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Old 12/12/10, 10:12 AM   #31
Glycell
Glass Joe
 
Dwarf Paladin
 
Uther
Originally Posted by SirWilliam92 View Post
Couldn't that then cause problems in later tiers, where we perhaps have too high mastery such that the frequency of procs begins to cause more problems? I've not seen (nor looked for) any information on how much mastery is reasonable on raid gear now, and none of us know how much will be present when 4.3 comes around, but it does seem like a concern Blizzard may have with just ramping up the conversion rates.
If we have too much mastery, it will begin to stop consuming "spare" GCDs and cuts into other abilities, reducing it value. Too much mastery also has a higher risk of back-to-back procs eating one another. I guess one could simply reforge off any excess mastery they have, but that just means mastery is undervalued which brings us back to the original problem and due to the RNG facet is a very hard choice to make (It could be almost completely wasted on one lucky fight and almost overpowered on the next, depending on DP and AoW procs - making it practically impossible to model).
Just my comments on the suggestion, although I have no suggestion of my own.

Exactly a rng proc based mastery will run into these types of problems, especially one like ours. We'll see what happened with Armor Pen in BC, for most tiers it was just bad for us, but in the last tier if we stacked it to a high enough level it was the way to go. I assume they want to avoid this mentality. Avoiding a stat completely until the toon can stack up enough of it to make it OP.

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Old 12/12/10, 10:44 AM   #32
T.K.
Von Kaiser
 
Human Paladin
 
Stormrage
They only way, if they keep the Mastery as it is with Hand of Light, for it to be desirable imo is if they made it act like a WF-like proc, in wich the HoL Templar's Verdict would have an increased AP % or damage and that % would increase the more mastery you stacked along with the chance for the proc to happen.

Another way I see it being worth, would be for the Hand of Light proc be an auto-out of the GCD-Templar's Verdict. That would make the mastery a lot less skill dependant as it wouldn't be reactive to the player noticing the proc and hitting the key, but as it would be extra damage on top of the normal rotation, it would be more desirable.


On another note, considering there should still be many Engies here from Wrath, have anyone tested the Elementium Dragonling? IT seems the pet stay if you take the trinket out, but I'd like further confirmation if possible.

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Old 12/12/10, 11:37 AM   #33
Danath
Banned
 
Human Paladin
 
Les Sentinelles (EU)
Originally Posted by T.K. View Post
They only way, if they keep the Mastery as it is with Hand of Light, for it to be desirable imo is if they made it act like a WF-like proc, in wich the HoL Templar's Verdict would have an increased AP % or damage and that % would increase the more mastery you stacked along with the chance for the proc to happen.

Another way I see it being worth, would be for the Hand of Light proc be an auto-out of the GCD-Templar's Verdict. That would make the mastery a lot less skill dependant as it wouldn't be reactive to the player noticing the proc and hitting the key, but as it would be extra damage on top of the normal rotation, it would be more desirable.


On another note, considering there should still be many Engies here from Wrath, have anyone tested the Elementium Dragonling? IT seems the pet stay if you take the trinket out, but I'd like further confirmation if possible.

I'm for skill-dependant, generally. Anyway, a WF like-proc would be nice: for the next TV, you do an extra attack with increased AP or maybe additional holy damage. Kinda like good ol'SoC, I really miss it!

For Zealotry, I was thinking that maybe during the buff, all offensive abilities by the Paladin would yield 1 HP. The duration could be extended, from 20 seconds to 30. Right now if you want to pop Zealotry, Inquisition becomes downright useless in that timeframe since CV and TV, the only two skills you want to hit, only deal physical damage.

If all of the offensive abilities granted 1 HP, the rotation would be mostly normal, involving the usual holy damage abilities buffed by Inquisition.

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Old 12/12/10, 4:45 PM   #34
Kaernya
Glass Joe
 
Human Paladin
 
The Venture Co (EU)
Originally Posted by Danath View Post
Right now if you want to pop Zealotry, Inquisition becomes downright useless in that timeframe since CV and TV, the only two skills you want to hit, only deal physical damage.

If all of the offensive abilities granted 1 HP, the rotation would be mostly normal, involving the usual holy damage abilities buffed by Inquisition.
Doesn't the increased priority for HoW/Exo, especially combined with a 4+ sec CS CD (only just reached 85 so I don't know what our haste might be in basic raiding gear), mean you'll still want to use those between each round of CS->TV if they're available? Combined with Seal/Censure damage Inquisition still seems worth it.

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Old 12/12/10, 5:20 PM   #35
Exemplar
Bald Bull
 
Human Paladin
 
Scarlet Crusade
Originally Posted by Zyne View Post
I am wondering what the your reasons/maths are for this rotation Inq > HoW > Exo > TV > CS > J > HW > Cons. ... I would appreciate some feedback on my ideas.
HoW nearly always crits due to talent bonuses. Crit HoW are superior to hit TV. Overall average damage means HoW wins.

Exo should hit similar to TV or for more, so you need to dump it immediately to permit another AoW to proc.

The currently available tools should make details clear. My spreadsheet organizes attacks based on overall average damage (including Holy Power generation).

Trying to perform healing in a Ret spec (Holy Radiance) is a waste of a GCD (our true resource) and a waste of mana - hybrid is dead, you perform your role or you do not. Our role is DPS. You should have the mana to Consecrate whenever you have nothing else to perform if you're not performing extremely low healing instead.

Not that we can HW or Cons too much in 5man dungeons due to CC necessity, as noted above by Charmin.

Originally Posted by Danath View Post
Right now if you want to pop Zealotry, Inquisition becomes downright useless in that timeframe since CS and TV, the only two skills you want to hit, only deal physical damage.
Kaernya is correct. Even under Zealotry you should hit HoW or Exo if they are available. This weakens Zealotry even beyond the lost DivPurp single-holy-power procs that Zealotry eats. It's really a lackluster final talent. Yes, it is more DPS, but it's extremely weak compared to AW or GoAK.

Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

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Old 12/12/10, 5:45 PM   #36
Charybdis
Don Flamenco
 
Blood Elf Paladin
 
Area 52
Originally Posted by Danath View Post
Right now if you want to pop Zealotry, Inquisition becomes downright useless in that timeframe since CV and TV, the only two skills you want to hit, only deal physical damage.
Given the priorities on our abilities, and how it's a DPS gain to use two fillers even with a lower CS CD, Zealotry actually doesn't change much aside from "guaranteeing" TV is one of the fillers. It's barely even a guarantee since HoW and Exo are ahead of 3HP TV, so we'd really end up with three, four, or even five fillers if AoW procs back-to-back or refreshing Inquisition would be a gain.

Even if Zealotry made all of our abilities guarantee a 3HP gain, we're still stuck with the fact that a few abilities are ahead of TV. Unless TV actually comes out ahead of Exo and/or HoW, Zealotry is almost not worth using.

Edit: For those doing math on why TV comes out behind, it's worthwhile to note lowered damage from boss armor. Boss armor is 11977, so according to the formula found on Combat ratings boss armor should provide 26.88% damage reduction, or in other words all physical attacks Ret does will only do 73.11% of normal damage.

Last edited by Charybdis : 12/14/10 at 1:50 AM.

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Old 12/12/10, 7:34 PM   #37
Babathong
Piston Honda
 
Draenei Paladin
 
Alterac Mountains
Originally Posted by Exemplar View Post
Trying to perform healing in a Ret spec (Holy Radiance) is a waste of a GCD (our true resource) and a waste of mana - hybrid is dead, you perform your role or you do not. Our role is DPS. You should have the mana to Consecrate whenever you have nothing else to perform if you're not performing extremely low healing instead.
.
The combination of using a few paladins' holy radiance at the same time, especially while grouping up for big incoming raid damage, is a very useful tool, and has proved to be worth using on cooldown if necessary. There are multiple fights that require this type of clumping, and I don't see how you can say that it is a wasted gcd if it helps the raid kill a boss. I won't go into specifics about certain fights, but there is no way that ret's and/or a class like an enhance shaman shouldn't be using skills like holy radiance and healing rain at this point in progression.

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Old 12/12/10, 9:34 PM   #38
Avitus
Great Tiger
 
Avitus's Avatar
 
Human Paladin
 
Doomhammer (EU)
Edit: Beaten by Babathong.

Originally Posted by Exemplar View Post
Trying to perform healing in a Ret spec (Holy Radiance) is a waste of a GCD (our true resource) and a waste of mana - hybrid is dead, you perform your role or you do not. Our role is DPS.
I think that's a very narrow way of stating things. Yes, the priority is ultimately DPS and a binary one at that (either you do enough or you are worthless), but extra utility should not be disregarded.
Since you specifically mention Holy Radiance, think of a fight with phases, something like Kil'jaeden where you have everyone bunch up in specific intervals. Surely two or more (ret) paladins using Holy Radiance will be significant enough to warrant wasting 1 GCD each. It's not unlike asking a Shadow Priest to pop Hymn in Wrath, just that the mechanics (supposedly) have now changed to be much harder on healer mana, so every bit of extra healing helps.

In smaller groups (5 mans/10 man raids) I would not disregard the power of Word of Glory either. I'm running with 2/2 Selfless Healer and with HoL up, I can frequently get back to back 30k+ WoG crits on a party member (or the tank in heroics) when things get tricky, guaranteeing that person will survive and the fight will go on. In heroics especially, this feels the closest Ret (or a Paladin spec in general) has ever been to true hybrid play since the (granted very primitive) days of vanilla.




A different issue I'd like to see some discussion on: Has there been anything said regarding the logic behind how melee cleave/AoE is panning out in the different classes? I know the general design decision they went with for WoW 4.0 was to remove the so called "free damage" cleaves were giving, but I don't understand in that case why there is such a gigantic discrepancy between classes.

I find that with this change too many of our abilities have become near worthless: Holy Wrath is useless damage wise (5-7k total, regardless of number of adds) with the only reason to use it being a 3 second AoE stun on some mob types and a potential point of Holy Power, Consecration has too long of a cooldown (30 sec) and is again too weak damage wise (~5k-7k per mob over 10 seconds) to be realistically useful in getting rid of packs and we all know the the issues with Divine Storm barely qualifying as a damage increase on anything less than 5 mobs.
On trash packs or even encounters where you need to kill a bunch of smaller mobs quickly (poison blobs, crocodiles, stone shards, take your pick) you're less useful than a warrior tank with vengeance stacks using shockwave. It's gotten to the point where I've opted out of speccing Divine Storm in favor of 2/2 Selfless Healer and 1/2 Acts of Sacrifice for the root dispel.

I would be fine to coming to terms with the fact that melee classes have been turned into single target only, if it wasn't the case that at the same time DKs are still able to Howling Blast crit half a dozen mobs for ~20k each at 10 yard range at a spammable 1 frost rune cost, I don't see the logic here. I know DPS Warriors are in a similar boat as us and I think rogues as well, which makes me wonder if there will be some adjustment up (or down in the case of DKs), since at the moment melee classes that should be roughly interchangeable are not, due to almost non-functioning AoE abilities.

I hope this doesn't come off as whining, it's not supposed to be. I'm just pointing out a current issue with the spec and gathering feedback.

Last edited by Avitus : 12/12/10 at 9:47 PM.

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Old 12/13/10, 1:37 AM   #39
Rammurg
Von Kaiser
 
Rammurg's Avatar
 
Blood Elf Paladin
 
Dunemaul (EU)
Originally Posted by Avitus View Post
-
Howling Blast is an outlier that hasn't been brought in line at the moment. As far as I know no other AoE is that powerful anymore, aside from a DemoLock going all out with cooldowns I suppose. But yes, I also feel our AoE is significantly behind the average between classes, though we're probably not the only ones.

You got me pushed to drop Divine Storm for now, WoG is getting a lot of use in 10man for me at the moment (and the same goes for Holy Radiance) but I wanted to keep at least 1 point in Acts of Sacrifice if I were to go for Selfless Healer.

Last edited by Rammurg : 12/13/10 at 2:11 AM.

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Old 12/13/10, 5:16 AM   #40
Danath
Banned
 
Human Paladin
 
Les Sentinelles (EU)
Originally Posted by Exemplar View Post
HoW nearly always crits due to talent bonuses. Crit HoW are superior to hit TV. Overall average damage means HoW wins.

Exo should hit similar to TV or for more, so you need to dump it immediately to permit another AoW to proc.

The currently available tools should make details clear. My spreadsheet organizes attacks based on overall average damage (including Holy Power generation).

Trying to perform healing in a Ret spec (Holy Radiance) is a waste of a GCD (our true resource) and a waste of mana - hybrid is dead, you perform your role or you do not. Our role is DPS. You should have the mana to Consecrate whenever you have nothing else to perform if you're not performing extremely low healing instead.

Not that we can HW or Cons too much in 5man dungeons due to CC necessity, as noted above by Charmin.



Kaernya is correct. Even under Zealotry you should hit HoW or Exo if they are available. This weakens Zealotry even beyond the lost DivPurp single-holy-power procs that Zealotry eats. It's really a lackluster final talent. Yes, it is more DPS, but it's extremely weak compared to AW or GoAK.
That just reinforces my statement: since HoW and Exo are so powerful and Zealotry is currently designed only with CS and TV in mind, it definitely has to change. Right now I don't even know if I'd better spec into Acts of Sacrifice at L85 for more utility.

P.S.: I hate hybrid being dead, I really do. I levelled a Paladin because I love that role. Anyway, some very situational offhealing shouldn't be mana taxing at least when you get the Crusader proc.

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Old 12/13/10, 5:41 AM   #41
bewsii
Glass Joe
 
Draenei Paladin
 
Proudmoore
I too am finding myself using WoG and Cleanse in heroics far more than I had to in Wrath, especially with the brutality of mana consumption on healers now. So, like most of you, I'll be dropping DS for Selfless Healer to smooth this process over some more. Also, as others have mentioned, I've rarely been using Zealotry myself, and Inquisition feels very clunky with exception of reapplying it during a 3 HoPo + HoL situation.

On the plus side, I'm pleased with GoAK's damage output so far. In dungeons, at least, as I've not raided yet. I've been seeing 9-10% damage from him on 3-4 minute fights which is surprising considering Beta testers appeared to be quite dissatisfied with the ability.

My main curiosity at this point is whether or not people are noticing the clunkiness of the spec decreasing with entry level raid gear? I'm finding myself waiting out the entire 4.2s CS quite often with no GCD's to spend, and it's frustrating.

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Old 12/13/10, 6:20 AM   #42
Rammurg
Von Kaiser
 
Rammurg's Avatar
 
Blood Elf Paladin
 
Dunemaul (EU)
Originally Posted by bewsii View Post
I too am finding myself using WoG and Cleanse in heroics far more than I had to in Wrath, especially with the brutality of mana consumption on healers now. So, like most of you, I'll be dropping DS for Selfless Healer to smooth this process over some more. Also, as others have mentioned, I've rarely been using Zealotry myself, and Inquisition feels very clunky with exception of reapplying it during a 3 HoPo + HoL situation.

On the plus side, I'm pleased with GoAK's damage output so far. In dungeons, at least, as I've not raided yet. I've been seeing 9-10% damage from him on 3-4 minute fights which is surprising considering Beta testers appeared to be quite dissatisfied with the ability.

My main curiosity at this point is whether or not people are noticing the clunkiness of the spec decreasing with entry level raid gear? I'm finding myself waiting out the entire 4.2s CS quite often with no GCD's to spend, and it's frustrating.
I actually enjoy those short breaks with nothing to use. As long as it doesn't mean our performance will be subpar, of course.

As for GoAK, I'm wondering if anyone else has noticed it sometimes just..standing there, doing nothing. it seems to happen every now and then when there are several targets nearby.

I agree Inquisition feels "clunky" when you have a really bad streak with Divine Purpose procs, but overall I like it. Getting constant back-to-back HoL and AoW procs randomly while you're still working on using up the previous ones does feel a bit overwhelming, but it's very different from any other class.

My main issues with the spec is still the reliance on autoattacks and Seal of Truth & target switches - especially the latter feels like a relic of past burst balancing that they just didn't bother take another look at. Early in the beta they did change the tooltip to state "causing single-target attacks to Censure the target..." from "causing autoattacks..", but it's still only stacking up from autoswings.

Last edited by Rammurg : 12/13/10 at 6:42 AM.

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Old 12/13/10, 7:04 AM   #43
Danath
Banned
 
Human Paladin
 
Les Sentinelles (EU)
I *just* hit 85 and I'm wondering what to do with the spec. I too feel Zealotry and Divine Storm aren't competitive right now, even in the very levels before 85 it was already clear.

However, with such spec as this Talent Calculator - World of Warcraft , I'm wondering if I'd better put a point into Eternal Glory instead of the usual An Eye for an Eye. If we have to lay some WoG onto others, a 15% chance of not wasting HPs doing that sounds interesting to me.

What do you think?

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Old 12/13/10, 9:03 AM   #44
Kaernya
Glass Joe
 
Human Paladin
 
The Venture Co (EU)
Originally Posted by Danath View Post
I *just* hit 85 and I'm wondering what to do with the spec. I too feel Zealotry and Divine Storm aren't competitive right now, even in the very levels before 85 it was already clear.

However, with such spec as this Talent Calculator - World of Warcraft , I'm wondering if I'd better put a point into Eternal Glory instead of the usual An Eye for an Eye. If we have to lay some WoG onto others, a 15% chance of not wasting HPs doing that sounds interesting to me.

What do you think?
Honestly I've gotten a lot of use out of Selfless Healer, but it's definitely mostly for random groups - when I'm doing dungeons with guildies I trust the tank/healer enough to not bother. Whether you get that or Eternal Glory depends on your priority I guess - Eternal Glory will help your self-healing, but Selfless Healer is more healing for half the GCD and a damage boost at the cost of not healing yourself. I also frequently use Holy Radiance in rotation gaps/instead of HW if there's a lot of damage going around (unless I can't afford to spare the dps).

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Old 12/13/10, 10:40 AM   #45
Danath
Banned
 
Human Paladin
 
Les Sentinelles (EU)
Originally Posted by Kaernya View Post
Honestly I've gotten a lot of use out of Selfless Healer, but it's definitely mostly for random groups - when I'm doing dungeons with guildies I trust the tank/healer enough to not bother. Whether you get that or Eternal Glory depends on your priority I guess - Eternal Glory will help your self-healing, but Selfless Healer is more healing for half the GCD and a damage boost at the cost of not healing yourself. I also frequently use Holy Radiance in rotation gaps/instead of HW if there's a lot of damage going around (unless I can't afford to spare the dps).
Well I was actually saying that assuming one gets Selfless Healer, then Eternal Glory (1 point) instead of An Eye for An Eye (1 point) would have stacked better; so at least 15% of the time, your WoG either on you on others doesn't waste HPs.

By the way, I too noticed the weirdness of the Guardian...It seems to stop attacking when you switch target. We should send some ticket packs.

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