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Old 01/22/11, 3:25 AM   #211
Smurrf
Don Flamenco
 
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Human Paladin
 
Lothar
I got a friendly guildie to help me do a quick test on this tonight, since I'd been curious about that myself. Here's the log narrowed down to just the AD. It shows one completely failed proc, well within the 10secs the buff is supposed to be active, as well as a 15k heal. There were also 3 out of 8 prior to turning on the log that healed for 8139, 14241, and 6939. All the rest hit for the expected 19-22k.

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Old 01/24/11, 8:16 PM   #212
James71
Glass Joe
 
Human Paladin
 
Draka
Originally Posted by Theck View Post
I would much rather have 7-8% dodge or 22% block available as an on-demand cooldown for when I really need it than a smaller constant amount of avoidance or block, even if the constant one was more time-averaged CTC. I really like the Baradin Hold mastery trinkets for this reason, especially the resistance one.
Mirror of Broken Images plus Divine Protection Macro would appear to be a very solid combination.

Use: Increases Arcane, Fire, Frost, Nature, and Shadow resistances by 400 for 10 sec. (1 Min Cooldown)

The use effect stacks with Mark of the Wild or Blessing of Kings.
497 resist = an average of 45.83% less damage taken.
400 resist = an average of 40.51% less damage taken.

That in combination with Divine Protection providing 20% damage reduction and being on the same schedule with a 10 second effect and 1 minute CD.

I havn't tried it yet, but putting these two on the same macro key would make sense.
Anyone doing that?

Last edited by James71 : 01/27/11 at 1:45 PM.

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Old 01/24/11, 10:01 PM   #213
1zabest
Glass Joe
 
Tauren Paladin
 
Gundrak
Originally Posted by James71 View Post
Mirror of Broken Images plus Divine Protection Macro would appear to be a very solid combination.

Use: Increases Arcane, Fire, Frost, Nature, and Shadow resistances by 400 for 10 sec. (1 Min Cooldown)
The use effect stacks with Mark of the Wild or Blessing of Kings.
497 resist = an average of 45.83% less damage taken.
400 resist = an average of 40.51% less damage taken.

That in combination with Divine Protection providing 20% damage reduction and being on the same schedule with a 10 second effect and 1 minute CD.

I havn't tried it yet, but putting these two on the same macro key would make sense.
Anyone doing that?
I'm currently using them both on the one hotkey with a macro as you described. I've found it is more of a laziness thing on my part, as I'm a little fed up with having nearly 10 cooldowns to reduce damage and/or prevent death. The issue comes in fights where I want to use the resistance cooldown separately while using Divine Protection on cooldown to help out the healers, I've not encountered this yet but feel it may happen one of these days.

Personal preference I would say, though there are times when I currently use Divine Protection when taking next to no magic damage and hence I have just burnt my trinket cooldown for nothing. So in theory it is quite obviously better to have them separate and if you really want some extra damage reduction pop them both individually.

Also I always forget, but might be pretty sweet with Glyph of Divine Protection or was that what you were meaning for an imba magic damage reduction cooldown all-in-one button?

Last edited by 1zabest : 01/24/11 at 10:46 PM.

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Old 01/25/11, 5:01 AM   #214
Feebs
Glass Joe
 
Human Paladin
 
Rexxar
Originally Posted by 1zabest View Post
Also I always forget, but might be pretty sweet with Glyph of Divine Protection or was that what you were meaning for an imba magic damage reduction cooldown all-in-one button?
Last I checked on live (week ago), that glyph was bugged and also reduced the damage reduction of GotAK as well.

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Old 01/25/11, 10:12 AM   #215
Arrttee
Glass Joe
 
Tauren Paladin
 
Jubei'Thos
@Feebs
I've also noticed that, at least on the tooltip, GoaK damage reduction is decreased to 30% from 50% however when active on myself it still says 50% reduction.

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Old 01/25/11, 9:09 PM   #216
Fierss
Von Kaiser
 
Draenei Paladin
 
Whisperwind
I posted about GoAK and the glyph a few pages ago. It's 30%, even if the tooltip while active says 50% - tooltip errors aren't exactly uncommon in WoW.

As far as using Glyphed DP and Mirror of Broken Images, Glyphed DP is more powerful. You already have 25% spell reduction with Aura/Totem/Shadow Prot. Using the Mirror means you take 50% dmg, using DP means you take 45%, which means its 10% more powerful. Plus if you have a 2nd on use trinket, it'll put most on a 10s CD.

Binding both together, glyphed or unglyphed, is pretty silly - it only limits your options. Using glyphed DP and mirror vs just glyphed DP is a difference of taking 45% dmg vs 30% dmg - significant, but unlikely to be necessary. If it's just the 20% DP, then it's even less worthwhile to use in conjunction, barring specific abilities, as combining the CDs just reduces their effectiveness (in terms of dmg mitigated #)

Going up a bit further, to the mitigation v threat conversation; CTC/Avoidance is never a bad thing. You ease the load of healers and are less likely to have to burn CDs. You only need enough stam to survive what's being dished out, and it's a lot easier to swap on a stam trinket than reitemize your entire gear set, especially this early in the expansion. On the other hand, threat isn't an issue until it is. Wait for it to be a problem before fixing it, because most people aren't close to having an issue. Tricks or MD are likely to cover the chance of a weak bit of agro on the pull, and you should be generating more than enough once threat is established.



For the post below this one, I'd argue it's worth glyphing on at least Twilight Ascendant Council (1/3rd of the dmg taken is magical, and it comes in predictable bursts), Nef (having a CD for every 10% dmg dealt without burning emergency timers is awesome), and H. Maloriak as well (with just Mirror + glyphed DP, you can mitigate massive portions of 4 of his breaths during black vial, plus each phase has some magic damage).

Last edited by Fierss : 01/26/11 at 7:02 PM.

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Old 01/26/11, 10:53 AM   #217
mofidik
Piston Honda
 
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Human Paladin
 
Doomhammer (EU)
While theoretically sound, the only opportunity in this game at this point in time I would use DP glyph when it's fixed is when taking heroic Nezir. Due to the nature of the damage dealt to the tank -2 or rarely 3 "breaths" that pose an actual threat- as well as the debuff reset rotation, you should be able to quite effectively stack internal and external CDs.

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Old 01/27/11, 3:28 AM   #218
Voodach
Glass Joe
 
Human Paladin
 
Malorne (EU)
Since on the first page ist still written, that it is not 100% sure how mixology is giving its bonus to elixirs here are 2 numbers:
"Elixir of the master" grants 265 Mastery and not only 225
"Prismatic Elixir" grants 105 resistance bonus and not only 90
Accordingly you can say that the mixology buff is about 16.6 - 17.7% which I think makes it a nice bonus.

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Old 01/27/11, 6:23 PM   #219
Narim
Glass Joe
 
Draenei Paladin
 
Kul Tiras (EU)
I find both Elixir of the Master and Prismatic Elixir very powerfull, especially on enounters like Ascendant Council or Omnotron Defense System, where magic damage is very heavy. Plus it's definitely cheaper than +300 stamina flask if your raid group is not progressing and wipes are not frequent. And the best bonus is that Prismatic Elixir provides Arcane and Nature resists too. Since there is no way how to increase these resistances (except for hunters) it's very good elixir while fighting for example Al'Akir, since most of his attacks are nature based. However, it depends on situation as there are certain fights that are without magic attacks (Chimaeron for example).

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Old 01/27/11, 8:08 PM   #220
Blutelf
Piston Honda
 
Blood Elf Paladin
 
Azshara (EU)
Elixir of the Guardian provides 1020 armor instead of 900 with Mixology.

Also, I believe that Caustic Slime is nature damage and can be partially resisted.

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Old 01/28/11, 2:12 AM   #221
Arthur Dent
Glass Joe
 
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Draenei Paladin
 
Antonidas (EU)
Originally Posted by Narim View Post
And the best bonus is that Prismatic Elixir provides Arcane and Nature resists too. Since there is no way how to increase these resistances (except for hunters) it's very good elixir while fighting for example Al'Akir, since most of his attacks are nature based.
Shamans [Glyph of Healing Stream Totem] also increases Nature resistance and should almost always be present with a Resto-Shaman in your group. BoK/MotW provide Nature and Arcane resistance as well, though by a much smaller margin.
Don't know right now if the bonus from the elixir is additive, but I guess so. Meaning they are still situationally useful.

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Old 01/28/11, 8:48 AM   #222
Njus
Glass Joe
 
Tauren Paladin
 
Drenden
Originally Posted by Narim View Post
I find both Elixir of the Master and Prismatic Elixir very powerfull, especially on enounters like Ascendant Council or Omnotron Defense System, where magic damage is very heavy.
It's also useful to consider Impossible Accuracy as your Battle Elixir on fights where you need to interrupt reliably. I won't rehash the "should tanks be required to interrupt debate", but I raid 10 mans where on occasion I'm going to be responsible for making that happen. The best example I can think of is on Cho'gal where I tank all the Adherents. Being able to interrupt them isn't only nice, but a required part of our strat. Having that extra elixir hit (combined with a trinket and I'm pretty sure some shoulders) gets me to the 8% I need to not miss. Being geared entirely for CTC otherwise, it's nice to be able to hit cap myself with 2-3 pieces of gear and an elixir. If it's not a fight where threat/your interrupts matter, then yes by all means go nuts with Elixir of the Master.

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Old 01/28/11, 1:37 PM   #223
Hogie48
Glass Joe
 
Blood Elf Paladin
 
Andorhal
Although this was touched on a couple pages back in Dec, I had a question about SoT and SoI.

I find myself having some mana problems using SoT and unable to ever really use Conc or HW. If i use SoI, it seems everything flows much easier and I can freely use any and all threat / DPS items I have without a worry.

My main question is... how much more DPS will SoT give compared to using Conc and HW full time? Will it be that much more compared to the self healing of SoI + DPS of Conc and HW?

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Old 01/28/11, 2:06 PM   #224
James71
Glass Joe
 
Human Paladin
 
Draka
Originally Posted by Hogie48 View Post
I find myself having some mana problems using SoT and unable to ever really use Conc or HW.
Did you talent into the more mana efficient Consecration with 2 points?
That will reduce mana cost by 80%.
If not, Consecration is likely costing you about 50% of your mana per cast.
By using the talent points, it drops to consuming only about 10% of your mana per cast.

Use Judgment more often to regain mana.

Originally Posted by Hogie48 View Post
My main question is... how much more DPS will SoT give compared to using Conc and HW full time? Will it be that much more compared to the self healing of SoI + DPS of Conc and HW?
Glyphed SoT adding +10 Expertise is one of the best point gains we have available to us.
Mana should never be an issue where you feel that SoI is the solution.
If you gear, reforge, gem for avoidance and mitigation (Mastery/Parry/Dodge) that will prevent far more damage than the healing that SoI provides.

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Old 01/28/11, 3:26 PM   #225
Fierss
Von Kaiser
 
Draenei Paladin
 
Whisperwind
If I spam HoR instead of CS and am using conc + HW on CD, I'll run low on mana, even with the conc talent (Heroic Halfus or add tanking Maloriak for example). However, you can swap to SoI; I like doing it just before judging, then swapping back after the following judgement, to maximize the mana return, without letting Censure fall (usually). Minor Glyph insight+truth or there's no point. With them, you stand to gain roughly 8000 mana on top of whatever you're getting from normal raid buffs + JotW, in 10 seconds. Toss in Divine Plea for another 3k to make up the lost dmg/threat from spent globals, and you'll gain back half your mana bar without ever having to stop aoe.

Make sure you don't neglect judgment just because you're AoEing. It's ~750 mana per second, and hits pretty hard.

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