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Old 02/20/11, 4:18 PM   #301
Feebs
Glass Joe
 
Human Paladin
 
Rexxar
This is of little consequence, however it is something I've noticed and hasn't been mentioned. When Holy Shield is refreshed via SoTR or WoG, it isn't a true refresh. What actually happens is HS fades and is then reapplied. It seemed to be at max only about 1 second of downtime according to the combat log, but it is something to consider none the less I suppose.

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Old 02/20/11, 6:19 PM   #302
Solitary
Glass Joe
 
Blood Elf Priest
 
Ravenholdt (EU)
Minor change.
In the OP Rebuke is mis-linked. It's going to Sacred Shield instead.
The link address should be: spell=96231

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Old 02/21/11, 9:41 AM   #303
PsiVen
Don Flamenco
 
PsiVen's Avatar
 
Dwarf Paladin
 
Kilrogg
Originally Posted by Fierss View Post
You won't be able to reach CTC pre-heroics. You're also better off reforging dps stats into CTC stats than reforging dodge/parry into mastery, though some might disagree.

It's also a lot easier to swap to stam trinkets for the fights they are most useful than to regem an entire set of gear. And you still won't be experiencing "ease in hitting CTC cap"
Yeah, I think some of the information in this thread makes people think that hitting the CTC cap is something that they need to worry about doing accidentally or plan on reaching naturally. It's not. If you take a sane, balanced approach that involves using socket bonuses and hybrid gems, you will not reach the block cap even in full 372 gear. The only way to reach it is to do so very deliberately by taking a second mastery trinket, gemming straight mastery in nearly every socket, using a mastery elixir+food on every pull, and possibly giving up things like 4pc bonus or optimal enchants.

Of course it's still optimal to reforge DPS stats into mastery/dodge/parry rather than reforge dodge/parry into mastery, but most BiS pieces should be either dodge/mastery or parry/mastery. There are only a few slots where it's actually better to take a piece with hit/exp that needs to be reforged.

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Old 02/22/11, 5:56 AM   #304
Honzo
Glass Joe
 
Troll Shaman
 
Zul'Jin (EU)
About the translation of this thread -Spanish-

Hello there, I'm new to EJ forums and just joined to ask if it is possible for me to take this thread and translate the main post to spanish.

In fact, I'm allready doing it, I hope you don't mind, but it's allways nice to ask before spreading it.

The idea is to modify the translation everytime the thread gets it's main post updated.

I started doing it because this thread was really usefull for my alter, and then thought it was a good idea for the PalaTanks in my guild to read this.

Right now you can find the translation here, it's public and for now only my brother and I can modify it, however is not fully updated yet:
https://docs.google.com/document/d/1...h.3of373geutc1

So, do you like the idea?

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Old 02/22/11, 12:22 PM   #305
Alatar1313
Glass Joe
 
Troll Druid
 
Velen
Originally Posted by PsiVen View Post
you will not reach the block cap even in full 372 gear. The only way to reach it is to do so very deliberately by taking a second mastery trinket, gemming straight mastery in nearly every socket, using a mastery elixir+food on every pull, and possibly giving up things like 4pc bonus or optimal enchants.
While I definitely wouldn't say it's "easy" to hit the CTC cap pre-heroics due to the amount you have to give up, you can definitely hit it with relatively easily obtainable 359s and 3 pieces of 346 gear:

Dragon Bone Warhelm (Maloriak), The Lustrous Eye (1250jp), Heaving Plates of Protection (BoT Trash), Wrap of the Great Turtle (Guardians of Hyjal exalted), T11 Chest (2200vp), Bracers of Impossible Strength (Halfus), Gravitational Pull (Ascendant Council), Hardened Elementium Girdle (Blacksmithing), T11 DPS Legs (2200vp), Boots of Sullen Rock (Dragonmaw exalted), Ring of the Battle Anthem (1250vp), Felsen's Ring of Resolve (Therazane Revered), Mastery trinket from Hellscream exalted (pick one of the three), Tia's Grace (Lost City of Tol'vir Heroic last boss), Mace of Acrid Death (Maloriak), Elementium Earthguard (Blacksmithing), Relic of Khaz'goroth (700vp).

With a mastery elixir, mastery food, and one profession that gives 80ish mastery, this set hits full CTC with kings and horn of winter (or similar buffs). This set has about 158k hp buffed though so it's not amazing for heroic mode raids. It is, however, a relatively easy set to put together.

As you mentioned, you do give up your set bonuses and it does require an elixir and food every pull. I don't personally think that's a big deal since they're really easy to make but some may.

Either way, there are a lot of other pieces that can fit into this set to allow for more stamina gemming and I'd always keep two stam trinkets around for fights where it's needed. I think it's a good all-purpose set to gear toward for people trying to get CTC early on and thus tried to keep it free of random boss drops as much as possible. As you get more upgrades over the basic set, more room opens up for stamina (or dps stats if you are so inclined).

Last edited by Alatar1313 : 02/22/11 at 12:46 PM.

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Old 02/23/11, 5:29 PM   #306
dngnb8
Glass Joe
 
dngnb8's Avatar
 
Gnome Rogue
 
Whisperwind
My question deals with this paragraph in the OP

A word on dodge & parry...

Dodge and Parry diminishing returns are now the same thus from a pure avoidance perspective both dodge and parry are now the same; numbers regarding parry-haste however are still foggy so the amount of parry vs dodge regarding damage from boss parry-haste is still up for debate. See the reforging section on how to calculate your block cap.
Is this to say that Dodge and Parry share the Diminishing Returns table?

EX
If I dodge, then parry, the parry will have a DR.

Last edited by dngnb8 : 02/23/11 at 5:45 PM.

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Old 02/23/11, 5:56 PM   #307
Vaelaris
Von Kaiser
 
Night Elf Rogue
 
Steamwheedle Cartel
Originally Posted by dngnb8 View Post
My question deals with this paragraph in the OP



Is this to say that Dodge and Parry share the Diminishing Returns table?

EX
If I dodge, then parry, the parry will have a DR.
The diminishing returns has to do with the fact that as you get more of either dodge or parry, the next point of dodge or parry (respectively) returns less value than the point before it.

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Old 02/24/11, 12:36 PM   #308
Narim
Glass Joe
 
Draenei Paladin
 
Kul Tiras (EU)
* Word of Glory now has a 20-second cooldown.
Blizzard wants to nerf our self healing in 4.1. Here's their statement:

Word of Glory: We want Retribution and Protection paladins to have reasonable healing on themselves or others, but we know paladins sometimes feel like they can’t use their Holy Power on anything but their heals in some situations. We’d rather these two specs spend most of their Holy Power on damage-dealing abilities, with occasional healing.

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Old 02/24/11, 5:12 PM   #309
Mutant
Glass Joe
 
Dwarf Paladin
 
Galakrond
Originally Posted by Narim View Post
Blizzard wants to nerf our self healing in 4.1. Here's their statement:
If the change gets coupled with another form of survivability gained somewhere else then I wouldn't mind it so much but as it stands now its a straight nerf to survivability in general.

If the change goes through it will most likely devalue talents like Eternal Glory severely and most importantly narrows down the choices for different tanking playstyles.

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Old 02/24/11, 6:25 PM   #310
Charybdis
Don Flamenco
 
Blood Elf Paladin
 
Area 52
So far we have a bunch of new trinkets datamined for 4.1, the core tank ones being:

Scales of Life - Items - Sigrie
Gift of the Greatfather - Items - Sigrie
Stay of Execution - Items - Sigrie

Scales of Life is great for the stamina but the 7000 healing every two minutes seems pretty low considering tanks are already at 150,000+ health. Being dependent on overhealing might be an issue since we won't always get overhealed, especially if the WoG nerf comes into play.

Gift of the Greatfather has a nice mastery bonus, but the damage absorption is only 2k better than [Corroded Skeleton Key]. The reactive part is nice though.

Stay of Execution absorbs 29k damage, but causes the character to take 23300 damage over the next 12 seconds for a net absorb of 5825 if I read it right. Stretching out the damage makes healers' jobs easier.

A notable DPS trinket is Ancient Petrified Seed - Items - Sigrie. The mastery is nice, and the on-use grants us an effective ~4.7% dodge and ~7% crit. Yes it's half the dodge a pure dodge use would be, but it's still pretty decent.

Note: Since this is still PTR stuff it's likely they'll get changed in some form or another. A lot of the new trinkets are off on their budgeting compared to this tier's items. The Ancient Purified Seed for example grants 1441 agi, but its counterpart [Unsolvable Riddle] grants 1605.

Edit 2: Now that I look back and do the math on the possible uptimes, the Seed is budgeted properly in comparison to [Unsolvable Riddle]. If used every minute it's better, but tanks rarely use cooldowns on cooldown.

Last edited by Charybdis : 03/19/11 at 2:24 PM.

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Old 02/24/11, 10:53 PM   #311
Korbah
Glass Joe
 
Blood Elf Paladin
 
Emerald Dream
Originally Posted by Charybdis View Post
Note: Since this is still PTR stuff it's likely they'll get changed in some form or another. A lot of the new trinkets are off on their budgeting compared to this tier's items. The Ancient Purified Seed for example grants 1441 agi, but its counterpart [Unsolvable Riddle] grants 1605.
Are you counting the fact that the unsolvable riddle has a 1/6th uptime vs the Ancient Purified Seed's 1/4th uptime?

Edit: sorry, this post wasn't very constructive. I kinda wish there was a delete button now.

Last edited by Korbah : 02/25/11 at 4:42 AM.

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Old 02/25/11, 8:41 AM   #312
Morthis
Von Kaiser
 
Goblin Priest
 
Area 52
Hopefully we will see some more changes regarding WoG. I would actually love to see some sort of talent that lets you use a 3 hopo WoG for free for x seconds after using SotR. Without cd on WoG, it was mostly spammed because of the survivability it added. With the cd now, it does not seem like the type of spell that should be spammed every 20 seconds (it certainly doesn't appear to be what Blizzard intended for prot paladins), but saved for a bad spike. Unless that spike is predictable, the odds of having the holy power needed right at the time it happens is very low, which might lead to scenarios where we prefer to simply not spend our hopo to have that emergency wog, rather than spending it (since threat is not a concern). Some sort of talent for a free WoG for x seconds after SotR would give us that emergency WoG option, and the 20 second cooldown will still limit our WoG use.

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Old 02/25/11, 9:36 AM   #313
Jaybird
Von Kaiser
 
Night Elf Priest
 
Bronzebeard (EU)
Originally Posted by Morthis View Post
we prefer to simply not spend our hopo to have that emergency wog, rather than spending it (since threat is not a concern).
You need to spend your HoPo to keep Holy Shield up.

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Old 02/26/11, 2:01 PM   #314
bbies1973
Glass Joe
 
Gnome Mage
 
Perenolde
There are situations where WoG just makes more sense than the other options for HoPo. Certainly we *could* use ShotR or Inq during Magmaw's maul (as one example), but threat gen is not a concern at this point and there's no enrage timer to meet. Therefore WoG just makes more sense to help your healer keep up with the damage or be able to turn a little more attention to the raid.

I'm using Magmaw as an example, because it's likely a fight that everyone has seen, definitely not the only time when WoG is the better option. Also, everyone's raid composition (both characters and players) is going to make a big difference as well.

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Old 02/28/11, 6:58 AM   #315
AceRider
Von Kaiser
 
Blood Elf Mage
 
Chamber of Aspects (EU)
Originally Posted by 4.1 Patch Notes

Classes: General

* All non-damaging interrupts off the global cooldown will now always hit the target. This includes Pummel, Shield Bash, Kick, Mind Freeze, Rebuke, Skull Bash, Counterspell, Wind Shear, Solar Beam, Silencing Shot, and related player pet abilities.
(Patch notes - us, eu)

This seems to be the killing blow for protection paladins needing to stack hit rating in this tier as (iirc) the only time we really needed to worry about hit rating was when we were on interupt duty.

Last edited by AceRider : 02/28/11 at 7:16 AM.

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