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Old 01/19/11, 4:07 PM   #61
Icos
Von Kaiser
 
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Human Paladin
 
Kel'Thuzad
Back during beta Blizzard was talking about making resources regenerate faster from haste for some specs/classes. Did his ever happen for Rets, and if so was it merely done as part of our natural regen or does it affect Judgements of the Bold?

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Old 01/19/11, 5:15 PM   #62
Pdawg
Von Kaiser
 
Blood Elf Paladin
 
Tichondrius
Haste does affect Judgements of the Bold. It also increases ret holy power generation by decreasing the cooldown on Crusader Strike, reducing the spell GCD, and decreasing your swing timer (more chances for HoL procs).

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Old 01/20/11, 4:26 AM   #63
Zalinda
Von Kaiser
 
Draenei Paladin
 
Khadgar (EU)
The idea for haste is not that it "regenerates faster".

The idea behind the secondary stats:
Crit : bigger numbers
Haste: you can press more buttons in the same timeframe
Mastery: you become better at your role. For healers this is extra healing done, for dps it's extra damage done, for tanks it's extra damage reduction. Exactly how the mastery works is different for each spec.

--

For casters, more haste means shorter GCD's on their spells, so they get their 'more buttons' that way.
For rogues, cats, bears, warriors, DK's, hunter, a shorter GCD on their abilities would do little, since their ability to press buttons is restricted by their resources (runes, energy, focus, rage). So haste makes energy and runes replenish faster which allows rogues/cats to press more buttons. For warrior/bear, more haste means more autoattacks, which translates to more rage so they can hit more buttons also. Hunters get a shorter cast time on Steady shot, which gives them more focus.
Paladins are bit of a special case, we have some of our abilities on a shorter GCD, and via a talent, we can get CS cooldown reduced.

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Old 01/20/11, 5:45 PM   #64
combo64
Glass Joe
 
Blood Elf Paladin
 
Spirestone
Had a quick question, getting 102.4% avoidance for prot pali is added with pary+dodge+5+block+mastery.
What i was wondering is are you suppose to calculate the diminishing returns on dodge and parry or what is shown before diminishing returns.

Last edited by combo64 : 01/20/11 at 8:29 PM.

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Old 01/21/11, 12:03 AM   #65
Noraj
Don Flamenco
 
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Dwarf Paladin
 
Lightbringer
Originally Posted by combo64 View Post
Had a quick question, getting 102.4% avoidance for prot pali is added with pary+dodge+5+block+mastery.
What i was wondering is are you suppose to calculate the diminishing returns on dodge and parry or what is shown before diminishing returns.
If you're trying to figure out how much more dodge or parry you'll need to reach that level of avoidance, then yes, as I understand your question, you'll need to take diminishing returns into account. If you're trying to figure out if you're at that level already, then the whole idea of diminishing returns shouldn't even really apply.

"The question is not how far we are going to take it... the question is, do you possess the constitution to go as far as needed?" - Il Duce

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Old 01/21/11, 2:49 AM   #66
AceRider
Von Kaiser
 
Blood Elf Mage
 
Chamber of Aspects (EU)
to find your CTC coverage you need to take the percentages from your character screen, so DR is already applied. You're CTC coverage calculation is wrong, it's Parry% + Dodge% + Block% +5 = CTC Coverage, mastery is already counted within the block%.
If you want to try and figure out how much extra stat you need to reach 102.4% then you would need to apply DR to your extra stats.

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Old 01/26/11, 11:21 AM   #67
Aner-Dyfan
Glass Joe
 
Night Elf Priest
 
Bronzebeard (EU)
I am looking at "eye for an eye" for prot. It says reflects damage so would this relate to an average 13.3% damage reduction in direct spell damage encounters? It generally shares skill point space with improved judgement, which seems to be far more common. With the huge focus of mitigation in discussion what makes that 30yd range judgment so attractive?

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Old 01/26/11, 11:38 AM   #68
 emptyrepublic
International Technocrat
 
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Rebenton
Tauren Paladin
 
No WoW Account
Eye for an Eye doesn't mitigate. Reflected damage is calculated after any mitigation from resistance/cooldowns/etc.


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Old 01/26/11, 11:45 AM   #69
Kitara
Glass Joe
 
Blood Elf Paladin
 
Kel'Thuzad
Has anyone tested the effects of haste on Glyph of the Long Word? I believe the glyph has a base of 3 ticks. From my calculations, a holy paladin with heroic 5-man gear will have enough haste, in combat, to get 4 ticks leading to a ~16% increase in healing for WoG. A couple of caveats are that it doesn't scale very well with haste (you would get 5 ticks at ~50% haste) and the glyph makes WoG less effective as a quick reactive heal. Additionally, you would not want to use Eternal Glory procs on the same target, as I would assume the HoT would overwrite itself. Would Rule of Law and Last Word affect the ticks?

e: Grammar.

Last edited by Kitara : 01/26/11 at 7:00 PM.

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Old 01/31/11, 6:22 PM   #70
saillaw
Glass Joe
 
Dwarf Paladin
 
Shandris
The question of why the combat table coverage target is 102.4% instead of 100% came up today and I was unable to find a good answer to explain the 2.4% in terms relevant to Cata. All the old explanations I saw had references to your defence rating, parry haste and other topics that are no longer relevant. I therefore tried to make an easy to understand explanation and came up with the following:

1) Remember that a boss will be three levels higher than you. So he is 88 you are 85. We need to account for this difference.

2) This difference means that he will be more likely to hit you than a lvl 85 NPC would.

3) In addition, he reduces the chance that you can dodge, parry or block him.

4) The 2.4% is the amount you need above 100% to ensure that all physical attacks from that boss are either avoided (dodge/parried) or mitigated (blocked).

5) In math terms it looks like this: For each point of difference between the boss' level and the character's level the boss reduces its chance to miss by 0.2%, and reduces the character's chances to dodge, parry, and block by 0.2%. For a 3 point difference, (3 x 0.2%) = 0.6% - the boss increases its chance to hit by 0.6%, and reduces the character's chance to dodge, block, and parry each by 0.6%. For all four, we get (4 x 0.6) = 2.4%.

My question for this thread: Is my understanding of the 2.4% correct; and do the values still work in Cata?

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Old 01/31/11, 6:34 PM   #71
Charybdis
Don Flamenco
 
Blood Elf Paladin
 
Area 52
You are correct Saillaw, as far as the first tier works so far. Blizzard has hinted they might give bosses effective expertise or hit rating in the next tiers so we'll have to wait and see in that case.

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Old 02/02/11, 12:53 PM   #72
malloot
Glass Joe
 
Draenei Hunter
 
Silvermoon (EU)
Does anyone know of an addon that tracks how many attacks where avoided or mitigated through blocks and sums up the average reduction done by blocks?

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Old 02/02/11, 1:13 PM   #73
AceRider
Von Kaiser
 
Blood Elf Mage
 
Chamber of Aspects (EU)
I havn't used it in a while but Skada Avoidance and Mitigation used to do this and when you used the addon to go in to detail it could show a breakdown of physical damage taken, avoided and mitigated by hit type.

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Old 02/02/11, 6:40 PM   #74
Wrathblood
Don Flamenco
 
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Blood Elf Paladin
 
Drenden
Roughly speaking, assuming zero overheal, what's the range of single target healing generated by a holy pally (in whatever gear level you feel like commenting on, just let me know so I can ballpark) per 1 mana?

Edit - I might have had a tanking theorycrafting epiphany related to Theck's "maybe STR isn't such a bad tanking stat after all due to +SP", and wasn't sure where to ask this.

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Old 02/02/11, 7:18 PM   #75
Lightrender
Von Kaiser
 
Blood Elf Paladin
 
Ner'zhul
Originally Posted by Wrathblood View Post
Roughly speaking, assuming zero overheal, what's the range of single target healing generated by a holy pally (in whatever gear level you feel like commenting on, just let me know so I can ballpark) per 1 mana?

Edit - I might have had a tanking theorycrafting epiphany related to Theck's "maybe STR isn't such a bad tanking stat after all due to +SP", and wasn't sure where to ask this.
I use Dr. Damage, in full 359 raiding gear/few blue heroic 5 man items, EXCLUDING POTI AND BEACON, my DL does around 4.5 hpm, holy light 5.5 hpm while FoL is 3.5 hpm. You're asking solely for single target healing but I recommend you get Dr. Damage if you want accurate numbers for your own gear. Factoring in PoTI and beacon would yield much higer numbers.

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