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Old 12/17/10, 1:15 PM   #31
Redcape
King Hippo
 
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Dwarf Paladin
 
Vek'nilash
Hurricane is so far behind the other options at 85 that even if it can maintain a double stack occasionally it is going to be the worst. My modelling is trivial, I simply assume it gives a statis 225 haste for now. I can easily change that based on experimental data.

My Ret paladin spreadsheet: ->here<-

For questions regarding my spreadsheet or otherwise please contact me via PM on the EJ boards and not in game. Thanks.

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Old 01/03/11, 6:11 AM   #32
cremor
Piston Honda
 
Human Paladin
 
Blackmoore (EU)
Found some bugs:

1) The latency dropdown gives me values of ".1", ".2" and so on. But my german Windows and Excel expect the decimal seperator to be a "," and I get a macro error when I try to make the rotation with latency values other than 0 or 1.
edit: Same for the delay for update dropdown, although the pre-entered value of 0.2 is correctly shown as "0,20" and works.

2) It seems like the racial expertise is not included in the stats in the main page.

edit 2:
3) If you use the "use default glyphs" button, the yellow glyphs get green.

4) The Glyph of Consecration seems to have no affect on Consecration damage or cooldown.

Last edited by cremor : 01/03/11 at 7:20 AM.

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Old 01/03/11, 10:16 AM   #33
Redcape
King Hippo
 
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Dwarf Paladin
 
Vek'nilash
Thanks for the detailed report.

1. The easiest way to deal with this is to remove the data validation from that box yourself. However, I will remove the data validation for this next update anyhow to make this easier on those using your type of client.

2,3,4. Fixed now, thanks.

I have uploaded version 5.13 now which fixes these bugs. It also fixes a few other very minor bugs other people caught and adds in haste to consecrate, which is not especially relevant but was missing before.

My Ret paladin spreadsheet: ->here<-

For questions regarding my spreadsheet or otherwise please contact me via PM on the EJ boards and not in game. Thanks.

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Old 01/05/11, 10:02 AM   #34
AceRider
Von Kaiser
 
Blood Elf Mage
 
Chamber of Aspects (EU)
Something I have added to the Gear tab underneath the trinkets columns is a small 3x5 table to make the proc average calculation for me.
The first column names the rows, the second column related to Trinket1 and the third to Trinket2. I'm not sure how to make a propper table on here but it looks something like;

ICD - Trinket1 ICD
ProcUpTime - Trinket1 Proc Up Time
Proc - Trinket1 Proc amount
ICD/Uptime - =SUM(ICD Cell/ProcUpTime Cell)
Proc/Result - +SUM(Proc Cell/Above Cell)

For me this table starts at N23 and is currently modeling Right Eye Of Rajh (heroic) so it reads as;

ICD - 50
ProcUpTime - 10
Proc - 1710
ICD/Uptime - =SUM(O23/O24)
Proc/Result - =SUM(O25/O26)

Hopefuly this will be someting others can impliment to aid there trinket calculation.

Last edited by AceRider : 01/06/11 at 8:34 AM.

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Old 01/06/11, 8:28 AM   #35
Exemplar
Bald Bull
 
Human Paladin
 
Scarlet Crusade
Originally Posted by AceRider View Post
For me this table starts at N23 and is currently modeling Right Eye Of Rajh (heroic) so it reads as;
Unless you have extensively tested and found otherwise, trinkets in Cataclysm generally have an ICD equal to 5 times duration. Thus your Right Eye should have an ICD of 50, not 45 (Wowhead is confirming 50, but as I said, testing could prove "the intarwebs" wrong). 45 seconds was often the default in Wrath, but no longer. Some items have been found not to follow this 5:1 ratio, so the Eye may be one of them.

Also recall, the Eye procs off crits (not hits, like most procs), so you are extremely unlikely to receive a proc the instant the ICD completes. You may want to factor some wiggle-room into your calculations.

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Old 01/06/11, 8:38 AM   #36
AceRider
Von Kaiser
 
Blood Elf Mage
 
Chamber of Aspects (EU)
Thanks Exemplar, I've updated my previous post (and my spreadsheet) accordingly.

I havn't tested the right eye, just going by information I'd read somewhere - most likely relating to WotlK data. As for the eye proccing of crits and not hits I was simply using the end DPS as a rough estimate knowing that mine would be lower due to things like this.

I'm very new to modeling items and using spreadsheets for WoW and would have no idea how to model an item to proc from crit as apposed to melee hit.

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Old 01/19/11, 11:56 AM   #37
chadmlocke
Glass Joe
 
Blood Elf Paladin
 
Spinebreaker
I need a little clarification on the trinket procs.

In the case of Right Eye of Rajh after breaking down the average proc (strength), do I then need to convert that strength into AP and enter that? I know it would seem obvious but my spreadsheet has an "Agility" option on the gear tab and I was confused as to whether that is supposed to be strength since an agility trink should have little benefit for us.

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Old 01/19/11, 10:49 PM   #38
Redcape
King Hippo
 
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Dwarf Paladin
 
Vek'nilash
The spreadsheet has agility in case for some bizarre reason it is on a great item. You can simply enter the Strength in the Strength row, once you have figured out the average from the uptime and cooldown.

My Ret paladin spreadsheet: ->here<-

For questions regarding my spreadsheet or otherwise please contact me via PM on the EJ boards and not in game. Thanks.

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Old 02/03/11, 6:48 PM   #39
Redcape
King Hippo
 
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Dwarf Paladin
 
Vek'nilash
My newest version is now up. The mechanics should be all set to go for patch 5.14. The major change in our priorities are that Mastery and Crit are now very close in value and are our best secondary stats with Haste trailing significantly. It looks like Mastery is slightly ahead of Crit but the difference is very small.

My Ret paladin spreadsheet: ->here<-

For questions regarding my spreadsheet or otherwise please contact me via PM on the EJ boards and not in game. Thanks.

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Old 02/17/11, 2:52 AM   #40
MrT
Glass Joe
 
Tauren Warrior
 
Термоштепсель (EU)
Is it possible to make "load from battle.net" like it was in Landsoul's warrior spreadsheet?

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Old 02/17/11, 9:26 AM   #41
Redcape
King Hippo
 
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Dwarf Paladin
 
Vek'nilash
It is possible, certainly, but I doubt I will do it. My spreadsheet is much more focused around theoretical rotation testing and developing stat weights rather than testing gear combinations. I could make it do that but since at the moment I have absolutely no idea how to do so it would take a lot of time to learn and implement which I don't have at the moment.

It may happen in the future but don't hold your breath.

My Ret paladin spreadsheet: ->here<-

For questions regarding my spreadsheet or otherwise please contact me via PM on the EJ boards and not in game. Thanks.

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Old 02/19/11, 8:09 PM   #42
Redcape
King Hippo
 
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Dwarf Paladin
 
Vek'nilash
New version uploaded. 5.15

Has reverberating metagem, new gearset with new reforging (should be BIS 359 with t11 4p) and a few tiny bugfixes.

My Ret paladin spreadsheet: ->here<-

For questions regarding my spreadsheet or otherwise please contact me via PM on the EJ boards and not in game. Thanks.

Philosophy, Psychology and other fun stuff:

WOW and gaming in general:

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Old 02/23/11, 1:17 PM   #43
Redcape
King Hippo
 
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Dwarf Paladin
 
Vek'nilash
I have put up 5.16 version. Added 50 crit to cloak enchant and fixed a bug with calculating stat returns on hit/exp. This will not affect gearing decisions as it only mattered to those who were below hit cap, which is still a terrible idea.

Newest weights:

Weapon Speed 187923
Weapon DPS 862

Strength 227
Hit rating 172
Exp rating 125
Crit rating 95
Haste rating 81
Mastery rating 101

My Ret paladin spreadsheet: ->here<-

For questions regarding my spreadsheet or otherwise please contact me via PM on the EJ boards and not in game. Thanks.

Philosophy, Psychology and other fun stuff:

WOW and gaming in general:

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Old 02/27/11, 11:58 AM   #44
Vexryn
Glass Joe
 
Blood Elf Paladin
 
Stormscale
Redcape,
I'm getting some odd bug behavior in the spreadsheet. Not even sure how to report it.

I entered in my gear stats and the associated enchants.

When I update the stat weightings with the "Make Rotation" button, I'm getting some surprising results:
Str 207
Hit 146
Exp 100
Crit 83
Haste 95
Mastery 71


The piece that jumps out at me is the Haste 95! Why is Haste showing up as a top secondary stat?

I was so incredulous, I tried verifying this in the gear section myself. I tested it easily by just adding 100 points of any particular stat, and looking at the dps impact.

As expected, 100 STR gave me 207 dps. 100 Crit gives me 83 dps. 100 Mastery gives me 71 dps.

But 100 haste, entered directly into the gear sheet, gives me only 36 dps, not 95. If I rerun the rotation in light of the higher haste, it turns out the increased haste only gives me 19 dps.

So all the other stat weightings appear to be accurate, but the stat weighting report for Haste is coming up very out-of-whack.

I entered a relatively "normal" set of gear and enchants. The only fight conditions I changed were to add 0.15sec latency, and to set the target swap duration equal to the fight duration.


Any thoughts about what might be going on here?

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Old 02/27/11, 5:15 PM   #45
Nätion
Piston Honda
 
Human Paladin
 
Dark Iron
I'm not 100% sure how Redcape's spreadsheet calculates the numbers, but it is possible you are near a valley of haste value in that gear, where a tiny bit more would grant alot of additional gain, but subsequent points would not add much/anything. 100 may just be too much, try, 1, 10, 20, 50 or something. As always stated the stat weights are relative numbers, and your best bet to determine gearing choices is to run your gear against the upgrade and see which comes out on top.

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