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12/15/10, 10:00 AM
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#16
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Don Flamenco
Blood Elf Paladin
Drenden
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Good question. I'm pretty sure his assumption about it being +40 Mastery is incorrect, but I need to fiddle with it.
As an interesting aside, if threat isn't a serious problem, then AGIL is probably a better stat for us than STR. STR no longer contributes anything defensively and is down to being our #3 threat/dps stat (after EXP and HIT for most gear levels), while AGIL contributes a little dodge and even less Crit.
Generally speaking you don't get to choose between AGIL and STR on plate armor, its all STR. However, it raises interesting questions on things like rings, relics, cloaks, weapons, etc. AFAIK, there aren't any AGIL/Dodge pieces in the game (which is a shame, because an AGIL/Dodge (or Parry)/Mastery piece would probably be BiS for survivability), but something like the Kaleki cloak (AGIL/Mastery/Hit) would be very viable as a tanking cloak. It wouldn't be as good for survivability as a STR/Mastery/Dodge (or Parry) cloak but it wouldn't be bad and as a plus would be considerably superior for threat (though it would be inferior to a "dps" STR/HIT/X cloak), making it kind of a middle ground cloak. Viable for both survivability as well as threat.
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12/15/10, 10:25 AM
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#17
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Piston Honda
Tauren Paladin
Mal'Ganis (EU)
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Originally Posted by Wrathblood
As an interesting aside, if threat isn't a serious problem, then AGIL is probably a better stat for us than STR. STR no longer contributes anything defensively and is down to being our #3 threat/dps stat (after EXP and HIT for most gear levels), while AGIL contributes a little dodge and even less Crit.
Generally speaking you don't get to choose between AGIL and STR on plate armor, its all STR. However, it raises interesting questions on things like rings, relics, cloaks, weapons, etc. AFAIK, there aren't any AGIL/Dodge pieces in the game (which is a shame, because an AGIL/Dodge (or Parry)/Mastery piece would probably be BiS for survivability), but something like the Kaleki cloak (AGIL/Mastery/Hit) would be very viable as a tanking cloak. It wouldn't be as good for survivability as a STR/Mastery/Dodge (or Parry) cloak but it wouldn't be bad and as a plus would be considerably superior for threat (though it would be inferior to a "dps" STR/HIT/X cloak), making it kind of a middle ground cloak. Viable for both survivability as well as threat.
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You are wrong with your statement about strength, it does provide parry rating, 25% of strength from gear and buffs (not base strength) is parry rating.
You are right in your other point about agility items. There is an epic agi/mastery ring from reputation which is probably better than anything from heroics, although it has haste as a second stat which is not optimal. hit or expertise would be better. generally, agi items with mastery are always a good alternative if no item with mastery is available, especially if you try to cap block.
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12/15/10, 4:13 PM
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#18
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Von Kaiser
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IMPORTANT: When reforging from dodge/parry make sure to reforge from the stat that has the most rating since it will be the stat suffering from the most diminishing returns.
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Does this mean highest rating on the item or highest rating on the paper doll. I'm pretty sure its paper doll but I've heard some say its highest on item.
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12/15/10, 5:08 PM
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#19
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International Technocrat
Rebenton
Tauren Paladin
No WoW Account
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Originally Posted by aadric
Does this mean highest rating on the item or highest rating on the paper doll. I'm pretty sure its paper doll but I've heard some say its highest on item.
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The highest rating as listed on your paper doll. Which item you reforge is up to you since that is too complicated to answer in general.
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12/15/10, 5:20 PM
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#20
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Don Flamenco
Human Paladin
Tichondrius
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Originally Posted by Wrathblood
Good question. I'm pretty sure his assumption about it being +40 Mastery is incorrect, but I need to fiddle with it.
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It's actually equivalent to about 36 mastery (36.071 to be exact) based on the level 85 block rating to % conversion.
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12/15/10, 5:21 PM
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#21
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Don Flamenco
Blood Elf Paladin
Drenden
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Good point on STR providing Parry. I was just telling someone about that this morning to. Gah.
Roughly speaking, if Neutral Avoidance is worth 0.85 Mastery, then each point of STR is worth roughly 0.21 Mastery defensively, which actually isn't bad (half as valuable as AGIL, which is a lot closer than the 0 value I was giving it before). I'll edit the list with this for now and I'll go back and check the math in better detail later.
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12/15/10, 5:33 PM
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#22
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Don Flamenco
Human Paladin
Tichondrius
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Are you including Kings in those numbers as well? For example: Agility effectively gives you 0.5803 dodge rating before Kings is applied, or 0.6094 rating post-Kings. So if dodge comes in at 0.77, then AGI should be around
0.77*0.6094=0.4692 ~ 0.47.
Your number is closer to
0.77*0.5803=0.4468 ~ 0.45.
Similarly with Strength; I'd expect STR to come in at 0.91*0.25*1.05=0.2389 ~ 0.24. Even skipping Kings, I get 0.2275 ~ 0.23, which is a bit higher than the value you found.
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12/15/10, 5:37 PM
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#23
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Don Flamenco
Blood Elf Paladin
Drenden
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How much have people played with the various enchants?
I ask because the Mending enchant is working out better than I expected. Its not amazing or anything, but it seems to proc for about 1k and it appears to proc roughly 10% of the time of auto-attacks (testing CS/SHoR/less likely suspects now). That seems like it might add up to a decent amount of healing.
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12/15/10, 5:53 PM
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#24
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Don Flamenco
Blood Elf Paladin
Area 52
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Originally Posted by Wrathblood
How much have people played with the various enchants?
I ask because the Mending enchant is working out better than I expected. Its not amazing or anything, but it seems to proc for about 1k and it appears to proc roughly 10% of the time of auto-attacks (testing CS/SHoR/less likely suspects now). That seems like it might add up to a decent amount of healing.
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It needs to be compared to Windwalker though, since the 600 dodge is 3.395% before DR. We still need to test its uptime. Even if it only happens once a minute that's still an average .565% dodge which at current damage levels would negate more than mending.
The additional runspeed is notable because it apparently stacks with PoJ.
Also, I've mentioned canceling DP's aura to Emptyrepublic but I thought I'd add in the thoughts here until he adds the macro. Casting DP for the HP then canceling the aura will negate the 50% loss to healing and make the resulting WoG work properly. One possible concern is canceling DP might also cancel the HP gain, but it's unlikely.
#showtooltip
/cast Divine Plea
/cancelaura Divine Plea
Last edited by Charybdis : 12/15/10 at 6:16 PM.
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12/15/10, 10:22 PM
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#25
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Piston Honda
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Originally Posted by Charybdis
One possible concern is canceling DP might also cancel the HP gain, but it's unlikely.
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You keep the HP.
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12/15/10, 11:19 PM
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#26
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Don Flamenco
Blood Elf Paladin
Drenden
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Theck,
Good point. I'm pretty sure I included Kings for AGIL as the original numbers were including raid buffs, but I'll go back and check my math. Could have been a computational mistake on my part. STR I didn't actually calculate, I just ballparked it from where the Neutral Avoidance number came out and, thinking about it, I did not include Kings.
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12/16/10, 9:29 AM
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#27
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Don Flamenco
Human Paladin
Tichondrius
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Originally Posted by Charybdis
It needs to be compared to Windwalker though, since the 600 dodge is 3.395% before DR. We still need to test its uptime. Even if it only happens once a minute that's still an average .565% dodge which at current damage levels would negate more than mending.
The additional runspeed is notable because it apparently stacks with PoJ.
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Windwalk has an uptime of about 32-40% based on a fairly comprehensive model. That works out to between 0.79% and 0.95% dodge after diminishing returns, though I'm not sure whether that's in a pre-raid gear set or a raid gear set (i.e. 346 or 359 average ilvl). Windwalk is 1 PPM on melee attacks, has no ICD, and doesn't proc off of spells or Censure damage (unlike Avalanche).
The run speed stacking is welcome news to me, that would negate my biggest gripe about the enchant (which is that I didn't expect it to stack with PoJ).
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12/16/10, 11:14 AM
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#28
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Von Kaiser
Night Elf Priest
Bronzebeard (EU)
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Hello again.
I was just wondering ... has anyone run threat numbers for this new Holy Radiance spell? Could it be useful for AoE threat?
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12/16/10, 12:11 PM
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#29
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Don Flamenco
Blood Elf Paladin
Area 52
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Originally Posted by Theck
Windwalk has an uptime of about 32-40% based on a fairly comprehensive model. That works out to between 0.79% and 0.95% dodge after diminishing returns, though I'm not sure whether that's in a pre-raid gear set or a raid gear set (i.e. 346 or 359 average ilvl). Windwalk is 1 PPM on melee attacks, has no ICD, and doesn't proc off of spells or Censure damage (unlike Avalanche).
The run speed stacking is welcome news to me, that would negate my biggest gripe about the enchant (which is that I didn't expect it to stack with PoJ).
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I wouldn't hold your breath on it if I were you. Due to PoJ's wording and Blizzard's past with the talent it's quite likely Windwalk will be nerfed to not stack, and PoJ is unquestionably a necessity. The dodge on it does make the enchant worthwhile enough though.
Last edited by Charybdis : 12/16/10 at 12:16 PM.
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12/16/10, 12:58 PM
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#30
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Don Flamenco
Blood Elf Paladin
Drenden
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Theck,
I checked and you're correct about Kings and AGIL, I flat out had a copy-paste error and wasn't adjusting AGIL for Kings (base AGIL was getting it, but nothing else). I'll edit my post to put in your number.
On the topic of enchants, I never got to do that dummy testing with Mending (8" of snow? wtf!), but I believe it has about a 12% proc chance and works on auto-attack/CS/SHoR. I'm not especially confident of this, but I'll roll with it for this. I haven't found it to scale with anything and averages about 1k/heal. Assuming 50 auto/CS/SHoR attacks/minute, we're looking at 6 procs for a total of 6k healing per minute, or about 100 hps.
On windwalk, lets assume it works out to 0.8% additional dodge after DR. Assuming roughly 33% avoidance+miss and 50% blocking, that dodge will reduce incoming damage by ~1.4%.
So, the threshhold for equivalence should be around 7k incoming blockable dps. Under that and Mending looks better, over it and windwalk looks better. On fights where you have a lot of time where nothing's attacking you Mending will look better, while the extra run speed from Windwalk will be valuable in a lot of situations (especially if it stacks with PoJ. If it doesn't stack, that might be enough for me to dump the Ret tree entirely and switch over to a Last Word build).
My take from this napkin math is that Mending will probably be superior for heroics (assuming single target, a boss will need to swing for a little over 20k on a tank to reach the equivalence point, which is harder than heroic bosses melee for IMO, and lots of fights have chunks of time in which nothing is swinging at you) but Windwalk will probably be better for raiding.
Last edited by Wrathblood : 12/16/10 at 1:32 PM.
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