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02/12/11, 8:08 AM
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#751
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Glass Joe
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With current values for HoW and Exo, they are no longer used over a CS or TV during Zealotry, but they are used in the filler position rather than dead time.
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Maximum benefit appears derived by using AW and Zealotry together. The HoW and any Exo procs "lose" some TV over the course of the buffs, but the overall damage is superior from the combination.
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Don't they contradict each other ..?
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02/12/11, 9:11 AM
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#752
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Von Kaiser
Blood Elf Paladin
The Maelstrom (EU)
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Originally Posted by Astrusla
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Don't they contradict each other ..?
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Not inherently, because you will still be using 2 fillers inbetween crusader strikes during zealotry. The only time where you should skip any fillers, is when you have both bloodlust and zealotry active at the same time, since your crusader strike cooldown drops down below the 3s threshold where you cannot fit anything else in.
To simplify with an example
AW+Zeal: CS>TV>HoW>CS>TV>Filler>CS>TV>HoW
AW+Zeal+Bloodlust: CS>TV>CS>TV>CS>TV
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02/12/11, 10:47 AM
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#753
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Piston Honda
Blood Elf Paladin
Illidan
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Originally Posted by solacespecs
This is understandable. Before, Lightning Strike would proc off every HoW. HoW was also prioritized over everything else. With the bug fix, we will obviously have less procs.
I believe people have already done the math and have shown that it is still BiS earlier in the thread.
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Redcape did the math, but his conclusion was based on the assumption that the base proc rate of the trinket would remain unchanged. If Blizzard lowered the proc rate (intentionally or unintentionally) and left that change out of the patch notes then the trinket would lose additional value. There's nothing wrong with re-testing the proc rate after the patch; especially considering Blizzard was messing around with the code involving the trinket's proc.
The link to that parse is broken and I don't have the trinket, so someone with the the trinket would have to re-test all of our abilities to see what can proc the trinket. After that go beat on a target dummy (use a your normal dps rotation) for ~5 minutes and compare the number of procs vs the total number of attacks that are able to proc the trinket. The sample size wouldn't be huge, but it should be large enough to give a rough estimate of proc rate which we then could compare against the 4.0.3 patch. The whole experiment shouldn't take more than 15 minutes.
Last edited by Kinmaul : 02/12/11 at 6:56 PM.
Reason: grammar
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02/12/11, 2:04 PM
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#754
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King Hippo
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The problem is that the proc rate of DMC:H isn't all you need. Its damage varies based on a number of different factors and it is not at all clear what those are atm. In my personal logs it has consistently done 2% of my overall damage post patch, which is drastically down from the 4.5% it was doing before. In my current model that equates to roughly 420 dps, or 183 Str. You can just add the 183 Str to the base of 321 and look at it as a trinket that has 504 str and model from there. This is *not* perfectly accurate but it should give you data that is plenty good enough to choose trinkets.
My current modelling of Heart of Rage suggests that the proc is worth 385 Str due to the fact that it can regularly (not always, to be sure) be combined with AW/Zeal/GoAK so overall Heart of Rage is superior to DMC:H.
The same analysis on Crushing Weights ends up valuing it pretty much exactly the same as DMC:H, depending of course on how exactly you weight the advantage of syncing cooldowns with the proc.
Basically DMC:H is now very competitive with other 359 options but definitely worse than the heroic trinkets that drop in raids.
If anyone has the time and inclination to provide a bunch of data or even a complete formula for DMC:H damage procs I will be happy to incorporate it into my spreadsheet but since it is clearly not going to be important once the next tier of gear arrives I will not be doing that analysis myself.
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02/12/11, 2:47 PM
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#755
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Glass Joe
Blood Elf Paladin
Nordrassil
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Something I was reading from the patch notes that I have yet to see addressed is the change to Eternal Glory talent in protection tree.
Protection
Eternal Glory: The chance to not consume Holy Power from this talent now also applies to not consuming the clearcasting effect generated by Divine Purpose.
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I opened an in-game ticket on it, as the change does not show in the in game tool-tip. Any other testing on this and its valued dps increase?
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02/12/11, 3:44 PM
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#756
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Von Kaiser
Human Paladin
Alonsus (EU)
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Originally Posted by Ishameal
Something I was reading from the patch notes that I have yet to see addressed is the change to Eternal Glory talent in protection tree.
I opened an in-game ticket on it, as the change does not show in the in game tool-tip. Any other testing on this and its valued dps increase?
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You are absolutely not the first who has misread that patch note.
Eternal Glory still only works with WoG. It just works with both pure HP and DP procs (having a 30% chance to not remove the proc when casting WoG).
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02/12/11, 5:19 PM
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#757
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Glass Joe
Human Paladin
Lightninghoof
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I have some questions/would like to see discussion about rolling the Censure dot on multiple targets. I have been using this technique on some fights with varying degrees of success. With Judgement, Exorcism AND Hammer of Wrath refreshing Censure, I've been trying to find the best way to do it for every fight. I have a macro that is a little clunky, I'm wondering if anyone could improve it:
#showtooltip Judgement
/focus [target=focus,noexists][target=focus,dead]
/cast [target=focus]Judgement
Basically, the first target I cast Judgement on will become my focus, as long as I don't have a focus active on a living target. I use Judgement because it doesn't require you to face the target, and it's low damage so I don't mind losing that attack off my main target. I use this for Valiona and Theralion, keeping 100% uptime on both dragons the whole fight, as well as Cho'gall so that I don't lose my stacks during all the target switchery. The problem is, if my focus target is out of range, I'd like it to cast Judgement on my current target instead, right now the button will just not work and I have to use a separate keybind for regular non-macro judgement. Because of this I was unable to use this technique on Ascendant Council, and only had 5 censure stacks on my main target.
Is there any way I can improve the way I'm doing this to make it less clunky/more reliable/more dps?
Last edited by Pawpurr : 02/12/11 at 5:26 PM.
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02/12/11, 5:42 PM
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#758
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Von Kaiser
Blood Elf Paladin
Area 52
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Originally Posted by Pawpurr
I have some questions/would like to see discussion about rolling the Censure dot on multiple targets. I have been using this technique on some fights with varying degrees of success. With Judgement, Exorcism AND Hammer of Wrath refreshing Censure, I've been trying to find the best way to do it for every fight. I have a macro that is a little clunky, I'm wondering if anyone could improve it:
#showtooltip Judgement
/focus [target=focus,noexists][target=focus,dead]
/cast [target=focus]Judgement
Basically, the first target I cast Judgement on will become my focus, as long as I don't have a focus active on a living target. I use Judgement because it doesn't require you to face the target, and it's low damage so I don't mind losing that attack off my main target. I use this for Valiona and Theralion, keeping 100% uptime on both dragons the whole fight, as well as Cho'gall so that I don't lose my stacks during all the target switchery. The problem is, if my focus target is out of range, I'd like it to cast Judgement on my current target instead, right now the button will just not work and I have to use a separate keybind for regular non-macro judgement. Because of this I was unable to use this technique on Ascendant Council, and only had 5 censure stacks on my main target.
Is there any way I can improve the way I'm doing this to make it less clunky/more reliable/more dps?
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I tried doing something like this the night after patch and quickly learned it didn't work. I realized that using a focus target cast wouldn't stack censure. It seems that censure is only added on your current target, so the only way to really do it is by tab targeting. I did it on a few fights, such as Nef, keeping the stacks on both Onyxia and Nef, as well as Nef in p2 while dpsing the add. It was kinda difficult to do though to find the right positioning and to be in range of both. This might have changed, I haven't tried it since Tuesday.
WTB DS spreading Censure imo.
Edit: Nvm, I realized this was a conflict between the action macros I have interfering with my alt-focus casting. I will try this again now, but just have Judgement on my bar, and use a Focus Cast Key so if the mob is in range, you can use it on the focus and if not, use it on your target.
Last edited by Bhoris : 02/12/11 at 5:51 PM.
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02/13/11, 6:31 AM
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#759
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Von Kaiser
Goblin Death Knight
Mug'thol
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I've been doing some testing off and on of our "pet". It seems, that in addition to it's quirky movements when cast, it can (even above melee cap) miss its attacks. Now, these aren't glancings, these are full misses (In addition to being able to be parried AND dodged [while exp. capped]). On an average of 16 swings/cast, I've recorded a minimum of one miss or dodge/pet cast. Which, is troublesome for me because it's my understanding that pets inherit their "owners" attributes, i.e. hit/exp ratings.
Taking a closer look, it seems to inherit other properties of ours (damage modifiers as well as haste it seems). Scrolling through some other parses on WoL yields the same results; A wide variety of dodges and misses by the pet. I'm unsure currently, if this is a bug or "working as intended". I'll have to do some further digging/testing with a valid response from a GM to see what issue is causing this.
What I don't understand is, even if the pet doesn't (currently) inherit our combat ratings, the amount of misses and dodges/cast would lead me to believe that it has a set of its own ratings separate from ours (if at all). Any others that have noticed this, or would like to check on it, you can lurk through our WoL parses, but due note, some of those I'm prot, however the issue isn't just with me (seen in the parses).
Last edited by Elamahpla : 02/13/11 at 6:33 AM.
Reason: Spelling
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02/13/11, 6:51 AM
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#760
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King Hippo
Human Paladin
Bronze Dragonflight (EU)
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Originally Posted by Elamahpla
I've been doing some testing off and on of our "pet". It seems, that in addition to it's quirky movements when cast, it can (even above melee cap) miss its attacks. Now, these aren't glancings, these are full misses (In addition to being able to be parried AND dodged [while exp. capped]). On an average of 16 swings/cast, I've recorded a minimum of one miss or dodge/pet cast. Which, is troublesome for me because it's my understanding that pets inherit their "owners" attributes, i.e. hit/exp ratings.
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I can't speak for the white swings, but the dodges would be consistent with the Guardian not inheriting the 10 expertise bonus from Glyphed Seal of Truth.
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02/13/11, 7:27 AM
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#761
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Faceroller
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Originally Posted by wildclaw
You are absolutely not the first who has misread that patch note.
Eternal Glory still only works with WoG. It just works with both pure HP and DP procs (having a 30% chance to not remove the proc when casting WoG).
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Actually this may very well be the insane proc rate I was talking about a couple pages ago, except I did not take those 2 talent points myself. But I think that's a misinterpretation of the bugfix note. That was meant only for WoG not consuming DP procs.
Last edited by saboya : 02/13/11 at 7:39 AM.
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02/13/11, 10:29 AM
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#762
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Glass Joe
Blood Elf Paladin
Kil'Jaeden
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Originally Posted by Elamahpla
I've been doing some testing off and on of our "pet". It seems, that in addition to it's quirky movements when cast, it can (even above melee cap) miss its attacks. Now, these aren't glancings, these are full misses (In addition to being able to be parried AND dodged [while exp. capped]). On an average of 16 swings/cast, I've recorded a minimum of one miss or dodge/pet cast. Which, is troublesome for me because it's my understanding that pets inherit their "owners" attributes, i.e. hit/exp ratings.
Taking a closer look, it seems to inherit other properties of ours (damage modifiers as well as haste it seems). Scrolling through some other parses on WoL yields the same results; A wide variety of dodges and misses by the pet. I'm unsure currently, if this is a bug or "working as intended". I'll have to do some further digging/testing with a valid response from a GM to see what issue is causing this.
What I don't understand is, even if the pet doesn't (currently) inherit our combat ratings, the amount of misses and dodges/cast would lead me to believe that it has a set of its own ratings separate from ours (if at all). Any others that have noticed this, or would like to check on it, you can lurk through our WoL parses, but due note, some of those I'm prot, however the issue isn't just with me (seen in the parses).
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I can confirm both dodges and misses. I've attached 3 separate WoL parses. They cover Maloriak, Chimaeron, and Atramedes. The pet only had 2 dodges overall on the same fight. The most misses he had was 6 misses.
World of Logs - Real Time Raid Analysis
World of Logs - Real Time Raid Analysis
World of Logs - Real Time Raid Analysis
I believe this confirms that the pet has its own separate set of ratings that is either completely designed by Blizzard or that is based in our own ratings (i.e. the pet inherits 50% of your current rating).
Edit: Removed Magmaw parse, as the pet had zero misses/dodge.
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02/13/11, 12:25 PM
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#763
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Piston Honda
Blood Elf Paladin
Zuluhed
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I started doing some limited GoAK testing a while back and noticed that it doesn't seem to scale at all. In my regular gear he was hitting for an average of 4330 and then while naked he was hitting for 4373 average. I only did one test each, but the results seemed pretty conclusive.
In the full gear test he hit ~93% of the time and the naked test had a ~78% hit rate, but this was only two tests so its just as likely due to RNG than scaling with hit rating.
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02/13/11, 2:50 PM
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#764
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Glass Joe
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Exemplar Worksheet
Thank you for your efforts on this Exemplar.
I have been keeping the latest version on hand and running it occasionally to make sure I am on track.
One note - on your latest version I keep getting a Runtime error on the Gem / Reforge / Enchant Optimize.
This happened a version or 2 back ( ont eh 8th you posted about a sheet correction you made to address this ) -
wondering if the fix propagated to this latest version.
Tried to debug step by step - but I am getting it even on just the downloaded sheet ( no changes ).
And yes - I have the Circular refs enabled :^)
( Using Excel - "Type Mismatch" error )
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02/13/11, 7:38 PM
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#765
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Glass Joe
Human Paladin
Lightninghoof
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I may be reading it wrong, but I do believe Exemplar's post recommends Exo > HoW if you glyph Exorcism, and the post also recommends glyphing Exorcism.
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