Originally Posted by chippydip
This seems to be the rule rather than the exception. Looking at a list of Cata trinkets with "Use:" effects, almost all of them have a bonus that's 5 times the stat value of their other stat rather than the expected 6 (to account for their maximum 1/6th uptime).
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However, chance to proc effects have an ICD of only 5 times proc duration. Although to be fair you should add a few seconds wiggle room getting them to actively proc.
This makes something like
[Heart of Solace] appear downright superior to
[Impatience of Youth].
Solace is 1710 Str * 20/100, or 342 Str. Even if you call it 110 seconds between procs you have 311 Str.
Youth is 1605 * 20/120, or 267.5 Str.
Yes, you could use Youth on-demand, rather than having it randomly proc. Haste will also be inferior to Mastery post-patch, so you would also be getting more of a superior stat on the Youth. However, not enough more to make up for the Str discrepancy.
311 Str - 267.5 Str is 43.5 Str.
321 Mastery - 285 Haste is 36 rating. Let's say that Mastery will be 10% superior to Haste. This is the equivalent of another 28.5 rating gain, for a total of 64.5 rating. (
Note, until the patch trading the smaller value of Haste for a greater value of Mastery is not a gain, but a loss, although partially mitigated over overcome by the extra Crit you could gain from reforging.)
Unfortunately, 43.5 Str is hands down superior to 64.5 rating (especially pre-patch trading Haste for 36 more of the inferior Mastery).
Yes, you can/will use Youth along with AW and Zeal, increasing the benefit gained. However, any delays in CD/trinket usage to match with burn phases/Heroism/etc is lost time, as Chippy noted. Match this with the reasonable chance that a portion of the time some of a proc trinket will overlap an AW/Zeal window. There will be a gain from controlling the proc, just not as large a gain as may be hoped.
This leads to a situation where a blue Heroic trinket is at least equal, if not superior to an epic purchasable trinket. Youth is a filler purchase, at best.
I would personally prefer the combo of Solace + DMC: Hurricane over either with Youth. Others may decide the on-use functionality is far more useful (especially for coordinated burn phases/Hero) and I would respect their choice.
On AOE and CC - yes, we cannot use HW or Cons in close proximity to CC targets, nor can a tank use their AOE abilities. Which is easily solved if the tank simply moves the current target away from CC. This has nothing to do with speculating about random ability changes and is something to be conquered via skill (yours and the tank's).