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02/12/11, 4:46 PM
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#286
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Glass Joe
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Originally Posted by Eelysa
Another confirmation on the stealth CS change. Dodge/Parry/Miss no longer generating HP. Dodge/parry miss SotR continuing to not spend HP. Looks like exp/hit are now a touch more important, though of note threat is still a non-issue on Argoloth with another prot paladin (haven't had a chance to test any other bosses).
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I don't know why, but Magmaw in particular, we've typically had trouble with a mage that gets fairly high threat before the first add spawn (maybe because the boss doesn't move, he ignores the threat warnings?). He even pulled off the warrior tank a couple times before I took over the tank role for this boss in our raid (self healing is a big help during mangle). Even I have had him get over me on threat, but not high enough to pull.
This week, no one got close to pulling threat, even though his (and a few others') dps was higher. My hit is below 1.5% in my current gear and I was getting extremely annoyed at how often I missed CS for no HPo gain, but no threat issues.
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02/12/11, 7:14 PM
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#287
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Glass Joe
Blood Elf Paladin
Blackrock
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Originally Posted by bbies1973
I don't know why, but Magmaw in particular, we've typically had trouble with a mage that gets fairly high threat before the first add spawn (maybe because the boss doesn't move, he ignores the threat warnings?). He even pulled off the warrior tank a couple times before I took over the tank role for this boss in our raid (self healing is a big help during mangle). Even I have had him get over me on threat, but not high enough to pull.
This week, no one got close to pulling threat, even though his (and a few others') dps was higher. My hit is below 1.5% in my current gear and I was getting extremely annoyed at how often I missed CS for no HPo gain, but no threat issues.
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As far as the mage pulling agro, if he was frost then its probably because he was saving mirrors for the head phase so his first deep freeze crit for like 80k, without mirrors to take his agro its pretty insane burst threat, the other two specs have a lot of burst too, but frost in particular.
That being said I haven't had a single threat issue that was because of the current state of things, unless i forget RF like an idiot.
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02/14/11, 7:13 AM
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#288
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Glass Joe
Tauren Paladin
Shattered Hand (EU)
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Originally Posted by bbies1973
I don't know why, but Magmaw in particular, we've typically had trouble with a mage that gets fairly high threat before the first add spawn (maybe because the boss doesn't move, he ignores the threat warnings?). He even pulled off the warrior tank a couple times before I took over the tank role for this boss in our raid (self healing is a big help during mangle). Even I have had him get over me on threat, but not high enough to pull.
This week, no one got close to pulling threat, even though his (and a few others') dps was higher. My hit is below 1.5% in my current gear and I was getting extremely annoyed at how often I missed CS for no HPo gain, but no threat issues.
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I've never had threat issues apart from at the start of a fight. Magmaw can be tricky though due to the insane threat generated during the head phase. Make sure you get a good lead and you will be fine, tricks and MD's help alot at the start of any fight especially with the recent changes in 4.0.6.
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02/15/11, 12:47 PM
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#289
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Bald Bull
Retired
Gnome Paladin
No WoW Account
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Originally Posted by Tharia
Couldn't the same be true about hallowed ground? I'm seeing many open GCDs since the patch and filling them with consecration could be good but then you have basically no mana left for Radiance, which is useful on many fights.
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Unfortunately it just isn't possible to take Hallowed Ground in a 0/31/10 spec without sacrificing a much more crucial talent. This spec is extremely tight and the only leeway is near the top of Prot, which doesn't get you far enough down the tree to consider HG. If you want to use Holy Radiance on cooldown, you just have to be conservative and hold out for consecration >75% mana only.
Originally Posted by bumrude
I've never had threat issues apart from at the start of a fight. Magmaw can be tricky though due to the insane threat generated during the head phase. Make sure you get a good lead and you will be fine, tricks and MD's help alot at the start of any fight especially with the recent changes in 4.0.6.
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This is a surprisingly controversial subject, but I am almost certain the end of the burn phase results in a threat wipe. Melee are frequently smacked heading back into P1, which you could write off as an aggro pull due to 2x damage; however, I've also seen healers take a single melee swing just as P1 restarts, which would definitely not happen unless a threat wipe had occurred. I've encouraged folks in melee range to keep it in their pants as P1 is resetting, and we haven't had random melee gibs in a couple weeks.
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Originally Posted by Theras
I hope if my raid group fails to kill a world boss, I get a popup that says, "Good effort, Aurrius! You're still a winner in our eyes!" Then they can spawn some Tigule and Foror's Strawberry Ice Cream in my inventory, and a pint-sized Participation Trophy I can trade in for Valor Points.
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02/15/11, 2:05 PM
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#290
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Don Flamenco
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Magmaw resets threat only for the MT during Mangle. The top threat when I taunt after a head phase is invariably a ranged DPS with a ton of threat; he's simply meleeing the first person to wander into range. So I can't really see how you'd have trouble with head phase threat since even a solo tank strat has you taunting the boss immediately afterwards.
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02/16/11, 3:17 AM
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#291
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Glass Joe
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Avoidance Macro
I scanned a few of the pages but as you'll soon learn I'm lazy. Back in Wrath I found a Macro to help me calculate my Avoidance and after going over this guide I decided to take another look at it. It still had Def Skill and what not so I did some scrubbing and came up with this.
/run local b,d,p=GetBlockChance(),GetDodgeChance(),GetParryChance()ChatFrame1:AddMessage(format( "Mitigation Cap(102.4): %.2f%% Avoidance: %.2f%%",b+d+p+5,d+p+5))
I think it's right and decided if it was wrong... I'm sure somebody here would let me know. As far as I can tell it seems like a handy little macro to have to check where your standing as far as gear/reforging goes with out whipping out excel or actually doing math in your head.
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02/18/11, 2:19 AM
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#292
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Glass Joe
Blood Elf Paladin
Cenarius
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/script DEFAULT_CHAT_FRAME:AddMessage("Need 102.4 combined avoidance. Currently at:",0.8,0.8,1)
/script DEFAULT_CHAT_FRAME:AddMessage(GetDodgeChance()+GetBlockChance() + GetParryChance() +5+(GetCombatRatingBonus(CR_DEFENSE_SKILL) + 20)*0.04,1,0.5,0)
this is what i found to work
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02/18/11, 2:30 AM
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#293
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Glass Joe
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Rebuke
Explain to me if I am wrong, but rebuke is a spell based interrupt not a Physical based interrupt. Even though most paladins aren't reforging / gemming into hit cap, rebuke should be covered because we have touched by the light
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02/18/11, 4:13 AM
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#294
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Von Kaiser
Blood Elf Mage
Chamber of Aspects (EU)
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Originally Posted by corry80
/script DEFAULT_CHAT_FRAME:AddMessage("Need 102.4 combined avoidance. Currently at:",0.8,0.8,1)
/script DEFAULT_CHAT_FRAME:AddMessage(GetDodgeChance()+GetBlockChance() + GetParryChance() +5+(GetCombatRatingBonus(CR_DEFENSE_SKILL) + 20)*0.04,1,0.5,0)
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With defence skill removed from the game could that throw the math off? Or will it just return a 0 an not effect it?
Originally Posted by uppercase
Explain to me if I am wrong, but rebuke is a spell based interrupt not a Physical based interrupt. Even though most paladins aren't reforging / gemming into hit cap, rebuke should be covered because we have touched by the light
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If I remember right Rebuke was placed on the melee hit table and as such required the 961 hit rating.
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02/18/11, 8:29 AM
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#295
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Piston Honda
Tauren Paladin
Mal'Ganis (EU)
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Even if Rebuke was spell based, you only get 8% hit from touched by the light which is not enough for bosses.
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02/19/11, 11:12 AM
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#296
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Von Kaiser
Human Paladin
Zangarmarsh
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Quick thought I'd like confirmation on. Pre-heroic modes it's considered by many to be optimal to fully CTC cap. This means survival stat priority is Mastery>Dodge/Parry>Stamina. By this logic the sockets should be filled (assuming relevant bonus) yellow=Mastery, red=Mastery/Parry. blue=Mastery/Stam. Of these yellow sockets provide the best CTC, red 2nd, and blue 3rd. It stuck me as counterintuitive that a blue socket is actually the worst and all other stats being equal we'd prefer any other color socket to maximize the value of the gem towards block capping.
Then once we hit heroic modes Stam becomes more important and stat values change, as well as the ease in hitting CTC cap allows us to move away from stacking mastery and move more secondary points back into avoidances. But before that, are the guidelines above roughly correct?
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02/20/11, 12:45 AM
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#297
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Glass Joe
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I've been searching for the past week or so on whether or not you can still Bubble off Raid Debuffs. I've been on a couple of bosses where it hasn't cleared the debuff or I'm just using my /cancelaura macro way too fast or something. But I know for a fact that after finally downing Cho'gall, trying to bubble off the eye-beam debuff, it didn't ever go away. Did they do something in 4.0.6 that doesn't allow us to remove raid debuffs any more?
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02/20/11, 1:24 AM
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#298
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Von Kaiser
Draenei Paladin
Whisperwind
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Originally Posted by Raistlin212
Quick thought I'd like confirmation on. Pre-heroic modes it's considered by many to be optimal to fully CTC cap. This means survival stat priority is Mastery>Dodge/Parry>Stamina. By this logic the sockets should be filled (assuming relevant bonus) yellow=Mastery, red=Mastery/Parry. blue=Mastery/Stam. Of these yellow sockets provide the best CTC, red 2nd, and blue 3rd. It stuck me as counterintuitive that a blue socket is actually the worst and all other stats being equal we'd prefer any other color socket to maximize the value of the gem towards block capping.
Then once we hit heroic modes Stam becomes more important and stat values change, as well as the ease in hitting CTC cap allows us to move away from stacking mastery and move more secondary points back into avoidances. But before that, are the guidelines above roughly correct?
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You won't be able to reach CTC pre-heroics. You're also better off reforging dps stats into CTC stats than reforging dodge/parry into mastery, though some might disagree.
It's also a lot easier to swap to stam trinkets for the fights they are most useful than to regem an entire set of gear. And you still won't be experiencing "ease in hitting CTC cap"
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02/20/11, 5:54 AM
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#299
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King Hippo
Human Paladin
Argent Dawn (EU)
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Originally Posted by Mizzou06
I've been searching for the past week or so on whether or not you can still Bubble off Raid Debuffs. I've been on a couple of bosses where it hasn't cleared the debuff or I'm just using my /cancelaura macro way too fast or something. But I know for a fact that after finally downing Cho'gall, trying to bubble off the eye-beam debuff, it didn't ever go away. Did they do something in 4.0.6 that doesn't allow us to remove raid debuffs any more?
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It's as it's always been; some you can, some you can't. I know on Cho'gall that if you attempt to bubble off Fury of Cho'gall that the physical debuff will remain but the one that causes you to take increased shadow damage will disappear. I don't know of a list that you can get dispel yourself exists, just experiment and see. My Paladin tank partner and myself have a strategy that involves bubbling off Malevolent Strikes on Halfus for instance.
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02/20/11, 12:42 PM
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#300
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Piston Honda
Blood Elf Paladin
Azshara (EU)
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You cannot remove Break on Chimaeron either.
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