These changes are definitely making me salivate enough to forgive Blizzard for forcing me to completely rethink my gearing strategy.
The new mastery should easily push TV to first priority since it was pretty close already. If its doing 270% WD up from 235% as someone mentioned, then it should be head-and-shoulders above HoW/Exo. CS will close the gap for similar reasons, but its damage should still be 4th. It will be interesting to see if this puts it ahead of HoW/CS in priority, though. Since the damage gap will narrow and the extra HP from a CS will result in more TV damage it may push ahead on the priority list (prioritizing CS also helps a bit to fill more GCDs which could work in its favor as well).
If this ends up being the case, then it simplifies our rotation a bit with a relatively static CS +2xFiller, repeat (compared to the CS +2 or more fillers based on Exo/HoL procs after the first 2 fillers). It will still occasionally happen that we get a DP (nee HoL) proc right before our 3rd CS and then get a 2nd proc on the TV following the CS. This would lead to a string of 3+ TVs before the next CS, but there's only a 2.25% chance of that happening (about once every 10 minutes).
If CS *doesn't* move ahead of HoW/Exo, then our rotation would seem to get *more* complicated. The priority would be something like TV/Inq > HoW/Exo > CS > other stuff, but if you have a DP proc to burn, but CS is also available and would be your next ability after, then it would be better to use the CS first and the proc after (CS TV instead of TV CS does the same damage, doesn't risk missing a proc, and gets CS off cooldown sooner). What happens if other things besides CS and the DP proc are available, though, is anyone's guess at this point.
Originally Posted by Liagala
Before (assuming haste values too low to be useful):
4 white swings occur in two 4.5 second "rounds". Each has an 11.5% chance at giving 3 hp. 4*.115*3=1.38 HP per 9s.
2 CS occur, giving a guaranteed flat 2 HP
4 fillers occur, and assuming one of them isn't Consecrate, that's a 40% chance each at one holy power. 4*.4*1=1.6 holy power generated in 9s
Total = 1.38+2+1.6=4.98 HP over two 4.5s rounds of attacks.
After (negligible haste values):
2 CS occur, giving a guaranteed flat 2 HP
4 fillers occur, giving a 15% chance each at 3 HP. 4*.15*3=1.8HP per 9s
Total = 2+1.8=3.8 HP over two 4.5s rounds of attacks
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4 swings in 9 seconds means you have a 2.25 hasted swing speed. That's either a terrible weapon or quite a bit over "negligible" haste. 3 swings over 9 seconds seems a lot more reasonable to me (3.6 / 1.09 / 1.10 ~= 3.0). This drops the total HP generated to 4.6 in the first case. Still more than the "after" value, but only a ~17% drop.
However, this simple analysis is glossing over a couple key issues. First, its not uncommon under the current system for DP procs to be wasted. Any proc under Zealotry (~17% of our dps time) is automatically wasted. In addition, even small strings of Exo/HoL TVs we get at full HP will end up wasting some procs. Under the new system I see no reason why DP procs would ever be wasted. Second, its not that uncommon for a CS to get pushed back to fit 3+ fillers if Exo/HoL/3 HP happen after using 2 fillers, but this may not be desirable under the new system.
After (3s CS):
3 CS occurs, giving a guaranteed flat 3 HP
3 fillers occur, giving a 15% chance each at 3 HP. 3*.15*3=1.35 HP per 9s
Total = 3+1.35=4.35 HP over three 3s rounds of attacks
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This set of changes seems to be a nail in the coffin for 3s CS. You need nearly 4k haste rating to hit that cap which means you need to find gear with ~8k total ratings on it (since the best you can generally do is get about half of an item's rating budget into a particular stat). My current avg ilvl 354 gear has 5356 total ratings (including useless stuff like dodge/parry/resil from gear), so we're still well below the point where this would have been a reality to being with.
Now that mastery seems to be easily the best secondary stat, we'll want to dump as much as possible into it. In order to meet the haste, hit, and exp caps with the remaining 50% of overall item budget, we'd need ~5420 rating points for them which means nearly 11k total rating points. Going from ilvl 200 Naxx gear to 277 ICC stuff was roughly a 2x increase in combat ratings on gear, so its possible we could hit this in late Cata, but its certainly not something we'd have a shot at any time soon with mastery stacking.
It may be worth doing a sanity check, though, to make sure that increased CS/TV damage hasn't boosted the value of a 3.0 CS (and hence haste) to a value that competes with the new mastery.