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Old 01/23/12, 3:22 PM   #1756
Junlex
Piston Honda
 
Worgen Warrior
 
Anachronos (EU)
My point was that others are doing CS TV during heroism + zealotry while you (Exemplar) are not in your own logs. That coupled with this case not being documented in the OP led me to this question.

Example 1

Example 2

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Old 01/23/12, 4:41 PM   #1757
Kisko
Glass Joe
 
Human Paladin
 
Stonemaul
CS/TV/CS/TV is the correct rotation for Hero+Zeal.
There will be some fillers for non-Zeal case, but gearing for haste is a mistake. Even if you will manage to reduce amount of fillers, difference between haste(1.6) and next best stat crit (2.2) is way too large to make up for it during whole fight.

And Exemplar is a theorist, not a top Ret. His logs doesn't have to be perfect.

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Old 01/23/12, 11:43 PM   #1758
saboya
Faceroller
 
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Pandaren Monk
 
Firetree
I've asked, didn't got any answers, but I'll try again:

Any Paladins out there tried to reach 3s CS on Madness? My math says we need 1181 haste rating to reach that with Nozdormu's haste buff. I did Heroic Madness without it, with regular reforging, but I wonder if it's worth it.

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Old 01/24/12, 9:03 AM   #1759
Exemplar
Bald Bull
 
Human Paladin
 
Scarlet Crusade
Originally Posted by Kisko View Post
And Exemplar is a theorist, not a top Ret. His logs doesn't have to be perfect.
Thank you. Regardless of whether or not I even have the skill/reflexes required to be a top Ret, I lead our raids. Through experience I've found I lose at least 10% of my personal possible DPS due to having to herd cats, pay attention to timers, watch raid health, etc. When I don't have to perform those tasks I do at least that 10% better. As such, I often have to trust clcRet to show me the present state of my abilities' remaining cooldowns to ensure I'm even pressing an available button. Looking at those logs I'm puzzled why I'm performing TV and HoW when crunching the numbers show I should have had a CS CD of about 2.66 seconds - but obviously clcRet thought I had the time and should perform those actions. GIGO in the raid - I took bad input and produced bad results. Just because I did the wrong thing does not suddenly make it the right thing. It doesn't change the theorycrafting correct answer.

However, Kisko, your weighting for Haste and Crit is not a global value. Not every player has Haste valued at 1.6 and Crit at 2.2 - indeed, some of us have Haste valued higher than Crit. Even reforging for Haste we don't reach 2.5 second CSCD under Hero, so the 1 second spell GCD always leaves us with some sliver of free time to fill.

Junlex - Zeal+Hero is dead. Horse is dead, please stop beating. No-Zeal+Hero was a good question and I recommend folks continue to research it. Additionally, I recommend you don't dumpster dive armoury and logs to try to copy anyone else in the world (especially not me!). Think of gaming like any physical sport - watching highlights of some other team's game does not help you, while watching your own gameplay (researching your own log) can let you fine tune things.

Saboya, unless I'm confused about Heroic Madness (my guild is not on that fight), isn't Nozdormu still the second or third platform? Depending on 2nd or 3rd you're losing his buff around 40-60% of the way through the fight. Why would you gear for the first half of the fight, especially on a fight whose difficulty increases over its length? I would imagine you would want to maximize your post-Noz damage, not your pre-Noz damage.

Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

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Old 01/24/12, 12:06 PM   #1760
Junlex
Piston Honda
 
Worgen Warrior
 
Anachronos (EU)
Nozdormu's typically the third platform on 25 heroic at least (I believe some guilds use it as last platform for 10 heroic). You also regain his buff in the second half of the fight, so it's only one platform that you're lacking it for if you handle his platform third (3/15 = 20% of the fight). That platform is the hardest to meet the dps check on however, but most 25 man guilds use heroism on that platform anyway. Having a 3s Divine Storm CD would also be very useful for the intense aoe burns on the bloods in the last phase.

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Old 01/25/12, 11:55 PM   #1761
saboya
Faceroller
 
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Pandaren Monk
 
Firetree
Yes, on the most common tactic (and, as far as I'm concerned, the only used tactic so far) Nozdormu's platform is the 3rd one. So a soft-capped Ret wouldn't have the benefit of 3s CS/DS on the Kalecgos platform, which is the most important platform of the fight. However, we would have that benefit for the last phase, when you regain all of the aspect's abilities. So I'd say we'd have 3s CS/DS on 75% of the fight.

So, let me be more specific: Considering the 4th platform DPS check will be met and our reforging priorities will not endanger the outcome of the encounter, would it be a DPS gain to reforge to that breakpoint? You can even consider a Crit -> Haste only scenario, in which we would not lose any Mastery over it.

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Old 01/26/12, 8:44 AM   #1762
Exemplar
Bald Bull
 
Human Paladin
 
Scarlet Crusade
Tricky. My spreadsheet does not support a single filler. So even though modeling the flat haste boost would be simple and you could compare reforged for 1181 haste or not easily, it wouldn't provide accurate results. I'm unsure if Simcraft can/will automatically swap to the single filler when the fill space is short enough.

If SimC can handle a single filler, then you should be able to introduce the Kalec buff and then compare your two reforge setups.

If neither tool can handle it, I don't know how to definitively prove an answer. That said, napkin logic states the haste scenario should be superior. By reducing to the perfect 1 filler scenario you are "losing" the lesser attacks for a "gain" of CS (and Judge) and TV. Although if you Hero at any stage other than the 4th platform (I've seen guilds that Hero on platform 4, others that hero on the head), realize that you're effectively Haste capped and only your autoattack would benefit. This would slightly lessen the overall value.

The main thing both napkin and models won't cover is movement. Will time swapping between appendages, tentacles, slimes, and bolts along with platform transitions eat into the slightly greater TV you would generate over the entire fight?

Suggestion: go with what works for you. If he haste vanishing/returning (the 1->2 filler then 2->1 filler periods) causes you to fumble your abilities, then skip it and stick with lower haste to retain the 2 filler throughout the entire fight. Personally performing well is always better than trying to leverage a fight gimmick and handicapping your play.

Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

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Old 01/26/12, 9:08 AM   #1763
saboya
Faceroller
 
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Pandaren Monk
 
Firetree
In all honesty this is purely gimmick since we've killed the boss twice already. But I'm gonna try that next week to see how it goes, and I'll post my results here. Gonna check out SimC too to see if I can get helpful simulations.

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Old 01/27/12, 8:10 PM   #1764
Ronark
Don Flamenco
 
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Blood Elf Paladin
 
Hyjal
Based on my personal logs from my Madness run with 900 or so haste, I was getting a lower performance with a 2 filler than with a single filler-- unless the filler was a Spell, which (stated above) has the shorter GCD. In which case, it was a DPS gain to run with CS > Melee Filler > Spell filler when outside Heo/Lust. Our WoL runner was out for the night, but I'll try to get a log on Sunday night.

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Old 01/30/12, 7:39 PM   #1765
Icos
Von Kaiser
 
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Human Paladin
 
Kel'Thuzad
Has anyone experimented with double use effect trinkets for h spine? Specifically looking at rotting skull + H Apparatus. The idea would be to use one for each tendon phase, to maximize tendon damage. For H Spine as well, are people running holy wrath glyph, or letting tanks get their own stuns (prot pals and warriors). There hasn't been much discussion about this particular boss, so I figured I'd get some going.

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Old 01/30/12, 11:41 PM   #1766
saboya
Faceroller
 
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Pandaren Monk
 
Firetree
Tanks usually handle their own stuns. It's crucial to stun at a precise time when you are kiting bloods so it's better to do it yourself as a tank.

Regarding double use trinkets, it's probably not worth it since VP trinket has a 1:30 cooldown, and that's more or less the time between exposures, even on fastest kills. On my guild we don't have an abundance of mages and rogues, so we do 2-minute apart exposures for cooldowns.

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Old 01/31/12, 12:55 PM   #1767
johnyblaze
Glass Joe
 
Tauren Paladin
 
Aegwynn
I understand that H Slicer is > than N Gurthalak from spreadsheets and its consistent stats over the rng proc. I dont recall if anyone has talked how the extra 2 sec per proc weighs in with the patch now.

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Old 01/31/12, 1:01 PM   #1768
Podima
Von Kaiser
 
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Draenei Paladin
 
Duskwood
I believe that +2 sec was just a tooltip change to match what the actual proc was doing.

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Old 01/31/12, 2:06 PM   #1769
Exemplar
Bald Bull
 
Human Paladin
 
Scarlet Crusade
Podima is correct (and MMO Champion remains incorrect). Gurthalak is, and has been, 12 seconds. The patch merely updates the tooltip to the reality.

The patch makes no direct impact to Ret, though indirect is likely as other classes are gaining some buffs and nerfs. At rough estimation the most you might see is specific classes/specs could pass you in raid DPS.

Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

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Old 01/31/12, 9:15 PM   #1770
Freddib
Glass Joe
 
Blood Elf Paladin
 
Stormscale (EU)
Like Exemplar says, no changes have been made.

From the dk forum:
In case anyone was putting faith in the rumors of a stealth change to Gurthalak (not the tooltip change), I did a test of 1000 white swings with 0 haste and in FP (to not get UH presence haste) and I had 169 mind flay ticks after 1000 hits with all tentacles doing 7, 8 or 9 ticks. The tentacles spawns were not any more evenly spread out than before the patch and appear to follow the same 2% proc chance as before.

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