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11/26/10, 4:29 AM
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#166
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Piston Honda
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Something we should check and make absolutely sure of:
With full Vengeance, does the priority change in our rotation? With ShoR at 120% AP, it was ShoR > CS > J > AS > HW.
But now, with ShoR at basedamage+60%AP, at full Vengeance, does Avenger's Shield outscale it? I've seen no concrete numbers yet and cannot run them myself at the moment (posting between processing ground penetrating radar data).
I think double checking is warranted in this situation. If AS ends up hitting harder than 3HP-ShoRs, then the priority would become AS > ShoR > CS > J > HW, basically meaning you use Grand Crusader procs as they appear. Also it should be checked with and without the Glyph of Focused Shield.
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11/26/10, 1:47 PM
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#167
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Don Flamenco
Human Paladin
Tichondrius
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Originally Posted by Dekkar
If AS ends up hitting harder than 3HP-ShoRs, then the priority would become AS > ShoR > CS > J > HW, basically meaning you use Grand Crusader procs as they appear. Also it should be checked with and without the Glyph of Focused Shield.
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AS doesn't hit harder. 3ShoR scales as 0.6*AP (0.66 if glyphed). AS scales as 0.42*AP (0.546 if glyphed). ShoR's base damage at 3 stacks is higher as well. So ShoR will still hit harder than AS, but the margin will be smaller (~12.2k vs. k11.9k with full Vengeance and both glyphed, for example, note that this is excluding Sacred Duty interaction as well).
That said, the change could nonetheless have an impact the effect of AS prioritization. It's not time-efficient to update all of the code for 4.0.3 since it will only be here for a week, but since I have a version of the 4.0.1 code that's been fixed by hand for CS and ShoR anyhow, I ran a quick sim of the priority queues with those changes.
Q# Queue DPS Empty E%
8 ShoR>CS>J>AS>HW 7381 0 0.0
9 ShoR>CS>J>AS>Cons>HW 7441 0 0.0
10 ShoR>CS>AS>J>Cons>HW 7472 14 0.0
11 ShoR>AS>CS>J>Cons>HW 7401 0 0.0
12 AS>ShoR>CS>J>Cons>HW 7421 656 1.7
Prioritizing AS above J (so ShoR>CS>AS>J>Cons>HW) was an increase of about 30 DPS over the standard 939. Pushing it higher in the queue was a net decrease of between 10 and 40 DPS depending on how high you put it (interestingly, AS>ShoR>CS performed better than ShoR>AS>CS, but both lagged ShoR>CS>AS and normal 939).
Again, this code isn't completely updated for 4.0.3, so take this all with a grain of salt. But I think it's safe to say that taking advantage of Grand Crusader procs is no longer the sharp DPS decrease that it was in 4.0.1. Really, we're talking about +/- 30 DPS out of almost 7.5k, so the difference is less than half a percent. This is noise-level fluctuation when we're talking about a 5-minute fight (the sims are run for over 12 hours of combat, and still fluctuate by 10 DPS or so between runs).
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11/27/10, 2:49 AM
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#168
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Piston Honda
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Thanks Theck.
I suspect if expertise were hard-capped, the difference between always using Grand Crusader procs and doing it the standard 939 way would widen again (standard 939 prioritizing ShoR would win by a larger margin at expertise hardcap). This is because Avenger's Shield can't be dodged or parried. I strongly suspect that at low levels of expertise (ie: leveling or fresh to level 85) it will be a DPS increase to prioritize AS over ShoR and take advantage of Grand Crusader procs. I don't think it'll be much, but it should be noticeable. It would be interesting to see at various levels of expertise.
As an aside, what's the base damage on ShoR anyway?
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11/27/10, 12:57 PM
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#169
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Don Flamenco
Human Paladin
Tichondrius
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(610.489585+0.1*player.ap)*(1/3/6) for 1/2/3 Holy Power at level 85. The base damage scaling factor for level 80 is 1.11555, so it's only about (547+0.1*ap) at level 80. Multiply the result by 1.1 if glyphed and by the appropriate spell damage factor if you have raid debuffs applied to your target.
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11/29/10, 4:11 PM
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#170
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Glass Joe
Blood Elf Paladin
Confrerie du Thorium (EU)
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Theck
A quick modification of the old 4.0.1 code to reflect the new CS formula and the fixed HotR glyph gives me this output for CS and HotR:
Ability Raw Net Glyphed
CS 4379 4046 4235
HotR 593 548 584
HaNova 4140 3735 4022
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I ran a few tests on dummies to compare HotR and CS tonight and it appears that one element was forgotten.
HotR doesn't trigger SoT as the single target part nor the aoe part trigger SoT dot application. In the contrary, each CS triggers SoT which dommage is roughly 10% of CS.
With glyphed HotR and 2T10, HotR is slightly more dps than CS at 80 on level 85 dummies. But it costs a primary glyph. With the glyphe of judgment with a CS rotation, I suspect that CS is still better for single target fights.
At 85, 2T11 will give +10% CS instead of +20% HotR with 2T10. With the SoT proc taken into account, I think that CS will end far better.
I would be pleased if someone can verify all this.
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11/29/10, 4:48 PM
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#171
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International Technocrat
Rebenton
Tauren Paladin
No WoW Account
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Manual has been updated once more and all level 80 references should be gone at this point. Please let me know if I missed something. Also all reference should be to 85 now with appropriate ratings requirements, talent point counts, etc. I've finally added consumables and tweaked a lot of little things over the entirety of the manual.
We are pretty close to having a comprehensive guide at this point. I've dropped most things from the to do list. There are a few things left on the list that I'd like to get in eventually but that aren't critical at this time. If there are additional things that should be included please send me your ideas. Utility macros are always welcome, but macros that either "bot" or otherwise make decisions for you are not appropriate. I want to focus on making sure the manual as it stands now is accurate, the information contained is correct to the current theorycrafting (more or less), and updating details as necessary.
Also, do yourself a favor if you have only minor suggestions or corrections please PM me directly with what needs to be corrected instead of cluttering the thread and risking an infraction.
Follow the development of the Paladin Protection/Tanking Field Manual; find additional instructions and the to-do list at the link below:
» Paladin Protection Field Manual 4.0 Version - To Do List
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11/30/10, 6:45 AM
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#172
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Don Flamenco
Blood Elf Paladin
Drenden
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The profession section could stand updating now that more info is available. I'll try to get something to you this morning.
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11/30/10, 8:11 AM
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#173
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Don Flamenco
Human Paladin
Tichondrius
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Originally Posted by Panserbjorn
At 85, 2T11 will give +10% CS instead of +20% HotR with 2T10. With the SoT proc taken into account, I think that CS will end far better.
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Even without 2T11, CS should be superior for single targets at 85. The temporary weirdness of HotR pulling ahead in certain situations at 80 is just a side effect of the abilities being balanced around level 85 weapons.
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12/01/10, 10:08 AM
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#174
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Glass Joe
Blood Elf Paladin
Aegwynn
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I was surprised that you did not include Glyph of Consecration in your Major Glyphs section. If you are aiming for more AoE rather than single target threat, dropping Focused Shield for less single target damage for more AoE damage from consecration seems viable. Is there something wrong with Glyph of Consecration that makes it not an acceptable Major Glyph for tanking Paladins?
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12/01/10, 10:30 AM
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#175
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Glass Joe
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I personally always use Glyph of Consecration. I think the extra duration makes it worth having, especially if oyu want to drop it as enemies are coming toward you instead of when they are already in melee range. I am also surprised that the Prime Glyph section doesn't have the Glyph of Crusader Strike (or whatever it is called). For single target threat, I would think it is better than the Glyph of Judgement, though I will probably use Glyph of Hammer of the Righteous instead, unless I am switching glyphs for a certain boss fight (without adds)
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12/01/10, 2:16 PM
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#176
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Glass Joe
Blood Elf Paladin
Aegwynn
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Originally Posted by Sixcore
I am also surprised that the Prime Glyph section doesn't have the Glyph of Crusader Strike (or whatever it is called). For single target threat, I would think it is better than the Glyph of Judgement, though I will probably use Glyph of Hammer of the Righteous instead, unless I am switching glyphs for a certain boss fight (without adds)
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As of 4.0.3a, you should not be using Crusader Strike. HotR is better than CS for both single target and AoE.
Originally Posted by Theck
Note that this is in a particular gear set (about 4% hit and 33 expertise after SoT glyph and human racial), and assumes the bugfix for TbtL went live (so we have 8% more spell hit). Given that, even unglyphed HotR outpaces CS. Glyphing HotR or adding the T10 2-piece to the Nova portion will only improve it from there.
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12/01/10, 3:25 PM
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#177
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Glass Joe
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You are kind of taking it out of context.
- "this is in a particular gear set"
It is not an across the board statement that HotR is better than CJ. It is a quirk of the extra spell hit when you are also low on melee hit. At 8% hit, you won't see this.
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12/02/10, 11:26 AM
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#178
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Don Flamenco
Human Paladin
Tichondrius
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Originally Posted by Dominoris
You are kind of taking it out of context.
- "this is in a particular gear set"
It is not an across the board statement that HotR is better than CJ. It is a quirk of the extra spell hit when you are also low on melee hit. At 8% hit, you won't see this.
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You have that backwards. At low hit/expertise, CS can eclipse HotR. At higher hit/expertise values, HotR generally pulls ahead. CS and the physical component of HotR have the same chance of landing (based on hit/exp). The fact that the spell component of HotR is on the spell hit table is irrelevant now that we get 8% spell hit baseline. However, the spell component doesn't go off unless the physical portion connects, which devalues the spell component considerably at low hit/exp. It's the same reasoning as crit devaluation from to two-roll critical strike mechanics.
The issue is that because the abilities are balanced around level 85 weapons, at level 80 the raw damage of one HotR (phys+spell) is greater than one CS. That's going to be the case in almost all gear sets, at almost all Vengeance levels. However, since net HotR damage drops faster with decreasing hit/exp than CS does, at low hit the two will be neck and neck. You can come up with certain gear sets where CS will edge out HotR (usually with a 2.6-speed DPS weapon), but the difference is not very significant.
Regardless, you're correct that the point is not "you should only use HotR." This is a temporary issue, not a fundamental problem with either spell. At 85, CS will reclaim the single-target throne and everything will be fine. In the meantime, use whichever you prefer - HotR might eke out a tiny bit more DPS in most situations, but it's not a huge deficit to use CS if you prefer to work on your muscle memory.
In 4.0.1, the CS glyph was slightly ahead of the Judgment one for single-target threat. CS was nerfed slightly in 4.0.3a, and I haven't re-run the calculations, but my educated guess is they're roughly neck and neck at level 80 right now. I haven't finished the calculations for level 85 yet, but I suspect that CS will pull ahead again due to the jump in weapon damage. Judgement will be more versatile, since you use that in both single-target and multi-target situations, so you may still choose to use that over CS for versatility at 85.
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12/02/10, 6:37 PM
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#179
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International Technocrat
Rebenton
Tauren Paladin
No WoW Account
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Of course when I'm out of town I get hit with lots of PMs regarding the manual. No problem though I've parsed the messages and folded the vast majority of the changes into the field manual. The large majority of the changes can be found in the professions section. There are additions, corrections, and some tweaks. I'm doing this a bit in a hurry so if there is something broken or wrong please PM (again) with what needs to be fixed.
If you have not read yet the powers that be will be doing a wholesale clearing of all the public threads including the class specific threads. After that occurs I'll repost the manual and get the thread rolling again. It hasn't happened much but it should be clear that we no longer care about WotLK content discussion (target for level 85, level 80 is now just a stepping stone). Do not post about best practices for leveling ever. Focus on the end game, optimization, and best practices for that portion of Cataclysm content.
Follow the development of the Paladin Protection/Tanking Field Manual; find additional instructions and the to-do list at the link below:
» Paladin Protection Field Manual 4.0 Version - To Do List
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12/03/10, 8:18 AM
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#180
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Don Flamenco
Human Paladin
Tichondrius
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I need to amend my previous post, because I now have evidence that the physical component of HotR cannot miss or be dodged/parried anymore on live.
This was not the case on PTR or beta (at least, in whatever build we last tested it), so it could be a bug. However, I suspect it's an intended change to guarantee that the spell component is always cast. So for the moment, concerns about HotR's spell component seeing two-roll like reductions at low hit are irrelevant.
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