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06/01/09, 9:42 PM
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#101
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Von Kaiser
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This is my mage's UI:
As you can see it is based off of Kyth's UI. No shame in it - Kyth your UI just rocks. I have adapted it to my own taste.
* Things I need to know immediately happen around my character
* Use the edges for other important displays but which are not as crucial
* Minimize the amount of clutter, and simplify the display of information
* Can be easily tweaked on-the-go and works flawlessly.
I made a video a a while ago, which can be found here. You can see how it works in combat and highlights of how some of the add-ons work. Constructive criticism is of course welcome via PM.
Only one note that is different from the video is I have since changed from CooldownTimers2 to CooldownWatch.
What you see:
* Bartender4
* BuffEnough
* CooldownWatch
* TipTac
* Grid +Clique
-Extra grid modules: Gridfriendlynames, GridindicatorsideIcons, Gridmanabars, GridMissingBuffs, GridRaidDebuff, GridRaidIcons. With SideIcons and RaidIcons modules I can see how well the raid is Focus Firing.
* Nameplates
* PowerAuras
* Quartz
* Recount
* SexyMap
* Statblocks
- Modules: Statblock_DPS, Statblock_Durability, Statblock_FPS, Statblock_Latency, Statblock_Memory
* Underhood (Awesome)
* Geist
* Bagnon
* Mapster
* Minimalist
* MyThreat
* SellFish
* StealyourCarbon
* BadBoy: Because I got annoyed at gold sellers spamming me.
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06/02/09, 12:08 AM
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#102
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Glass Joe
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Addons:
Bartender4
BigBrother
BuggEnough
Chatter
ClassTimer
DoTimer
Elkano's Buffbars
Omen3
OmniCC
Recount
Scorchio2
simpleminimap
viewport
TipTac
TitanPanle
Xperl
DBM
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06/02/09, 2:31 AM
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#103
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Von Kaiser
Troll Mage
Bloodhoof (EU)
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Originally Posted by GnomerTerp
This isn't specifically mage related... but are any of these addons good for tracking the pyrite dot on FL?
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There is also this for Pyrite Stacks: Pyrite Counter : WoWInterface Downloads : Raid Mods
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06/02/09, 2:58 AM
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#104
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Glass Joe
Undead Mage
Twilight's Hammer (EU)
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This isn't specifically mage related... but are any of these addons good for tracking the pyrite dot on FL?
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Elk's buff bars can be set to monitor it. Just create a new group, set it to target and select the "Blue Pyrite" from the tracking debuff whitelist.
This will monitor all the blue pyrite stacks. If you just want to see yours, select self cast buffs -> whitelist (i could be slightly off with the exact names on the last setting, i'm working from memory here at work, but its easy to find)
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06/02/09, 5:39 AM
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#105
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Glass Joe
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Does anyone use sFilter and have it set up to track living bomb / hot streak?
if so, could i ninja your code ^^
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06/02/09, 6:54 AM
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#106
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Operation Asian
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Originally Posted by GnomerTerp
This isn't specifically mage related... but are any of these addons good for tracking the pyrite dot on FL?
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If you use pitbull4 or xperl, I find it really helpful to increase the aura size for your own debuffs. This way, I can clearly see such important buffs such as pyrite stacks, malygos drake dots, etc.
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06/02/09, 7:16 AM
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#107
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Glass Joe
Blood Elf Mage
Taerar (EU)
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my UI
the addons

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06/02/09, 9:07 AM
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#108
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Glass Joe
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Originally Posted by ash2ash
If you use pitbull4 or xperl, I find it really helpful to increase the aura size for your own debuffs. This way, I can clearly see such important buffs such as pyrite stacks, malygos drake dots, etc.
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With Xperl, it doesn't usually work when you're in a vehicle. I've noticed that especially on Malygos, no dots are the size of my own debuffs, even though my dot is definitely up.
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06/02/09, 5:41 PM
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#109
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Glass Joe
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if you use Elkano's BUffbars it's much easier to see your own debuffs. I also use xperl and I found the debuffs under my character to get bulky and in the way of the party or raid frames
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06/02/09, 5:51 PM
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#110
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Operation Asian
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Originally Posted by Jasper Kazai
With Xperl, it doesn't usually work when you're in a vehicle. I've noticed that especially on Malygos, no dots are the size of my own debuffs, even though my dot is definitely up.
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My bad. I knew that xperl had that functionality but my experience was with pitbull4.
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06/03/09, 8:10 AM
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#111
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Glass Joe
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Pitbull3 vs. Pitbull4.
I havent done much research on the subject, but are there any die hard pitbull3 users who have switched to pitbull4 who actually recommend it? Maybe i'm a little obsessive, but i like the ability to customize absolutely EVERYTHING about pitbull3 and it seems "4" takes some of that away? i dont know. Can someone shed some light on this subject?
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06/03/09, 12:11 PM
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#112
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Piston Honda
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The main difference is the modularization of Pitbull4 compared to Pitbull 3. In Pitbull 3, you had a tree set up with all of your settings. Each tree had the same settings. What they did in Pitbull 4 is had all of those settings placed in one spot and treat them as a "layout." Once you had a layout set, you can assign that layout to "Player", "Target", "Player's Pet", etc. If you liked a setting that you would like to use for "Player" modular and the "Player's Pet" modular, you could assign that same layout to both, saving memory. You still can custimize a specific look for each module, but you don't have to. Personally I find Pitbull 4 to be a lot more powerful of a mod then Pitbull 3. It really didn't come to fruitation until they were able to implement Auras into mod.
Last edited by Hinalover : 06/03/09 at 12:19 PM.
Reason: Clarification
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06/03/09, 4:43 PM
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#113
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Glass Joe
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Can you copy a profile from pitbull3 into pitbull4? or does it require a totally new setup process?
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06/03/09, 5:44 PM
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#114
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Piston Honda
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Cyntil: Nope. You have to redo the setup process. For people who like really clean setups, this is an opportunity to organize your layouts very neatly, especially compared to the mess Pitbull3 forced on you.
At the moment the difference between Pitbull3 and Pitbull4 is mostly a result of Pitbull4 being in beta. There are a fair number of minor bugs in Pitbull4 (but then again there are some bugs that will never be resolved in Pitbull3).
I made the switch because I like playing around with beta, once it is mostly functional.
Hinalover did a good job explaining most of the differences. I don't think there is a single thing you can do with Pitbull3 that isn't technically possible atm in Pitbull4. There might a few minor features that haven't been implemented, but not that I can think of. The only real issue that nearly delayed my transition was the way vehicles are implemented, workarounds are needed atm for minor aspects of vehicles.
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06/03/09, 5:48 PM
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#115
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Glass Joe
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Originally Posted by Jasper Kazai
With Xperl, it doesn't usually work when you're in a vehicle. I've noticed that especially on Malygos, no dots are the size of my own debuffs, even though my dot is definitely up.
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This is not mage-specific, but the updated version of Xperl possesses the "big debuff" functionality in vehicles. I believe the toggle for it is under the Pet tab towards the lower right-hand corner of the options window. This will properly show a large debuff for the player's Engulf in Flames stack for both the raid encounter and the practice daily quest "Aces High!".
Edit: It is under the "Target" tab towards the lower right-hand corner. Make sure you have "Big debuffs" and "Pets too" toggled.
Last edited by Nid : 06/05/09 at 1:50 AM.
Reason: specified that big debuff is for individual player.
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06/03/09, 6:27 PM
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#116
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Glass Joe
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Originally Posted by Hinalover
Personally I find Pitbull 4 to be a lot more powerful of a mod then Pitbull 3.
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I agree with this. I experimented with Pitbull 4 over the weekend and liked the interface over Pitbull 3 once I got the hang of it. The layout system is nice.
However, I ended up going back to Pitbull 3 because I could not lower the opacity of my health and mana bars. When I moved the slider, the bars ended up turning black instead of becoming translucent.
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06/03/09, 6:43 PM
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#117
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Piston Honda
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Zelik: You need to disable your background.
(1) Go to "Layout editor"
(2) Select the relevant layout from the "Current layout" dropdown menu
(3) Click on the "Other" tab
(4) select the "Background" tab"
(5) uncheck "Enable"
You could substitute (5) with (5b) change the color of your background as desired. If you just want to change the background color, but not disable it entirely.
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06/04/09, 1:19 AM
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#118
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Glass Joe
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Addons Shown: Bartender4, Decursive, Elkano's Buff Bars, kgPanels, LiveDamage, Mage Fever, Mik's Scrolling Battle Text, Omen3, Opie, Prat 3.0, Recount, Sexy Map, Tipsy, Titan Panel, XPearl and Deadly Boss Mods. I like a lot of visable space.
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06/04/09, 4:40 AM
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#119
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Glass Joe
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My UI
I overhauled it a lil while back. Scroch/living bomb/etc show up to the right of my toon. The health bar underneath My characters is my focus.
Edit: I got some interest, so heres' my list of addons. I use Caith for all the border textures (found in Grizzlysharedmedia). I'm not including any addons such as bigwigs/recount/atlasloot. To set my UI up, I used an addon called Align, it creates a grid on your screen which helps a lot.
Bartender4
Buttonfacade
Chatter
Clear Font 2
Clique
Cowtip
Grid (+gridmanabars)
KgPanels
MikScrollingBattleText
Nameplates Modifier
Onebag3+Onebank3
OmniCC
Pitbull
Quartz
Satrina Buff Frame
Scrochio! 2
Sexy Map
SL Data Text
tekKompare
Last edited by Isomalt : 06/04/09 at 4:43 PM.
Reason: Adding Addon list
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06/04/09, 8:09 AM
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#120
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Von Kaiser
Troll Mage
Darkmoon Faire (EU)
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My current Ui which i've been tweeking slowly for a while.
I have scorch/shadow mastery/winter's chill and living bomb debuffs above my cast bar and all debuffs below my cats bar. My Hot streak proc is to the right of my character in the same way living bomb is displayed.
addons:
Is anybody else using either Gnome Out of Mana or Timetooom? Or even an alternative out of mana timer? I'm struggling to get accurate results with either add on and help with either would be great
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06/05/09, 8:17 AM
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#121
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Glass Joe
Troll Mage
Bronze Dragonflight (EU)
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Originally Posted by Hinalover
Pitbull4
Bartender4
Omen
Rating Buster
Sexy Minimap
Ora2
Prat3
Recount
Decursive
MyThreat
MiksScrollingBattleText
Tipsy - to move the Tooltip placeholder
Quartz (only for the LiteStep design, but I'm thinking of putting the bars back in; getting a little tired of Pitbull's cast bar)
XLoot
Pally Power Info - See who to complain to about Pally buffs
Altoholic - For Profession info on my alts
Fubar general mods
Atlas Loot
Big Brother - To see who whirlwinds my sheeps
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Pitbull3 was easy to setup imo but have some issues with the 4 version.
How do you get ur raid frames so lean and keep ur detail on your own char ?
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06/05/09, 1:34 PM
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#122
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Piston Honda
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Originally Posted by Rowwenheze
Pitbull3 was easy to setup imo but have some issues with the 4 version.
How do you get ur raid frames so lean and keep ur detail on your own char ?
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Well, I have been tinkering with my UI since I posted that, taking in ideas from several of the UI's posted. Anyway, I took out the raid frame your talking about but still kept the settings, so I just took some screenshots of my settings using Pitbull 4. Only thing to really turn it on is selecting the enabled button.
I also have set up, using these settings, splitting up the raid into groups. This is to give you an idea of how to do that. You just make/copy a new Group frame for each party group.
I'm not 100% sure what you mean by "Keep ur detail on your own char" though, but if you would be so kind as to clarify what you mean, I can help in any way possible.
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06/05/09, 1:37 PM
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#123
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Von Kaiser
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Originally Posted by Rowwenheze
Pitbull3 was easy to setup imo but have some issues with the 4 version.
How do you get ur raid frames so lean and keep ur detail on your own char ?
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You just need to make a different layout for your player frame and your raid frames.
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06/07/09, 8:12 PM
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#124
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Von Kaiser
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Layouts was the hardest thing for me to figure out how to work it. But once the light goes on - of course!
In Layout, make multiple layouts... I see you have one called "Raid" make one called "Raid2" and "Raid3"
Lets say on your player frame, you want to remove all the buffs and debuffs (because you use something like EBB). Open up Raid2, edit the layout to turn off all buffs and debuffs.
Then in your units "Player" on the layout dropdown, select the layout "Raid2"
Now anytime you make a change to layout "Raid2" it affect your player frame.
You probably want to see your target's buffs and debuffs (if your dps), so in layout "Raid3" you would leave them on. If you went back to your Unites and "Target" on the layout dropdown, select "Raid3".
Any future changes to a layout would affect all groups and or units that the layout was assigned to.
I am really novice at this, but I did figure out and I know I like step by step explenations. Now to see if I can figureout the Text contents....that looks like coding though  .
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06/07/09, 8:44 PM
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#125
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Piston Honda
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Originally Posted by Ehooee
I am really novice at this, but I did figure out and I know I like step by step explenations. Now to see if I can figureout the Text contents....that looks like coding though  .
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It is. The basic programming you need is the basic "If...Then...Else" statement. Luckly there is a DogTag help menu that gives all of the keywords you can use. The only section you need an extra library to download, is the RangeCheck-2.0 file if you want to use Range tags. I personally added in a Threat index in my Player frame.
[(AFK or DND):Angle]
[if (ThreatStatus = 3) then
"100":Percent:ThreatStatusColor(ThreatStatus)
elseif MaxRange(unit="target") < 6 then
if (ThreatStatus > 0) then
(PercentThreat * 1.1):Round(1):Hide(0):Percent:ThreatStatusColor(ThreatStatus)
else
(PercentThreat * 1.1):Round(1):Hide(0):Percent:Green
end
elseif (ThreatStatus > 0) then
(PercentThreat * 1.3):Round(1):Hide(0):Percent:ThreatStatusColor(ThreatStatus)
else
(PercentThreat * 1.3):Round(1):Hide(0):Percent:Green
end]
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