Originally Posted by Malleus
If we don't take 2/2 Enlightened Judgements then we have to put a point in Paragon of Virtue to get to 30 (all other available talents being fundamentally useless to a PVE healer). The jury's still out on this one, but according to Noules 1/2 Paragon is only a 0.5% throughput increase.
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I want to clear something up there about the overall 0.5% throughput increase, because I think it is a huge misconception to be thinking about having a shorter cooldown on a healing increase spell as having an "overall" effect. Dare I say we should not be bothering to do the maths on such a thing? Personally, I'd say we should be relating the time of cooldown to what kind of damage that is incoming during a particular time in a fight.
To give a crude example - Does a 2 minute avenging wrath cooldown line up with the fact that the boss does a huge aoe every 2 minutes - "YES", Does a 3 minute avenging wrath cooldown line up with the fact that the boss does a huge aoe every 2 minutes - "NO".
As holy we are healers, not dps. DPS classes fundementally burn their damage/throughput cooldowns as many times as they can during a fight in order to increase the "overall" effect of their DPS over the entire duration of the boss fight. It does not particularly matter how fast damage is being done for the overall duration of the fight provided they can sustain it at a reasonably high level.
(This is of course excluding the fact there may be adds in the fight, but you'll still want a DPS class being able to sustain his dps at a certain level throughout the fight regardless)
As healers, the amount of healing we put out is situational to the amount of damage incoming from a boss. There are times where damage is being taken only by the tank, and there are times where the raid is taking extremely high amounts of damage. You can't put an overall number on cooldowns such as avenging wrath because that is totally opposite to the way that healers heal. We don't burn things like avenging wrath on cooldown just to get an overall 0.5% healing increase throughout the fight because there may be almost no damage coming in at that particular time, in which case the extra 20% would be completely wasted. What you CAN put a number on is being able to say, will that cooldown enable me to keep up with the amount of damage that is incoming at that particular time (say if there's a huge amount of damage in those 20 seconds). In a vast amount of cases, having a shorter cooldown on such a spell as avenging wrath gives us a greater opportunity to increase our throughput when it's needed at that particular point in time.
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As for your point on enlightened judgements, i'm beginning to think that having extra range on judgement will be more valued when cataclysm comes, since it looks like we will probably be the most position-dependant healers out of the 4 healing classes. Holy Radiance heals from a 20 yard radius from where we are standing. Light of dawn is a cone effect heal and needs to be carefully positioned. Other healers have the ability to place their aoe radius heal whereever they like, although saying that, theirs are static, so in that regard we have the advantage ;>
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And finally going back to Noules point on Divine Plea; I'm sure you understand that the concept of having to use divine plea alongside avenging wrath was down to the fact that we had to heal at maximum throughput for long periods at a time. Anything less and the tank was extremely likely to drop dead within the space of a matter of seconds. The developers have stated that there won't be situations in cata where a tank could get globalled within the space of a heal, it seems more likely that the periods in which we use divine plea at low periods of damage where nobody is at risk of dying will be separated from the periods in which we'll have to push healing using avenging wrath.
I'd like to end (ironically) with the fact that using avenging wrath in conjunction with divine plea would give us a lower overall throughput than by using both separately! ;D