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Old 07/08/12, 7:23 PM   #1876
Ronark
Don Flamenco
 
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Blood Elf Paladin
 
Hyjal
Are you gearing Haste or Crit? Are you running HoW >Exo or vice versa? To a lesser extent, do you have full raid buffs? Making a set in stone rotation isn't possible, but for most paladins their rotation will be that on the front page.

Echoing Exemplar's previous post, you have to make it customizable for the consumer. Enabling to have the addon react to gear and patch changes, and possibly import options from other tools such as Simcraft, will make it stand out over the competition.

If you want my opinion, feel free to PM me or another person on the boards, as the last few posts are starting to get off-topic.

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Old 07/08/12, 10:11 PM   #1877
Thunderchylde
Von Kaiser
 
Draenei Paladin
 
Frostwolf
It is also worth noting that there are already other, non-clcInfo/Ret solutions to this such as Ovale (Ovale Spell Priority - WoW AddOns - CurseForge) which has a 'default' rotation based on SimCraft and allows customisation. While not wanting to take the topic further afield I would also suggest ensuring that the goals of your add-on are clear so as to avoid reinventing the wheel.

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Old 07/09/12, 8:31 AM   #1878
Medieve
Von Kaiser
 
Blood Elf Paladin
 
Turalyon
Originally Posted by averykey View Post
What would you suggest for 397+ then?

I think I have a good one set up for < 397, and I think I have a good one for bis or near bis, I am working on trinkets at the moment but I would like to make this work for all or close to all people.

edit: saw a 406 ret today only pull 37k on morchok and 42k on yorsajh, He is a guy who could really use this :p.
That is a fallacious argument. RNG can swing the same top tier Ret several thousand DPS different each pull even on patchwerk fights.

You're also not listening. Some of the best Rets are telling you exactly how to best go about this so that Rets will actually use this, and you're blowing them off asking for a rotation that doesn't exist. The Ret "rotation" doesn't exist. It's a priority order that has the potential to change several times a GCD. The priority system changes from gear upgrade to gear upgrade. You're not going to get a set in stone rotation, or even close to one.

Originally Posted by averykey View Post
Can anyone tell me if this is the correct?
Please tell me if the priority is wrong and what is wrong and if any of the logic is wrong.

Single target
--------------------------------------
Inquisition < 2 seconds left, need more logic for this so inq never falls off.
Exorcism art of war if target undead and out of range
hammer of wrath out of range
exorcism art of war + out of range
judgement out of range
divine storm if target is corrupted fragment of regenerative blood, if 3hp go to Templar
crusader strike < 3hp, if 3 hp go to Templar
Templar undead 2 holy power + divine purpose and crusader is up in 0.5
Templar undead
exorcism art of war undead
Templar 2 holy power + divine purpose and crusader is up in 0.5
hammer of wrath
exorcism if art of war
Templar verdict
judgement <= 2 hp
wait 0.2 for crusader
holy wrath
consecration
----------------------------------------------
Inq should be refreshed as close to 0 as possible. Keep in mind that -1 secs is closer than +2 seconds. You could probably get away with less than or equal to 2 seconds on that and be OK. Following that, if you're out of range, your priority system depends if Inq is up or not, and depends on how much HoPo you have. If Inq is up, and you have open HoPo, your range rotation prioritizes Judgment, assuming you have the 2pT14 bonus. If both those are yes, or you need to rebuild Inq, you will prioritize J -> AoW Exo -> HoW (these two are interchangable depending on stats) -> HC Exo. If you have 3 HoPo, you drop J. Refreshing Inq depends solely on how long the air phase lasts, and is generally not worth keeping up throughout an air phase. Reason: HoPo is your main damage source. You want J off CD, since generally you'll be refreshing Inq once the phase is coming to an end and will want to start rebuilding HoPo immediately upon ground phase resuming. Judging gives you LAotL if you've got a run to get through as well as assists you having full HoPo within a couple globals of becoming re-engaged. This isn't always the most efficient method, since we're ignoring DP procs, but again, as a general rule towards a rotation, this will keep your uptime programmably high.

Personally, I would leave ranged out of this. All it'll do is tell players to hardcast Exo, which will burn their mana to the point where it becomes a DPS loss while they wait for it to regen again.

The melee priority order is on the front page. A mob being undead has little bearing on whether or not you'll be casting AoW Exo at this point. Many builds favor Exo over HoW to begin with. Since you're looking for a rotation, it would be safest to burn AoW Exo ahead of HoW as a rule.

No addon will tell a player what button to push to max a player's DPS output. There are too many variables to consider that update far too quickly. Your best bet is to get a good average of correct guesses. If you're trying to get every single button perfect every single time you push one, this addon will never be done for Ret.


Originally Posted by averykey View Post
Aoe
---------------------------------------------
Inquisition < 2 seconds left
Exo art of war if target undead and out of range
hammer of wrath out of range
exo art of war + out of range
judgement out of range
divine storm if target is corrupted fragment of regenerative blood, if 3hp go to Templar
divine storm < 3hp, if 3 hp go to templar
Templar undead 2 holy power + divine purpose and crusader is up in 0.5
Templar undead
exo art of war undead
templar 2 holy power + divine purpose and crusader is up in 0.5
hammer of wrath
exo if art of war
templars verdict
judgement <= 2 hp
consecration
wait 0.2 for crusader
holy wrath
------------------------------------------------------------------------
For AoE, replace Crusader Strike with Divine Storm, and include some kind of range check to count grouped mobs within DS's AoE. You'll start AoE at 4 mobs. Any less and you cut your HoPo generation considerably and do less damage. At 3 mobs and less you resume single target, unless mechanics call for maximum spread damage. I haven't run into that encounter personally that it's mandatory for a Ret's weak AoE to be burned no matter what.

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