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Old 01/05/11, 12:40 AM   #46
Thulgar
Glass Joe
 
Human Mage
 
Wildhammer (EU)
I have a question regarding the Holy paladin tier sets.

I've taken a good look at the ranked raiding holy paladins and noticed a large chunk of them not using any tier pieces (Most the 359 ilevel haste pieces from bosses like halfius/magmaw etc). The ones i did come across with tier pieces usually had atleast the 2 set and one item was often a heroic piece.

Do you think this is down to paladins specifically not using the tier pieces (since the stats and bonus aren't desirable) or do you think it's just quite early into the expansion and most don't have enough valor points?

Also do you think that, further down the line, there's even any point taking the tier 11 pieces since, as i mentioned, the bonus and stats are really undesirable?

(I mean my regen is good enough to keep using radiance when i really need to, infact i had it up every scorching breath from Halfius 25 heroic)

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Old 01/06/11, 5:35 AM   #47
Greatreaper
Glass Joe
 
Blood Elf Paladin
 
Blackrock (EU)
responding to Thulgar

I think it is because of the stats. There is alot of mastery and crit on the Tier pieces and those are not that good compared to haste/spirit.

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Old 01/06/11, 7:37 PM   #48
Joodass
Glass Joe
 
Undead Mage
 
Hellfire (EU)
If I have missed this or miss-read it somewhere else then I apologise. Is there anyway of getting your tank 'uncrittable'. I get the 102.4% block to ensure all damage is blocked but I don't read anywhere any mention of reducing the chance to be critted.

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Old 01/06/11, 10:06 PM   #49
finchna
Glass Joe
 
Night Elf Druid
 
Fenris
Originally Posted by Joodass View Post
If I have missed this or miss-read it somewhere else then I apologise. Is there anyway of getting your tank 'uncrittable'. I get the 102.4% block to ensure all damage is blocked but I don't read anywhere any mention of reducing the chance to be critted.
If you take 3/3 Sanctuary you should be good.

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Old 01/11/11, 1:01 PM   #50
Sixcore
Glass Joe
 
Draenei Paladin
 
Dalaran
Paladin Tank Question: How does Agility affect dodge and how does strength affect parry? I know they have different effects, especially in how the paper dolls show it. When you gain strength, your parry AND your parry rating increase, but when you gain dodge, your dodge chance goes up but your dodge rating doesn't. The Prot thread says agility affects dodge better than strength affects parry, but does the agility bonus to dodge suffer from DR? It seems like the strength bonus to parry almost certainly does. I'm just a bit confused, as I jsut got the agility sword from Valiona.

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Old 01/11/11, 1:21 PM   #51
• malthrin
stalemate associate
 
malthrin's Avatar
 
Blood Elf Paladin
 
Mal'Ganis
Originally Posted by Sixcore View Post
Paladin Tank Question: How does Agility affect dodge and how does strength affect parry? I know they have different effects, especially in how the paper dolls show it. When you gain strength, your parry AND your parry rating increase, but when you gain dodge, your dodge chance goes up but your dodge rating doesn't. The Prot thread says agility affects dodge better than strength affects parry, but does the agility bonus to dodge suffer from DR? It seems like the strength bonus to parry almost certainly does. I'm just a bit confused, as I jsut got the agility sword from Valiona.
Paladins gain 1% dodge per 304.5 Agility at level 85. 25% of your Strength is added as parry rating. Since 176.7 parry rating = 1%, ~707 strength for 1% parry at 85.


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Old 01/11/11, 11:51 PM   #52
Kapnkillin
Glass Joe
 
Tauren Paladin
 
Windrunner
Regarding armor ratings in Cata

This isn't specifically a paladin issue, but since I'm a prot paladin, and I didn't see a tank forum, I thought I'd give this a shot.

I've noticed that armor does not seem to be keeping pace with other stats in Cata.

For example, the new armor to cloak has only 25 more armor than LK. Similarly, the enchant armor to shield only adds 160 armor. These are pretty minor examples that didn't bother me, but then I started looking at trinkets.

Compare, for example, the Heroic Leaden Depair - adds 3240 armor if you're under 35% health. For me, this adds about 2% damage reduction, which is ok, but if you're under 35% that's not going to amount to much. Compare this to the proc from The Black Heart out of H. Trial - adds 7056 armor, randomly when you're hit.

If the stamina budgets were similar, I'd equip the black heart - no question. More armor, more often, and when it matters more.

In addition, the Bedrock Talisman just seems to be a joke - 1028 armor is all you get for equipping it? The under 35% hp is nice, but the equip effect seems really, really weak - especially for something that costs 1650 valor points.

To put it simply - why is it that armor budgets on trinkets and enchants seem so small compared to LK equipment and enchants? I'm not really worried about my damage reduction, sitting on about 60% right now, which seems right - but the small amounts of incoming armor to equipment seems strange to me.

If anyone has any thoughts, I'd appreciate it.

-Kapnkillin

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Old 01/13/11, 10:25 AM   #53
saboya
Faceroller
 
saboya's Avatar
 
Pandaren Monk
 
Firetree
Armor itemization on items had a major overhaul after patch 4.0. However, some items were not updated and still have their old values. Take [Unidentifiable Organ] for example. 2128 armor is considered totally OP now. Necks and rings with armor from ToC/ICC also had their stats lowered by about 600 points.

Those are just reminescent stuff.

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Old 01/14/11, 3:12 AM   #54
Violett
Glass Joe
 
Violett's Avatar
 
Undead Mage
 
Свежеватель душ (EU)
quick qiestion.
For example we have casting time of Holy Light 1.93 seconds in tooltip.
What is actual cast time of the spell ? Equal 1.93 ? Or this being rounded up to 1.9 or 1.95 ?

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Old 01/15/11, 10:24 AM   #55
saboya
Faceroller
 
saboya's Avatar
 
Pandaren Monk
 
Firetree
Originally Posted by saboya View Post
Armor itemization on items had a major overhaul after patch 4.0. However, some items were not updated and still have their old values. Take [Unidentifiable Organ] for example. 2128 armor is considered totally OP now. Necks and rings with armor from ToC/ICC also had their stats lowered by about 600 points.

Those are just reminescent stuff.
Disregard this, upcoming patch notes:
Lich King trinkets with bonus armor values have been adjusted using the new Cataclysm formula, reducing their armor values substantially.
I guess they do read Elitist Jerks after all

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Old 01/15/11, 3:07 PM   #56
Charybdis
Don Flamenco
 
Blood Elf Paladin
 
Area 52
Originally Posted by Violett View Post
quick qiestion.
For example we have casting time of Holy Light 1.93 seconds in tooltip.
What is actual cast time of the spell ? Equal 1.93 ? Or this being rounded up to 1.9 or 1.95 ?
It is 1.93. Blizzard calculates cast times to 3 significant figures, so anything over 1 second cast time will be X.XX, and under 1 second it will be .XXX.

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Old 01/15/11, 7:03 PM   #57
Jason0885
Glass Joe
 
Human Paladin
 
Suramar
Just a Simple Question

I am inquiring about which is more important. Stamina or avoidance? I understand we are to shoot for 102.4% total avoidance, and Stamina effects the benefits we receive from vengeance. However, I am not certain I should gun for first. I have looked around in a few forums including the Protection one, and it is possible I may have looked over it. I doubt it though.

I would be inclined to think avoidance is more important. Because even though the damage is spikey until we push everything but block, dodge, and parry off the hit table. It could be more effective in helping the healers keeping us alive.

However, stamina gives us a larger health pool. Which in a way does allow us to take in more damage at a less spikey rate.

Would the "theoretical healthpool" in stacking avoidance be better than pure stamina's healthpool?

I am sorry if this qualifies as "hand holding", I do not mean it that way. I am just confused as to which would be better. And I thought this would be the best place to ask this question.

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Old 01/17/11, 4:22 AM   #58
Jonuts
Von Kaiser
 
Human Paladin
 
Blackrock
Taking your healers into consideration, Avoidance is better than stamina. But this assumes you have enough stamina that you're note getting insta-gibbed. Naturally you have to have 102.4% to make sure you don't receive a single unmitigated hit. THAT is your number 1 priority. After that, start trading in block for dodge or parry, whichever will give you the most benefit considering diminishing returns. More stamina is ALWAYS good, but unless your DPS is walking in with more life than you, you want to prioritize avoidance.

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Old 01/17/11, 2:55 PM   #59
dragancla
Glass Joe
 
Human Paladin
 
Skullcrusher (EU)
Oh, here's another one:

Does Rebuke no longer proc Seal of Vengeance like it used to pre-Cata? I don't see any info regarding this change...

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Old 01/17/11, 4:51 PM   #60
Pdawg
Von Kaiser
 
Blood Elf Paladin
 
Tichondrius
Originally Posted by dragancla View Post
Does Rebuke no longer proc Seal of Vengeance like it used to pre-Cata? I don't see any info regarding this change...
Rebuke no longer procs Seal of Truth. This can easily be tested on a target dummy by hitting Rebuke with autoattack off (after you've applied at least 1 stack of Censure).

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