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Old 07/21/10, 6:00 AM   #121
Hidden
King Hippo
 
Blood Elf Priest
 
Nazjatar (EU)
According to the MMO-Champion spell comparison Imp. CS is supposed to reduce the cooldown by 3 seconds, basically removing the CS cooldown. I think that actually makes sense to have CS as a filler without a cooldown generating holy power for other abilities. Zealotry would then allow a burn rotation of CS>TV>repeat.

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Old 07/21/10, 6:05 AM   #122
Rammurg
Von Kaiser
 
Rammurg's Avatar
 
Blood Elf Paladin
 
Dunemaul (EU)
Originally Posted by Hidden View Post
According to the MMO-Champion spell comparison Imp. CS is supposed to reduce the cooldown by 3 seconds, basically removing the CS cooldown. I think that actually makes sense to have CS as a filler without a cooldown generating holy power for other abilities. Zealotry would then allow a burn rotation of CS>TV>repeat.
In-game it reduces the cooldown by 1 second, dropping it to 3 seconds. That should make you use every other GCD for CS - I'd guess it'll be worth waiting even after a hasted spell GCD due to the Holy Power generation.

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Old 07/21/10, 6:11 AM   #123
beta4Life
Piston Honda
 
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Human Paladin
 
Greymane
Originally Posted by Nekronox View Post
looks pretty funny.

3HP-> Zealotry -> Avenging Wrath -> fun begins
CS->TV->HoW->CS-> and so on.

only forget Jugdement
No point using HoW during zealotry, CS -> TV -> CS -> TV repeat until it is down, no other ability is even close. I am seeing ~18k crits during AW, HoW tops out at ~7-8k.

CS has a 3 second CD talented now, which is extremely nice for getting more of a rotation down, since it lines up with the GCD.

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Old 07/21/10, 6:14 AM   #124
Nêver
Glass Joe
 
Blood Elf Paladin
 
Mannoroth (EU)
TV ist not going to have any cooldown afaik. So you can cast it (or DS) after each CS under Zealotry(whichs cooldown is a placeholder or mistake obv.)

Didn't blizzard want us to choose between different cool stuff? To spec max dps 5, 3, 33 there is not any utility we can pick at all. No Eye for an Eye, Rebuke, Repentance, or Pursuit of Justice. And all that having already cut Sanctified Retribution(3 points for a support other classes will bring to raids).
I'would miss Pursuit of Justice badly.

Also we seem very GCD locked, even more than now in my op. Didn't they say, that they dont think to be GCD locked is a good thing, and gave us that new ressource because of that?


No (self) heal anymore? I current endgame content I used instant flash of light a lot! But 3 spending Points of Holy Power for word of glory? We would loose a full TV/DS. We are not goint to see many words of Glory unsless someone is sure he will die unless.

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Old 07/21/10, 6:29 AM   #125
Durinix
Von Kaiser
 
Blood Elf Paladin
 
<VP>
Lethon
World of Warcraft - English (NA) Forums -> Rebuke: Retribution Paladin Talent HotC is gone, and JotW is 1 talent point. I'm looking at this build WoW Talent Calculator - Sigrie. While repentance has a cooldown someone else can CC and someone else can bring the 3% raid damage buff imo.

Zealotry seems awesome provided the cooldown is sane. In the 30 seconds we do 3700% of weapon damage from CS and TV alone. Add on another 15% per swing from Seals of Retribution and a 3s swing timer (for simplicity) gives 5150% of WD. Inquisition would drop off no later than 20-21s into Zealotry. If you buff Inquisition part way through, it drops to 4910% but considering the 30% to holy damage (provided Seals of Retribution is holy damage) put it at 5040.5%. Not refreshing Inquisition while Zealotry will yeald between 5150% and 5250% (Depending on how much time was left on Zealotry). Poping wings during this time will yield around 5900% WD.

I'm still not 100% sold on Inquisition. The problem is that between a reduced CD on CS, a reduction in seal damage in Seals of Retribution, TV being physical and the removal of consecration from our rotation, we're going to do a lot less holy damage than we do now. Zealotry just pushes this further. Maybe once righteous vengeance and seal of corruption dot ticks are added to the Zealotry consideration, then it might be worth keeping up, however, those sources of damage have to be doing about 8 weapon swings worth of damage during the time where the buff isn't up to be worth the opportunity cost of refreshing Inquisition during Zealotry. Maybe the penalty on the 10s of damage after Zealotry is over is enough to make up the difference or maybe spending 1 CS after zealotry is over to get the buff back is worth it.

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Old 07/21/10, 6:33 AM   #126
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King Hippo
 
Blood Elf Priest
 
Nazjatar (EU)
Originally Posted by Nêver View Post
TV ist not going to have any cooldown afaik. So you can cast it (or DS) after each CS under Zealotry(whichs cooldown is a placeholder or mistake obv.)

Didn't blizzard want us to choose between different cool stuff? To spec max dps 5, 3, 33 there is not any utility we can pick at all. No Eye for an Eye, Rebuke, Repentance, or Pursuit of Justice. And all that having already cut Sanctified Retribution(3 points for a support other classes will bring to raids).
I'would miss Pursuit of Justice badly.

Also we seem very GCD locked, even more than now in my op. Didn't they say, that they dont think to be GCD locked is a good thing, and gave us that new ressource because of that?


No (self) heal anymore? I current endgame content I used instant flash of light a lot! But 3 spending Points of Holy Power for word of glory? We would loose a full TV/DS. We are not goint to see many words of Glory unsless someone is sure he will die unless.
I don't think the problem was being GCD locked because many classes are just that, they only had that issue with DKs since they couldn't really fit RP and procs abilities into the old rune system. The problem was that Paladins simply had only CD abilities with no cost or interactivity, thus you could just mash all your standard abilities and still do fairly high DPS. With the current Cataclysm changes this problem seems to be solved.

Currently FoL costs a GCD as well and heals for fairly low amounts, I'd assume a stacked Word would heal for much more than a FoL currently does, thus it requires more than the opportunity cost of a GCD, which is perfectly fine.

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Old 07/21/10, 7:12 AM   #127
Stardusty
Von Kaiser
 
Human Paladin
 
Defias Brotherhood (EU)
In the current build autoattacks also have a chance of generating Holy Power. If intentional, it does break up the monotony of [Crusader Strike -> Filler]x2 -> Crusader Strike -> Templars Verdict by allowing a wasted chance on Verdict. Another paladin I was hitting at the dummy with tried only melee as holy and also got the free Holy Powers.

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Old 07/21/10, 9:54 AM   #128
Aeonin
Von Kaiser
 
Blood Elf Paladin
 
Burning Blade
Ret if Sanct Ret is 1pt- 5/3/33 Since both Heart of the Crusader is gone, and Judgement of the wise is supposed to be integrated into the spec with Replenishment being 1 point somewhere this is what I would go for. Sanctfied Retribution is only 1 point on live so I would assume it is only 1 point in Cata as well. This would give access to rebuke and PoJ which are both very nice for utility purposes while maximizing dps.

edit: Changed tree to reflect the need to add minor speed/stat boot enchant + 2 points in sanctified light for increased judgement crit. The judgement crit outweighs the ap to boots/ hit-crit enchant from cata.

Another part to consider is eye for an eye works from any damage dealt to you, so it could be good for certain fights.

Last edited by Aeonin : 07/21/10 at 10:01 AM.

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Old 07/21/10, 10:48 AM   #129
Glutton
King Hippo
 
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Blood Elf Paladin
 
Kalecgos
Unless the seal behavior of Judgements of the Just is altered, one point in it (and two fillers on the first tier) is going to provide more DPS than any spec that invests in Judgments of the Pure. This is even more true now that the CD of Judgement has been lowered by an additional second. Although two points in Judgements of the Pure may be more DPS than two points in Sanctified Light depending on the increased valuation of haste given that it can increase the rate of Holy Power gain through white hits as of the current patch.

Last edited by Glutton : 07/21/10 at 10:54 AM.

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Old 07/21/10, 10:55 AM   #130
 frmorrison
Protector
 
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Ashstrike
Human Paladin
 
No WoW Account
With the bug? that Divine Purpose allows auto attack to give Holy Power, SotP should be useful.
I hope JotJ is fixed, using bugs to do damage is bad design. Sanctified Retribution is planned to be 2 points.

Was Avenger's Shield made baseline? That would help give more ranged attacks if so (plus swapping to a shield allows you to use the Blind spell).

I like the complexing of Holy power adding a rotation, but having three damage cooldowns seems like too much.

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Old 07/21/10, 11:05 AM   #131
Daler
Bald Bull
 
Daler's Avatar
 
Undead Priest
 
Mal'Ganis
Originally Posted by frmorrison View Post
With the bug? that Divine Purpose allows auto attack to give Holy Power, SotP should be useful.
I hope JotJ is fixed, using bugs to do damage is bad design. Sanctified Retribution is planned to be 2 points.

Was Avenger's Shield made baseline? That would help give more ranged attacks if so (plus swapping to a shield allows you to use the Blind spell).

I like the complexing of Holy power adding a rotation, but having three damage cooldowns seems like too much.
According to Wowhead's talent calc, Avenger's Shield is the spell granted for specializing in protection at lvl 10.

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Old 07/21/10, 11:06 AM   #132
Nakari
Piston Honda
 
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Orc Hunter
 
Destromath (EU)
Originally Posted by frmorrison View Post
With the bug? that Divine Purpose allows auto attack to give Holy Power, SotP should be useful.
I hope JotJ is fixed, using bugs to do damage is bad design. Sanctified Retribution is planned to be 2 points.

Was Avenger's Shield made baseline? That would help give more ranged attacks if so (plus swapping to a shield allows you to use the Blind spell).

I like the complexing of Holy power adding a rotation, but having three damage cooldowns seems like too much.
Avenger's Shield is the ability gained at level 10 for spending the first talent point in the protection tree.

Edit: Too slow.

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Old 07/21/10, 11:09 AM   #133
Nätion
Piston Honda
 
Human Paladin
 
Dark Iron
So list of current errors in the Ret tree

Templar's Verdict is a talent, while it is also listed as the level 10 ability. Assumption can be made that the talent will become DS.

Heart of the Crusader is still in the tree, although it was supposedly scraped. Unknown as to what may happen with it.

Judgements of the Wise is still in the tree, redundant with Divine Purpose. Probable location of future Replenishment Talent.

Sanctified Retribution still working incorrectly. Judging by Dev comments, should be a 2pt talent yielding buffs listed at all 3 stages of talenting in the current build.

Wrath of the Lightbringer reduces cooldown of Avenging Wrath by .5/1 sec. Probable that it is supposed to reduce CD by .5/1 min.

Improved Crusader Strike reduces cooldown of Crusader Strike by 0/0 sec. Supposedly should read .5/1 sec.

(hopefully an error) Zealtory has a 30 min cooldown. I would expect a CD that would allow it's use each boss fight, however use in arena would have to be considered. Possible that the CD is longer to disallow arena use, and then shortened to a PvE usable CD.

Edit: Provide Relevant Information

Last edited by Nätion : 07/21/10 at 11:21 AM.

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Old 07/21/10, 11:15 AM   #134
Trademark
Glass Joe
 
Blood Elf Paladin
 
Skullcrusher (EU)
And blinding shield seems to be gone from this build too.

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Old 07/21/10, 11:17 AM   #135
Lawgivah
Glass Joe
 
Human Paladin
 
Skullcrusher
Played on the beta this morning. Rotation, if you want to call it that, is a bit more complex now and I dare say alot more fun.

Best part is Rebuke, which right now has the kick animation attached to it. I find it very satisfying to kick mobs for no apparent reason. No way this is going live, but it is great for now.

Still some weird inconsistencies, but I imagine the next build will clean alot of those up.

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