Originally Posted by Darthpred
Fully agreed with you here. So many glyphs I want to put in and so little place for them. This will end up in taking lots of erasing dust to raids and changing glyphs to the needs of the specific pull.
And I got some troubles with reforging. Mastery is great but when do I have to stop reforging other avoidance stats to it? Where is the reasonable limit for drop doge+parry down? It was asked before but still no answer to that.
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The hard and fast answer for the next few months is to reforge your excessive dodge and parry to the point that your mastery is providing enough block to block 100% of incoming attacks that are not avoided (i.e. 102.4% combined avoidance and block).
So take whatever your dodge and parry values are on the character sheet, add block %, add 5% miss and then add another 15% for holy shield's contribution and if the sum of those %'s is less than 102.4%, then you'll probably be able to reforge some dodge or parry into mastery to reach the "block cap". Also consider that raid buffs such as kings/Horn of winter will up your avoidance by a few percent depending on your current stats.
At 277 gear levels, I have heard of people easily reaching the block cap, however my guy is in many off set 264's and I am not there yet even after reforging some of my avoidance.
From the maintankadin reforging thread:
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Originally Posted by Sculder courtesy of Polonadis
When trying to reach the block cap, your general reforging strategy should be to keep your dodge just above 21.6% and parry just above 21.44%. This will ensure that all dodge/parry rating that is reforged to mastery will be converted at a rate that is favorable to your overall avoidance. In most cases you will be reforging a lot of dodge to mastery, while minimally changing parry on your gear. This will of course depend on your gear itemization.
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Failing that, you should reforge your avoidance to block to tailor to your specific situation and healers' needs. The discussion currently is on whether or not just reducing dodge/parry equally together into a greater amount of block is worth it even if you're taking more damage in the long run, provided that damage is less spikey.
Much of that discussion will be moot anyway if/when the buff to mastery makes it to live, essentially making reaching the block cap even easier than it currently is in some gear sets.
(edit for content and clarity)