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05/26/11, 3:24 PM
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#1021
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Glass Joe
Blood Elf Paladin
Burning Legion (EU)
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Originally Posted by Exemplar
How does SoR behave on single-target attacks? Does a single target strike (autoattack, CS, Judgement, TV) proc a SoR to everything within melee range?
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Didnt notice procs from judgements, but autoattack,cs,tv all proc sor/soc/hol (for tv/cs) for every target in melee range, so 1 melee swing on 1 target (+ 3 another in melee range) will proc : 4 sor/4 soc/1 hol (tv/cs) summary.
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Originally Posted by Exemplar
P.S. lyx, is that a typo that your first HoL proc struck one second after all the other attacks hit, including ones listed after it? If that is a literal copy/paste of the combat log, I think it should be reported to Blizzard, as a timing issue of that nature could cause who knows what sort of problems.
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Exemplar it's probably typo.
Ronark, Cayse -> mastery as skill is bugged on ptr, basically u need to respec then go back to your main spec and then mastery works (hol procs appear). Same goes for zonning, log in etc.
Last edited by lyx : 05/27/11 at 12:36 AM.
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05/28/11, 2:37 PM
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#1022
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Don Flamenco
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MMO-Champions has the latest Valor Point rewards up. With this list (and the datamined drops from the Encounter Journal), I've put together a few items which would be on our ""watch list", as it were.
A few things to note:
* This is for normal mode drops and VP items only.
* I have included Sinestra items, as they are slightly better than some of the i378 counterparts (both in primary stats and secondary stat distribution).
* There are currently no i378 Strength cloaks or Plate Shoulders.
* There is also only 1 piece of Spririt Cloth in the entire drop list.
* There seems to be a lack of 2 handed weapons, as only 2 are currently available.
* Because there are PTR.wowhead links, I will have to link to the item comparision instead of linking all items here, as to prevent multiple broken links later down the road.
PTR Item Comparison Tool - World of Warcraft
Some theories that have also been thrown around is that we could be seeing a return of the Sunmotes, with Living Embers being used to transmute gear into different gear for multiple sets.
One thing is clear though, and that is that Blizzard is trying to drown us with more haste rating. Even considering that only 2 of the 5 Plate Melee specs considers haste valueable, we will most likly be gearing similary to the previous tier, with mostly reforging Haste (with the occasional Hit and Expertise tweks).
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05/30/11, 11:04 PM
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#1023
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Glass Joe
Human Paladin
Blade's Edge
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Hit and Expertise cap in 4.2?
I remember reading last fall that raid bosses in each successive Cata tier would require players to have a higher amount of hit and expertise to be capped. The reasoning was that higher tier items have increasing amounts of those stats and Blizzard wanted to make them more desirable. Now with 4.2 on the PTR I have not seen anything about this in the PTR notes (or anywhere else).
Was this something that was not implemented because reforging allows everyone to reduce any excess hit or expertise? If it is being implemented what will be the hit and expertise cap numbers for 4.2 bosses?
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06/01/11, 4:09 AM
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#1024
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Piston Honda
Blood Elf Paladin
Azshara (EU)
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There is no current information on that, either the idea was dropped or they have not yet decided on the exact amount of scaling necessary.
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06/01/11, 2:56 PM
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#1025
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Von Kaiser
Draenei Paladin
Stormrage
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About the delay on hand of light procs that was mentioned a bit earlier:
6/1 15:47:32.844 SPELL_DAMAGE,0x0200000004FBB976,"Naididae",0x511,0xF13079AA00001137,"Raider's Training Dummy",0x10a28,35395,"Crusader Strike",0x1,16243,-1,1,0,0,0,1,nil,nil
6/1 15:47:33.661 SPELL_DAMAGE,0x0200000004FBB976,"Naididae",0x511,0xF13079AA00001137,"Raider's Training Dummy",0x10a28,96172,"Hand of Light",0x2,8405,-1,2,0,0,0,nil,nil,nil
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Extracted from the combatlog directly. There seems to be indeed almost a 1s gap between damage from crusader strike/templar's verdict and the hand of light damage.
Last edited by Naididae : 06/01/11 at 3:15 PM.
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06/02/11, 11:59 PM
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#1026
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Glass Joe
Blood Elf Paladin
Gul'dan (EU)
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Apparatus of Khaz'goroth
Heroic
Binds when picked up
Unique-Equipped: Apparatus of Khaz'goroth (1)
Trinket
+433 Strength
Requires Level 85
Item Level 391
Equip: Your melee critical strikes grant Titanic Power, allowing you to power this device.
Use: Consume all Titanic Power to increase your critical strike rating, haste rating, or mastery rating by 345 per Titanic Power accumulated. The apparatus will always choose the highest of those three ratings. (2 Min Cooldown)
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It will probably be our new BiS Trinket but it'll have an impact on Engineering (CD Lockout). The stacks will be 5 (regarding to Wowhead) which leaves us at 1725 Mastery / 9.62 Mastery Points ~ +20% additional Holy Damage.
It comes to question if we will be heading to a mastery cap at which we should should aim for crit?
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06/03/11, 7:52 AM
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#1027
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Glass Joe
Dwarf Paladin
Thunderhorn (EU)
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This is unlikely to cap us even temporarily in the upcomming tier even with full heroic gear and the trinket procced you are still looking around the 60-70% mark(ish)
Anyway this is a moot point I see no rerason why the damage would be capped at 100% extra damage, however odd it would look to see the hand of light proc be bigger than the original blow in fact there is no reason why not from a mechanics point of view.
Anyhow I think this will not be something we realistically need to worry about untill the tier after firelands barring odd setups with gems etc.
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06/07/11, 9:59 AM
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#1028
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Glass Joe
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Techincal question here...
I have a constant latency of at least 900 (good) - 1800 plus (bad) on home and world. (hint: I am not in the States atm.)
I have looked and looked everywhere for a straight up answer for this question of mine and I can not locate one.
Here is the nub question: Since my latency is so terrible, would it be worth it to reforge into haste so my dps isnt so terrible ? I have even let a friend log into my account (he is stateside) and he does at least 4-5k more damage on bosses than I do. His latency is around 100-150. Even testing on a practice dummy with a lesser geared guildie (yes Ret Pally) hitting the same dummy, he is doing at least 3-4k more dps than I am. My rotation is good, I would just like an opinion or two.
Thank you..
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06/07/11, 12:42 PM
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#1029
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Don Flamenco
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You would be better off adjusting the input lag and spell queuing system, located under the Main Menu -> Interface under one of the sub menus located there (No access to in-game menus currently as the realms are down for maintenance). You may also try toggling Optimize Network for Speed in the Options -> Networking sub menu on and off and see if you notice a difference in performance.
Having an abundance of haste would end up lowering your GCDs on your spells and reducing the cooldown of CS, but you will still run into multiple executable crashes- As in, you are sending too many instructions for the network to react to. You would essentially be hitting your buttons more often, but at the same time having more clashes with the game thinking you are on the GCD.
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06/07/11, 2:21 PM
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#1030
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Bald Bull
Human Paladin
Scarlet Crusade
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Haste would increase your autoattack (and related incidentals, such as SoC), but would not gain you much on the interaction side of things. Any increase it provided would be relatively small and not push you anywhere even close to what your lesser-geared friend could perform.
On any single ability you will lose time equal to half of your latency. On back-to-back ability presses, thanks to Blizzard's queuing system you can minimize this loss, but not entirely remove it. Any time you can use two or more abilities back to back you will lose this half-latency on the first ability, but the second and subsequent can be performed instantly.
In theory you can remove latency any time you chain abilities (empty GCD would be your bane) as your next ability would be at the server in advance and keyed to trigger as soon as the server admits it's available, rather than waiting for your client to admit it's available before even transmitting.
Unfortunately, with such high latency I do not believe you will ever receive this best case scenario. I believe Blizzard's UI (and likely the underlying code) limits pre-queuing to 400ms. Any (GCD-related) keypress before 400ms is not sent by the client, so cannot be there as early as it needs to be, it will only allow one at 400ms or later, which means at your good time (900ms latency) you're going to lose 50ms a keypress if you're properly hammering the next key during GCD, and at your bad latency times you're losing 500ms.
That's as much as half a second every keypress. It really is an insuperable difficulty. Even with extreme values of Haste gaining back a half second lost on the CS CD is nearly impossible, not to mention the fact you still lose on every other ability you use.
As a Ret with partial empty GCD and no solid sequence (a HoL proc could be half over before you're even aware it's available) such a high latency is unforgiving - GCD is our major resource. My best advice, odd as it may sound, would be to try a Rogue or Feral Druid until you are again physically closer to your server. As long as you do not hit 100 Energy between pressing a key and server acknowledgement, you would not lose any of your major resource. Whether the attack went off at 60 Energy or 80 Energy should not significantly matter.
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Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."
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06/07/11, 8:49 PM
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#1031
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Glass Joe
Blood Elf Paladin
Steamwheedle Cartel
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Quick question - Since Mastery > Crit in raid environments stacking the former is more or less standard. In a self-buffed or 5m setting, would Kings be superior to Might, given the aforementioned stack preference?
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06/08/11, 12:37 AM
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#1032
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Don Flamenco
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10% AP will always be more AP than 5% more Strength-- Blessing of Kings also has no effect on Secondary Stats, more so in 4.2 when Agility gives no dodge (but still gives Crit).
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06/10/11, 7:36 PM
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#1033
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Glass Joe
Blood Elf Paladin
Korialstrasz
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New update from the latest PTR notes:
Retribution
Inquiry of Faith now increases Inquisition duration by 66/133/200%, up from 50/100/150%.
Seems this was done to make changing from 4p T11 to T12 not as painful, I guess.
Goes from 6/8/10 seconds, to 6.64/9.32/12. So, an extra 2 seconds of wiggle room per HP.
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06/11/11, 10:28 AM
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#1034
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Glass Joe
Blood Elf Paladin
Gul'dan (EU)
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Originally Posted by ZeroEdge
New update from the latest PTR notes:
Retribution
Inquiry of Faith now increases Inquisition duration by 66/133/200%, up from 50/100/150%.
Seems this was done to make changing from 4p T11 to T12 not as painful, I guess.
Goes from 6/8/10 seconds, to 6.64/9.32/12. So, an extra 2 seconds of wiggle room per HP.
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It fits also to our 4p T12 Bonus so in some cases (3 HP + DP Procc, not too much wasted Inq., Refresh @ 0-5 seconds left?) we don't need to refresh Inq during Zealotry. If you would waste for example 10 seconds of Inq, you should refresh Inq during Zealotry. If you don't loose an AV you should use your CD Rotation like this (00:00 is the start of the cd sequence):
00:00 Zealotry
00:05 GoAK
(00:10) Golemblood Potion)
00:15 Avenging Wrath / Apparatus of Khaz'goroth -> Priority change to Inq > CS > TV > HoW > Exo > J > HW > Cons
At first sight I would recommend to save your DP Procc with 2HP if your Inquisition is nearly to expire for that scenario.
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06/14/11, 4:14 PM
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#1035
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Glass Joe
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Originally Posted by Schädel
It fits also to our 4p T12 Bonus so in some cases (3 HP + DP Procc, not too much wasted Inq., Refresh @ 0-5 seconds left?) we don't need to refresh Inq during Zealotry. If you would waste for example 10 seconds of Inq, you should refresh Inq during Zealotry. If you don't loose an AV you should use your CD Rotation like this (00:00 is the start of the cd sequence):
00:00 Zealotry
00:05 GoAK
(00:10) Golemblood Potion)
00:15 Avenging Wrath / Apparatus of Khaz'goroth -> Priority change to Inq > CS > TV > HoW > Exo > J > HW > Cons
At first sight I would recommend to save your DP Procc with 2HP if your Inquisition is nearly to expire for that scenario.
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Is this change going to completely modify our CD rotation? I thought currently it was best to use GoAK to get the stacking buff and then Zel+AW once you have some stacks.
Also, with pre-potting, potion will be on 1 min cool down and could not fit where you have it, at least not on the pull. I'm assuming this is the 3rd CD rotation as both GoAK and potion will be off cool down?
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