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02/13/09, 4:21 PM
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#1201
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Glass Joe
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Hello everyone. Long time lurker, long time reader here. After reading most of the posts since the recent patch, I was just wondering about some clarification. With everyone posting there own rotations, opinions, and everything else that the changes affect, I was just wondering what our actual rotation is in laymens terms. There is a lot of AB3[MBAR] ABAR type stuff being thrown around, and to relieve my current headache(lol) I was just hoping someone could type it for those of us who are a little confused. Thanks everyone.
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02/13/09, 4:46 PM
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#1202
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Von Kaiser
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There are examples of the rotation notation on the first post.
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02/13/09, 4:47 PM
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#1203
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Piston Honda
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It's actually fairly simple.
AB AB AB or ABx3: Cast Arcane Blast three times (I was going to try and be funny with a Monty Python joke here but my brains fried from cold medicine)
[MBarr] Missle Barrage, or zomg fast Arcane Missiles. You should only be casting this when you have already stacked AB, as the missiles get the full benefit of AB's buff/debuff. The brackjets implies that this is where you cast the Arcane Missiles...if the MBarr proc goes off
ABar: Arcane Barrage, the standard ending of the rotation, seeing as it has a 3 second CD, it should always be up at the end of your AB AB AB portion.
Sample: AB AB (say MBarr procs here) [IV/AP/Trinkets] AB [MBarr] ABar > Lather > Rinse Sort of repeat. I don't use PoM in this area, but you could probably add it in after the 3rd AB, before rolling into the [MBarr]. I would think that waiting the 1.5 seconds to be able to then cast IV/AP/Trinkets might be better spent casting.
AB AB (MBarr procs) AB (PoM) wait 1.5 seconds (AP/IV/Tinkets) [MBarr] Abar
Depending on the length of the fight you can adjust the number of Arcane Blasts, and when your getting to the end of the fight or in burn range you might be able to "fish" for a MBarr proc with extra AB's, if youre mana pool can handle it.
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02/13/09, 4:54 PM
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#1204
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Glass Joe
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So you're always ending your main rotation with Arcane Barrage, even if MBar procs and you use up the 3 charges from AB for that?
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02/13/09, 5:42 PM
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#1205
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Piston Honda
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It's a good spell, we should be casting it often
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02/13/09, 5:54 PM
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#1206
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Glass Joe
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Oh my have you read these threads lately? Saying to abarr all the time is not the way to go. Since things are fluid rather than constant as my man Manley states, it "appears" that abarr is no longer a staple of a good rotation if you have the AM glyph unless you are doing a mana dump. Dump being on heroism, AP, end of fight etc. Even fully loading the missile barrage is questionable now due to mana efficiency.
It would be a good idea to backtrack and read say the last weeks posts to get a real handle on things. Trust me, its confusing if you just jump in mid stream and you probably dont have the perspective to understand what peeps are saying.
Have a great day and thx much posters here, this is my first post and I can't say enough about this fantastic site.
Lindee - Aerie Peak proud Arcane Mage
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02/13/09, 6:06 PM
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#1207
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Von Kaiser
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Is it just me or are you guys being able to POM-Whatever? I thought they had added a 1.5s CD to POM so POM-Pyro and such wouldnt work anymore yet I have just done some testing in-game and I was able to POM-Flamestrike and POM-Fireball?
Have I missed something (And if I did sorry lost a bit of track on the thread after 3.0.9 came out)?
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02/13/09, 6:08 PM
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#1208
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Piston Honda
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Originally Posted by Guintof
Is it just me or are you guys being able to POM-Whatever? I thought they had added a 1.5s CD to POM so POM-Pyro and such wouldnt work anymore yet I have just done some testing in-game and I was able to POM-Flamestrike and POM-Fireball?
Have I missed something (And if I did sorry lost a bit of track on the thread after 3.0.9 came out)?
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The cooldown is only applied to AP (and vice versa) to prevent using POM during AP. Outside of this restriction, nothing with POM was changed. You can still freely make POM macros and instant nukes all day long, so long as AP is not active.
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02/13/09, 6:10 PM
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#1209
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Soda Popinski
Docjowles
Gnome Mage
No WoW Account
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@Guintoff: What? The change was that once you cast POM, you can't cast Arcane Power until the POM buff is consumed. This prevents you from being able to POM-AP-Pyro for gigantic crits, but you can still POM-Pyro without the extra damage.
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02/14/09, 6:46 AM
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#1210
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Glass Joe
Gnome Mage
Nordrassil (EU)
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Rotations
I have some trouble understanding the new rotations. Let's say I got enough mana regen up to cast any rotation exept AB spam, with would be the best to do?
Using the highest single target dos build posted on page 1:
1. Open with Arcane Barrage
2. If Missiles Barrage procs, Arcane Missiles and then Arcane Barrage again (let's consider it will not be on cooldown)
3. If Missiles Barrage didn't proc: 3xArcane Blast and then Arcane Missils (even if Missile Barrage didn't proc) followed by a Arcana Barrage (this is where I'm unsure)
4. Back to 1
So basically since the 3.0.9 patch: (not looking at mana)
- Arcane Missile will always be used after a 3 x Arcane Blast (even if Missile Barrage didn't proc) and after Arcane Barrage (only if Missile Barrage procced).
Thank you for confirming and I'm sorry if it's clear to you guys but I'm very confused atm.
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02/14/09, 11:49 AM
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#1211
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Glass Joe
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No. You dont Abarr on 0stacks any more. You don't open with Abarr (asuming you are already standing on the spot you got to be at, like in patchwerk.)
Thus, the new highest dps rotation (short of ab spam) is:
AB3 [mbarr] Abarr.
When you do AB3 MBarr, you do not follow it with an ABarr, since it'd be at 0stacks and it's now a dps loss compared to stacking 3 ABs all over again.
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02/14/09, 6:09 PM
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#1212
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Soda Popinski
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Originally Posted by Eaglix
I have some trouble understanding the new rotations. Let's say I got enough mana regen up to cast any rotation exept AB spam, with would be the best to do?
Using the highest single target dos build posted on page 1:
1. Open with Arcane Barrage
2. If Missiles Barrage procs, Arcane Missiles and then Arcane Barrage again (let's consider it will not be on cooldown)
3. If Missiles Barrage didn't proc: 3xArcane Blast and then Arcane Missils (even if Missile Barrage didn't proc) followed by a Arcana Barrage (this is where I'm unsure)
4. Back to 1
So basically since the 3.0.9 patch: (not looking at mana)
- Arcane Missile will always be used after a 3 x Arcane Blast (even if Missile Barrage didn't proc) and after Arcane Barrage (only if Missile Barrage procced).
Thank you for confirming and I'm sorry if it's clear to you guys but I'm very confused atm.
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I don't understand why I get so many tells about this. I think the rotations are fairly unambiguous. Heres a repeat from page 1

Rotations
| cycle | dps | mps | dpm | dpm tradeoff (next cycle) | dpm tradeoff (cycle 2) | general use | note | | AB3+ [mbarr] | 5495.957 | 387.9541 | 14.17 | | 1.85 | mana dump / during AP | cast mbarr only at 3 stack. * see note2 below | | AB AB AB ([mbarr] or abarr) | 5132.355 | 190.8791 | 26.89 | 1.85 | | main cycle / during AP | | | AB AB AB AM | 5070.111 | 157.7089 | 32.15 | 1.88 | 1.88 | main cycle / during AP | | | AB AB ([mbarr] or AB AM) | 5031.662 | 146.4452 | 34.36 | 3.41 | 2.27 | main cycle | | | AB ([AB mbarr] or abarr) | 4760.778 | 87.75334 | 54.25 | 4.62 | 3.60 | mana saving | * see note below | | AB ([mbarr] or abarr) | 4677.5 | 74.82857 | 62.51 | 6.44 | 3.92 | mana saving | * see note below | | AB AM | 4184.583 | 32.69562 | 127.99 | 11.71 | 5.99 | mana saving | | ([] denotes conditional statement. Cast only on missile barrage proc.)
(example: AB AB ([mbarr] or AB AM) indicates: "AB AB AB AM" (without mbarr proc) and "AB AB mbarr" when mbarr procs)
(clarification: AB3+ refers to AB spamming. It also means you must cast at least 3 AB)
note: be aware that (AB abarr) can fail to work if abarr is still on cooldown (this will typically happens during bloodlust + icy veins). You probably want to use a different rotation during haste cooldowns.
note 2: as far as I am concerned, the top realistic DPS rotation of an arcane mage is the 2nd rotation. The reason being that you will consume mana faster than before due to the increased AP uptime%. Realistically I don't believe you will end up doing much AB spamming barring really short fights.
Understanding DPM tradeoffs

A DPM tradeoff represents roughly the extra DPM you get from 1 mana by spending that mana on another cycle.
In other words, it represents the extra damage you will deal from switching rotations (assuming the initial rotation would have ran you OOM). It also indirectly indicates the value of mana, and how much more damage more mana will give you in total. Keep in mind here a very important detail; it also assumes the fight duration will not change for the dpm tradeoff to make sense.
The reason why DPM is misleading and gives you the impression you get a tremendously cheaper rotation is because it totally ignores duration (ie: the dps element). If you had infinite time, then yes, follow exclusively the optimum DPM value to maximize total damage dealt with the mana available. If constrained by time (99.9% of cases), then you want to look at dpm tradeoffs rather than dpm.
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Why are people interpreting "AB AB AB ([mbarr] or abarr)" into "AB AB AB [mbarr] abarr" is simply beyond my understanding. Its either "AB AB AB mbarr" or "AB AB AB abarr".
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<Eej> YOU"RE GONNA PULL
<Eej> IF YOU SQUEEZE OFF ANOTHER ARCANE BLAST
<Spectear> You've obviously never played with Manly.
<Spectear> That's hardly a reason to stop DPS.
Very Manly Staff
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02/14/09, 7:32 PM
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#1213
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Don Flamenco
N/A
Undead Mage
No WoW Account
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I'd chalk a lot of it up to the fact that Arcane specs have been viable for what, a month? and the playstyle has already been heavily altered several times. Fire specs have mostly played the same way since beta, but top DPS for Arcane changes on pretty much a weekly basis.
If you want to eliminate at least some of it, I'd say lock this thread and start over. The fact that most of this thread is full of information that's now totally irrelevant isn't helping anything.
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02/14/09, 7:36 PM
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#1214
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Glass Joe
Human Mage
Bloodfeather (EU)
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Been lurking here a bit. I'm not entirely sure if this hasn't been asked before (can't see this question popping up recently), but i was wondering what the impact is of changing molten armor glyph to mage armor glyph, and therefore using mage armor in fights instead.
In 10 mans, i've noticed that i can go oom very fast. For 25 mans, this is less the case, but still if i use mana dump my mana goes down insanely fast. Would it not be a good option to go maximum dps rotation shown in the above schematic but using mage armor so you can keep it going long enough for gems + evocation to get ready again.
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02/14/09, 8:45 PM
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#1215
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Glass Joe
Human Mage
Silvermoon (EU)
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I see a lot of people coming up with a results like 5k dps and even up to 7k dps.
What im wondering about is how on earth are you able to pull that off?
At the moment, if i go full out, i can do around 4k - 4,5k on Patchwerk.
Ii'm a bit overcapped on hit, got 300 haste, i got 2002 SP self buffed.
I follow the cycles posted in this thread, but obviously there must be something im missing out on.
Are you guys stacking haste or is it something in your rotation that makes it possible to reach these numbers?
My Mage is Mithrandir on Silvermoon - EU. ANY pointers would be very much appreciated.
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02/14/09, 8:52 PM
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#1216
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Glass Joe
Human Mage
Shattered Hand
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Originally Posted by Uthengel
I see a lot of people coming up with a results like 5k dps and even up to 7k dps.
What im wondering about is how on earth are you able to pull that off?
At the moment, if i go full out, i can do around 4k - 4,5k on Patchwerk.
Ii'm a bit overcapped on hit, got 300 haste, i got 2002 SP self buffed.
I follow the cycles posted in this thread, but obviously there must be something im missing out on.
Are you guys stacking haste or is it something in your rotation that makes it possible to reach these numbers?
My Mage is Mithrandir on Silvermoon - EU. ANY pointers would be very much appreciated.
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Your WWS link shows a pretty long Patchwerk kill. Most likely, these "7k dps parses" are going to be closer to 1.5-2mins.
Last edited by Gifted : 02/14/09 at 9:54 PM.
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02/14/09, 9:47 PM
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#1217
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Piston Honda
Blood Elf Mage
Tichondrius
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Originally Posted by Uthengel
At the moment, if i go full out, i can do around 4k - 4,5k on Patchwerk.
Ii'm a bit overcapped on hit, got 300 haste, i got 2002 SP self buffed.
I follow the cycles posted in this thread, but obviously there must be something im missing out on.
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The best you can do pre-Ulduar is about 650 haste and 2550 sp self-buffed (without food/flask), so maybe it's just a gear issue.
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02/15/09, 12:48 AM
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#1218
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Piston Honda
Blood Elf Mage
Bronzebeard
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Originally Posted by Uthengel
I see a lot of people coming up with a results like 5k dps and even up to 7k dps.
What im wondering about is how on earth are you able to pull that off?
At the moment, if i go full out, i can do around 4k - 4,5k on Patchwerk.
Ii'm a bit overcapped on hit, got 300 haste, i got 2002 SP self buffed.
I follow the cycles posted in this thread, but obviously there must be something im missing out on.
Are you guys stacking haste or is it something in your rotation that makes it possible to reach these numbers?
My Mage is Mithrandir on Silvermoon - EU. ANY pointers would be very much appreciated.
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You are way over hit cap, if you check out the post on the first page you only need 209 hit to be capped as arcane with a moonkin/shadowpriest in the raid, drop that dying curse for embrace of the spider or the healer badge trinket(as it procs off of arcane missiles).
I'd also suggest replacing those boots with the Wyrmrest exalted boots as they are better since you don't need the hit.
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02/15/09, 5:16 AM
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#1219
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Glass Joe
Human Mage
Silvermoon (EU)
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Thanks everyone.
Yea i removed the link to WWS since i noticed i was frostfire at that run *blush*
And the reason im overcapped is that i used to be frostfire until 3.0.8 and i've had a hard time replacing stuff.
I will definitely check out the boots from wyrmrest, thank you for that.
So basically just use the rotations that we(you) figure out here and concentrate on raising haste even further?
Edit: Does [The Egg of Mortal Essence] proc on AM ?
Last edited by Uthengel : 02/15/09 at 7:13 AM.
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02/15/09, 9:19 AM
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#1220
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Glass Joe
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Currently, yes, Egg will proc off of AM. This is clearly a bug, however, so I wouldn't count on it being around for too long. For now it can suit you well, though.
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02/15/09, 10:42 AM
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#1221
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Glass Joe
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Originally Posted by Slagz
Currently, yes, Egg will proc off of AM. This is clearly a bug, however, so I wouldn't count on it being around for too long. For now it can suit you well, though.
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How does the Egg compare DPS wise to the Sundial of the Exiled? Ive tried using it in Rawr as well as looking for this answer here, but didnt have any luck getting an answer.
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02/15/09, 12:16 PM
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#1222
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Glass Joe
Human Mage
Silvermoon (EU)
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Originally Posted by Alinth
How does the Egg compare DPS wise to the Sundial of the Exiled? Ive tried using it in Rawr as well as looking for this answer here, but didnt have any luck getting an answer.
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Well im wearing both, because i switched it with Dyring Curse. And i certainly had a small boost dps-wise.
505 extra haste every now and then is definitely worthy
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02/15/09, 5:50 PM
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#1223
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Von Kaiser
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Originally Posted by Alinth
How does the Egg compare DPS wise to the Sundial of the Exiled? Ive tried using it in Rawr as well as looking for this answer here, but didnt have any luck getting an answer.
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Short story: It is the third best in slot trinket for 57/3/11 Arcane mages.
1) Illustration
2) Embrace
3) Egg
4) Sundial
Long story: It is basically a poor man's (slightly worse) Embrace of the Spider. Because of the internal cooldowns on both, they are essentially the same trinket, except the "actual cooldown" on Egg is slightly longer due to it proccing off of one spell. Still, it's better dps than Sundial. Also, the two trinkets (Embrace + Egg) stack.
More on this: The Arcane thread
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02/15/09, 6:21 PM
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#1224
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Piston Honda
Dwarf Paladin
Kazzak (EU)
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Originally Posted by Korey
Short story: It is the third best in slot trinket for 57/3/11 Arcane mages.
1) Illustration
2) Embrace
3) Egg
4) Sundial
Long story: It is basically a poor man's (slightly worse) Embrace of the Spider. Because of the internal cooldowns on both, they are essentially the same trinket, except the "actual cooldown" on Egg is slightly longer due to it proccing off of one spell. Still, it's better dps than Sundial. Also, the two trinkets (Embrace + Egg) stack.
More on this: The Arcane thread
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Somewhat related - is there an addon that tracks the internal cooldown of procs?
Given that AB AB AB ([mbarr] or Abarr) and AB AB AB AM are so close in terms of DPS (with the first having the edge), I suspect that it might be optimal if using the egg to use AB AB AB AM until the egg procs, then AB AB AB ([mbarr] or Abarr) while the trinket's on ICD, switching back to AB AB AB AM when the proc's off cooldown.
Obviously this is a fairly special case, taking advantage of/exploiting a bug with a trinket that only procs on one spell, but if anyone does know of an addon that tracks proc ICD I'd appreciate it.
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02/15/09, 6:31 PM
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#1225
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Glass Joe
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I'd recommend Procodile. It records ICDs based on how far apart in time a given trinket procs, so you'll want to cast on a training dummy until each trinket has procced as soon as its ICD has expired.
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