Originally Posted by GeuGeu
Also, is anyone else not sure what they mean by Exclusive to Holy Shield?
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I'd assume they mean that you can only have one of the two buffs up at once. Presumably to stop Prot trying to weave them both together, so they have to make a choice between mitigation from Holy Shield, or increased threat from Inquisition (although given the changes to Holy Shield, and Prot's apparent lack of any other finisher, using Inquisition at all it looking very unattractive).
As far as Inquisition goes, it's clear they want to work it into the Ret rotation (our SnD equivalent, basically), so regardless of it's current mechanics, we can be fairly sure that the current plan is for Ret to have a ~30s buff finisher that does
something to increase our damage to maintain between mashing TV, and they'll tweak the mechanics as necessary to make us use it.
One thing that I noticed looking at the full list of changes on mmo-champ is that all the Judgement/Exo/CS cooldown reductions are gone. That leaves you relying on procs to maintain a 3Inq/3TV/3TV rotation without dropping Inq, and makes weaving CS and fillers slightly more awkward as it no longer lines up neatly with the GCD.
The talent tree in general is improved over the last build, with a little more flexibility (
5/3/32 gives you all the dps increases, 2/2 PoJ, Repentance, and one floater point to spend wherever you like), but still feels a little heavy on mandatory talents.
The Exo talents in particular (still) seem awkward - not only the relatively heavy 4pt investment, but the rather illogical arrangement. First you have to sink points into increasing the damage (of a spell which, if you're levelling, you can't even use in combat due to the cast time), and only then do you spend the points to make it usable. If they're going to stick with 4 points for it, Art of War should come first to make it usable, then Sanctity of Battle to make it better (combining them and replacing one with an optional utility talent would be preferable, though).