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Old 12/23/10, 1:09 PM   #76
Landos
Glass Joe
 
Blood Elf Paladin
 
Garithos
I have a question about gemming. I got a helm w/ a meta spot in it, and put in an activated Eternal Shadowspirit (81 stam, +5% block value), thinking that would increase my block value from 30 _> 35%, or 40-->45% w/ holy shield effect. Instead, on my char sheet, it seems to be changing BV from 30% to 31%, which I asume means it's taking my BV *1.05 and ending up w/ 30.6% BV or 40.8% BV w/ holy shield. The tooltip description of the gem definitely made me think it should work the other way. Has anyone tested this?

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Old 12/23/10, 11:41 PM   #77
mrbreck
Von Kaiser
 
Draenei Paladin
 
Ravencrest
Here's the actual spell effect on wowhead: Eternal Shield - Spell - World of Warcraft

It's only providing 1% at the moment. Whether this is a bug or the text on the gem itself is erroneous is unknown.

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Old 12/24/10, 12:59 AM   #78
WarlockMan
Glass Joe
 
Blood Elf Paladin
 
Velen
Does WoG produce any threat ? and if so does it benefit from RF?

I realize that threat is a relative non-issue at the moment but I'm curious and have not been able to find any definite answer to this question. As a personal observation (I'm not that good with numbers), my threat seems to jump significantly (in Omen) more when I use SotR than WoG.

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Old 12/24/10, 9:06 AM   #79
eduh
Glass Joe
 
Goblin Death Knight
 
Stormscale (EU)
Originally Posted by WarlockMan View Post
Does WoG produce any threat ? and if so does it benefit from RF?

I realize that threat is a relative non-issue at the moment but I'm curious and have not been able to find any definite answer to this question. As a personal observation (I'm not that good with numbers), my threat seems to jump significantly (in Omen) more when I use SotR than WoG.
WoG does produce threat, and you are correct, SotR generates noticeably more threat, especially when you take advantage of a big stack of vengeance and the judgement proc.

About RF, i'm not sure but i assume all your actions benefit from it.

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Old 12/24/10, 10:16 AM   #80
Wrathblood
Don Flamenco
 
Wrathblood's Avatar
 
Blood Elf Paladin
 
Drenden
WoG produces normal healing threat which is affected by RF. However, Paladin healing generates 0.25 threat/health healed (unlike other classes were are 0.5. This was briefly fixed but was revered within a day or so), so it goes up to 0.75 with RF up. As of mid-Beta, with good Vengeance, a 0% overheal WoG would do about 30% the threat of ShoR, but with scaling changes its probably more like 20% now.

Its worth noting that the shield generated by GbtL on WoG overhealing produces virtually zero threat (someone on Maintankadin worked out that the shield generates a flat 15 or so threat regardless of shield size).

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Old 12/25/10, 1:46 AM   #81
PallyDog
Glass Joe
 
PallyDog's Avatar
 
Dwarf Paladin
 
Deathwing
The Divine Shield macro isn't working for me. It doesn't cancel the effect of the buff. I used the


#showtooltip
/cast Divine Plea
/cancelaura Divine Plea

Cast and remove divine plea so I could have the "free" WoG. It doesnt' remove the buff. I also tested it with Divine Shield. Is there another /command to remove a buff effect?

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Old 12/25/10, 1:14 PM   #82
eduh
Glass Joe
 
Goblin Death Knight
 
Stormscale (EU)
Originally Posted by PallyDog View Post
The Divine Shield macro isn't working for me. It doesn't cancel the effect of the buff. I used the


#showtooltip
/cast Divine Plea
/cancelaura Divine Plea

Cast and remove divine plea so I could have the "free" WoG. It doesnt' remove the buff. I also tested it with Divine Shield. Is there another /command to remove a buff effect?
/cancelaura should come before the /cast.

Like,
/cancelaura Divine Plea
/cast Divine Plea

First press activates divine plea, the second removes the buff.
You cant do both in a single press.

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Old 12/25/10, 10:27 PM   #83
PallyDog
Glass Joe
 
PallyDog's Avatar
 
Dwarf Paladin
 
Deathwing
A little updated info fo professions and gems.

Cogwheels equip like gems in cogwheel sockts if you have engineering. The epic plate goggles you make at 525 Eng have cogwheel sockets in them. Not what other items have cogwheel sockets or engineers will be abble to add cogwheel sockets however so limited use atm.

cogwheel - Wowhead Search

There are more cogwheels than listed there as well. Sold by Engineering vendors in Twilight Highlands.

NM. You'v got that in there.

Looking for clarification here.


The Rule of 102.4%
Where is this 102.4% number coming from? The number represents your total avoidance...



BM = Base Miss chance of 5%, DC = Dodge Chance as displayed on your character, PC = Parry Chance as displayed on your character, BC = Block Chance as displayed on your character

If you are wondering where Holy Shield is remember that the talent has been changed to provide a bonus to block damage reduction instead of block chance.



Curious how exactly holy shield fits in here. If I understand correctly Holy Shield used ot count as 35% of the 102.4% so roughly you'd want an average of 20% block, parry and dodge.

Are we looking at changing that to say 55% block and 20% parry and 20% dodge? (rough avarage estimate I don't mean exactly 20% per - just average)

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Old 12/26/10, 7:30 AM   #84
Omeganeth
Glass Joe
 
Draenei Paladin
 
Misha
Originally Posted by PallyDog View Post
Looking for clarification here.


The Rule of 102.4%
Where is this 102.4% number coming from? The number represents your total avoidance...



BM = Base Miss chance of 5%, DC = Dodge Chance as displayed on your character, PC = Parry Chance as displayed on your character, BC = Block Chance as displayed on your character

If you are wondering where Holy Shield is remember that the talent has been changed to provide a bonus to block damage reduction instead of block chance.



Curious how exactly holy shield fits in here. If I understand correctly Holy Shield used ot count as 35% of the 102.4% so roughly you'd want an average of 20% block, parry and dodge.

Are we looking at changing that to say 55% block and 20% parry and 20% dodge? (rough avarage estimate I don't mean exactly 20% per - just average)
Holy Shield no longer provides any block chance or rating, instead it provides an additional +10% to the amount of damage blocked by a successful block. Meaning that if you have 20% chance to block, and no block meta gem (you're only blocking 30% of damage when successful), and you activate Holy Shield by using one of our Holy Power dumps, your chance to block will remain at 20%, while the amount that you block, when successful, jumps to 40%.

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Old 12/30/10, 9:32 AM   #85
Gaxby
Glass Joe
 
Blood Elf Paladin
 
Aegwynn
Regarding the Guardian (0/34/7) spec, which you say the spec focuses on Word of Glory self-healing and single target threat generation, Rule of Law is more single target DPS than Seals of the Pure while also gives Word of Glory a 15% increase critical. Moving the 2 points from Seals of the Pure to Rule of Law in the Retribution Tree will be more beneficial.

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Old 12/30/10, 2:26 PM   #86
pockybox
Glass Joe
 
Human Paladin
 
Zul'Jin
Caps

I play a Pally tank myself and I'm considering un-forging back to some more mitigation stats.

With the current top guilds, I'm seeing an awful lot of tanks (pallys and warriors alike) that seem to be not bothering with the exp/hit caps. This is of course, unbuffed.

My best guess is that tank threat is not an issue. I just find it hard to believe that tanks are that far ahead on threat that they aren't concerned about misses/dodges/parries.

Does anyone have any insight to this or have seen how raid threat meters are reading?

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Old 12/30/10, 2:55 PM   #87
 promdates
King Beard
 
promdates's Avatar
 
Tauren Paladin
 
Turalyon
Threat is not an issue at all, other than the first few moments of the fight. Hit/Exp isn't needed until you're at the 104.2% "cap". Use mitigation/armor/avoidance to reach that number, then any excess you can start getting hit/exp. Survive/mitigate damage first, that's priority. After a few 30k SotR, threat no longer matters.

edit: I had the numbers backwards. It's 102.4%!

Last edited by promdates : 01/01/11 at 10:23 PM.

BNet: promdates#1460

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Old 12/30/10, 3:32 PM   #88
 emptyrepublic
International Technocrat
 
emptyrepublic's Avatar
 
Rebenton
Tauren Paladin
 
No WoW Account
Originally Posted by promdates View Post
Threat is not an issue at all, other than the first few moments of the fight. Hit/Exp isn't needed until you're at the 104.2% "cap". Use mitigation/armor/avoidance to reach that number, then any excess you can start getting hit/exp. Survive/mitigate damage first, that's priority. After a few 30k SotR, threat no longer matters.
I'm pretty much in agreement with this line of thinking. Take whatever hit/exp you get from gear "as is" and work on improving survivability. TPS regularly exceeds 20-25k especially on single target fights. Most DPS don't approach 10-15k TPS at this time so all the extra threat generation is effectively wasted. I wouldn't reforge hit/exp into anything but until DPS catches up in TPS or Blizzard nerfs Vengeance AP keep your dodge/parry and stack up mastery/stamina/avoidance. There will another update to the field manual before to long and I'm planning on updating the reforging tips to reflect the current reality.

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Old 12/31/10, 4:51 PM   #89
Mogias
Glass Joe
 
Night Elf Druid
 
Thunderhorn (EU)
Originally Posted by pockybox View Post
I play a Pally tank myself and I'm considering un-forging back to some more mitigation stats.

With the current top guilds, I'm seeing an awful lot of tanks (pallys and warriors alike) that seem to be not bothering with the exp/hit caps. This is of course, unbuffed.

My best guess is that tank threat is not an issue. I just find it hard to believe that tanks are that far ahead on threat that they aren't concerned about misses/dodges/parries.

Does anyone have any insight to this or have seen how raid threat meters are reading?
Several threads on top-50 guild forums had their maintanks answer similar questions with the answer that was already given. Threat quite simply isn't an issue. Since I've reforged from exp/hit to avoidance and mastery I've lost aggro exactly once, and that was me being silly and not putting up RF.
Survival is a lot more important than threat right now, even in normal modes.

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Old 12/31/10, 7:44 PM   #90
Raistlin212
Von Kaiser
 
Human Paladin
 
Zangarmarsh
Originally Posted by emptyrepublic View Post
Take whatever hit/exp you get from gear "as is" and work on improving survivability...I wouldn't reforge hit/exp into anything but until DPS catches up in TPS or Blizzard nerfs Vengeance AP keep your dodge/parry and stack up mastery/stamina/avoidance. There will another update to the field manual before to long and I'm planning on updating the reforging tips to reflect the current reality.
I strongly urge you to reconsider this. The best advice right now is to reforge even hit and expertise to mastery or avoidance. It's proven in highest-end raiding and is the best way to maximize survivability with no real downside beyond the hypothetical lost aggro that isn't an actual factor in the real world.

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