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02/24/09, 9:40 AM
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#251
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Piston Honda
Carni
Undead Mage
No WoW Account (EU)
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Originally Posted by Maje
Glyph of Arcane Barrage: Reduces the mana cost of Arcane Barrage by $63092s1%.
Glyph of Ice Barrier: Increases the amount of damage absorbed by your Ice Barrier by $63095s1%.
Glyph of Living Bomb: The periodic damage from your Living Bomb can now be critical strikes.#
Glyph of Mirror Image: Your Mirror Images gain the Winter's Chill talent, granting their Frostbolt spell a $63093s1% chance to apply the Winter's Chill effect, which increases the chance spells will critically hit the target by $63094s1% for $63094d. Stacks up to $63094u times.
These were data-mined, not sure if or when or how they will be available. LB glyph looks decent if you can somehow drop the Improved Scorch glyph.
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Loooks like Warlocks will have to provide the Spell Crit debuff after the patch.
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02/24/09, 9:42 AM
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#252
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Von Kaiser
Draenei Death Knight
Mannoroth
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Hmm, you'd probably want to drop the Molten Armor glyph before Improved Scorch, but I guess it might be down to playstyle. Especially if there are more crit debuffs being tossed around with new changes. Living Bomb glyph is potentially pretty wicked DPS increase, though.
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02/24/09, 9:45 AM
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#253
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Glass Joe
Human Mage
Shattered Hand
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Glyph of Ice Lance -- Your Ice Lance now causes 4 times damage against frozen targets higher level than you instead of triple damage. (Old: Increases the range of your Ice Lance by 5 yards)
Glyph of Ice Armor -- Your Ice Armor and Frost Armor spells grant an additional 50% armor and resistance. (Old: 20%)
Glyph of Deep Freeze *new* -- Increases the range of Deep Freeze by 10 yards.
Glyph of Living Bomb *new* -- The periodic damage from your Living Bomb can now be critical strikes.
Glyph of Arcane Barrage *new* -- Reduces the mana cost of Arcane Barrage by 20%.
Glyph of Mirror Image *new* -- Your Mirror Images gain the Winter's Chill talent, granting their Frostbolt spell a 100% chance to apply the Winter's Chill effect, which increases the chance spells will critically hit the target by 1% for 15 sec. Stacks up to 5 times.
Glyph of Ice Barrier *new* -- Increases the amount of damage absorbed by your Ice Barrier by 30%.
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MMO-Champion has the updated glyphs now listed.
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02/24/09, 9:48 AM
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#254
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Von Kaiser
Draenei Death Knight
Mannoroth
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Also,
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Glyph of Mirror Image *new* -- Your Mirror Images gain the Winter's Chill talent, granting their Frostbolt spell a 100% chance to apply the Winter's Chill effect, which increases the chance spells will critically hit the target by 1% for 15 sec. Stacks up to 5 times.
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appears to be confirming the 5% crit debuff baseline. We can anticipate the Improved Scorch patch note soon I would guess.
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02/24/09, 9:56 AM
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#255
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Von Kaiser
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I think the ice lance glyph is a hint fo things to come. The glyph specificaly says that it only works if the target is higher level then you so it's useless for pvp and I doubt that they put out a glyph for leveling on a spell you learn about 14-16 levels from level cap (Don't remember exactly when we get it).
That just means that soon, in a future build for this patch, we'll see the earlier announced change to make shatter combos work in pve (Without dps loss), I just hope the glyph by itself is not what they had in mind.
LB glyph.....*drooooool* I'd probably end up replacing the Imp. Scorch glyph.
Lastly the mirror image glyph.....is that a joke? I hope it's a minor glyph cause otherwise there's not much use since it's a spell on 3 min CD meaning you'd keep winter's chill up for like 45 secs every 3 mins and that's assuming that your images don't die earlier and that they get a frostbolt out right before they die and all to give up a major glyph slot. No thank you.
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02/24/09, 9:58 AM
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#256
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Piston Honda
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Originally Posted by Guintof
Lastly the mirror image glyph.....is that a joke? I hope it's a minor glyph cause otherwise there's not much use since it's a spell on 3 min CD meaning you'd keep winter's chill up for like 45 secs every 3 mins and that's assuming that your images don't die earlier and that they get a frostbolt out right before they die and all to give up a major glyph slot. No thank you.
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Definitely not a raiding glyph.
Can see some uses on my arcane mage whilst farming though ;D
Perhaps PvP
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02/24/09, 10:00 AM
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#257
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Piston Honda
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LB glyph doesn't look decent, it looks borderline broken if it can also proc Hotstreak. And by borderline broken, I mean plain out broken.
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02/24/09, 10:00 AM
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#258
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Glass Joe
Troll Mage
Forscherliga (EU)
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And if the periodic damage of LB can crit now... will those crits also trigger ignites? It's a fire-spell after all. If yes, what about ignite-munching?
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02/24/09, 10:06 AM
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#259
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Von Kaiser
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Originally Posted by Fetzen
And if the periodic damage of LB can crit now... will those crits also trigger ignites? It's a fire-spell after all. If yes, what about ignite-munching?
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Good point. I guess if it does proc ignite, ignite munching will just have to be something we'll have to deal with (Unless they have somehow fixed that too)
On another point, what's with the staff enchants? The current 1h spellpower enchants work just fine on a staff, why bring staff specific enchants, anybody got an idea?
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02/24/09, 10:08 AM
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#260
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Great Tiger
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Originally Posted by Maje
Glyph of Arcane Barrage: Reduces the mana cost of Arcane Barrage by $63092s1%.
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MMO-Champion lists this as reducing the mana cost by 20%. I really don't know why Blizzard would make this a glyph instead of just reducing the mana cost. If it's a major glyph it's almost certainly not better than the Arcane Blast, Arcane Missiles, or Molten Armor ones, if it's minor then everyone can take it for free, so why bother? I guess if you were using glyphed Mage Armor you could swap to it, assuming they don't fix the Mage Armor Glyph to do something useful.
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Originally Posted by Crowl
If you have to control a robot dinosaur that fires lazers and there's a time when you shouldn't be shooting those lazers then the encounter is clearly flawed beyond hope of fixing.
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02/24/09, 10:12 AM
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#261
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Piston Honda
Tauren Death Knight
Khadgar (EU)
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[snipped]
Wonder how the LB glyph will interact with HS and more importantly Combustion, should get some testing going soon.
Last edited by Grubsnik : 02/24/09 at 10:14 AM.
Reason: way to slow on the keys today
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02/24/09, 10:15 AM
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#262
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Piston Honda
Tauren Death Knight
Khadgar (EU)
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Originally Posted by Guintof
Good point. I guess if it does proc ignite, ignite munching will just have to be something we'll have to deal with (Unless they have somehow fixed that too)
On another point, what's with the staff enchants? The current 1h spellpower enchants work just fine on a staff, why bring staff specific enchants, anybody got an idea?
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Currently a 1h has the same SP as a staff, given the same I-level. But the offhand also contributes extra SP. Getting a 2h SP enchant seems like a logical way of balancing this a bit.
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02/24/09, 10:16 AM
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#263
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Piston Honda
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With the LB glyph, it makes much more sense to have a warlock spec imp shadowbolt. They don't need to waste a glyph slot on it and it simply gets applied with their main nuke, no need to constantly cast a low-DPS spell specifically to apply the debuff. Just looking at the numbers the LB glyph seems more than worthwhile, assuming it behaves as expected.
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02/24/09, 10:17 AM
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#264
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Glass Joe
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Originally Posted by Guintof
Good point. I guess if it does proc ignite, ignite munching will just have to be something we'll have to deal with (Unless they have somehow fixed that too)
On another point, what's with the staff enchants? The current 1h spellpower enchants work just fine on a staff, why bring staff specific enchants, anybody got an idea?
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The staff-only enchants are better than the current any-weapon enchants. +81 for the lvl80 version and +69 for the lvl70 version.
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02/24/09, 10:17 AM
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#265
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Piston Honda
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The MI glyph means a deep frost mage can start the fight, pop MI and the crit debuff is up immediately. It's gimmicky, similar to some people casting blizzard to get the 5 stacks of WC up fast. This could mean that they are also going to homogenize it at some point, and make WC/Scorh overwrite, OR remove the WC effect from Frostboilt, and add it to some "other" spell in the mages arsenal.
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02/24/09, 10:27 AM
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#266
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Von Kaiser
Blood Elf Mage
Twisting Nether
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Even frost mages shouldnt waste a glyph slot with that MI one.
Actually, unless they change it to minor, I don't see anyone using it.
I believe that frost glyphs would be Water Elemental, new Ice Lance and Molten Armor
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02/24/09, 10:27 AM
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#267
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Glass Joe
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Originally Posted by Grubsnik
[snipped]
Wonder how the LB glyph will interact with HS and more importantly Combustion, should get some testing going soon.
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If it eats combustion charges, it'll be easy enough to make sure it's not up when we pop Combustion, and to not reapply it to the target until other spells have eaten Combustion charges. No big deal.
The bigger issue will be LB tick crits potentially munching pyro/fb/ffb ignites.
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02/24/09, 10:31 AM
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#268
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Von Kaiser
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Originally Posted by Grubsnik
Currently a 1h has the same SP as a staff, given the same I-level. But the offhand also contributes extra SP. Getting a 2h SP enchant seems like a logical way of balancing this a bit.
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Shouldnt they fix the problem then by simply adding more SP to staves (Which should have been there from the start anyway) rather than adding an enchant for it and saying "OK this staff is good but only after you apply an enchant on it"?
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The staff-only enchants are better than the current any-weapon enchants. +81 for the lvl80 version and +69 for the lvl70 version.
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Yeah I noticed which is why exactly I wonder why they are even being added to the game. The enchant should be the same for both weapons. Adding a more powerfull enchant to staves is basically confirming that they are deliberately adding underpowered staves to the game (Compared to 1h+off-hand) and that players should compensate by adding enchant to them. Confused.. 
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02/24/09, 10:42 AM
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#269
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Piston Honda
Night Elf Mage
Illidan (EU)
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Originally Posted by Grubsnik
[snipped]
Wonder how the LB glyph will interact with HS and more importantly Combustion, should get some testing going soon.
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Keep in mind that they have a lot of change planed for us, and we can hope that the old and broken Combustion mechanism may be one of the targeted talents (and may be changed the same way Elemental Mastery was a few patch ago).
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02/24/09, 10:43 AM
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#270
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Von Kaiser
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Originally Posted by Reihert
Even frost mages shouldnt waste a glyph slot with that MI one.
Actually, unless they change it to minor, I don't see anyone using it.
I believe that frost glyphs would be Water Elemental, new Ice Lance and Molten Armor
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I don't see any frost mage giving up 5% damage on frostbolt... Frostbolt, Ice lance and WE, 2% crit on MA can be made up with gear. Of course, it'll be interesting to see what the number crunchers come up with. I also think the top dps deep frost spec will change to include torment of the weak and spell impact... something along the lines of: http://talent.mmo-champion.com/?mage...0&version=9614 maybe?
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02/24/09, 10:50 AM
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#271
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Von Kaiser
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Also, doesn't allowing frostbolt to apply replenishment 100% of the time, end up causing the same problem with the buff that spriests were having when all shadow spells caused it? There was a reason the devs made our replenishment work only with mind blast, while VT was up. I'm not sure how the other replenishment classes trigger works offhand, but i don't think anyone else is a 100% effect on the spell they cast for 90%+ of their pve damage.
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02/24/09, 11:26 AM
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#272
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Von Kaiser
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Originally Posted by dyelynn
Also, doesn't allowing frostbolt to apply replenishment 100% of the time, end up causing the same problem with the buff that spriests were having when all shadow spells caused it? There was a reason the devs made our replenishment work only with mind blast, while VT was up. I'm not sure how the other replenishment classes trigger works offhand, but i don't think anyone else is a 100% effect on the spell they cast for 90%+ of their pve damage.
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Sorry I wasn't aware of a problem with the SPriest replenishment. Was it falling off or double-stacking? Did they not want the uptime so high? What was the reason they made it only work with mind blast?
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02/24/09, 11:31 AM
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#273
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Great Tiger
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Originally Posted by n0m0j0
Sorry I wasn't aware of a problem with the SPriest replenishment. Was it falling off or double-stacking? Did they not want the uptime so high? What was the reason they made it only work with mind blast?
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They want you to need 2 classes with replenishment in 25 man raids in order to have it up on everyone with mana at all times. So they made it only work with mind blast so that priests wouldn't trigger it so often. It seems like making it work off of Frostbolt 100% of the time would lead to the same problem. They could just put an internal cooldown on the talent I suppose.
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Originally Posted by Crowl
If you have to control a robot dinosaur that fires lazers and there's a time when you shouldn't be shooting those lazers then the encounter is clearly flawed beyond hope of fixing.
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02/24/09, 11:34 AM
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#274
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Bald Bull
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Originally Posted by Chiharu
-Glyph of Ice Lance
Does 4 times damage if the target is frozen and higher level than you.
I would assume this makes IL castable on the FoF proc, as a FB -> FB/IL combo, as opposed to 3.0.9, where it was a dps loss.
Doesn't seem to be that much of a dps boost, but it does bring shatter combos into PvE.
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Pretty sure it doesn't work. It's not an increase at all on the legitimate 2-charge combos, and even if you use the latency exploit, it's not going to more of an increase than the Frostbolt, Water Elemental or Molten Armor glyphs. They're going to need to do more to make it work.
Originally Posted by Guintof
Lastly the mirror image glyph.....is that a joke? I hope it's a minor glyph cause otherwise there's not much use since it's a spell on 3 min CD meaning you'd keep winter's chill up for like 45 secs every 3 mins and that's assuming that your images don't die earlier and that they get a frostbolt out right before they die and all to give up a major glyph slot. No thank you.
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Hm, maybe use the glyph and drop two points from Winter's Chill? Can those two points be put somewhere useful enough to compensate for the used glyph slot?
Originally Posted by LiquidHAL
With the LB glyph, it makes much more sense to have a warlock spec imp shadowbolt. They don't need to waste a glyph slot on it and it simply gets applied with their main nuke, no need to constantly cast a low-DPS spell specifically to apply the debuff. Just looking at the numbers the LB glyph seems more than worthwhile, assuming it behaves as expected.
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Depends on the Warlock. Destro casting Shadow Bolt is probably worse than an FFB Mage casting Scorch. Demo will be using Shadow Bolt all the time. Affliction uses it a lot, until < 35% health, at which point it switches to Drain Soul; switching to Shadow Bolt at that point is probably a pretty substantial loss for them as well.
Originally Posted by nathanbp
They want you to need 2 classes with replenishment in 25 man raids in order to have it up on everyone with mana at all times. So they made it only work with mind blast so that priests wouldn't trigger it so often. It seems like making it work off of Frostbolt 100% of the time would lead to the same problem. They could just put an internal cooldown on the talent I suppose.
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Could be a way to try to give Frost Mages strong raid appeal without bumping their damage up.
Last edited by Lhivera : 02/24/09 at 11:43 AM.
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At Veridian Dynamics, we can even make radishes so spicy, people can't eat them. But we're not, because people can't eat them.
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02/24/09, 11:42 AM
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#275
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Don Flamenco
Blood Elf Mage
Steamwheedle Cartel (EU)
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I hope there are some arcane mage changes on the way. We've already established that in Ulduar we expect longer fights, and for fire and frostfire to scale with gear better than arcane ever can. With this Living Bomb glyph, fire/frostfire are going to do more base damage and also see more hotstreak procs presumably, further increasing damage.
Arcane is danger of being left behind with all the buffs being thrown around (lots of other class buffs going around in 3.1). 20% mana reduction on a spell that most arcane mages use for approximately 2-5% of their PvE damage simply isn't going to cut it.
Arcane needs:
(a) To be able to apply the 5% crit buff. There is no reason at all to prevent arcane from giving this. We bring next to nothing to the raid at the moment while being heavily raid dependent to do our best dps.
(b) To get some of these promised benefits from spirit. Spirit will always be a more attractive stat to arcane mages than any other mage. Allowing us to convert this spirit into something that will keep us competitive would be easily implemented.
(c) With arcane barrage nerfed, and arcane power nerfed, and the arcane power/POMPyro combo nerfed, I see no reason why arcane spells shouldn't benefit from 100% crit damage. The PvP implications are no longer anywhere near as severe as they were in the past.
(d) Is it just me or is replenishment just more of an arcane mage thing than a frost mage thing? Arcane mages are all about mana and mana management. Conceptually at least, if any mage should be buffing raid mana regen, it should be the arcane mage.
Last edited by Pasture : 02/24/09 at 11:48 AM.
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