Originally Posted by Slider_1128
I completely agree with this build. That being said I wanted to get more input on the Aura Mastery Talent. I have it now, due to lack of options. Since to-date I have never used it, one would think that point could be put somewhere else. Even 1 point in PoV would be better use if I'm actually using Avenging Wrath.
Guess my question is this: Does anyone find themselves using this ability? Not just in an "might as well pop it here", but finding it useful in different situations? The 6 sec duration of this would seem its only good for boss Abilities that are 1 use direct dmg. Right now, I could see its use right before Blistering Cold on Sindragosa, but thats avoidable if people know what they are doing.
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Like Nitz said, it would help to begin to see the uses of aura mastery if the 30% ICC buff which makes encounters trivially easy, wasn't in place. I would go as far to say with the current state of things, it's completely not needed whatsoever in order to defeat any encounter in ICC.
However, I would say the encounters in Ulduar are probably the best place for showcasing the uses Aura mastery as it was so useful in mitigating a large number of encounter mechanics, and this was when raid damage wasn't as easy to heal. I won't go into too much detail about the uses of aura mastery but most notably -
Freya (HM) - during silence phase you could pop AM with conc-aura and be able to heal uninterrupted for that period. When blowing up adds, AM could have been used with fire aura to lessen raid burst damage.
Mimiron second phase, raid wide fire damage while having to move in a circle at the same time. Incredible for mitigating damage in periods where healing is less due to movement.
Hodir HM - when pushing dps by cutting healers, AM on frozen blows mitigated a significant amount of damage which allowed the number of healers to be cut.
Yogg Saron (HM) - to prevent interrupt from Deafening Roar - this was crucial as tank damage was high and stopping to avoid interruption was putting the tank at risk.
Come cataclysm, when damage to the raid actually matters, I can see this ability making a huge comeback, since mitigation is arguably just as good if not better, than actual healing.