Originally Posted by Greatxander
Without 4pT11, it is best to wait for 3HP to use Inq, because otherwise you are using more of your GCDs to keep inquisition up. this is why Exemplar didnt model 1 and 2 HP inq. In example, lets keep inquisition up for 1 minute. If you use 3HP inquisitions it would take 2 GCDs, 2HP inq would take 3 GCDs, and 1HP inq would take 6 GCDs. So, with 2HP inq you are losing out on 1 DPS GCD during that minute, and with 1HP inq you are missing out on 4 DPS GCDs during that minute.
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While correct, these numbers drastically simplify the situation. First, we aren't completely GCD locked, so just because it takes more GCDs doesn't necessarily mean it will be a dps loss. Second, the "3 second rule" I use ends up with over half of all Inq casts being 3HP anyway with the bulk of the remainder 2HP so you really need to compare a sort of "blended" value. Finally, you aren't accounting for the increased HP efficiency that the "3 second rule" can bring, resulting in more TVs.
I tried to run some napkin math to illustrate the point, but it got complicated so I broke down an wrote a rotation simulator. This is a quick first pass, but the results seem reasonable, so I don't think there are any major problems with it.
Settings:
no latency (didn't implement this yet)
no haste or mastery from gear (for no particular reason than that's how I ran it at first)
3.6 speed weapon (with full buffs: +10% from raid and +9% from talents give a swing speed of just over 3 seconds)
(GCD spell haste will full buffs: +5% from totem and +9% from talents)
8% mastery (base chance)
no 4pt11
8s Judgement (no PvP bonus)
30s Consecration (no glyph)
10 hour fight duration (to even out any randomness)
no cooldowns used
no time spend below 20% (no HoW at all)
Results:
6s | 3s | delta | Ability |
11989 | 11989 | | Melee |
2378 | 2400 | +0.9% | Exo |
3697 | 3764 | +1.8% | TV |
7057 | 7000 | -0.8% | CS |
3424 | 3405 | -0.6% | J |
1863 | 1848 | -0.8% | HW |
986 | 972 | -1.4% | Cons |
| | | | |
1265 | 865 | | Inq @3 |
0 | 433 | | Inq @2 |
0 | 124 | | Inq @1 |
1265 | 1422 | +12.4% | Inq Total |
3795 | 3585 | -5.5% | HP for Inq |
| | | | |
90.90% | 97.08% | +6.8% | Inq Efficiency |
98.39% | 98.38% | | Inq Uptime |
Working from the bottom up, we can see that Inqisition is up about the same amount under either strategy. However, the 3s strategy makes noticeably better use of HP for Inquisition (100% efficiency means you get the full 10 seconds per HP used, so the 6s strategy gets an average of 9s per HP and the 3s strategy gets about 9.7s per HP). Due to the higher efficiency and similar uptime, this means that the 3s strategy is using less HP overall. This frees up HP that can be used for TVs instead.
Looking at specific number, the 3s rule uses 210 fewer HP for Inq which should translate into ~70 extra TVs and, in fact, we see that the 3s rule has 67 more TVs.
The downside, of course, is that the 3s rule is using more GCDs for Inq. It isn't a huge increase since 61% of the Inqs are still @3HP, 30% @2HP and 9% @1HP, but its still a 12.4% increase over the 6s case. This isn't automatically a DPS loss, but we do see some reductions in filler use (most notably with Cons).
I couldn't say without additional testing how much of the loss/gain on abilities is due to RNG even with a 10 hour fight time, but I think this data is fairly suggestive that the 3s rule provides better efficiency than the 6s rule, which leads to more TVs. It also results in slightly more GCDs used for Inq, but this mostly seems to effect our worst fillers, so it may very well be worth the extra TVs you get as a result. Not conclusive, but certainly interesting (which is why I asked about modeling 2 and 1 HP Inq in the first place).
Unrelated question: Does anyone happen to know if Inquisition's GCD benefits from spell haste?