 |
01/12/11, 2:13 PM
|
#166
|
|
Glass Joe
|
Edits made to my post for more accuracy on Combat Table Coverage. Thanks Theck.
Has there been any more theory on Windwalk vs Mending for the optimal weapon enchant?
Has anyone determined if the movement speed bonus stacks with PoJ? From other comments in this thread, that was up in the air.
Windwalk:
Permanently enchant a weapon to sometimes increase dodge rating by 600 and movement speed by 15% for 10 sec when striking in melee.
Mending:
Permanently enchant a weapon to sometimes heal you when damaging an enemy with spells and melee attacks.
Meding does about 1,600 to 2,400 in healing per minute during a fight. Nothing to write home about, but better than nothing.
Windwalk never appears to be available in my AH.
|
|
|
|
|
01/12/11, 2:53 PM
|
#167
|
|
Glass Joe
Human Paladin
Lightning's Blade
|
With all this chatter about hit trinkets, I figured that I would share some interesting findings about DMC: Hurricane for Protection, Just like Hammer of Wrath, our trusty Avenger's Shield will also proc Lightning Strike 100% of the time. While is this completely useless in a raid scenario, it gives PVP Prot some crazy burst with AS + HoW with Lightning Strike proccing twice in such a short period of time. Could anyone provide some insight on why AS and HoW would share such an odd mechanic while Exorcism and Judgement do not?
Edit: Adding a screenshot for some proof.

Last edited by cky71321 : 01/12/11 at 3:03 PM.
Reason: Screenshot
|
|
|
|
|
01/12/11, 3:13 PM
|
#168
|
|
Don Flamenco
Human Paladin
Tichondrius
|
Originally Posted by James71
Has there been any more theory on Windwalk vs Mending for the optimal weapon enchant?
Has anyone determined if the movement speed bonus stacks with PoJ? From other comments in this thread, that was up in the air.
|
Windwalk has a global uptime of 30-40% with a normal 939, which works out to between 0.8% and 1% average avoidance. The run speed does indeed stack with PoJ according to the latest accounts (132% movement speed, indicating it's multiplicative). If you're using WoG instead of SotR, the average uptime will be a little weaker, maybe as low as 0.7% avoidance.
I haven't done anything with Mending yet, though I think that the average healing per minute is the most relevant parameter to consider for that enchant. I assume it's similar to Avalanche, in that it's a combination PPM/Spell trigger. Avalanche is 5 PPM on melee and 20%/10s ICD on spells. I'd have to do some testing or see some parses to determine the appropriate proc rates for Mending. Based on your numbers it is probably a lower PPM, though it will depend somewhat on whether your estimate is based on a full rotation or just auto-attacks.
|
|
|
|
|
01/12/11, 4:14 PM
|
#169
|
|
Don Flamenco
Blood Elf Paladin
Drenden
|
just fyi on Mending:
350 hits (removed all misses/parries/dodges but I included blocks and glancing hits) on target dummy
2.6 speed weapon (ravening slicer), naked other than weapon, untalented (557 AP, 99 SP)
45 total mending procs healing from 748-854 each, with 3 crits healing for 1138 to 1234. I'll test it later with a 4.0 weapon.
|
|
|
|
|
01/12/11, 6:15 PM
|
#170
|
|
Don Flamenco
Human Paladin
Tichondrius
|
Small sample size, but 45 is eerily close to what would be expected with 3 PPM (2.6/60=0.0433, 3*0.0433*350=45.5).
I'm curious if it procs off of Censure ticks like Avalanche does. As far as I know, Avalanche is unique in that aspect of its spell triggering component.
|
|
|
|
|
01/12/11, 6:50 PM
|
#171
|
|
Glass Joe
|
Question regarding 102.4% and balance between Avoidance/Block %:
1) This statement at the beginning of this guide sort of confused me:
"Hit/Exp isn't needed until you're at the 104.2% "cap". Use mitigation/armor/avoidance to reach that number"
Armor should count towards hitting this? If I have 35k armor = 57% damage reduction, do I count that 57% towards the 102.4% cap?
2) What is a suggest balance of Dodge/Parry/Block?
I'm currently sitting at 8.57%/9.8%/58.53% (Unbuffed). I see the top two Prot Pallys on my server are sitting at 12%/12%/44%.
So - is the extra 5% avoidance better than the extra 15% of Block Value I have from stacking mastery?
|
|
|
|
|
01/12/11, 7:57 PM
|
#172
|
|
Von Kaiser
Draenei Paladin
Whisperwind
|
I haven't seen anything elsewhere about this - I noticed that Glyph of Divine Protection is also lowering Guardian of Ancient Kings to 30% mitigation. The GoAK tooltip says 30% with the glyph, and I had some people dot me up with spells and bleeds to test it with and without the glyph. It's not just a tooltip error, and goes back to normal by removing the DP glyph.
|
|
|
|
|
01/13/11, 12:05 AM
|
#173
|
|
Don Flamenco
Blood Elf Paladin
Drenden
|
Somewhat larger sample size underway with a 1.7 speed weapon.
550 hits (removed all misses/dodges/parries)
38 procs
0 crit procs
Procs ranged from 840 to 962.
557 AP
1547 SP
Still naked, but talented this time (I think only Divinity should be affecting anything).
Last edited by Wrathblood : 01/13/11 at 12:19 AM.
|
|
|
|
|
01/13/11, 1:12 AM
|
#174
|
|
Faceroller
|
Originally Posted by Fierss
I haven't seen anything elsewhere about this - I noticed that Glyph of Divine Protection is also lowering Guardian of Ancient Kings to 30% mitigation. The GoAK tooltip says 30% with the glyph, and I had some people dot me up with spells and bleeds to test it with and without the glyph. It's not just a tooltip error, and goes back to normal by removing the DP glyph.
|
Confirmed this on heroic Conclave today with our Pally tank. Anshal buffed hit was hitting him for over 130k+ with glyphed DP, dropped to 80k after que took the glyph out. Good job Blizzard.
|
|
|
|
|
01/13/11, 5:13 AM
|
#175
|
|
Von Kaiser
Night Elf Hunter
Caelestrasz
|
Originally Posted by Puscifer
Question regarding 102.4% and balance between Avoidance/Block %:
1) This statement at the beginning of this guide sort of confused me:
"Hit/Exp isn't needed until you're at the 104.2% "cap". Use mitigation/armor/avoidance to reach that number"
Armor should count towards hitting this? If I have 35k armor = 57% damage reduction, do I count that 57% towards the 102.4% cap?
2) What is a suggest balance of Dodge/Parry/Block?
I'm currently sitting at 8.57%/9.8%/58.53% (Unbuffed). I see the top two Prot Pallys on my server are sitting at 12%/12%/44%.
So - is the extra 5% avoidance better than the extra 15% of Block Value I have from stacking mastery?
|
1) Threat is no longer an issue in raids as you now have [like] 28kAP to hit the boss with. After the first 30 seconds, you will have absolutely no threat issues (cause you're hitting like a truck).
There are many macros for this, personally, I use the first one.
2) Using the marco, you are closer to the "block cap" of 102.4% meaning theoretically, you will survive longer. However, depending on the encounter, they may need to stack more avoidance rather than mitigation.
As for "balance", generally you want to reforge into the stat that you get more out of, for instance, if you getting 0.5% reforging hit into dodge, but only 0.3% into parry, you're obviously going to go dodge, as dodge basically equals parry.
Could you please link armory links to those paladins, thanks.
|
|
|
|
|
01/13/11, 11:38 AM
|
#176
|
|
stalemate associate
Blood Elf Paladin
Mal'Ganis
|
Originally Posted by ShadowStrk
Could you please link armory links to those paladins, thanks.
|
We don't do armory critiques around here. While the opinions of raiders at the cutting edge of content do carry more weight than the median poster, copycatting gearing decisions that you don't know the context of is unwise.
|
|
|
|
01/13/11, 1:10 PM
|
#177
|
|
Glass Joe
|
Hit Cap and balancing
First, I'd just like to confirm, as far as balancing avoidance, we should be balancing the percentages and not the rating correct? With STR = parry, MY parry % is higher then dodge % and the ratings are vice versa. Just want to make sure I'm balancing the correct value.
Dodge - 10.34% - 1153 Rating
Parry - 10.68% - 1050 Rating
Second, As much as threat is no longer an issue, (and for the most part, I Agree. My auto attacks are pulling off other tanks) it cost me no more then 1.5% avoidance/block (a little of both) to reach hit cap. I'm not exactly end game raiding yet, but I've noticed, thus far, that several fights, have an aggro drop. (Magmaw, Omnotron) so that "first 30 seconds of threat" happens several times in these fights. IMO, at the VERY least, you should reach spell hit cap, as missing a taunt can sometimes spell disaster for a healer.
|
|
|
|
|
01/13/11, 1:30 PM
|
#178
|
|
Don Flamenco
|
Originally Posted by Aboy
IMO, at the VERY least, you should reach spell hit cap, as missing a taunt can sometimes spell disaster for a healer.
|
IIRC, Taunt and other classes version of it can no longer miss.
|
You can get much further with a kind word and a gun than with a kind word alone.
|
|
|
01/13/11, 1:48 PM
|
#179
|
|
Don Flamenco
Human Paladin
Tichondrius
|
Originally Posted by Wrathblood
Somewhat larger sample size underway with a 1.7 speed weapon.
550 hits (removed all misses/dodges/parries)
38 procs
0 crit procs
|
Hm... that doesn't match a 3 PPM mechanic (1.7*3/60=0.085, 0.085*550=46.7). It's pretty close to 2.5 PPM, but then the first data set is pretty far off.
It doesn't seem like a flat percentage-based proc, because the faster weapon had a much lower proc chance than the slow weapon (38/550=0.069, 45/350=0.129).
Peculiar.
As far as heal amounts go, it doesn't look like spellpower affects it in any significant way. 840/748=1.1230, and 962/854=1.1265, both of which seem reasonable for Divinity double-dipping multiplicatively (1.06^2=1.1236). If spellpower were making any difference, it would be less than 10 healing per around 1500 SP, putting the coefficient below 0.01 and making it irrelevant for all practical purposes. It's probably safe to assume that the heal doesn't scale with SP at all.
|
|
|
|
|
01/13/11, 2:17 PM
|
#180
|
|
Von Kaiser
Night Elf Hunter
Shattered Hand
|
Originally Posted by Theck
Small sample size, but 45 is eerily close to what would be expected with 3 PPM (2.6/60=0.0433, 3*0.0433*350=45.5).
I'm curious if it procs off of Censure ticks like Avalanche does. As far as I know, Avalanche is unique in that aspect of its spell triggering component.
|
It does proc off of Censure ticks, tested this on a dummy when I first got the enchant. I should still have the combat log laying around and can post it when I get home.
|
|
|
|
|
|