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The Way of the Light: Holy in Cataclysm
This thread is the home for Cataclysm discussion about the Holy tree and healing specs in general. I'll keep this post updated with relevant links to blue posts and other previews as they become available. Constructive criticism is fine; whining will be infracted.
Here's what we know so far: 4/14/10 - World of Warcraft - English (NA) Forums -> Cataclysm Class Preview: Paladin Quote:
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7/16/2010 - Dual Resource System Works like combo points. Quote:
7/21/2010 - NEW TALENT TREES! WoW Talent Calculator - Sigrie Looks like Seal of Wisdom and meleeing for mana are still fair game: Quote:
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7/30/2010 - New Mastery Quote:
World of Warcraft - English (NA) Forums -> Healing in cata .. [blizz post] World of Warcraft - English (NA) Forums -> What a HORRIBLE philosophy! |
World of Warcraft - English (NA) Forums -> Changes in Cata and Tank Damage for Pally
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Since new talent trees are up, it looks like Blizzard actually managed to pull off the "only important talents in the trees" 31-point trick. Base talent build in the current beta build seems to be exactly 31/0/0 and seems to cover everything (except a proper raidwall, read on) you might need as Holy. I suppose that Divine Light talent, required to take Aura Mastery, will become The More Powerful than Holy Light Heal. Downside right now is that you can't possibly (you can spend 41 points) go deep enough in Prot to get Divine Sacrifice or Improved Devotion Aura (now widely used in endgame builds), as it's down the third tier.
So far best I came up with is 31/10/0 with 30% increased absorb from Sacred Shield and shorter HoP cooldown, but since we haven't really seen any fights except bunch of 5-mans, it's pure theory. EDIT: Fixing obvious errors. |
Looking at the unfinished 31pt talent trees it seems that a couple of changes have been introduced to make holy leveling easier - free judgements on enemy target when cleansing or being hit and Illumination working on all spells and abilities. GC mentioned that Divine Favour was supposedly the 31pt talent instead of the current Divine Illumination. Also, Beacon of Light is supposedly working with Holy Shock as well as HL and Judgement heal the BoL target for damage inflicted.
Lots of changes still to be coming so this is nothing to get too excited about. Things which will probably change after the paladin revamp are the 2pt spell pushback resistance which every other healing spec gets for free and possibly having to spend a talent point on Divine Light, as well as some of the talents which were copied from the old trees such as Aura Mastery, Imp Conc Aura, Blessed Life. EDIT: ^ The primary skills are skills gained at L. 10 when choosing a spec, I believe. Divine Storm e.g. was already confirmed to go back into the talent tree for Retribution so this is just an old beta build. EDIT 2: I am not sure why you would not want to pick up magic dispelling through Sacred Cleansing for PVE, also I would suggest maxing out Inspired Judgement and, consequently, Seals of the Pure, and possibly get Eye for an Eye in the Ret tree. Those free Judgements when damaged might end up in some serious BoL target healing as far as we know! |
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The trees are horribly broken. If this was to go live as is i'd consider these specs:
http://talent.mmo-champion.com/?pala...YZqPSuN,,12479 to heal as I could spam my highest cost heal as Divine Purpose is 2% of max mana per second (completely ignoring the design goal of cata) http://talent.mmo-champion.com/?paladin#hv2XENG9,,12479 for damage dealing as I get a 230% weapon damage Crusader Strike with no cooldown |
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EDIT: MMO-Champion has official skill previews. EDIT 2: Given that Divine Illumination seems to be redesigned to increase crit, becoming less reliable cooldown than it is now (especially with 2pT10), I'm thinking about dropping it out and putting more points in useful things like Improved Lay on Hands, unless Holy Paladins will get something awesome out of crit. Thoughts? |
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I'm thinking something like WoW Talent Calculator - Sigrie for now, and switching two points from Guardian's Favor / one point from Sacred Oath to Crusade, if Holy Shock turns out to be an impressive heal. |
One preview I saw said Holy Shock was changing to 8% mana (from 18% current). Shock may still heal less than Flash, but if you get all the Shock talents (including Ret), it may make it very useful and decent hps. In addition, 15% run speed is nice to have.
The new Divine Illumination may be weaker than the live version, but it is still a good ability. With all the base crit from talents, adding another 30% gives you pretty good odds of getting a crit. It would be better for it to give slightly higher crit, so it can be used as a decent oh crap, I need big heals ability. |
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I will say that I am a little excited about all the improvements they are doing to judgments for the Holy Tree.
Such as dispel and the caster of the debuff gets smacked with a judgment, which will also heal your beacon? (if I am reading everything correctly) ... that's a pretty damn cool effect for just dispelling a player. Sounds like if a boss puts out a debuff that it would be a really good idea to have Pally Healer's prioritize that dispell, as it will heal your beacon target, and produce a minor amount of damage on the boss. Very interesting, and I look forward to seeing exactly how it works in game. |
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I like what you're saying here, it's exactly what I thought of when I read the talents in Holy. If there's a fight like BPC in Cata (with multiple magic debuffs thrown out at once) it may be useful to prioritize a Holy Paladin for cleansing. But personally, I'm betting that it's going to be more of a PvP oriented talent. For one, it might roll the cooldown on Judgement when you dispel or trigger an additional GCD, and two, I'm not sure that the 2-5k damage/transferred heal will be worth it, as opposed to just using a FoL or Holy Shock, for 10-15k and letting a Priest or Shaman worry about dispeling. |
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* 1-2 Judgements, * healing on your Beacon for the total damage, * 4-8% of your maximum mana, * an additional 1.5% of base mana for each Judgement that crits, * a refresh on JotP without using a GCD. However, I'm not entirely sure that this is how it will work. I wouldn't be surprised if what Purifying Power ends up doing is proccing our Seal when a debuff is Cleansed. This would be consistent with the MMOC skill previews showing that we're reverting to the TBC model of Seal of X proccing the ability Judgement of X when the Judgement spell is cast. It'd still be worth around 1.5-2k mana per Cleansed debuff, though, and with the twin stated aims of healers not spamming up to full all the time and having to care about mana we should be able to spare a GCD. |
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