I've been having a look at gear so that I can get an idea of what sort of level of stats we'll be at when we hit 85. From what I can see from the blue and green items on wowhead, Blizzard has modified the item budget equations slightly so I can't talk about epic items. One point of data (ilvl 359) isn't good enough to determine how epic items scale.
My analysis of the gear we have been shown gives the following changes to the log equations in
Item Level Mechanics:
Uncommon:
%20-%20338.75)
Rare:
The blues seem to be identical to the greens:
Stormforged Helm - Item - World of Warcraft vs
Stormforged Breastplate - Item - World of Warcraft
So unless combat ratings have changed in value (haste costing more than crit) then I'd say that there's some weird stuff going on. At any rate, the equations are good enough to give an idea of what sort of level our stats will be at 85.
at iLvL 359 (Item Slot Value = 646.57) if 1/3 of the budget goes on strength, 1/3 goes on stam and 1/6 for each combat rating (similar ratios to the blue and green cata gear):
Helm/chest/legs: 340 str, 510 stam, 227 CR x2
Shoulder/Hands/Waist/Feet: 287 str, 431 sta, 192 CR x2
Wrist/neck/back/finger: 243 str, 364 sta, 162 CR x2
Trinket (Say a DMC:G equivalent): 344 str, 1147 str for 15s (standard ICD)
Add in a slightly more appropriate weapon than
Elementium Poleaxe - Items - Sigrie
Approximate Totals: 4400 strength, 5600 stamina, 5000 Combat Rating
That's white damage hits of around 5k before enchants, professions and buffs (but not gems, as gem slots get taken out of the most attractive stat on an item). I'd estimate that about 1/3 - 1/2 of the combat rating will go on mastery while the rest gets spread across the other 4 stats (for simplicity, equally). So that's about 2000 mastery rating and 750 of each of the other ratings. Yeah, big simplification, but until we know what the rating/1% are, if it's worth capping out and how good haste will be then there's not much point in going to any more effort over the ratings.
Unbuffed (estimated buffed), the stamina puts us at about 65k (75k) health, AP at 10000 (14500) and about 3000 (4600) spell power.
So (using MMO-Champion's ability list) before talents:
SoR would hit for around 1300 (1900)
JoR hits for about 3k (4.4k)
Consecration will do about 270 (400) per tick
Exorcism hits for about 3k (4k)
SoV ticks for about 1.5k (2k)
JoV hits a full stack for 3000 (4500)
HoW hits for 3.2k (4k)
Weapon Damage (CS) ~ 5k (~6.5k)
DS 2700 (3500)
TV 11250 (15k !)
Yeah, I know we haven't been balanced yet or even have a tree but it's nice to be able to see those numbers anyway. I also see that those numbers I got out of the equation are very close to the epic items, so maybe blizzard haven't got the scaling done yet and has just set everything to epic loot levels or intend to push epics higher. I think it's probably the latter as if the items being handed out at the moment are using epic scaling, then the testing that is being done won't be as effective.