Originally Posted by Akawa
I have a two-part question:
1. Does switching target reset the melee swing timer? I reckon it does but still want to be sure.
2. Does the dps gain from switching target and applying (also maintaining) Censure stacks on several targets (say 2 or 3 so that we don't use DS) outweigh the dps loss of the swing timer resets (provided that the answer to #1 is 'yes')?
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1. No, it does not.
Melee swing timer is normally 'front loaded'. You get your first autoattack at time zero - you engage combat and your strike occurs. After this strike your swing timer begins for attack #2. If your weapon speed is exactly 3.0 after Haste, then at time zero you strike. At time 0.001 you start counting down from 3 to a fresh attack - swapping target does not interrupt this countdown. You can autoattack target 1, tab to target 2, judge target 2, tab to target 3 and your autoattack strikes exactly 3 seconds after 1st attack - no reset.
Only a hard cast of a non-instant spell (Exo without AoW, a healing spell, etc) will reset the swing timer. If you cast Flash of Light, while the spell is casting you do not swing, and as soon as the spell completes your swing starts counting down from the maximum (3 seconds in our example).
2. Mostly N/A since swing timer does not reset. However, if your multiple targets die quickly it is still a net loss. The length you spend ramping up Censure on multiple targets is a loss of DPS compared to whacking on a single target that already has 5 stacks. You must have all targets running at 5 stacks for a relatively long period. This is something like 20-30 seconds at 5 stacks if I remember the last time we crunched the numbers. Add in the 10ish seconds to stack and you need adds that survive 30-40 seconds to break even - longer to see a net benefit.