I'll be honest and say that right now I see no reason ever to go any fire build over 51/20/0. And yes I do mean everything it means in between the lines too.
I'd like to emphasize what manly said by quoting myself, a few posts up...
Originally Posted by Mathies
Rawr, in the newly-added Arcane+Scorch model, places Arcane+Scorch over Frostfire, but (of course) under Arcane+IcyVeins. At least, in my gear set, numbers being respectively:
Tossing random points around http://talent.mmo-champion.com/?mage...h=000000000000
Its not that bad, although I am truly unsure about whether or not I want 60% pushback resistance (idea being that you can make use of conc aura without wasting an extra talent point).
<Eej> YOU"RE GONNA PULL
<Eej> IF YOU SQUEEZE OFF ANOTHER ARCANE BLAST
<Spectear> You've obviously never played with Manly.
<Spectear> That's hardly a reason to stop DPS. Very Manly Staff
Tossing random points around http://talent.mmo-champion.com/?mage...h=000000000000
Its not that bad, although I am truly unsure about whether or not I want 60% pushback resistance (idea being that you can make use of conc aura without wasting an extra talent point).
Looks good, although the 14% hit in gear needed for it still makes me cringe
I highly suggest you have a look at the TTT. I know I edited an article that was extremely specific on the matter.
Thanks for the info. I've read through TTT some time at the beginning, but since I never noticed any new threads pop up I kind of assumed that most of the info is stale. I'll be updating Rawr based on that.
I've been constantly doing between 4500 and 5000 dps on Patchwerk as Frostfire spec. Once I got a good Hot Streak string in 10 man and topped out at 5200, but I'd never been higher than that either in 10 or 25 man. Respecced Arcane after logging in when I got home yesterday afternoon.
Subsequently, last night I pulled 4900 in 10 man and tonight I pulled 6000 in 25-man. We also didn't have our usual Elemental Shaman and since both of our mages went Arcane, we had no Scorch/Winter's Chill. So with those, which we always had before, I probably could have been even higher.
I always casted ABx3 - ABar, and on MBar procs I ramped up 3 AB's before casting AM, clipping a Barrage at the end.
I'm one of those Mage Armor people. I just like the idea of being able to use the Spirit on gear for something now. I'm not going out of my way to stack it, but on non-tier pieces it's nice. Not amazing, but nice. I was also at 504 mp5 while casting but our Disc priest wasn't here tonight, so I had to use Spirit Scrolls (and honestly, after the first one wore off i totally forgot about it).
Our other mage saw a similar dps increase as well (he's not as well geared as I am, but proportionally we both went up about 20%). Here is our combatlog: WoW Meter Online
For what it's worth, since I had mostly FFB gear I was a bunch over the hit cap. I've since reduced that and gained a bunch of spellpower out of it (question - I'm 1 under the hit cap now. Is it worth sticking a Veiled Monarch Topaz in a slot when most of that hit will be wasted? I'm thinking not.). Additionally, I decided to gem the yellow slots for Intellect, so I put Brilliant Autumns Glow in all those slots. Ran with over 24K mana and some Spirit on gear (never gemmed though), and didn't have any mana problems at all. I ran low a couple of times near the end of a fight but stuck it out rather than evocating since it would have ended soon enough. I actually did blow out my mana on Patchwerk and had to evocate - did that before my Arcane Power came back online, so I had a full mana bar to blow when I used that cooldown the second time.
All in all a fun experience. Reminds me much of the 40/0/21 days in many ways.
Can I know what would be the best pieces to drop for Arcane Spec and also if i should even change over now? I will regem Reckless Monarch Topazes over my Potents if i were to spec Arcane.
Changing to Arcane brings a different playstyle (as does any other with different mechanics). To answer your question, it's worth it now to play around with the spec and see if it is what you want. Your damage won't be pathetic at all. If you're beyond this step or will go this spec regardless then the best place to evaluate your gear would be to use Rawr. It's quite a handy tool and is really user friendly. If you switch some pieces around there you can easily see which would effect you the most.
Can I know what would be the best pieces to drop for Arcane Spec and also if i should even change over now? I will regem Reckless Monarch Topazes over my Potents if i were to spec Arcane.
I was wondering this also, pre-patch I was gearing myself towards a fireball spec, so right now I am running at 350 hit, I can swap out [Dying Curse] and [Heigan's Putrid Vestments] and I am at 230 hit. Currently have no hit gems, I do have sanctum flowing vestments I can swap for heigan's, or should I say I did but I vendored them. Would it be wise to use one of my restores on getting them back? I can't really think of a chest piece that is better concerning arcane spec. I did see manly using it, but he may just be using it as a filler since he just respecced tonight.
I am highly interested in moving away from this lazy 1 button FFB specc but I'm lost. everyone speaks of the DPS, but... Where is Your Damage Done standing on boss fights?
Allow me to remind you that in the past, Arcane was still at the top by DPS, but Damage Done started to fall behind the further you went into the End Game.
There is a WWS from the mage forums posted by Freeze on Tichondrius. You can see both arcane mages did more damage done. Although this was a short fight and that is what arcane excels at.
I am highly interested in moving away from this lazy 1 button FFB specc but I'm lost. everyone speaks of the DPS, but... Where is Your Damage Done standing on boss fights?
Allow me to remind you that in the past, Arcane was still at the top by DPS, but Damage Done started to fall behind the further you went into the End Game.
Damage done/length of fight (not the time the mage spent fighting) = Real DPS
If i were to do a fight where i only did DPS during Bloodlust, my "DPS" might be higher than everyone else's, but my Real DPS would be below the tanks. You need to look at Damage done/length of fight and not Damage done/time fighting and if you pull up the Column's button on WWS and click Average DPS, you will see the true DPS figures.
Can I know what would be the best pieces to drop for Arcane Spec and also if i should even change over now? I will regem Reckless Monarch Topazes over my Potents if i were to spec Arcane.
Here is a WWS from Tuesday with my first attempt at arcane spec. Largely still in FFB style gearing, ended up getting 4 new items that night which included valourous helm (was heros), shroud of luminosity (was deathchill), bindings of the expansive mind (was azure cloth bindings), and finally band of channeled magic (was titanium spellshock ring) which should increase me abit more. The other 2 mages in the parse were running the fireball spec for comparison.
Here is a WWS from Tuesday with my first attempt at arcane spec. Largely still in FFB style gearing, ended up getting 4 new items that night which included valourous helm (was heros), shroud of luminosity (was deathchill), bindings of the expansive mind (was azure cloth bindings), and finally band of channeled magic (was titanium spellshock ring) which should increase me abit more. The other 2 mages in the parse were running the fireball spec for comparison.
So the argument for 2/2 Magic Attunement and against Student of the Mind is the way itemization works and the dps gain through less movement because of more range.
But why 2/3 Ice Shards? Blizzard? PoM+Frostbolt?
The 11 in frost is purely to reach IV.
The points you take on the way are highly debatable and pretty much open to personal preference.
It is common to see 2/3 Ice Shards simply as if you are going to AoE as arcane then you will Blizzard, so some filler points to improve that don't do any harm.
The Mage theme song.
<+icesurfer> this is the fucking security industry; if you want ethics, join the Red Cross
Holy shit at your patchwerk parse, rng on crits much? 78% fireball crit wat.
Heh, no kidding. I never seem to get totally awesome randomness like that. Every boss fight I look at I'm right around 60% which is exactly what it should be.
I did Arcane on Tuesday, it was really laggy and we only killed Patchwerk and Grobbulus before lagging like a mother on Gluth and then Anub, so we waited until today and it was fine. Too bad I respecced Fireball. Anyways, I was only doing 1xAB and 1xArbar and using MB on every proc. I hadn't really kept up with the new developments in Arcane so just used the old rotation. I pulled around 4700 on Patchwerk, switching to 2xAB when BL hit because ArBar CD was nowhere near finishing after 1. I had no mana problems like this using glyphed molten and 3/3 Arcane Med. Kind of kicking myself because I respecced before checking this thread out and it would have been interesting to run with the proper rotation and glyphed Mage Armor.
Mynak, I was referring to poor scaling of Arcane Blast in TBC (pardon me for being unclear) but yeah, I got my answer from WWS stats posted above, Thanks for the info
it would have been interesting to run with the proper rotation and glyphed Mage Armor.
If you have replenishment mechanics in the raid, then mana isn't that much of an issue, yes it's something you need to be aware of but I didn't find it much of an overhead. Try staying with glyphed Molten Armour for a few raids and judge it from there.
The Mage theme song.
<+icesurfer> this is the fucking security industry; if you want ethics, join the Red Cross
3 yards as far as I know takes about half a second to run.
Saving half a second in a 5 minute fight is a 0.16% DPS increase per talent point, which from my Rawr values is more than Student of the Mind.
That is just the absolute minimum you get every fight, for many fights it's a lot more. Plus having higher range is a significant advantage for Anub'rekan/Malchezaar/Maexxna, and a free flask for your healer can't be bad either.
You are correct, Roywyn. At normal run speed a toon moves at 6 yards per second. Many months back we tried to check if this was correct by teleporting to Shattrath, so we knew both testing toons were facing in the correct direction, one would Blink and the other would hit the auto-run button at the stroke of a stop-watch, comparing the time they both landed at the same point to the distance travelled (which is constant due to Blink).
We tried to test the same with the boot enchant, but found it a little better than the 5% move buff it suggested, though at this level of accuracy, it's not really possible to ascertain in such depth.
Long story short, 6y range is a bloody big deal. Get behind a pillar at Saph, waste 1sec less to get in range. Engaging KT adds before he spawns, get to them 2-3sec faster (they move a damn load slower than 6y/sec). Easier Gluth add kiteing. The list goes on. 6y range is definitely a non-trivial damage increase. Particularly when we're discussing a spec where some players consider SotM a discretionary talent.
I'm rather surprised at people who don't think "Magic Attunement" - extra range - is not worth spending points on. The situation is NOT equivalent to the days of BC arcane raiding. As I understand it - please correct me if I'm wrong - you get the AB Buff for ABa if your ABa hits before the last AM bolt hits target. This can be done with practice after 5 AM bolts have been cast due to the differing speed of the casts in the air (ABa being faster than an AM bolt). Being at maximum range gives you a much longer and reliable window for your combos, as far as I can tell ... Thus for all practical purposes extra range and staying at maximum range is extra dps.
I've read in one of the first posts that during stacked cooldowns you should spam AB until missible barrage procs. How sustainable is this with molten armor on? And should I be doing this only when AP, IV and bloodlust are up or is it also a dps increase when only bloodlust is up?
Another question is how "lag friendly" is arcane, my server is terrible atm and when it starts to lag I find myself casting full pyroblasts half of the time with a FFB build, I can imagine not being able to get you arcane barrage to benefit from AB debuff is quite a dps loss.
how valuable is 4pc T7 bonus since I'm way over hitcapped atm, I know the best way to drop my hit is replacing my dying curse but I don't have another trinket to replace it with atm.