Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Mages

Closed Thread
 
LinkBack Thread Tools
Old 08/14/09, 1:48 PM   #2451
Tedronai
Glass Joe
 
Blood Elf Mage
 
Runetotem
Why not just give Abarr the ability to apply the 5% crit debuff with a 15 second duration. Then at least it would have some purpose aside from being a movement filler. Would an easily applied 5% crit debuff have huge pvp implications? Personaly I do not think so, but I don't pvp enough to have an idea.

Offline
Old 08/14/09, 1:59 PM   #2452
Naieth
Glass Joe
 
Blood Elf Mage
 
Maelstrom
I've always been fond of the idea that Netherwind Presence also grants the mage's party/raid the same buff as Wrath of Air Totem. 5% crit from either MBAM or Abt could work too, I guess.

Offline
Old 08/14/09, 2:06 PM   #2453
Noshei
Von Kaiser
 
Blood Elf Mage
 
Uldaman
I like the idea of ABarr applying the 5 crit debuff, but I think it should be tied into AB stacks. As in if you have 2 or more stacks it will apply the 5% and the more stacks you have the longer the debuff will last. i.e. 4 stacks = 30 second duration.

Offline
Old 08/14/09, 2:13 PM   #2454
hugh1130
Glass Joe
 
Blood Elf Paladin
 
Dalaran
Originally Posted by Noshei View Post
I like the idea of ABarr applying the 5 crit debuff, but I think it should be tied into AB stacks. As in if you have 2 or more stacks it will apply the 5% and the more stacks you have the longer the debuff will last. i.e. 4 stacks = 30 second duration.
This could start to sound an awful lot like a ranged combo point system, which may or may not be a good direction for the tree.

Offline
Old 08/14/09, 2:17 PM   #2455
Ipsissimus
Glass Joe
 
Ipsissimus's Avatar
 
Undead Mage
 
Lightning's Blade (EU)
Originally Posted by Kyth View Post
And if your choice is subpar DPS, or competitive DPS with a dot, which will you choose?

That was the point of my post. Not RP concerns about whether a dot feels right or not (remember a dot is just a spell with a cooldown. Think of LB as a spell with a 12-second cooldown if it makes you happier!) There's a reason dots have been added to almost every spec, including fire mages.

I just think it's silly to exclude all discussion of adding a single dot because it makes you afraid of being like a warlock (who has far more than one) when it's one of only a small number of ways to add PvE dps without introducing significant pvp concerns. (and to say that they are concerned about mage pvp would be a vast understatement -- it's almost amusing how concerned they are about mages having pvp burst.)

Ultimately I care most about a spec that does competitive DPS and is fun to play. Whether they do that with dots, rainbows, or birds flying out my ass, I don't much care.
It has nothing to do with RP, and everything to do with gameplay mechanics.

Already the best DPS spec has DoTs incorporated to boost damage and the best DPS glyph only affects a DoT spell. Already we don't play much unlike Destruction Warlocks, who may have more DoT spells in their arsenal but in reality don't use most of them in the normal PvE scenario. If both classes fill the same niche, what use is there to have them both?

Classes should feel distinct not because of RP, but because a game should offer more than one solution to a problem, if the way that Mages and Warlocks handle their roles is very much similar, then there's simply no reason to have them both included in the game.

Regarding PvP, as you've said yourself, Blizzard are more afraid of a bogyman than of a real threat. Arcane doesn't pose any threat in PvP at the moment due to its vulnerability and its lack of mana efficiency. the spec isn't used outside of a few 2v2 comps and is mostly useful in 3v3 for RMP mirrors. Furthermore, it offers less burst than Destruction does to warlocks, who now enjoy a survivability much closer to Frost Mages than to the rare Arcane ones. I simply can't see Arcane becoming a 1 shot wonder given current PoM & AP and the 3.2 resilience changes.

"The problem with buffing Arcane's damage is that so many of the changes could be used to get big Arcane Barrage + PoM "something" back to back and 'splode someone in 2 shots again (or maybe 4 shots if you get another Barrage and Fireblast)."

GC is afraid of squishy arcane mages using 4 offensive GCD to kill a target in PvP.

Ultimately, I don't care whether my shiny spells are blue, orange or purple, I care for how I make use of them for maximum damage.

Originally Posted by ash2ash View Post
As much as you may wish for the arcane (and frost) trees to maintain their direct damage component, dps based on direct damage presents a conundrum to developers wanting to balance PvP and PvE: Push the damage of a direct damage spec to match our dot (re:fire) spec and you end up causing too much burst potential in PvP.

At this point in the game, I agree with Kyth in that it's no coincidence that our (current) top PvE spec is heavily dot-oriented, and that shifting some of the up-front arcane and frost damage to dots would go a long way towards PvE parity among all our specs without causing balance issues in PvP.
At the moment, other than TTW, Frost only benefits (strong) utility from Arcane, not direct damage. Buffing arcane damage and scaling it up to that of destruction warlocks might allow arcane mages to use a few GCD with CDs to burst a target down while CC works it magic, but they will still lack the survivability which warlocks have. As a result, the only bracket in which Arcane Mages can be viable, assuming they would have this much direct damage, would be 2vs2. which is being neglected starting next season, so I don't see how that would be a problem.

Then again, I might be totally off the mark here, since I have only been playing this game at level 80 for less than 3 months.

Last edited by Ipsissimus : 08/14/09 at 2:41 PM.

Offline
Old 08/14/09, 2:23 PM   #2456
okima
Glass Joe
 
Blood Elf Mage
 
Magtheridon
"2. For 'burn' rotations Arcane Blast spam might be more of an option. It now takes 4 stacks to get to full nuking potential so I expect spamming will yield more impressive dps results at 72% increased damage compared to spamming on live. Having to restack will be more noticable than it is now."

I completely agree here. I will be looking forward to seeing the math behind how much dps an arcane blast rotation yields compared to having to rebuild 4 stacks.

I'm extremely shocked by these changes. People claim that arcane falls behind x% behind fire but from my experience (raiding with some of the best fire mages on my server), arcane seems superior in single target dps. Even equipped with 2pc t7.5, arcane generates ridiculous dps on +damage% ulduar encounters (7.7k dps on IC is one example!).

Someone noted that the t9.5 4set bonus scales better with fire simply because it adds crit. I don't think it scales poorly with arcane at all considering it adds crit to both arcane blast and arcane missiles (2 active spells of arc) as opposed to simply fireball (1 active spell of fire); fire mages are already hitting 70% crit rates and using pyroblast as a significant % of their spells yet 9.5 set bonus still does not benefit this spell!

Offline
Old 08/14/09, 2:35 PM   #2457
kycan
Don Flamenco
 
Undead Mage
 
Gorefiend
Originally Posted by okima View Post
I'm extremely shocked by these changes. People claim that arcane falls behind x% behind fire but from my experience (raiding with some of the best fire mages on my server), arcane seems superior in single target dps. Even equipped with 2pc t7.5, arcane generates ridiculous dps on +damage% ulduar encounters (7.7k dps on IC is one example!).
Play with better fire mages.

And this whole dot discussion is silly. Fire has had dots be a major component of it's damage since 1.0. Would it really be the end of the world if they added an arcane ignite to ABar, if that is what it takes to make it useful in PvE?

Offline
Old 08/14/09, 2:43 PM   #2458
Vontre
Mr. Sandman
 
Vontre's Avatar
 
Gnome Mage
 
Cenarion Circle
Arcane Barrage is already useful in pve.

With the considerable reduction in mana expenditure, simplified rotation and increased damage component, arcane will most likely be pretty good now. I'll do calculations when I get home.

www.magegraf.com

Raiding is full of challenge. Sometimes there is fire. You have to not be in the fire.

United States Offline
Old 08/14/09, 2:49 PM   #2459
Romple
Von Kaiser
 
Gnome Mage
 
Elune
Originally Posted by kycan View Post
Play with better fire mages.

And this whole dot discussion is silly. Fire has had dots be a major component of it's damage since 1.0. Would it really be the end of the world if they added an arcane ignite to ABar, if that is what it takes to make it useful in PvE?
The arguments to that will be 1) the styles of arcane and fire should be different and basically copying ignite is making them too similar and 2) ABar already fulfills a role by giving you instant damage to use while mobile (which is honestly fairly often) and 2a) it was a quick arcane blast debuff dump if you needed it.

I'm still eagerly awaiting some numbers from the PTS. For quick burn fights like Vezax I think the changes have serious potential.

Offline
Old 08/14/09, 2:54 PM   #2460
Nikko
Glass Joe
 
Human Mage
 
Sen'jin
On the topic of possible raid utility, there is an arcane haste buff you can spell steal in nexus that gives you and your group significant haste. This could easily implemented to fill the slot of bloodlust or wrath of air totem.

Offline
Old 08/14/09, 3:00 PM   #2461
Slander
Von Kaiser
 
Undead Mage
 
Dunemaul (EU)
If arcane is to get either wrath of air or bloodlust it's more likely to be wrath of air. Flavour you know.

Offline
Old 08/14/09, 3:02 PM   #2462
Lhivera
Bald Bull
 
Lhivera's Avatar
 
Human Mage
 
Aggramar
The changes have already been incorporated into SimCraft. It simply casts Arcane Blast without limit until Missile Barrage procs, then uses the proc, regardless of stack size. I tried setting it to use a 4xBlast/1xMissiles rotation, but that lost a couple % DPS.

The results in simcraft's BiS T8 gear, using Fire as the comparison point:

8029: 57/3/11 (+3.3%)
7775: 20/51/0
7714: 53/18/0 (-0.8%)
7288: 0/53/18 (-6.3%)
6491: 18/0/53 (-16.5%)
6484: 18/0/52 (-16.6%, no Brain Freeze)

I'm doing another run that'll include scale factors, but it'll take a little longer. I'll post them when it's done; I know a lot of Arcane Mages are worried about crit scaling still.

So, is raid utility still a significant concern? Or is a 3.some % advantage enough to justify the lack?

Last edited by Lhivera : 08/14/09 at 3:35 PM.

At Veridian Dynamics, we can even make radishes so spicy, people can't eat them. But we're not, because people can't eat them.

Offline
Old 08/14/09, 3:08 PM   #2463
Dagmagi
Glass Joe
 
Gnome Mage
 
Aggramar
Originally Posted by Lhivera View Post
So, is raid utility still a significant concern? Or is a 3.some % advantage enough to justify the lack?
Would still like to see some type of utility, it's not game breaking but it really affects arcane in smaller group settings.

Offline
Old 08/14/09, 3:14 PM   #2464
Tyrian
Bald Bull
 
Tyrian's Avatar
 
Human Mage
 
Frostmourne
Raid utility should always be a concern, as numbers like that keep changing back-and-forth as they tweak mechanics, both in future patches and expansions.

However I think Bloat in the talent tree is a bigger issue that should be addressed first. (Maybe a bit selfish, as raid utility is also important).

Australia Offline
Old 08/14/09, 3:15 PM   #2465
dedmonwakeen
Bald Bull
 
dedmonwakeen
Undead Priest
 
No WoW Account
Originally Posted by Lhivera View Post
The changes have already been incorporated into SimCraft. It simply casts Arcane Blast without limit until Missile Barrage procs, then uses the proc, regardless of stack size.
Just a reminder: We did not yet implement the feature/bug of AB 4-stack only affecting Arcane Blast.


Offline
Old 08/14/09, 3:20 PM   #2466
Malentra
Glass Joe
 
Undead Mage
 
Mug'thol
I believe these changes make Spark of Hope even more powerful for Arcane Spec:

You should get the following Mana Costs:
223 - 42 = 181
181 * 2.3 = 235.3

Therefore costs are:
X-Stack: Cost with SoH (Cost w/o SoH)
0-Stack: 181 (223)
1-Stack: 416 (513)
2-Stack: 652 (803)
3-Stack: 887 (1093)
4-Stack+: 1122 (1383)

Overall its a savings of 18-19% regardless of how many stacks (42/223).

The savings were less before because Arcane Missiles cost nearly 1000 mana, making the savings from SoH about 4-5% for each AM cast. Now the cost of AM is removed so AB is pretty much your only mana costing spell.

So Spark of Hope will essentially provide you with the spirit regen, 55 crit rating (more with 2pc T9) and 19% less mana consumption as an Arcane Mage. Sounds a bit overpowered to me.

If I misrepresented the effect of the trinket, please let me know and I'll delete the post. I have it so I'll try it out on the PTR tonight and confirm.

Offline
Old 08/14/09, 3:45 PM   #2467
Tyrian
Bald Bull
 
Tyrian's Avatar
 
Human Mage
 
Frostmourne
If I misrepresented the effect of the trinket
No, you're right: Flat "reduce mana cost" stat items have often had creative (unintended?) ways to exploit the stat in the past.

Australia Offline
Old 08/14/09, 4:02 PM   #2468
Lhivera
Bald Bull
 
Lhivera's Avatar
 
Human Mage
 
Aggramar
Scale Factors

Green: highest value
Blue: above average value
Black: within 0.1 of average
Orange: below average value
Red: lowest value

SpecIntSpiSPHitCritHaste
Average0.630.791.633.001.111.62
57/3/111.070.901.653.390.981.56
20/51/00.450.911.753.211.481.80
53/18/01.000.831.603.110.961.65
0/53/180.450.941.662.951.551.72
18/0/530.200.391.482.350.601.35

57/3/11: 2 highest, 1 above avg, 2 avg, 1 below avg, 0 lowest
20/51/0: 2 highest, 3 above avg, 0 avg, 1 below avg, 0 lowest
53/18/0: 0 highest, 2 above avg, 3 avg, 1 below avg, 0 lowest
0/53/18: 2 highest, 0 above avg, 3 avg, 1 below avg, 0 lowest
18/0/53: 0 highest, 0 above avg, 0 avg, 0 below avg, 6 lowest

Last edited by Lhivera : 08/14/09 at 4:08 PM.

At Veridian Dynamics, we can even make radishes so spicy, people can't eat them. But we're not, because people can't eat them.

Offline
Old 08/14/09, 4:13 PM   #2469
Extrudedcow
Glass Joe
 
Gnome Mage
 
Cenarius
The mana benefits of Spark of Hope are undeniable, but unless the changes result in giving us a higher mana burn cycle (which I doubt, as the high proc rate of missile barrage should keep our rotation fairly simple and cheap) I doubt it will be a contender for BiS.

With increasing mana pools from new gear we're likely going to see significantly less mana management required thanks to increased regen from evocation and replenishment.

Offline
Old 08/14/09, 4:25 PM   #2470
Sancus
I'm a wizzard
 
Sancus's Avatar
 
Undead Mage
 
Executus
Originally Posted by Maje View Post
This reminds me of the arcane buff during T7, where most serius raiders switched to arcane untill it was nerfed again.
Arcane wasn't significantly nerfed by 3.0.9 for PvE, though(aside from the bugfix of AM->AB "shatters"), and it was actually quite good at the beginning of Ulduar even post-nerfs. It's the scaling factors that put the nail in its coffin. And a 3.3% dps advantage in T8 analogous gear could easily be overcome by T9, the set bonuses alone are on the order of twice as powerful for Fire as Arcane. If that's the case, Blizzard might simply be looking ahead with their changes. I still feel that Missile Barrage should have its proc chance based on crits, though, and that the crit multiplier for the spec should be increased to 200%.

In all honesty, that would produce LESS pvp burst than the changes that they just introduced, because Arcane crits outside of PoM/clearcasting don't happen much in PvP, but 3-stack AB Missile Barrage that is guaranteed to proc? That is a huge amount of burst.

I've played Arcane in pvp at high(2200+) arena ratings, and typically speaking, IF you can stack Arcane Blast to 3, CC the healer(PoM sheep is better than PoM Blast a lot of the time) AND you have a Missile Barrage available, it's good fucking game. You pop Arcane Power and your missiles are critting for 4-5k, hitting for 2.5-3k, and you're dumping 15-20k damage into your target in less than 2 seconds, followed by an Arcane Barrage that's another 3k.

Of course, the process of actually getting that many stacks in arena is extremely difficult, and more often you are stuck trying to make do with 1 or 2. Having twice the chance to proc Missile Barrage and having it cost no mana is a gigantic pvp buff, this means you can use Missile Barrage as your go-to burst instead of your 'oh, well that's nice but I can't rely on it' burst. It's very good burst because it's immune to pushback and channeled(goes through pillars), and even if you get interrupted by a stun you still get several missiles off. For it to cost no mana and be available twice as often is a gigantic buff, and for the punishing mana cost of 3x stack to be significantly reduced is also a big buff.

So I dunno why they are pretending that these changes somehow "avoid" pvp buffs, they are really big pvp buffs compared to other suggestions that DON'T involve dots, including my own.

<Vontre> I removed the cooldown on evo
<sancus> and what happened?
<Vontre> DPS went down rofl

Offline
Old 08/14/09, 4:36 PM   #2471
Vontre
Mr. Sandman
 
Vontre's Avatar
 
Gnome Mage
 
Cenarion Circle
They are probably ok with buffing arcane pvp at this point, as long as they aren't buffing the amount of burst. Buffing frequency of burst is totally different from buffing its potency, it is a good way to increase overall power without significantly increasing insta-gib potential.

www.magegraf.com

Raiding is full of challenge. Sometimes there is fire. You have to not be in the fire.

United States Offline
Old 08/14/09, 4:46 PM   #2472
Slander
Von Kaiser
 
Undead Mage
 
Dunemaul (EU)
@Lhivera

Am I correct to assume the numbers provided represent a 'patchwerk-scenario'?

If so what happens if you throw movement into the mix?

Offline
Old 08/14/09, 5:02 PM   #2473
 ash2ash
Operation Asian
 
ash2ash's Avatar
 
Undead Mage
 
Mal'Ganis
Originally Posted by Slander View Post
@Lhivera

Am I correct to assume the numbers provided represent a 'patchwerk-scenario'?

If so what happens if you throw movement into the mix?
DPS will go down, obviously. This is true for any class/spec. You can't accurately model how much because movement varies from fight to fight.

As fire, I can maintain an almost completely optimal rotation so long as fights only require short range motion (I move on global cooldowns) - mostly owing to higher crit rates (re: hot streaks) and 4pT8. An optimal arcane rotation will generate less global cooldowns, so I'm guessing that the penalty will be a bit more. Arcane still has the advantage of being able to target-switch with no ramp-up.

Last edited by ash2ash : 08/14/09 at 5:07 PM. Reason: Misspelled 'fire'. Deenogger would be proud.

I point my camera at stuff and I press buttons:

picasaweb.google.com/pariah99

United States Offline
Old 08/14/09, 5:08 PM   #2474
Kyth
Soda Popinski
 
Kyth's Avatar
 
Orc Warlock
 
Balnazzar
Originally Posted by ash2ash View Post
Arcane still has the advantage of being able to target-switch with no ramp-up.
Also, faster casts are penalized less by target switching and movement.


United States Offline
Old 08/14/09, 5:46 PM   #2475
homet
Von Kaiser
 
Undead Mage
 
Shadow Council
Usefulness of Arcane Barrage

There has been some assumption that arcane barrage will lose any utility at all in pve (outside of movement). I disagree. Due to the mana-cost reductions presented by the PTR changes, it may be advantageous to use ABar as the AB debuff stack clearing spell. It has (and will continue to be unless altered) better DPS than normal AM. It also has the additional advantage of proc'ing MBAM.

Due to this combination, before the calculations on reducing dynamic cycles are made, it would seem that ABar may resume as part of an "off-cycle" where there is still some mana management involved. Another common scenario is during a burn phase where MBar has not proc'd after 5+ casts and the caster must decide how long to continue AB spam before breaking the debuff.

Offline
Closed Thread

Go Back   Elitist Jerks » Mages

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
The new Arcane after patch 2.3? Alvira The Dung Heap 2 11/07/07 4:17 AM
Arcane before 2-t5 and BT loots maxi The Dung Heap 1 10/03/07 6:26 AM
Playing an Arcane Mage Netherblade Class Mechanics 36 07/25/07 11:31 PM
Arcane Focus = +hit%? maxi Class Mechanics 2 04/10/07 10:46 AM