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11/15/10, 9:04 AM
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#962
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Von Kaiser
Draenei Paladin
Turalyon (EU)
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Originally Posted by Exemplar
Just look at autoattack damage to be sure. The tooltip updates for modifiers. Spec communion and it shows "x 102%" with or without auras on live. If you can toggle between 102% and 105% with aura off/on, then it's fixed.
You'd think they'd want to at least put that in one of the Beta patch notes when they fixed it.
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Just tested on Beta: toggling an aura on and off does cause the Damage tooltip to toggle between 102%/105%.
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11/16/10, 1:40 AM
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#963
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Piston Honda
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GoAK has been buffed for ret, apparently in a hotfix since last night (I am fairly certain) it was working as the tooltip states. The guardian now lasts 30 seconds instead of 12, and the strength buffed has been changed from 42 strength per stack to 1% strength per stack (not sure how recent this is, hadn't checked that buff in awhile to be honest).
Currently the strength buff does not show up on the paperdoll. It does, however, seem to be showing up on ability tooltips. It increases damage in a weird way on the tool tips though, seems to be adding 1 damage per stack.
Last edited by beta4Life : 11/16/10 at 1:50 AM.
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11/16/10, 12:57 PM
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#964
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Glass Joe
Blood Elf Paladin
Balnazzar
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I'm sorry if I missed this. I'm reading that Eye for an Eye doesn't reflect AoE (like sindy), but does on targetted spells (from festergut). Has anyone specced into Eye for an Eye done LK? I'm curious to know which category infest falls into.
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11/16/10, 1:35 PM
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#965
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Piston Honda
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I checked some LK logs and Eye for an Eye appears to proc off of Pain and Suffering but not Infest.
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11/17/10, 3:57 AM
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#966
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Piston Honda
Human Paladin
Malygos (EU)
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A slight wp-dmg buff to Divine Storm on the PTR (patch 4.0.3a), but still disappointing without further changes to our core talents:
Retribution
* Divine Storm now causes 80% weapon damage, up from 60%.
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11/17/10, 5:43 AM
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#967
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Banned
Human Paladin
Les Sentinelles (EU)
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Originally Posted by Odinage
Just tested on Beta: toggling an aura on and off does cause the Damage tooltip to toggle between 102%/105%.
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Good, at least our personal damage will gain a much needed 3%, plus our utility in a party/raid will increase.
Originally Posted by beta4Life
GoAK has been buffed for ret, apparently in a hotfix since last night (I am fairly certain) it was working as the tooltip states. The guardian now lasts 30 seconds instead of 12, and the strength buffed has been changed from 42 strength per stack to 1% strength per stack (not sure how recent this is, hadn't checked that buff in awhile to be honest).
Currently the strength buff does not show up on the paperdoll. It does, however, seem to be showing up on ability tooltips. It increases damage in a weird way on the tool tips though, seems to be adding 1 damage per stack.
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This is interesting, too. I was wondering just recently if they could make it a useful skill coming launch, sounds a good step towards it.
Originally Posted by aylen86
A slight wp-dmg buff to Divine Storm on the PTR (patch 4.0.3a), but still disappointing without further changes to our core talents:
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So they finally acknowledged that 60% weapon damage was ridiculously low...I suppose that's something. However, they still need to bump it some more, plus they should remove Divine Storm from Divine Purpose proc chance and give it a flat 100% HP gain, since it will now be an alternative to CS, meaning if we press DS we can't press CS again for the next 4.5-3 seconds.
Can anyone figure out how much this first weapon damage buff to DS would help, in terms of profitable use with a certain number of targets?
Last edited by Danath : 11/17/10 at 7:36 AM.
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11/17/10, 12:54 PM
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#968
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Glass Joe
Blood Elf Paladin
Anachronos (EU)
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1 hander healing mace worthwhile?
With the addition of selfless healer its looks like blizz want us to be able to help out with healing if the sh*t hits the fan. I'm trying to figure out if obtaining a 1.6 speed healer mace and shield will be better for throwing out those few WOG heals while the druid healer battle rezzes a dead healer.
Seeing as a weapon like Maldo's Sword Cane would give a lot more spell power than having your normal 2h weapon equipped. Also, having the 1.6 speed would mean more HoL procs.
So far the only disadvantages I can see are that any attack that uses weapon dps to calculate damage will be lower. So CS, DS, TV, Seal of Truth 5 stack and Seal of Command talent.
The benifits of using the 1.6 speed healer weapon seem to be quite good though. More frequent HoL and AoW procs, harder hitting Exo, HoW, HW and Judgements.
Not 100% certain if two handed weapon specialization's 20% damage increase affects all damage or just autoattacks.
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11/17/10, 2:11 PM
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#969
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Bald Bull
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Originally Posted by decodelbanjo
With the addition of selfless healer its looks like blizz want us to be able to help out with healing if the sh*t hits the fan. I'm trying to figure out if obtaining a 1.6 speed healer mace and shield will be better for throwing out those few WOG heals while the druid healer battle rezzes a dead healer.
Seeing as a weapon like Maldo's Sword Cane would give a lot more spell power than having your normal 2h weapon equipped. Also, having the 1.6 speed would mean more HoL procs.
So far the only disadvantages I can see are that any attack that uses weapon dps to calculate damage will be lower. So CS, DS, TV, Seal of Truth 5 stack and Seal of Command talent.
The benifits of using the 1.6 speed healer weapon seem to be quite good though. More frequent HoL and AoW procs, harder hitting Exo, HoW, HW and Judgements.
Not 100% certain if two handed weapon specialization's 20% damage increase affects all damage or just autoattacks.
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There's a lot of misguided info here. For starters, exorcism's AP/SP contribution is determined by the higher of the two stats. As a ret pally, your AP will almost definitely be higher than your SP, even after the weapon swap. So Exorcism will likely not hit harder. Secondly, HoW scales better with AP than with SP, at a rate of about 3.33:1. So you'd have to gain ~333% more SP than you would lose AP from the weapon swap. Using full raid buffs and ilvl 359 weapons as an example (Maldo's Sword Cane vs. Reclaimed Ashkandi), you'd lose 716 AP and 236 SP while gaining 2318 SP, for a net gain of 2082 SP. That means a loss of ~279 damage and a gain of ~244 damage, another net loss. That's not to mention a potential loss of hit rating, depending on your setup, that would be an additional reduction in DPS.
I'd go on, but the idea should be clear. You'd be absolutely obliterating your DPS to gain some more healing, when you can still use WoG (and SH itself provides a hefty boost to it already), you'll have Holy Radiance available, you can use LoH, and lastly you can always stop and hard-cast a couple heals while your druid picks up the fail healer. You have more than enough tools already, worrying about carrying a healing weapon is certainly an option, but it's far from a stellar idea.
More importantly, why on earth would you worry about min/maxing for occassions that should be rare? If you have to worry about helping out on healing because one healer dies so often that it's a legitimate concern, than the min/maxing that should occur would be on your raid roster. Bench the failure that can't stay alive and you'll profit much, much more than from a weapon swap.
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11/17/10, 2:28 PM
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#970
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Bald Bull
Human Paladin
Scarlet Crusade
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Daler is 100% correct.
To answer an almost-asked question: 2H Weapon Spec affects Autoattack, CS, TV, Judgement, SoT/SoR (procs, not Censure), and Seals of Command. Additionally your 1H weapon is going to be missing hundreds of Str. If your 1H weapon is twice as fast as a 2H, it would need base damage at 60% of the 2H weapon just for the TV to match. Not counting the extra GCD spent on HoL procs and damage lost from every other melee attack.
Using a 1H weapon full-time will be an enormous damage loss.
Additionally, you cannot throw out a "few WOG heals" unless you're taking dozens of seconds to do so, since each will consume all our HP. If you are considering a "swap to 1H + shield, toss WoG, return to DPS" this is naturally a huge DPS loss. You are wasting 3 GCD (gear swap, WoG, gearswap) out of our still-GCD-locked setup along with massive amounts from the CS/fillers you are using to build up to another WoG.
As long as we still remain GCD locked (worse so as we gain Mastery, even reforging away as much as we can) we cannot fulfill a support role. Using Salvation, Freedom, or a WoG to save a raider's life may be the difference between a boss kill and a wipe - by all means do it. However unless they change our mechanics, it will be a DPS loss to do so.
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Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."
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11/17/10, 9:53 PM
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#971
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King Hippo
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New numbers for DS @ 80%:
DS Damage per target: 5424
CS damage base: 10528
CS damage including SoR and SoC on 3+ targets: 18766
DS on 4 targets: 21696
So because CS provides a full holy power it is definitely better on 4 targets. I think DS is going to pull ahead on 5 targets but the difference will be very small. DS doesn't really become significantly better until 6 targets. With the current design you should only use DS in full on AOE situations so it probably won't be useful in any heroic and it will see minimal use in raids.
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11/18/10, 4:27 AM
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#972
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Banned
Human Paladin
Les Sentinelles (EU)
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Originally Posted by Redcape
New numbers for DS @ 80%:
DS Damage per target: 5424
CS damage base: 10528
CS damage including SoR and SoC on 3+ targets: 18766
DS on 4 targets: 21696
So because CS provides a full holy power it is definitely better on 4 targets. I think DS is going to pull ahead on 5 targets but the difference will be very small. DS doesn't really become significantly better until 6 targets. With the current design you should only use DS in full on AOE situations so it probably won't be useful in any heroic and it will see minimal use in raids.
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Well, it is still work in progress I think. We should provide them with this data, I understand their process is iterative and it may not be over yet. Anyway, as I already said....DS should be changeed to provide a full, stable holy power too since it will now go in sync with CS.
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11/18/10, 1:16 PM
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#973
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Piston Honda
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I'm not sure DS needs to grant a HP 100% of the time, If we're doing AoE, then we probably don't need substantially high single target, so TV is not as necessary, and we'll still be able to do them, just less frequently. So long as DS is better at 4, maybe 3, or more targets, that's all that seems necessary. 3 almost seems to be their magic number for adds so having single target and AoE be about equal at that number seems pretty spot on. If there is more than 3 it's usually trash, and fairly pointless, making the talent largely worthless.
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11/18/10, 2:18 PM
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#974
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Banned
Human Paladin
Les Sentinelles (EU)
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Originally Posted by Nätion
I'm not sure DS needs to grant a HP 100% of the time, If we're doing AoE, then we probably don't need substantially high single target, so TV is not as necessary, and we'll still be able to do them, just less frequently. So long as DS is better at 4, maybe 3, or more targets, that's all that seems necessary. 3 almost seems to be their magic number for adds so having single target and AoE be about equal at that number seems pretty spot on. If there is more than 3 it's usually trash, and fairly pointless, making the talent largely worthless.
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Uhm, good point. Then maybe damage should just be adjusted further. 100% weapon damage could possibly be enough, with another 20% bump, just like this last one.
Anyway, I agree: three targets is the ideal number, Divine Storm should be tweaked with that in mind.
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11/18/10, 3:00 PM
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#975
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Von Kaiser
Draenei Paladin
Stormrage
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I believe quite the contrary, let's pick a fight like Halion heroic 25 man: we need to kill the adds, but still keep quite a bit of single target damage on the boss, so right now, for example, I keep the regular single target rotation on halion and Divine Storm at 3 holy power. Having DS give 1 holy power like CS would fit such mechanic perfectly, while, if it's just lots-o-trash aoe fest (which, according to blizz, will be a thing of the past), you can still just keep spamming it and throw a TV or refresh Inq here and there.
I see no reason why DS needs to be kept on Divine Purpose as it shares a cooldown with CS now. Having one ability for each case (pure single target vs cleave needed) just makes so much more sense.
Edit: Maybe having it stay at 80% and have talents that increase CS crit chance and damage affect DS could fit it very well in order to make it more desirable at 3+ targets.
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