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Old 12/14/10, 12:53 PM   #61
solacespecs
Glass Joe
 
Blood Elf Paladin
 
Kil'Jaeden
Originally Posted by jouldax View Post
AW should take priority over Zealotry as the raw damage increase and the free use of HoW typically outpaces Zealotry (a lucky string of HoL procs aside) since TV no longer hits nearly as hard as it did in beta. However, as bloodvalor mentioned, the order of CDs cannot be predetermined (eg. you may pop heroism 30 seconds into the fight for a particular reason, in which case you'd likely open with Zealotry to maximize zealotry uptime, assuming you won't lose out on an AW by delaying the initial use by 30 seconds).
This is about what I expected. Thank you for the response.

It will be interesting to see when (or maybe if) Blizzard decides to do something about the general ineffectiveness of Zealotry.

Keep the posts and calculations coming, guys. We're reading.

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Old 12/14/10, 2:08 PM   #62
Bloodvalor
Von Kaiser
 
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Undead Monk
 
Shadowmoon
I personally have only killed three raid bosses so far. Argaloth, Omnitron, and Conclave of Wind in 10m. When learning encounters it's always crazy but I prioritized AW over Zealotry which I think will always be the case. The more up time you have on AW the better.

On another point. Has anyone tested if poping CD's before using GAK increases the damage he does? If not I might test it when I get the time.

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Old 12/14/10, 6:04 PM   #63
Morphex
Glass Joe
 
Human Paladin
 
Frostmane (EU)
You might want to add the enchant "Enchant Boots - Haste", to the feets enchant section.

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Old 12/14/10, 6:43 PM   #64
watersrog
Von Kaiser
 
Blood Elf Paladin
 
Auchindoun (EU)
Am I the only one that feels that the state of Retribution right now is just plainly unfinished? All in all, they were right by adding Holy Power and wanting to make out rotation more interesting (was way too easy before), but really feels like they were tinkering with different stuff and ideas and abandoned many of them halfway to say the least. Just pointing some in random order:

- 4 damage increasing ablilities with cooldowns/duration between 30 seconds and 5 minutes, some affected by Holy Power (Zealotry), some affecting only a mostly RNG part of our DPS (Inquisition);

- 12 or more keys to press just for our single target/AoE rotation and so many cooldowns/buffs/RNG procs to watch that is practically impossible to play without a heavy use of addons;

- our ramp-up is horrific to say the least: we need 15-20 seconds to stack the seal five times, put Inquisition up and start to use Templar's Verdict. I could understand this back in Wrath when most of oue abilities were frontloaded, but there's no reason whatsoever to keep the same outdated mechanics now;

- having the cooldown of Crusader Strike affected by haste leads to overcomplicated gear choices/reforging and mess up our rotation/DPS; as it is now, this, combined with the abundance of mastery on gear (which is nearly useless) makes gearing feel very unnatural;

- most of our AoE abilities damage (HW, Consecration, Seals of Command) was cut to the bone leaving us only with Divine Storm which is still useless except 5 or more mobs within 8 yards and conflicts with our basic mechanic of building 3 HP and unleashing for a powerful attack.

At least for me, the spec feels way too complicated to use, and the sad thing is that the basic ideas are still very good, but it's like they just stopped working on it way too early and most of its potential remained buried under overlapping/useless abilities, clunky mechanics and a general lack of polish.

P.S. Hope it didn't sound (too much) as ranting.

Last edited by watersrog : 12/14/10 at 7:20 PM.

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Old 12/14/10, 8:03 PM   #65
lagavulin
Von Kaiser
 
Blood Elf Paladin
 
Mannoroth
I'm a bit confused about the haste cap as well. If we are below this "ultimate nirvana" should our (single target) rotation be using CS every other time even if that involves waiting for it to come off cooldown (when other abilities are actually ready) Something like:

CS - Filler *wait for CS to come off cooldown* - CS etc?

Or should we be doing like we did in Wrath where you never wanted to delay an ability as it was a DPS loss? It seems like the former but I feel like I've read conflicting information and am confused if people are waiting because it's a dps loss to use two fillers between each CS or if they're only waiting because their filler ability would break CC.

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Old 12/14/10, 8:08 PM   #66
Glycell
Glass Joe
 
Dwarf Paladin
 
Uther
Originally Posted by lagavulin View Post
I'm a bit confused about the haste cap as well. If we are below this "ultimate nirvana" should our (single target) rotation be using CS every other time even if that involves waiting for it to come off cooldown (when other abilities are actually ready) Something like:

CS - Filler *wait for CS to come off cooldown* - CS etc?

Or should we be doing like we did in Wrath where you never wanted to delay an ability as it was a DPS loss? It seems like the former but I feel like I've read conflicting information and am confused if people are waiting because it's a dps loss to use two fillers between each CS or if they're only waiting because their filler ability would break CC.

The problem is Sanctity of Battle is pretty much an all or nothing talent. Based on what ability your using the "What a maximum amount time to wait for CS" is different. Our "Rotation" is bound to change based on which abilities you are going to use between CS and the next, and how much haste rating you currently have.

Go check out the "Usage Calculator - A theory crafting tool" Thread it expands upon this.

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Old 12/15/10, 12:13 AM   #67
RebornTN
Glass Joe
 
Human Paladin
 
Sargeras
Originally Posted by Bloodvalor View Post
On another point. Has anyone tested if poping CD's before using GAK increases the damage he does? If not I might test it when I get the time.
I've been using an On use Str trinket with 15 seconds left on GoAK and i know the Extra strength for sure increases the damage at the end, I have it macro'ed to my AW and i dont know if they are both increasing it but i will try to test this after raid.

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Old 12/15/10, 7:48 AM   #68
Kinmaul
Piston Honda
 
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Blood Elf Paladin
 
Illidan
Part of the December 14th hotfixes:

Zealotry no longer consumes the Hand of Light proc effect.

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Old 12/15/10, 8:35 AM   #69
Toddless
Glass Joe
 
Human Paladin
 
Hellscream
some good changes came out of the latest hotfix, hopefully more will come soon.

question: should we have rebuke in a macro with every ability. I remember reading that a whiles back here, but
don't know if that changed any. It would be useful to have that ability at the ready for interrupts instead of hoping that you time it right when the ability comes off CD.

Thanks

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Old 12/15/10, 8:45 AM   #70
sepirion
Von Kaiser
 
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Draenei Paladin
 
Icecrown
Originally Posted by Toddless View Post
some good changes came out of the latest hotfix, hopefully more will come soon.

question: should we have rebuke in a macro with every ability. I remember reading that a whiles back here, but
don't know if that changed any. It would be useful to have that ability at the ready for interrupts instead of hoping that you time it right when the ability comes off CD.

Thanks
AFAIK, it is not proccing seals anymore, so you're safe to remove it from your macro.

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Old 12/15/10, 9:05 AM   #71
Calderis
Glass Joe
 
Calderis
Blood Elf Paladin
 
Dath'Remar
Originally Posted by Toddless View Post
question: should we have rebuke in a macro with every ability. I remember reading that a whiles back here, but
don't know if that changed any. It would be useful to have that ability at the ready for interrupts instead of hoping that you time it right when the ability comes off CD.

Thanks
I personally am not doing this. I found the need to interrupt mobs and bosses to important to just use it off CD.

Being able to use it of GCD certainly makes healers think twice about free casting, this has been a long needed interrupt.

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Old 12/15/10, 10:07 AM   #72
Cylance
Glass Joe
 
Human Paladin
 
Garona
Dont know if this has been mentioned yet but here I go. A few night ago i was testing proc rate of the new weapon enchants trying to figure out what one I wanted and I noticed avalache was procing off the dot from SoV and glyph of exo. Dont really know if that makes a difference in glyph selection or not.

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Old 12/15/10, 12:39 PM   #73
Nätion
Piston Honda
 
Human Paladin
 
Dark Iron
Originally Posted by Glycell View Post
I can't test myself, but we should work on providing the Info to help the OP get this up to date. At what haste rating at level 85 will produce the same results of 1015 at level 80. From my observations from spread sheets and such it's around 3500, I could be really wrong. Not having cata and being locked at 80 is hindering me from exploring further.

Edit: Ok I found from just spread sheets that it's 3950 Haste Rating from Gear/Enchants to reach the pure 3.0s CD CS at 85. Once again I doubt this number it's seems really high to me.
That's almost correct, you need to account for some latency still. Since CS is on CD it can't be queued early with the new system, and therefore will incur a latency effect each time it is alternated to. Therefore, at current, a CS CD of 3.0 + latency is no different from a lower CS CD until you reach the true "ultimate nirvana" of 3.0 - latency CS CD. This would allow CS to come of CD in time for the queue system to queue it to go off at the end of the GCD, however, since latency is an average, you would actually need slightly more, and even more to account for the human reaction factor. The amount for 3s is 3978. With an average latency of 100ms (not including reaction time), you'd need 4557.

Ultimately however, this level of haste is supposed to be unobtainable.

Last edited by Nätion : 12/15/10 at 2:03 PM.

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Old 12/15/10, 12:41 PM   #74
Pdawg
Von Kaiser
 
Blood Elf Paladin
 
Tichondrius
Originally Posted by Glycell View Post
At what haste rating at level 85 will produce the same results of 1015 at level 80. From my observations from spread sheets and such it's around 3500, I could be really wrong. Not having cata and being locked at 80 is hindering me from exploring further.

Edit: Ok I found from just spread sheets that it's 3950 Haste Rating from Gear/Enchants to reach the pure 3.0s CD CS at 85. Once again I doubt this number it's seems really high to me.
[(4.5 / 1.09 / 1.05) / 3 - 1] * 128.05701 * 100 = 3977.65 haste rating. The 128.05701 number comes from Combat Ratings at level 85 (Cataclysm)

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Old 12/15/10, 2:17 PM   #75
Mewee
Von Kaiser
 
Blood Elf Paladin
 
The Maelstrom (EU)
Also the weapon enchant Hurricane currently procs 2 seperate buffs; 1 for spells and 1 for melee attacks. This makes it possible to have 2 Hurricane buffs active at the same time for 900 haste rating.

I've heard reports of dual wield classes with spell damage components (enhance, rogues) can have 3 procs active at a time if both weapons are enchanted with hurricane.

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