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Old 01/09/11, 4:28 PM   #301
Babathong
Piston Honda
 
Draenei Paladin
 
Alterac Mountains
Originally Posted by Redcape View Post
If the current version of HOL goes live my spreadsheet shows that it will improve our overall dps by ~5% and mastery will end up being slightly behind crit and haste. HOL not benefitting from Inquisition or other spell damage buffs means that mastery will be a very useful stat to have and won't be a plague like before but it will still be our worst stat.

What Blizzard might do or how it intends things to work I can't say, but this is a pretty reasonable set of changes. If Inquisition does end up modifying the damage then mastery goes from last to best (of the secondary stats, post capping).
Right, but if the current implementation of HoL does go live, which is entirely possible, I really don't see what that is going to do for us. Your saying that it is a 5% dps increase, but how much mastery does that assume someone has. If Mastery is still our worst stat, we will continue to avoid it and reforge it off our gear, which ultimately means that there isn't much difference from live. Does obtaining more mastery at the expense of crit/haste yield more dps, or just more HoL damage. I think they need to make mastery desirable in order to achieve what they are trying to do here, and if making HoL scale with Inquisition is the answer to all of these questions, I really hope that they do so before the patch goes live.

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Old 01/09/11, 9:17 PM   #302
Danath
Banned
 
Human Paladin
 
Les Sentinelles (EU)
Originally Posted by Babathong View Post
Right, but if the current implementation of HoL does go live, which is entirely possible, I really don't see what that is going to do for us. Your saying that it is a 5% dps increase, but how much mastery does that assume someone has. If Mastery is still our worst stat, we will continue to avoid it and reforge it off our gear, which ultimately means that there isn't much difference from live. Does obtaining more mastery at the expense of crit/haste yield more dps, or just more HoL damage. I think they need to make mastery desirable in order to achieve what they are trying to do here, and if making HoL scale with Inquisition is the answer to all of these questions, I really hope that they do so before the patch goes live.
The one and only Blizzard statement on the matter can only lead to believe that Inquisition is supposed to work with this new Hand of Light (why not, really?), this is the first build on the PTR and Sacred Shield isn't even there.
The CS damage buff is confirmed by patch notes and isn't there either, so we should really wait about new builds before making some educated guess.

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Old 01/10/11, 10:10 AM   #303
Exemplar
Bald Bull
 
Human Paladin
 
Scarlet Crusade
Rough modeling was including Inquisition (and CoE), since Blizzard explicitly told us the Mastery is Holy Damage and is supposed to benefit. Apparently this is not how it is currently functioning - this is why it's rough modeling and not released. No increase definitely eats into its value, Redcape's comparison is accurate. With an Epic weapon TV still pulls ahead, but with something like the [Oversized Oblique Ogre Obliterator], priority remains unchanged from live. Insert sad pandas and other emo cliches here. I expect the next PTR iteration will have improvements.

If three stats (Mastery, Crit, Haste) were roughly equivalent, then I'm sure there would be circumstances where stacking more of one makes another more valuable (such as high Mastery could increase the value of Haste for faster CS, or Crit in order to proc x% of a double-damage attack). In short, aim for rough equivalency and let them fight amongst themselves.

If Mastery does not benefit from Inq (and CoE) then it may need to be better than 2.5% per value, rather than worse, to reach an equivalency.

Originally Posted by anaxes View Post
Exemplar, with the majority of serious raiding Rets using DMC hurricane unless the proc was changed to not be 100% proc off HoW on PTR. Is that reflected in the priority rotation? I had assumed Prio would be:
Inqu>TV>HoW>Exo>CS>J>HW to keep Lightning strike damage high.
Good point. If you add 5k damage (guaranteed DMC:H proc) to HoW (and a smaller value to Exo for its chance to proc) then HoW would pull slightly ahead (barring undead causing auto-crit for Exo).

Originally Posted by T.K. View Post
Is there any way to test if there's a cap for Mastery stacking? I ask this wondering if we could end up in a situation like Arpen classes ended-up in Wrath, where they stacked it to 100%, with the stat point value increasing the more of it you had.
Mastery linearly increases damage. ArmPen increased non-linearly based on the armour formula.

Talidus - wrong, wrong, and wrong. Listed values are not hit or expertise capped, it is naked with a crappy weapon. Every stat increases DPS. They can be compared using this common denominator. Crit is nicely linear, not a bell curve. Haste and Mastery are neither linear nor curved, but look like a dying man's EEG chart. All values provided are the average gained over 1000 rating increases. This is because in modeling some haste points become DPS loss (more conflicts, lost procs, etc). Note I even give Haste the benefit of the doubt (since negative points should be illusions compared to actual play) and any negative value is replaced by a zero to help the average. By giving an average it's something folks unable to use the present tools (spreadsheets) can at least plug into websites.

Crit is binary - an attack is normal or crit. For ease take a melee attack where a crit is double damage. We'll use 100 damage in the example as a simple, clean number. 100 total attacks.
# Crit# HitTotal Damage
19910100
29810200
59510500
109011000
257512500
505015000
99119900
That looks pretty damn linear to me. Take any value of total damage, apply crit and it should increase linearly when averaged. In practice, since the RNG does not create averages you get wild fluctuation - one fight may be great, the next awful. Enough fights and overall you should personally reach your own average.

Each 1% of crit increased this example by 100 DPS. 1 Str would increase the example by X DPS. It's then basic math to compare 1 Crit Rating to 1 Str.

Rather than throwing out words like "cannot", instead post math which validates your views. Possibly even program a website, compiled program, or spreadsheet which can factor in all the complex details such as time, GCD, latency, and possible priority sequences.

GoAK
I'm still not modeling GoAK (and believe neither is Redcape), because it's frankly a mess. Modeling the Str boost shouldn't be difficult, but how much melee the pet performs and his explosion are fairly random at the moment. He's obviously a damage boost as frequently as he can be used. His buff increases the value of Str (multiplier effect), but as stat #1 that's moot. Gaining extra damage (click to use items or AW) during his Str bonus is naturally desirable. I've aimed for GoAK, delay, AW+Zealotry together (as my spreadsheet is still recommending their pairing). I'm unsure if AW during expiration of GoAK increases the explode damage. I would personally recommend something along the lines of GoAK, wait 9 seconds (or less if full stack is faster), pop AW+Zealotry to gain the whole 20 seconds during Str buff. AW would wear off 1 sec before GoAK explodes - I think the duration solely under Str bonus would override any bonus explosion damage.

I'm finding initial threat dicey (possibly epic weapon vs tank heroic weaponry). An early Zeal+AW often involves a HoS during this period, which is not ideal (lost GCD), even popping up Inq first. If the full Mastery change goes live, we'll definitely want Inq first. We obviously want to use as frequently as possible, so the earlier the better.

Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

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Old 01/10/11, 2:38 PM   #304
tarja
Piston Honda
 
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Human Paladin
 
Scarlet Crusade
Originally Posted by Exemplar View Post
Listed values are not hit or expertise capped, it is naked with a crappy weapon.
Wouldn't it be better to list the stat weights for gear something along the lines of Best in Slot Pre-Raid gear? Not everyone will be DPSing in BIS Pre-Raid gear, but it should be much closer to being in the correct ballpark for everyone than DPSing naked with a crappy weapon.

Wouldn't this change the stat weights for combat ratings significantly? If your base damage is extremely low due to being naked, then stuff like critting or gaining an extra attack would be almost negligible compared to stacking strength to make your DPS not be so terrible

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Old 01/10/11, 3:10 PM   #305
Hedonism
Glass Joe
 
Blood Elf Paladin
 
Silver Hand
Exemplar, I wanted to verify that combining AW/Zealotry is currently only being used on the PTR due to the changes in retribution's mastery, as the OP recommends not using them in conjunction.

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Old 01/10/11, 3:14 PM   #306
Babathong
Piston Honda
 
Draenei Paladin
 
Alterac Mountains
Originally Posted by tarja View Post
Wouldn't it be better to list the stat weights for gear something along the lines of Best in Slot Pre-Raid gear? Not everyone will be DPSing in BIS Pre-Raid gear, but it should be much closer to being in the correct ballpark for everyone than DPSing naked with a crappy weapon.

Wouldn't this change the stat weights for combat ratings significantly? If your base damage is extremely low due to being naked, then stuff like critting or gaining an extra attack would be almost negligible compared to stacking strength to make your DPS not be so terrible
This reminded me to ask if there were any plans to implement a BiS gear list the way we did during Wotlk. Obviously its easy for me to sit here and ask for it, but was more or less curious if anyone was already planning on putting one of these lists together in the near future. If not, I can try to do it.

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Old 01/10/11, 3:44 PM   #307
saboya
Faceroller
 
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Pandaren Monk
 
Firetree
Originally Posted by Hedonism View Post
Exemplar, I wanted to verify that combining AW/Zealotry is currently only being used on the PTR due to the changes in retribution's mastery, as the OP recommends not using them in conjunction.
Since Cata came out I started combining AW/Zealotry simply because CS CD is higher therefore I use HoW as a filler between CS and TV during Zealotry. Back in Woltk, with 3s CS, there was no fillers in between CS/TV during Zealotry. I believe OP is considering CS on a lower CD when it recommends not lining up.

You should only consider separating them during BL, when you'll be on a 3s CS CD.

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Old 01/10/11, 3:56 PM   #308
Exemplar
Bald Bull
 
Human Paladin
 
Scarlet Crusade
Originally Posted by tarja View Post
Wouldn't this change the stat weights for combat ratings significantly? If your base damage is extremely low due to being naked, then stuff like critting or gaining an extra attack would be almost negligible compared to stacking strength to make your DPS not be so terrible.
Once Hit and Expertise capped the values of Crit, Haste, and Mastery do increase compared to Str. As you said, the harder you hit, the more value that a Crit (150%-200% damage) or Haste (additional attack over time), or even Mastery (sudden free attach), carry.

However, comparatively they do not change. Crit/Haste are close enough that I'm still inclined to treat them as matching. Haste appearing better or worse is really just a limitation in modeling. Any marginal favour towards one or the other is more likely to be a modeling illusion, rather than a truth. Pre-PTR Mastery is still as bad as ArmPen used to be.

An example, the gear I'm presently wearing (inputting my gear's stats to Redcape's spreadsheet):
RedcapeExemplar
StatDPSCompared to Str
Str2.001
Crit0.780.39
Haste0.400.20
Haste20.620.31
Mastery0.160.08
StatDPSCompared to Str
Str1.921
Crit0.680.36
Haste0.550.29
Mastery0.310.16

Had to play the same game with haste I do in my spreadsheet - negative numbers became zero, otherwise the average gain was a negative number. Chuck the zeros entirely for Haste2.

I'll continue to state that I believe both spreadsheets undervalue Haste due to modeling size. I'll also continue to advocate treating it equivalent to Crit and advise anyone against excessive reforging for any perceived advantage going to/from Crit/Haste.

Bottom line - you want enough Hit/Exp to hit the cap (might not be possible solely through reforging if no items had native hit/exp). Once capped just work to avoid Mastery for now. If PTR Mastery is affected by Inq, grab as much as you can. Reforging really has made gearing simple.

AW+Zeal - Damn me, Hedonism, I'd swear I changed that, but looking at the OP you are correct. I will do so post-haste. Using them together has been advisable for some time.

Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

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Old 01/10/11, 4:43 PM   #309
Rammurg
Von Kaiser
 
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Blood Elf Paladin
 
Dunemaul (EU)
Originally Posted by Exemplar View Post
Once Hit and Expertise capped the values of Crit, Haste, and Mastery do increase compared to Str. As you said, the harder you hit, the more value that a Crit (150%-200% damage) or Haste (additional attack over time), or even Mastery (sudden free attach), carry.

However, comparatively they do not change. Crit/Haste are close enough that I'm still inclined to treat them as matching. Haste appearing better or worse is really just a limitation in modeling. Any marginal favour towards one or the other is more likely to be a modeling illusion, rather than a truth. Pre-PTR Mastery is still as bad as ArmPen used to be.
This does reduce the relative value of those tank pieces that have higher Strength than equal iLvl DPS pieces, though ? And possibly the choice between 32ap and 50 haste/hit on boots.

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Old 01/10/11, 5:31 PM   #310
tarja
Piston Honda
 
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Human Paladin
 
Scarlet Crusade
Originally Posted by Rammurg View Post
This does reduce the relative value of those tank pieces that have higher Strength than equal iLvl DPS pieces, though ? And possibly the choice between 32ap and 50 haste/hit on boots.
Those values completely change everything when it comes to high Strength (nonexistant everything else) tanking pieces that had appeared to be BIS (or at least close) using the naked stat weights. It may also change my thoughts on using 4 piece PVP gear but I'd have to check the math on that more closely (250 bonus strength will be solid no matter what weights you use).

At first glance it seems like it would make 32 AP vs 50 haste/hit be a tossup where you can't really go wrong, but it wouldn't change 50 AP to bracers being the best non-LW enchant

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Old 01/10/11, 5:36 PM   #311
Ronark
Don Flamenco
 
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Blood Elf Paladin
 
Hyjal
Originally Posted by Babathong View Post
This reminded me to ask if there were any plans to implement a BiS gear list the way we did during Wotlk. Obviously its easy for me to sit here and ask for it, but was more or less curious if anyone was already planning on putting one of these lists together in the near future. If not, I can try to do it.
In all honesty it depends on how much each of the secondary stats is worth in value compared to each other, and without a definite answer (due to Inquisition not increasing Mastery damage on the PTR, for one example) it can be tough.

The key would be to first finding the ICD values of trinkets (some examples in the Rogue subsection), and working under the assumption that you can reforge the worst stat on your gear set to cover your Hit and Expertise caps. The vast selection of gear, combined with Reforging, would make this quite a task.

At the very least, we could have to wait until the PTR data is finalized and pushed live before any creation of final lists can begin.

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Old 01/10/11, 10:29 PM   #312
saibot
Von Kaiser
 
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Human Paladin
 
Talnivarr (EU)
I'm more inclined to believe that there is not a BiS List thread because Rawr is not updated for cata, rather than anything else really, as it was the main tool, or the only tool might I add, used for generating the BiS lists. It was the main tool not because of its accuracy over other tools, but because of its ease of generating said lists.

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Old 01/11/11, 2:35 AM   #313
passengerpigeon
Glass Joe
 
Draenei Paladin
 
Feathermoon
Originally Posted by Exemplar View Post
Priority became:
Inquisition > TV > Exo > HoW > CS > Judge > HW > Cons
Something seems problematic to me about this rotation. With the change to HoL, it's no longer necessary to use TV procs immediately to avoid losing future HoL procs, which I believe separates the Divine Purpose proc TVs from the 3 HoPo TVs in terms of priority.

Consider a situation in which you have 2 HoPo, CS is off cooldown, and you have a Divine Purpose proc. Assuming you don't get an AoW proc in the next two GCDs, your button presses will be either CS, TV or TV, CS. Both have the same results in terms of damage dealt, HoPo generated and chances to proc DivPurp, but prioritizing CS leads to it cooling down 1.5 seconds quicker. This suggests that CS > proc TV in terms of priority, unless the proc is actually about to run out, which shouldn't occur in typical play. Am I missing something that affects this analysis?

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Old 01/11/11, 3:27 AM   #314
Petrocity
Glass Joe
 
Blood Elf Paladin
 
Kil'Jaeden
Originally Posted by kgrif7 View Post
Does any1 know if GoAK takes the value that you had the time (snapshot of str) or a 20% increase benefit no matter the str. The main question here is, is it worth it to use GoAK then wait 10 seconds and pop potions + wings?
Ran some tests.

Unbuffed, using all plate armor (5% bonus strength)

Base strength: 5099
GoAK max stacks: 6118 strength
GoAK max stacks + Golemblood Potion: 7630

Added 1512 strength. 1200+20% from GoAK = 1440, 1440 + 5% from all plate = 1512. Interesting, the bonuses seems to be multiplicative, not additive (otherwise, it would be 1500; 1200 + 25%).

TL;DR = Yes, Golemblood Potion benefits from GoAK, should be used 5 seconds after GoAK for best results.

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Old 01/11/11, 4:14 AM   #315
Babathong
Piston Honda
 
Draenei Paladin
 
Alterac Mountains
Originally Posted by passengerpigeon View Post
Something seems problematic to me about this rotation. With the change to HoL, it's no longer necessary to use TV procs immediately to avoid losing future HoL procs, which I believe separates the Divine Purpose proc TVs from the 3 HoPo TVs in terms of priority.

Consider a situation in which you have 2 HoPo, CS is off cooldown, and you have a Divine Purpose proc. Assuming you don't get an AoW proc in the next two GCDs, your button presses will be either CS, TV or TV, CS. Both have the same results in terms of damage dealt, HoPo generated and chances to proc DivPurp, but prioritizing CS leads to it cooling down 1.5 seconds quicker. This suggests that CS > proc TV in terms of priority, unless the proc is actually about to run out, which shouldn't occur in typical play. Am I missing something that affects this analysis?
From what your saying, why would a Divine Purpose TV be any different than a normal TV in terms of priority? They both will hit for the same thing, and because TV hits harder than CS, I am assuming that is why TV will be ahead of CS in the priority. I see what your saying about CS coming off cd quicker, however if that were the case, why wouldn't you prioritize CS ahead of TV always? Divine Purpose now becoming our new proc mechanic, and replacing the existing HoL, I feel like it would still hold true that you would want to use the DP proc as quickly as possible in order to allow the next proc to occur. This doesnt really change much in terms of priority though because TV is ahead of CS anyways in the new system and should be used as soon as you have 3 HP as long as Inquisition is up. Also, your point about using the priority that you specified with the exception of when you have an AoW proc will no longer be valid either as Exorcism does not proc the new Mastery, which again is why I am assuming it has fallen back in the rotation.

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