 |
07/14/11, 9:29 AM
|
#181
|
|
Glass Joe
Human Paladin
Defias Brotherhood (EU)
|
Erm protection question here...
Does anyone know if the t12 set (2) and (4) are worth getting or are the single drops from FL better? I'm talking from a heroic gear point of view, or if someone has a list of the best heroic gear that's optimal for protection paladins please could you link it?
|
|
|
|
|
07/14/11, 4:32 PM
|
#182
|
|
Faceroller
|
Prot 2-piece is extremely valuable for Alysrazor. I didn't test 4-piece myself. I think it looks ok, but nothing spetacular, and very situational.
|
|
|
|
|
07/14/11, 11:15 PM
|
#183
|
|
Glass Joe
|
Since Seal of Insight will return mana on melee hits, is it actually viable to melee if the opportunity arises? Appreciated.
Edit: I've just found a comment on another site suggesting that it is, but I'm still not sure if that was more based on personal opinion or if it's really a frequent practice.
Last edited by Jaykat : 07/15/11 at 12:36 AM.
|
|
|
|
|
07/14/11, 11:28 PM
|
#184
|
|
Glass Joe
Blood Elf Paladin
Area 52
|
Porcelain crab
so I am just wondering the Porcelain crab adds a huge amount of CTC especially when reforged from dodge to mastery, and the proc on it is extremely frequent. unfortunatly the ilvl is 346. I see 378 trinkets that dont even touch the CTC that this provides, but add a ton of stam. What is the acceptable level of CTC loss per HP gain. I for one have gotten 4 tanks trinkets that I keep in my bank, and I still find myself in love with this crab as it easily adds more CTC,a nd when it procs it caps me easily
|
|
|
|
|
07/15/11, 8:19 AM
|
#185
|
|
Faceroller
|
Originally Posted by emperorling
so I am just wondering the Porcelain crab adds a huge amount of CTC especially when reforged from dodge to mastery, and the proc on it is extremely frequent. unfortunatly the ilvl is 346. I see 378 trinkets that dont even touch the CTC that this provides, but add a ton of stam. What is the acceptable level of CTC loss per HP gain. I for one have gotten 4 tanks trinkets that I keep in my bank, and I still find myself in love with this crab as it easily adds more CTC,a nd when it procs it caps me easily
|
I'm not a fan of random proc tank trinkets, it's like macro'ing all of your cooldowns and hoping for the best. There are a handful of fights that would benefit from this tipe of usage. Also, when you reach or are close to reaching the CTC cap, the trinket becomes quite useless since you'd go WAY beyond full CTC when it procs.
|
|
|
|
|
07/15/11, 8:20 AM
|
#186
|
|
Bald Bull
Human Paladin
Scarlet Crusade
|
Originally Posted by Jaykat
Since Seal of Insight will return mana on melee hits, is it actually viable to melee if the opportunity arises? Appreciated.
Edit: I've just found a comment on another site suggesting that it is, but I'm still not sure if that was more based on personal opinion or if it's really a frequent practice.
|
Since casting spells (i.e. healing) resets the swing timer, this isn't a frequent practice. However, if there are windows of time where you do not need to actively cast and there is something you can safely melee, it is imminently functional.
Great example was Magmaw. When the head is impaled most healing was no longer required (Heroic mode still had tanks on Constructs). Rather than Judging on CD and twiddling thumbs, you could judge the impaled head and melee it. My offspec is Holy and I healed on many of our Magmaw Heroics. I was often able to go from 40-50% mana back up to full during impale phases through Judge, SoI procs from melee (and DP or Manatide drops).
Yes, there is benefit in doing it when it is available. Most of the time it is not. Generally if you can afford long stretches where a healer isn't casting or is only using instant heals (Holy Shock every 6 sec and occasional WoGs), then your raid is probably better off dropping a healer for another DPS to speed up the fight overall.
|
Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."
|
|
|
07/16/11, 12:39 PM
|
#187
|
|
Von Kaiser
|
*CRAZY* question. Considering the value of expertise, and the fact that it's calculated as 0 after hitting the soft cap, wouldn't it be worthwhile to keep HHoR around for fights where you expect to fight facing the boss most the time? Expertise is valued at better than everything but hit, until cap, because bosses can dodge attacks from behind. So once you're at cap, the value of it doesn't reduce at all if you find yourself in a fight where you face the boss as the norm, not the exceptions. You only get "half" value of it, but for standard calculations, you only get half anyways, just the other half.
So why do I never see it recommended to swap in an item/Reforge for well above soft cap for bosses you fight face to face the entire time, or most the time? Al'Akir comes to mind. Haven't fought him yet, but it looked like Ragnaros too. Maybe have a trinket swap macro for HHoR for Fandral once you stack?
|
|
|
|
|
07/18/11, 9:25 AM
|
#188
|
|
Glass Joe
|
Originally Posted by mofidik
I guess it's a simple question.
Has anyone got logs of T12 content using Blessed Life, or has there already been any analyses on the subject?
|
Here is some of my logs, of which i have testing out 1/2 in blessed life: World of Logs - Real Time Raid Analysis
On fights like rag, the extra hp really does help during stack phases, yet it seems semi-random and doesn't always time perfectly.
MY QUESTION: Is there any math out there on the current holy paladin 2pc, and 4pc?
|
|
|
|
|
07/23/11, 10:30 AM
|
#189
|
|
Glass Joe
Draenei Paladin
Undermine
|
I hope I'm putting this in the right place. Please help me not suck but I'm not raiding.
What dps should a lvl 85 ret pally with an item level of 353 be doing in the Zul instances? I'm doing about 10k and I'm feeling like a loser. I am using CLCret but I know I'm doing something wrong. Any basic tips.
Thank you very much in advance.
|
|
|
|
|
07/23/11, 7:32 PM
|
#190
|
|
Von Kaiser
|
10k is pretty embarrassing in 353 gear. Assuming you aren't talking about on trash. Our ramp up time, and the average time it takes for trash to die, means we end up pretty low on DPS on short fights.
Anyways, firstly, get rid of CLC. It's pointless. All you need is something like Power Auras to show you the timer left on inquisition, unless you can pick it out of your buff bar consistently with a glance without screwing up. Optionally, something to tell you your cooldowns are ready would be nice too. I found play to be much smoother when I wasn't watching CLCret. You're gonna want to practice for a few minutes on a dummy though.
Assuming you can smash the basics of the class through your head, which is quite easy, you only got 2 points of failure that lead to severely low DPS. 3 if you count RNG doing nothing for you. Only 2 that you can fix. Inquisition and cooldowns. Inquisition is annoying, in that you have to maximize it's uptime, and minimize the overwritten time. I would recommend perusing the main article for guidance on using inquisition to best effect.
After that, are you using your CD's? As a Paladin, CD's are *EXTREMELY* important. There are times it may be advisable to sit on your CD's for a time. Such as blowing CD's and a pot on the first magmaw head phase. Or sitting on your CD's for a bit because there is about to be a burn phase. DPS is somewhat like healing on a few fights. Who cares if you did 20k DPS on the phase where the boss hits like a little girl, if you only did 10k on the phase where he's AoEing the entire raid and you need to kill him quickly. First boss in SFK comes to mind (Even if he's a joke at current item levels) Elementium monstrosity is a great example. On normal at least. Who cares if you did all this awesome damage on phase 1 and 2? Phase 1 and 2 will wipe you if you fail mechanics. If you don't fail mechanics, DPS isn't very important because you can heal through it for days. Phase 3 will wipe you quick no matter how well you perform on mechanics, because it's a soft enrage. Kill the boss before the AoE damage gets out of control and everyone dies. Good fight to sit on your CD's for a bit if needed to make sure you use them when it matters.
Moral of the story? Unless you have a good reason to sit on your CD's, use them as often as possible. If you are using inquisition and CD's right, and only pulling 10k DPS (On boss fights, on average! RNG can be a gift or a curse, and trash dies too quick to gauge your output effectively), then it has to be a gearing issue or a rotation issue.
|
|
|
|
|
07/25/11, 1:51 PM
|
#191
|
|
Glass Joe
Draenei Paladin
Undermine
|
I added Power Auras, disabled clcret and I am trying my hardest to manage all the cooldowns and keep Inquisition up as much as possible. In ZA I did about 11.7k which is a huge improvement over 10k. But, where should my dps be?
Thanks for the help.
|
|
|
|
|
07/25/11, 3:58 PM
|
#192
|
|
Glass Joe
Blood Elf Paladin
Azshara (EU)
|
Hi Guys,
i'm new at EJ, so please dont flame me for my question  . i play ret paladin and my guild and i are tryin on Ragnaros 10 non heroic. because of standing in the front of ragnaros, he often parry and dodge my attacks, so i have problems to gain holy power in time. ofc i have 26 exp(without glyph), but should i consider to use the glyph to have 36 exp to avoid my problem? i also have this problem at majordomo when he is a scorpion, but we killed him so fast that i did not care about it.
thanks for your help!
|
|
|
|
|
07/25/11, 4:33 PM
|
#193
|
|
Faceroller
|
It may be worth it when you absolutely HAVE TO stand in front of the boss all the time, but it's just simpler to attack him from somewhere he doesn't parry you. On Domo you can just switch sides when he's close to reach 100 energy and on Ragnaros you can just stand on the other side.
Last edited by saboya : 07/25/11 at 8:33 PM.
Reason: ragnarOs
|
|
|
|
|
07/25/11, 8:19 PM
|
#194
|
|
Glass Joe
Night Elf Druid
Frostmane (EU)
|
Quick question:
If you are healing lord rhyolith in heroic 10man mode as holy pala + resto druid, and if there were no one else to give fire resistance, which one would you prefer; fire resistance aura or concentration aura?
I think I should pop resistance for the aura mastery in phase 2 damage, but not sure about the rest.
Thank you in advance 
|
|
|
|
|
07/26/11, 9:31 AM
|
#195
|
|
Banned
Blood Elf Paladin
Blackhand (EU)
|
IMO it is more intelligent to have the resistance aura up all the time.
Reducing damage is mor valuable than having a small pushback, which does not
happen very often.
|
|
|
|
|
|