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Old 01/12/11, 2:13 PM   #166
James71
Glass Joe
 
Human Paladin
 
Draka
Edits made to my post for more accuracy on Combat Table Coverage. Thanks Theck.

Has there been any more theory on Windwalk vs Mending for the optimal weapon enchant?
Has anyone determined if the movement speed bonus stacks with PoJ? From other comments in this thread, that was up in the air.

Windwalk:
Permanently enchant a weapon to sometimes increase dodge rating by 600 and movement speed by 15% for 10 sec when striking in melee.

Mending:
Permanently enchant a weapon to sometimes heal you when damaging an enemy with spells and melee attacks.

Meding does about 1,600 to 2,400 in healing per minute during a fight. Nothing to write home about, but better than nothing.

Windwalk never appears to be available in my AH.

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Old 01/12/11, 2:53 PM   #167
cky71321
Glass Joe
 
Human Paladin
 
Lightning's Blade
With all this chatter about hit trinkets, I figured that I would share some interesting findings about DMC: Hurricane for Protection, Just like Hammer of Wrath, our trusty Avenger's Shield will also proc Lightning Strike 100% of the time. While is this completely useless in a raid scenario, it gives PVP Prot some crazy burst with AS + HoW with Lightning Strike proccing twice in such a short period of time. Could anyone provide some insight on why AS and HoW would share such an odd mechanic while Exorcism and Judgement do not?

Edit: Adding a screenshot for some proof.


Last edited by cky71321 : 01/12/11 at 3:03 PM. Reason: Screenshot

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Old 01/12/11, 3:13 PM   #168
Theck
Don Flamenco
 
Theck's Avatar
 
Human Paladin
 
Tichondrius
Originally Posted by James71 View Post
Has there been any more theory on Windwalk vs Mending for the optimal weapon enchant?
Has anyone determined if the movement speed bonus stacks with PoJ? From other comments in this thread, that was up in the air.
Windwalk has a global uptime of 30-40% with a normal 939, which works out to between 0.8% and 1% average avoidance. The run speed does indeed stack with PoJ according to the latest accounts (132% movement speed, indicating it's multiplicative). If you're using WoG instead of SotR, the average uptime will be a little weaker, maybe as low as 0.7% avoidance.

I haven't done anything with Mending yet, though I think that the average healing per minute is the most relevant parameter to consider for that enchant. I assume it's similar to Avalanche, in that it's a combination PPM/Spell trigger. Avalanche is 5 PPM on melee and 20%/10s ICD on spells. I'd have to do some testing or see some parses to determine the appropriate proc rates for Mending. Based on your numbers it is probably a lower PPM, though it will depend somewhat on whether your estimate is based on a full rotation or just auto-attacks.

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Old 01/12/11, 4:14 PM   #169
Wrathblood
Don Flamenco
 
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Blood Elf Paladin
 
Drenden
just fyi on Mending:

350 hits (removed all misses/parries/dodges but I included blocks and glancing hits) on target dummy
2.6 speed weapon (ravening slicer), naked other than weapon, untalented (557 AP, 99 SP)

45 total mending procs healing from 748-854 each, with 3 crits healing for 1138 to 1234. I'll test it later with a 4.0 weapon.

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Old 01/12/11, 6:15 PM   #170
Theck
Don Flamenco
 
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Human Paladin
 
Tichondrius
Small sample size, but 45 is eerily close to what would be expected with 3 PPM (2.6/60=0.0433, 3*0.0433*350=45.5).

I'm curious if it procs off of Censure ticks like Avalanche does. As far as I know, Avalanche is unique in that aspect of its spell triggering component.

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Old 01/12/11, 6:50 PM   #171
Puscifer
Glass Joe
 
Tauren Druid
 
Mal'Ganis
Question regarding 102.4% and balance between Avoidance/Block %:

1) This statement at the beginning of this guide sort of confused me:

"Hit/Exp isn't needed until you're at the 104.2% "cap". Use mitigation/armor/avoidance to reach that number"

Armor should count towards hitting this? If I have 35k armor = 57% damage reduction, do I count that 57% towards the 102.4% cap?

2) What is a suggest balance of Dodge/Parry/Block?

I'm currently sitting at 8.57%/9.8%/58.53% (Unbuffed). I see the top two Prot Pallys on my server are sitting at 12%/12%/44%.

So - is the extra 5% avoidance better than the extra 15% of Block Value I have from stacking mastery?

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Old 01/12/11, 7:57 PM   #172
Fierss
Von Kaiser
 
Draenei Paladin
 
Whisperwind
I haven't seen anything elsewhere about this - I noticed that Glyph of Divine Protection is also lowering Guardian of Ancient Kings to 30% mitigation. The GoAK tooltip says 30% with the glyph, and I had some people dot me up with spells and bleeds to test it with and without the glyph. It's not just a tooltip error, and goes back to normal by removing the DP glyph.

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Old 01/13/11, 12:05 AM   #173
Wrathblood
Don Flamenco
 
Wrathblood's Avatar
 
Blood Elf Paladin
 
Drenden
Somewhat larger sample size underway with a 1.7 speed weapon.

550 hits (removed all misses/dodges/parries)
38 procs
0 crit procs

Procs ranged from 840 to 962.


557 AP
1547 SP

Still naked, but talented this time (I think only Divinity should be affecting anything).

Last edited by Wrathblood : 01/13/11 at 12:19 AM.

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Old 01/13/11, 1:12 AM   #174
saboya
Faceroller
 
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Pandaren Monk
 
Firetree
Originally Posted by Fierss View Post
I haven't seen anything elsewhere about this - I noticed that Glyph of Divine Protection is also lowering Guardian of Ancient Kings to 30% mitigation. The GoAK tooltip says 30% with the glyph, and I had some people dot me up with spells and bleeds to test it with and without the glyph. It's not just a tooltip error, and goes back to normal by removing the DP glyph.
Confirmed this on heroic Conclave today with our Pally tank. Anshal buffed hit was hitting him for over 130k+ with glyphed DP, dropped to 80k after que took the glyph out. Good job Blizzard.

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Old 01/13/11, 5:13 AM   #175
Syncness
Von Kaiser
 
Night Elf Hunter
 
Caelestrasz
Originally Posted by Puscifer View Post
Question regarding 102.4% and balance between Avoidance/Block %:

1) This statement at the beginning of this guide sort of confused me:

"Hit/Exp isn't needed until you're at the 104.2% "cap". Use mitigation/armor/avoidance to reach that number"

Armor should count towards hitting this? If I have 35k armor = 57% damage reduction, do I count that 57% towards the 102.4% cap?

2) What is a suggest balance of Dodge/Parry/Block?

I'm currently sitting at 8.57%/9.8%/58.53% (Unbuffed). I see the top two Prot Pallys on my server are sitting at 12%/12%/44%.

So - is the extra 5% avoidance better than the extra 15% of Block Value I have from stacking mastery?
1) Threat is no longer an issue in raids as you now have [like] 28kAP to hit the boss with. After the first 30 seconds, you will have absolutely no threat issues (cause you're hitting like a truck).

There are many macros for this, personally, I use the first one.

2) Using the marco, you are closer to the "block cap" of 102.4% meaning theoretically, you will survive longer. However, depending on the encounter, they may need to stack more avoidance rather than mitigation.

As for "balance", generally you want to reforge into the stat that you get more out of, for instance, if you getting 0.5% reforging hit into dodge, but only 0.3% into parry, you're obviously going to go dodge, as dodge basically equals parry.

Could you please link armory links to those paladins, thanks.

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Old 01/13/11, 11:38 AM   #176
• malthrin
stalemate associate
 
malthrin's Avatar
 
Blood Elf Paladin
 
Mal'Ganis
Originally Posted by ShadowStrk View Post
Could you please link armory links to those paladins, thanks.
We don't do armory critiques around here. While the opinions of raiders at the cutting edge of content do carry more weight than the median poster, copycatting gearing decisions that you don't know the context of is unwise.


Anders in EJBSG 24 | Cavil in EJBSG 20 | Boomer in EJBSG 19
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Old 01/13/11, 1:10 PM   #177
Aboy
Glass Joe
 
Human Priest
 
Stormrage
Hit Cap and balancing

First, I'd just like to confirm, as far as balancing avoidance, we should be balancing the percentages and not the rating correct? With STR = parry, MY parry % is higher then dodge % and the ratings are vice versa. Just want to make sure I'm balancing the correct value.

Dodge - 10.34% - 1153 Rating
Parry - 10.68% - 1050 Rating

Second, As much as threat is no longer an issue, (and for the most part, I Agree. My auto attacks are pulling off other tanks) it cost me no more then 1.5% avoidance/block (a little of both) to reach hit cap. I'm not exactly end game raiding yet, but I've noticed, thus far, that several fights, have an aggro drop. (Magmaw, Omnotron) so that "first 30 seconds of threat" happens several times in these fights. IMO, at the VERY least, you should reach spell hit cap, as missing a taunt can sometimes spell disaster for a healer.

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Old 01/13/11, 1:30 PM   #178
Iol
Don Flamenco
 
Iol's Avatar
 
Pandaren Shaman
 
Durotan
Originally Posted by Aboy View Post
IMO, at the VERY least, you should reach spell hit cap, as missing a taunt can sometimes spell disaster for a healer.
IIRC, Taunt and other classes version of it can no longer miss.

You can get much further with a kind word and a gun than with a kind word alone.

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Old 01/13/11, 1:48 PM   #179
Theck
Don Flamenco
 
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Human Paladin
 
Tichondrius
Originally Posted by Wrathblood View Post
Somewhat larger sample size underway with a 1.7 speed weapon.

550 hits (removed all misses/dodges/parries)
38 procs
0 crit procs

Hm... that doesn't match a 3 PPM mechanic (1.7*3/60=0.085, 0.085*550=46.7). It's pretty close to 2.5 PPM, but then the first data set is pretty far off.

It doesn't seem like a flat percentage-based proc, because the faster weapon had a much lower proc chance than the slow weapon (38/550=0.069, 45/350=0.129).

Peculiar.

As far as heal amounts go, it doesn't look like spellpower affects it in any significant way. 840/748=1.1230, and 962/854=1.1265, both of which seem reasonable for Divinity double-dipping multiplicatively (1.06^2=1.1236). If spellpower were making any difference, it would be less than 10 healing per around 1500 SP, putting the coefficient below 0.01 and making it irrelevant for all practical purposes. It's probably safe to assume that the heal doesn't scale with SP at all.

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Old 01/13/11, 2:17 PM   #180
Gavinas
Von Kaiser
 
Night Elf Hunter
 
Shattered Hand
Originally Posted by Theck View Post
Small sample size, but 45 is eerily close to what would be expected with 3 PPM (2.6/60=0.0433, 3*0.0433*350=45.5).

I'm curious if it procs off of Censure ticks like Avalanche does. As far as I know, Avalanche is unique in that aspect of its spell triggering component.
It does proc off of Censure ticks, tested this on a dummy when I first got the enchant. I should still have the combat log laying around and can post it when I get home.

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