So, with the new patch today things have gotten slightly interesting. I'm not sure how new this is, but the Protector of the Innocent talent appears to be bugged or the tooltip is wrong. Instead of healing "you" (the caster), it instead adds the stated healing amount as a bonus to whatever heal you cast. While it was very welcome for my heroic healing experience (we used a paladin tank, for reference), the results are undoubtedly too strong for 3 talent points:
Uploaded with
ImageShack.us
The heal is triggered by most "common sense" as one would expect from the wording (does not proc from ToR nor LoD), but I did find a rather interesting mechanic. Meleeing to cause Seal of Insight procs (judging no longer procs seals to regen mana, as an aside) will transfer a very small heal to your beacon target (~500 area), it triggers a full Protector of the Innocent heal.
On a more general note for the ones who do not have beta, the healing right now is quite rough. I'm currently average ilvl 330 (my SP stacking trinket doesn't work, though) and the paladin tank I run with is slightly higher. Tank deaths even when I was entirely "on the ball" using the best heal available* occurred frequently or I was working entirely on fumes by the end of a fight, even with roughly 5% overhealing and trying to squeeze in melee swings. The free extra 20% healing felt more like a necessity than an overpowered bug.
*: On the note of "the best heal", I ran some dry numbers and came to the conclusion that while FoL is the highest HPS by a decent margin, it was the highest mana/s by a huge margin. I'm more than willing to learn from the more seasoned holy paladins (I have actually not healed a thing since roughly half a year ago prior to cata beta), it just seems like there is no place entirely for FoL. I personally feel the change to FoL left a huge void with no proper way to respond to light group damage without spending a high amount of mana on ToR, meaning we're stuck spending 10+ seconds of HL bombing the group to get them back up.