Zalinda - I have no problem with free GCD. I think it's a good design to have free GCD on a
regular and ongoing basis. It allows for thought, consideration, and utility (the new DK tweaks look great from my armchair quarterback, non-participatory perspective). The current Ret design effectively has no free GCD, and the Cata design has them only at
random times when Cons and HW are on CD and AoW didn't proc (or Exo is oalso on CD). Usefulness of HoP, HoF, a spot heal, or such are high, but the chance of needing one exactly when you have that random free GCD is extremely remote. Also... what instant heal? We're not going to use Holy Power on Word of Glory unless it's absolutely imperative for survival (ours or MT to prevent wipe).
Juggling procs to perform our job (DPS) better = good. Juggling non-procs that are free GCD to perform utility = bad. The good Ret can throw out some Hands, while the bad does equal DPS? Ouch.
If they want us to have free GCD, I'd actually argue to remove some attacks, somehow. If we literally could not Consecrate or Holy Wrath, then we would indeed have regularly free GCD. Or at least would not use them - they could get plenty of leverage from Holy Power, have Cons/HW eat 1 stack, etc. Blizzard has another neat mechanic and always shows they have plenty of ideas for use. Sadly this would minimize AoW: more free GCD to use if you missed the proc, so a miss is more likely simply a delay, which is less lost DPS.
The Blizzard blurb really reinforced my comment from yesterday. In refutation:
1) Other than during Zealotry, using Judgement is simple between all the CS. The hard part is having the other abilities off CD (and AoW procced for Exo).
2) Holy Power is pretty darn predictable since the "unpredictable" element is the finisher and you have 6-9 seconds before you could again reach 3 power. I've never heard
Ruthlessness called a proc that requires much (any?) management.
3) AoW procs are simple. A very tiny mod can tell you whether or not to press AoW during that gap, or not. clcRet is less than 150kb, and it does a heck of a lot more, besides. This management is a no-brainer in today's world. In Vanilla it may have been hard, but the average player is far more sophisticated and has more such quality of life mods available.
Glad they're reducing seal damage (like poison damage). If our total DPS remains equivalent to other classes, and a lesser percentage is from autoattack (i.e. seals), then more is from us pressing our buttons. This emphasizes pressing those buttons and makes pressing the right ones more valuable. It helps set the good apart from the mediocre. Although it definitely sends haste into the trashcan (unless there's some other nifty on-autoattack proc mechanic).