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10/30/09, 5:02 PM
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#331
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Glass Joe
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I'm terribly sorry if this has already been mentioned, but I'm looking for an addon that shows all enemy unitframes within a certain range of me. I'd like to see their buffs/debuffs as well.
It'd look much like gladius...
(this would be in order to maximize uptime of living bomb)
Last edited by nostie : 10/30/09 at 5:13 PM.
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10/30/09, 5:54 PM
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#332
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Glass Joe
Human Mage
Bloodhoof (EU)
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Originally Posted by nostie
I'm terribly sorry if this has already been mentioned, but I'm looking for an addon that shows all enemy unitframes within a certain range of me. I'd like to see their buffs/debuffs as well.
It'd look much like gladius...
(this would be in order to maximize uptime of living bomb)
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The addon Magic Targets does something like this this. It generates frames that show at least health and raid markers and I think potentially buffs too, but they are non-interactible so you can't target mobs through them. Improving LB uptime is not going to work with it. In fact, it's explicitely impossible to make frames like that interactible.
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10/30/09, 11:52 PM
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#333
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Glass Joe
Blood Elf Mage
Turalyon (EU)
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Here's my pimpin UI
Addons include
| Name | Description |
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| Omen | Aggro meter. | | Recount | Pew pew meter. Not reset since the last instance to show off it's size. Maybe I'll move the map down and squeeze the aggro/dmg meters in a bit. | | DBM | Not visible on the descriptive picture but nothing is new there. | | SexyMap | Square map wins. | | Shadowed Unit Frames | I recently changed to this one from Stuf, and I love it. | | Grid | Raidframes. | | Clique | Decursing and CCing. | | Bartender | Actionbars. | | Buttonfacade | Prettier actionbars. | | OmniCC | Keeping track of cooldowns. | | Starina Buff Frames | I've customized this quite a lot. There's a big Arcane Blast thing there which didn't cooperate with OmniCC at the time I snapped the picture. I also separated cooldowns and procs from the usual buffs and made an Missile Barrage bar because I like it better that way. | | IceHUD | Used exclusively for the range thingy. | | X-perl | Tank targets, not available in this pic. | | Lunarsphere | It has a handy drop-down function as well as tootip mover. | | Chatter | Chat window. |
There is room for simplification still, but maybe someone will find interest in it as it is 
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10/31/09, 3:24 AM
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#334
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Glass Joe
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You've made great use of Satrina Buff Frames, Brytryne. Kudos on that. You might want to clean up your buttons, though. It seems like most of them are intended to display a cooldown timer. You should consider using ForteXorcist or Ellipsis instead.
Anyway, could you explain which mod you used to configure your castbar to display the number of Arcane Blast stacks you have?
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10/31/09, 5:42 AM
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#335
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Glass Joe
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Originally Posted by kaytwo
I had someone ask me this via PM, so I'll paste my answer below. If you end up with two curmp/maxmp texts and want to get rid of the white-only one, you can select the Lua:Power text and un-check "Enable."
Here's a screenshot of how to configure this luatext:
http://img199.imageshack.us/img199/8140/magepower.png
It's been a while since I actually configured this, so let me see if I can remember what to do. The layout I'm editing is the one for my own unitframe, 'self'. You can add a "New text" by typing whatever you want to call it into that text box and hitting enter. Then adjust the settings that you see in the "Edit text" portion, paste in the code, and make it enabled, and it should look like mine (pictured). If it doesn't work exactly right try futzing with it, and let me know if you're stumped. You can definitely have as many texts as you want, you just have to manually make sure they're attached to different areas of the unit frame so they don't overlap.
Also: configuring MF range should be trivial, if I'm back in this thread and on my wow computer I'll type something up. I have boss % health in my target unitframe so glancing at that number and noting whether it is <= 35% is just as easy (to me) as glancing at the number and noting the color.
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Thanks, it works perfectly.
There is any solution for LUA testing and developping code ? but not in WoW (pitbull frame is very small for that)
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10/31/09, 6:11 PM
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#337
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Glass Joe
Blood Elf Mage
Turalyon (EU)
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Originally Posted by Arbitur
You've made great use of Satrina Buff Frames, Brytryne. Kudos on that. You might want to clean up your buttons, though. It seems like most of them are intended to display a cooldown timer. You should consider using ForteXorcist or Ellipsis instead.
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I used DBM for cooldown timers for a bit but as far as my experience went the timers started when I clicked the button and restarted the timer regardless of whether the spell was already on cooldown or not so I removed it. Usually I just glance down to see if the spell is on CD but Ellipsis looks very nice and I'll definitely check it out, thanks for the tip 
Also, yes I would prefer to remove most of the spells at least on the bottom bar, but since there is so much vehicle business nowadays I had to unhide everything that I've hotkeyed 1-6, and for esthetical reasons I set them up as they are now. Maybe there is an addon out there that re-hotkeys once I'm in vehicle mode? Bartender can hide/show/swap bars depending your vehicle status as well as other variables but I couldn't get the hotkeys to change between the two modes.
Originally Posted by Arbitur
Anyway, could you explain which mod you used to configure your castbar to display the number of Arcane Blast stacks you have?
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Satrina Buff Frames 
The yellow bar above my health is actually the cast bar which i set up in Shadowed Unit Frames. The Arcane Blast counter is an enlarged SBF icon while the Missile Barrage bar is made in the same way except I made it a, well, bar instead. I've tried using either two icons or two bars but I couldn't quite get used to it so this was the best solution for me.
When I'm fire spec the bar shows up when Hot Streak procs and the Arcane Blast icon shows Living Bomb on the current target if I've applied it. Ideally I would just parent Living Bomb to Arcane Blast (which would put LB in the AB frame) but you can't parent target buff frames to player buff frames or vice verca so I had to overlap them.
In 3.3 I'll probably add Brain Freeze\Fingers of Frost or something along those lines.
Here's a screenshot of my SBF setup. The grid is an addon called Align which I use to position things, hope this helps:
I also gotta figure out how to filter out " Spell is not ready yet", the only addons I've found are outdated. Anyone know?
Last edited by Brytryne : 10/31/09 at 6:21 PM.
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10/31/09, 6:23 PM
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#338
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Glass Joe
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Originally Posted by Brytryne
I also gotta figure out how to filter out "Spell is not ready yet", the only addons I've found are outdated. Anyone know?
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I use PError to get rid of all of those error messages, it does however have the capability to single out specific errors to filter.
pError : WoWInterface Downloads : Graphic UI Mods
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10/31/09, 7:01 PM
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#339
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Glass Joe
Blood Elf Mage
Turalyon (EU)
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Originally Posted by Bigperm
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Thanks I'll give it a shot 
Edit: Read you wrong, it works like a charm.
Last edited by Brytryne : 10/31/09 at 7:17 PM.
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10/31/09, 8:05 PM
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#340
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Von Kaiser
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Here's an edit of the "informational" health text to turn it red when in MF range:
local s = Status(unit)
if s then
return s
end
local cur, max = HP(unit), MaxHP(unit)
local mf_r,mf_g,mf_b = 255,255,255
if cur/max <= .35 then
mf_r,mf_g,mf_b = 255,0,0
end
return "|cff%02x%02x%02x%s/%s || %s%%|r",mf_r,mf_g,mf_b,Short(cur,true),Short(max,true),Percent(cur,max)
My UI is more or less a Kyth ripoff, but I have written a buff text (on the player unitframe, left) complementary to the oh-so-popular debuff luatext (on the target unitframe, right):
My debuff luatext is slightly edited so that it only shows up in combat:

if not UnitIsFriend(unit,'player') and InCombatLockdown() then
local i = 1
local ttw,dam,hit,crit,wisdom,scorch = false,false,false,false,false,false
local tr,tg,tb = 64,64,64
local dr,dg,db = 64,64,64
local hr,hg,hb = 64,64,64
local cr,cg,cb = 64,64,64
local wr,wg,wb = 64,64,64
local sr,sg,sb = 64,64,64
while true do
local name,_,icon = UnitAura(unit,i,"HARMFUL")
if not name then
break
elseif name == "Thunder Clap" then
ttw = true
elseif name == "Infected Wounds" then
ttw = true
elseif name == "Frost Fever" then
ttw = true
elseif name == "Judgements of the Just" then
ttw = true
elseif name == "Earth and Moon" then
dam = true
elseif name == "Ebon Plague" then
dam = true
elseif name == "Curse of the Elements" then
dam = true
elseif name == "Misery" then
hit = true
elseif name == "Faerie Fire" then
hit = true
elseif name == "Totem of Wrath" then
crit = true
elseif name == "Master Poisoner" then
crit = true
elseif name == "Heart of the Crusader" then
crit = true
elseif name == "Judgement of Wisdom" then
wisdom = true
elseif name == "Improved Scorch" then
scorch = true
elseif name == "Winter's Chill" then
scorch = true
elseif name == "Shadow Mastery" then
scorch = true
end
i = i + 1
end
if ttw then
tr,tg,tb = 00,255,00
end
if dam then
dr,dg,db = 00,255,00
end
if hit then
hr,hg,hb = 00,255,00
end
if crit then
cr,cg,cb = 00,255,00
end
if wisdom then
wr,wg,wb = 00,255,00
end
if scorch then
sr,sg,sb = 00,255,00
end
return "|cff%02x%02x%02xTtW|r |cff%02x%02x%02xSP|r |cff%02x%02x%02xSH|r |cff%02x%02x%02x3%%|r |cff%02x%02x%02x5%%|r |cff%02x%02x%02xWis |r",tr,tg,tb,dr,dg,db,hr,hg,hb,cr,cg,cb,sr,sg,sb,wr,wg,wb
end
Left to right, the buff luatext shows: 3% all damage, +spellpower (totem/dp), 3% all haste, 5% spell haste, 5% crit, Fire resistance, Frost Resistance, Nature Resistance, Concentration aura. Some of the "tricky" buffs like 3% damage and 3% all haste require a little inference. 3% all damage will not be shown correctly if you are under an encounter-specific all-damage buff/debuff. 3% haste isn't totally accurate either (it would be possible by using current haste rating, existence of IV/PI/lust, existence of NW presence talent, and current spell casting speed, but it's not worth the trouble IMO), so as of 3.3 there's a chance that you will show as not having the buff even though you do. This will only happen when you don't have a moonkin and have Arcane Empowerment - you'll just have to make sure you're within aura range of your ret paladin. The spell damage text will be dark green for flametongue and bright green for ToW or Demonic Pact, everything else is basically on or off.

if InCombatLockdown() then
local i = 1
local dmg,sdmg,haste,shaste,crit,scrit,fr,frr,nr,conc = 0,0,0,0,0,0,0,0,0
local _,_,_,_,_,_,dmgtmp = UnitDamage("player");
local dmgmod = tonumber(format("%.2f",dmgtmp))
local dmg_r,dmg_g,dmg_b = 64,64,64
local sdmg_r,sdmg_g,sdmg_b = 64,64,64
local h_r,h_g,h_b = 64,64,64
local sh_r,sh_g,sh_b = 64,64,64
local c_r,c_g,c_b = 64,64,64
local sc_r,sc_g,sc_b = 64,64,64
local f_r,f_g,f_b = 64,64,64
local fr_r,fr_g,fr_b = 64,64,64
local n_r,n_g,n_b = 64,64,64
local conc_r,conc_g,conc_b = 64,64,64
while true do
local name,_,icon = UnitAura(unit,i,"HELPFUL")
if not name then
break
elseif name == "Ferocious Inspiration" or name == "Arcane Empowerment" then
dmg = 1
elseif name == "Flametongue Totem" then
sdmg = 1
elseif name == "Totem of Wrath" or name == "Demonic Pact" then
sdmg = 2
-- anyone who takes moonkin form w/o improved shouldn't be raiding
elseif name == "Moonkin Aura" then
haste = 1
scrit = 1
elseif name == "Wrath of Air Totem" then
shaste = 1
elseif name == "Rampage" or name == "Leader of the Pack" then
crit = 1
elseif name == "Elemental Oath" then
scrit = 1
elseif name == "Fire Resistance Aura" or name == "Fire Resistance Totem" then
fr = 1
elseif name == "Frost Resistance Aura" or name == "Frost Resistance Totem" then
frr = 1
elseif name == "Nature Resistance Totem" or name == "Aspect of the Wild" then
nr = 1
elseif name == "Concentration Aura" then
conc = 1
end
i = i + 1
end
if dmg == 0 and dmgmod == 1.03 then
-- ret pally definitely present
haste = 1
dmg = 1
end
if dmg == 1 then
dmg_r,dmg_g,dmg_b = 00,255,00
end
if sdmg == 1 then
sdmg_r,sdmg_g,sdmg_b = 00,127,00
end
if sdmg == 2 then
sdmg_r,sdmg_g,sdmg_b = 00,255,00
end
if haste == 1 then
h_r,h_g,h_b = 00,255,00
end
if shaste == 1 then
sh_r,sh_g,sh_b = 00,255,00
end
if crit == 1 then
c_r,c_g,c_b = 00,255,00
end
if scrit == 1 then
sc_r,sc_g,sc_b = 00,255,00
end
if fr == 1 then
f_r,f_g,f_b = 00,255,00
end
if frr == 1 then
fr_r,fr_g,fr_b = 00,255,00
end
if nr == 1 then
n_r,n_g,n_b = 00,255,00
end
if conc == 1 then
conc_r,conc_g,conc_b = 00,255,00
end
return "|cff%02x%02x%02x3%%|r |cff%02x%02x%02xSP|r |cff%02x%02x%02xH|r |cff%02x%02x%02xSH|r |cff%02x%02x%02xC|r |cff%02x%02x%02xFR|r |cff%02x%02x%02xFrR|r |cff%02x%02x%02xNR|r |cff%02x%02x%02xConc|r ",dmg_r,dmg_g,dmg_b,sdmg_r,sdmg_g,sdmg_b,h_r,h_g,h_b,sh_r,sh_g,sh_b,sc_r,sc_g,sc_b,f_r,f_g,f_b,fr_r,fr_g,fr_b,n_r,n_g,n_b,conc_r,conc_g,conc_b
end
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11/01/09, 10:38 AM
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#341
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Glass Joe
Gnome Mage
Bloodhoof (EU)
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Here is my Screenshot in a few recent raids. Hope you enjoy it.
My addons:
X-perl
Scorchio 2
BigWigs
Dominos
Recount
Quartz
MikScrollingTextBar
Grid
ElkanoBuffBars
EavesDrop
Sexy Map
MyThreat
ErrorRedirect
Hit Assist
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11/03/09, 2:20 PM
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#342
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Glass Joe
Undead Mage
Gorgonnash (EU)
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Hi!
I wondered if there is any way to filter specific debuffs in Aura for Pitbull (e.g. Arcane Blast):
If debuff filtering for the player is enabled I have to basically add each single debuff i want to track in the global aura settings.
If debuff filtering for the player is disabled I see all debuffs including Arcane Blast and I find no way to disable/filter this single debuff.
br
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11/04/09, 8:21 AM
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#343
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Piston Honda
Human Mage
Nordrassil (EU)
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Does anyone know if there is an addon to use LuaText without PitBull ? I already have Aguf installed and i don't know if mixing the two would be a good idea.
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11/05/09, 8:34 PM
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#344
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Glass Joe
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I posted a montage of Arcane Blast stacks displayed via Power Aura's and I have had a couple people come to me about how I did it; figured might as well just post it here just in case people are shy.

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11/06/09, 6:38 AM
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#345
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Glass Joe
Undead Mage
Executus (EU)
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I have a small problem concerning NeedToKnow (and maybe TellmeWhen).
Have been using Scorchio untill recently, was fairly pleased with it but eventually it didnt quite do it for me..
So I've been working on my UI and cleaning up some addons aswell as adding new ones.
I find NeedToKnow very easy to use, but when I try to have it display the timer on my MI when they're up, but it doesn't seem to trigger the way I tried..
Same goes for TTW, nothing happening for me..
I could tell you how I set it up but since it's not working that doesn't add much..
Could someone tell me what to configure to get these two to show up in the bars? or does 1 or the other apply to TellmeWhen instead? Or if you have advice on what addon better to use, I'll take it =)
I think the answer is quite simple, and if I would have more time at hand I would figure it out myself, but the time I have to play WoW is pretty limited (you know.. the misses) and why build a new road while the old ones are just fine!
Thanks in advance
Here's a screenie from my UI (put together quite fast, I know there's a lot of room for improvement)
Notable addons:
Sexy maps - obviously =)
Sunnart + packages - background
Bartender4
Pitbull4
Button Facade - custom buttons
Dmg meter (dude you still use thát??)
Prat 3.0 - chatbox configuration
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