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Old 03/10/09, 4:53 PM   #616
dedmonwakeen
Bald Bull
 
dedmonwakeen
Undead Priest
 
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Originally Posted by Astrylian View Post
Yes, but why is Mage Armor even being used at all in simulationcraft? Mage Armor is almost always a DPS loss, compared to Molten Armor. Certainly, it is in that situation.
Then there must be a problem with my Mage mana consumption/regeneration models.......

Or I just can't use the same priority list (arcane_blast,max=3/arcane_missiles,barrage=1/arcane_barrage) with Molten Armor....

Or I need to make the AI look at consumption/regen and properly transition into dps/dpm spell priorities....

The Mage module needs some attention for sure..... I'm afraid I've been primarily focused on extending support into the melee classes. Unfortunately. Priest/Druid/Warlock/Hunter are the only classes with dedicated support other than myself.....


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Old 03/10/09, 4:58 PM   #617
 nathanbp
Great Tiger
 
Gnome Mage
 
Mannoroth
Originally Posted by dedmonwakeen View Post
Then there must be a problem with my Mage mana consumption/regeneration models.......

Or I just can't use the same priority list (arcane_blast,max=3/arcane_missiles,barrage=1/arcane_barrage) with Molten Armor....

Or I need to make the AI look at consumption/regen and properly transition into dps/dpm spell priorities....

The Mage module needs some attention for sure..... I'm afraid I've been primarily focused on extending support into the melee classes. Unfortunately. Priest/Druid/Warlock/Hunter are the only classes with dedicated support other than myself.....
Try taking arcane blast off for a cycle of AB3AM? Pretty sure that Rawr thinks that AM3AM is sustainable with full raid buffs.

Edit: Also, do you model Heroism? Lacking that means melee will come out higher than they should, since casters scale better with haste.

Originally Posted by Crowl View Post
If you have to control a robot dinosaur that fires lazers and there's a time when you shouldn't be shooting those lazers then the encounter is clearly flawed beyond hope of fixing.

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Old 03/10/09, 5:01 PM   #618
Astrylian
Rawr
 
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Night Elf Monk
 
Stormrage
What mana regen is the sample mage getting? BoW and Replenishment, I see. What about JoW? Mana Spring? Mana Tide? Evocation? Mana gems?

You might also try (arcane_blast,max=3/arcane_missiles). That's easier on mana than including Barrage.

Rawr!

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Old 03/10/09, 5:21 PM   #619
dedmonwakeen
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Originally Posted by nathanbp View Post
Try taking arcane blast off for a cycle of AB3AM? Pretty sure that Rawr thinks that AM3AM is sustainable with full raid buffs.

Edit: Also, do you model Heroism? Lacking that means melee will come out higher than they should, since casters scale better with haste.
Heroism is indeed modeled..... but after reading the forums the last few days, I believe I might need to change where it gets triggered.

Originally Posted by Astrylian View Post
What mana regen is the sample mage getting? BoW and Replenishment, I see. What about JoW? Mana Spring? Mana Tide? Evocation? Mana gems?

You might also try (arcane_blast,max=3/arcane_missiles). That's easier on mana than including Barrage.
Thanks.... I'll experiment more with different action priorities..... I'm afraid I just took the top one off Kavan's list....

To be brutally honest, part of the reason I haven't given much attention to sc_mage.cpp is because Rawr.Mage is so darn good. Kavan's formulation is not merely "good enough", I believe it to be more accurate than simulation: The formulation-reduction surrounding Combustion is (in my opinion) out-weighed by the inherent error in RNG simulation.

But..... I promise to do some more homework and see if I can improve the AI.

EDIT: Never answered the regen question: Everything you listed except Mana Spring and Mana Tide. I've included JoW, but I am no longer confident in my 25% proc (no cd) model.


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Old 03/10/09, 5:25 PM   #620
Vectivus
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Tauren Death Knight
 
Mal'Ganis
Originally Posted by deadlyice View Post
3.1 new numbers are out on simcraft, looking dire for mage dps at the moment. weve fallen into hybrid range.

SampleOutputPTR - simulationcraft - Google Code
How or why has 18/0/53 Mage DPS dropped almost 500 DPS, despite gear improvements? Is that merely based on the assumption of a 5% loss in global crit from the Winter's Scorch debuff, or is there something else I'm missing?

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Old 03/10/09, 5:40 PM   #621
dedmonwakeen
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dedmonwakeen
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Originally Posted by Vectivus View Post
How or why has 18/0/53 Mage DPS dropped almost 500 DPS, despite gear improvements? Is that merely based on the assumption of a 5% loss in global crit from the Winter's Scorch debuff, or is there something else I'm missing?
In 3.0.9 I generously provided Rune of Razorice...... I believe that only benefits the DK now....


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Old 03/10/09, 6:45 PM   #622
Pasture
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Blood Elf Mage
 
Steamwheedle Cartel (EU)
Didn't we have the same fail predictions for mages in Wotlk? We didn't turn out so bad all said and done. Mages are constantly top or near the top of the damage metres, despite predictions we wouldn't even be close.

Edit: The model has arcane mages with the same amount of haste and crit as frostfire mages, despite the fact arcane mages stack far more haste generally.

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Old 03/10/09, 6:55 PM   #623
Padreic
Glass Joe
 
Undead Rogue
 
Durotan
Originally Posted by elluminea View Post
Cats will have to be subdued given the change to their bleeds, that rogue spec that's doing 1000dps more than any other in the game is going to get hit, and hunters are in basically the same "dire" position as mages.
I should also point out that HAT rogues are notoriously hard to model. The ideal situation for a HAT rogue is to be in a group with four BM hunters stacking crit (IIRC), and that's pretty unlikely to happen in a "real world" raiding situation, especially not for each of the HAT rogues in the raid. It's a very interesting spec, but the design seems really problematic under these contrived conditions. They probably do need a nerf, but not as desperately as that simulation would suggest.

Sorry for going a bit off-topic, but at least this does serve as another cautionary note about reading too much into simulations, especially before the changes are finalized on the PTR. Chickens, hatching, ad nauseum.

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Old 03/10/09, 9:35 PM   #624
Jarlyn
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Originally Posted by Pasture View Post
Didn't we have the same fail predictions for mages in Wotlk? We didn't turn out so bad all said and done. Mages are constantly top or near the top of the damage metres, despite predictions we wouldn't even be close
To be fair here, when 3.0 went live the only reason our DPS wasn't terrible was because FFB got sledgehammered into relevancy near the end of beta. The predictions about our DPS being sub-par were entirely accurate up until Empower Fire got reworked to include FFB. It wasn't until 3.0.8 that the developers got their heads out of the sand with Arcane/Fireball specs and made non-FFB DPS work.

FWIW I fully expect the same thing to happen with rogues in 3.1 - bugged HaT aside they've been pretty bad, and so regardless of whether Blizzard intends for it to happen, rogues probably end up back on top for a while. If mage DPS falls off, for whatever reason, the same thing will happen to us.

That said though, it is completely silly to get worked up over DPS numbers when we know we have changes still coming. Until that time arguing over numbers is pointless.

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Old 03/11/09, 10:37 AM   #625
TitanHawk
Glass Joe
 
Troll Mage
 
Lightninghoof
Mage gear is not using optimal gearsets. It seems as though every spec is using the Dying Curse. In addition I never see Icy Veins in the 'uptime and procs' section. I kind of expected to see it there but it may be modeled in anyway.

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Old 03/11/09, 11:37 AM   #626
Phatpharm
Piston Honda
 
Gnome Mage
 
Bloodscalp
removed.

M

Last edited by Phatpharm : 03/11/09 at 4:08 PM. Reason: misunderstanding the question

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Old 03/11/09, 12:28 PM   #627
Anedris
King Hippo
 
Troll Priest
 
Steamwheedle Cartel
Enthorn's point is that all of those changes have exactly zero effect on mages, so a drop in arcane DPS cannot be explained by the regen changes.

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Old 03/11/09, 12:57 PM   #628
Kyth
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Kythra
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Another regen change:

MMO-Champion BlueTracker - Blessing of Wisdom & Mana Spring Totem change

That's 85 (or 91) mp/5 less in raids unless they double them, but "Additionally, we have been trying to tone down mana regeneration in large groups" implies that they don't want them any stronger than they are now. If they doubled it so there was no regen loss then they wouldn't meet that goal.

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Old 03/11/09, 1:09 PM   #629
Salus
Von Kaiser
 
Human Mage
 
Hyjal
Ouch, that is going to hurt a lot. I noticed in a 10 man naxx the other day (1 resto shaman, 0 pallies, 2 shadow priests) that mana was a real issue for me. I continued to use Molten Armor, but despite evocation and gems I ran bone dry a couple times and had to pot and I think in one case, wand. I was surprised how much of a difference (missing) Blessing of Wisdom could make. If this sticks, it might be just enough to convince me to switch back to frostfire; of course, mage changes are yet to come.

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Old 03/11/09, 4:54 PM   #630
manly
Soda Popinski
 
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Troll Mage
 
Mal'Ganis
Good. It was weird as hell anyway to have bow and totems stack, despite the fact they were giving almost identical amount of mp5. Thing is, it is stupid to specifically require both a pally and a shaman in raids (particularly for 10mans) due to how poorly designed mage mana regen is in general. It sucks a bit on the short term, but for the long term it allows them to more properly balance things.

<Eej> YOU"RE GONNA PULL
<Eej> IF YOU SQUEEZE OFF ANOTHER ARCANE BLAST
<Spectear> You've obviously never played with Manly.
<Spectear> That's hardly a reason to stop DPS.
Very Manly Staff

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