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Old 11/11/10, 10:28 AM   #46
nikitabanana
Piston Honda
 
Blood Elf Paladin
 
Ysondre
Originally Posted by Zaroua View Post
I've personally almost exclusively been using Avenging Wrath and Divine Favor when I use Holy Radiance. The reasoning is that if I actually need to spend mana on Holy Radiance, it's because there is a lot of healing to be done and if there is a lot of healing to be done I may as well just use one of my throughput cooldowns and get the most out of my one, huge AoE heal. So for me, PV means that my major AoE heal gets a whole lot stronger, makes it harder for me to die and lets me use my tank cooldown more frequently: in other words the talent kicks asses and saves lives.

I've also found the points in Eternal Glory to be almost useless now and ended up freeing the 2 points from that talent since I use almost all of my Holy Power on Light of Dawn now.
On beta encounters I've been doing the same with HR/AW/DF as well. On Al'Akir, when we were failing briefly at acid rain and it would stack up really high, I found using Divine Favor, Avenging Wrath, Holy Radiance and then popping Guardian of the Ancient kings and Dl'ing raid targets to be an absolutely insane amount of HPS.

I haven't thought too much about Eternal Glory because my points would go into Blessed Life or a longer judgement - neither of which are much more useful than Eternal Glory itself is. It's a good point to consider dropping it, though.

My favorite thing about PoV is still the Divine Protection reduction. It's absolutely amazing.


Tower of Radiance feels less important than some of the other talents available.
ToR, while situational somewhat is still pretty good. You have 2/2 Blessed Life and 2/2 Enlightened Judgements over ToR, which for a starting point beginner->average spec, is a big mistake - especially once you hit 85. ToR will be essential in making 5 man heroics possible for a lot of people.

What I think would be an optimal starting spec (while leaving enough points to decide on improved judgement range, Aura mastery (hardly required for the average 5 man dungeon frequenter), etc.

WoW Talent Calculator - Sigrie.

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Old 11/11/10, 10:38 AM   #47
CaseyTheRetard
Von Kaiser
 
CaseyTheRetard's Avatar
 
Orc Shaman
 
Stormreaver
Originally Posted by Renew View Post
WoW Talent Calculator - Sigrie. as a starter for talents seems better.
This spec has 38 points in it. What are you planning to "start" doing at level 82?


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Old 11/11/10, 12:00 PM   #48
nikitabanana
Piston Honda
 
Blood Elf Paladin
 
Ysondre
Originally Posted by CaseyTheRetard View Post
This spec has 38 points in it. What are you planning to "start" doing at level 82?
I assumed this was for a level 85 starting spec. You have spare points to allocate after the fact.

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Old 11/11/10, 4:53 PM   #49
Lovella
Glass Joe
 
Draenei Paladin
 
Zenedar (EU)
Originally Posted by Zaroua View Post
I've also found the points in Eternal Glory to be almost useless now and ended up freeing the 2 points from that talent since I use almost all of my Holy Power on Light of Dawn now.
How do you find the usefulness/effectiveness of Light of Dawn after the change that allowed it only heal 5 (6 if glyph) people at a time now compared to healing the entire raid? Is throwing a light of dawn at 3 holy power just straight up better than throwing a word of glory for 0 mana cost and 30% chance to cost 0 holy power?

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Old 11/11/10, 5:44 PM   #50
DiamondTear
Don Flamenco
 
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Blood Elf Paladin
 
Lightning's Blade (EU)
Originally Posted by Lovella View Post
How do you find the usefulness/effectiveness of Light of Dawn after the change that allowed it only heal 5 (6 if glyph) people at a time now compared to healing the entire raid? Is throwing a light of dawn at 3 holy power just straight up better than throwing a word of glory for 0 mana cost and 30% chance to cost 0 holy power?
Not always. If you have three or fewer players badly wounded, using WoG on them is a good idea. Naturally it's a great spell for tank healing as well.

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Old 11/11/10, 8:43 PM   #51
midnightwinter
Glass Joe
 
Blood Elf Paladin
 
Scarshield Legion (EU)
I'd love to know exactly how much our healing is diminished by the new restriction on DR. Each person beyond 6 reducing it, combined with the healing falling off beyond the first few yards, and considering with a 20 yard radius it will always be hitting a lot more than 6 in many raids encounters...
How bad does the restriction hit it? I mean with a 25 man raid all within 20 yards, is DR hitting like healing stream totem?

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Old 11/11/10, 9:28 PM   #52
Shakaros
Von Kaiser
 
Human Paladin
 
Xavius (EU)
Originally Posted by DiamondTear View Post
Not always. If you have three or fewer players badly wounded, using WoG on them is a good idea. Naturally it's a great spell for tank healing as well.
Light of Dawn currently also transfers to your beacon, which places it even further ahead of WoG. As it looks right now I'll be running two holy specs. One centered around LoD with blessed life and another with the WoG talents.
Holy radiance also seems to have a cap now (is it an absolute cap or is it just dimishing in some form?), which makes using AW during its duration less valuable, if at all useful.

LoD: 33/3/4 (+1) Talent Calculator - World of Warcraft
WoG: 32/5/4 Talent Calculator - World of Warcraft

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Old 11/12/10, 12:34 AM   #53
DiamondTear
Don Flamenco
 
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Blood Elf Paladin
 
Lightning's Blade (EU)
Originally Posted by midnightwinter View Post
I'd love to know exactly how much our healing is diminished by the new restriction on DR. Each person beyond 6 reducing it, combined with the healing falling off beyond the first few yards, and considering with a 20 yard radius it will always be hitting a lot more than 6 in many raids encounters...
How bad does the restriction hit it? I mean with a 25 man raid all within 20 yards, is DR hitting like healing stream totem?
With everyone in range the healing drops from 1500 a tick to 350 a tick for the closest ones. I've seen numbers as low as 82 for people farther away.

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Old 11/12/10, 6:39 AM   #54
midnightwinter
Glass Joe
 
Blood Elf Paladin
 
Scarshield Legion (EU)
Originally Posted by DiamondTear View Post
With everyone in range the healing drops from 1500 a tick to 350 a tick for the closest ones. I've seen numbers as low as 82 for people farther away.
I'd love to know what the design intent is now for DR if it's healing for that little and still costing a substantial amount of mana. It's fine for Efflorescence and Sanctuary, people can move in or out of that, where as ours will constantly be diminished by virtue of the large radius. 350 ticks on a few people when people are taking 15-20k every other second to boss aoe is laughable.

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