Originally Posted by Cloudio
So for each Censure we get 20% more judgment dmg , 5 stacks and we get 100% judgmenet dmg inc . Question is What would be the rotation when we have 4 x T13 ? Each judgement will give us 1 HP , would judgement be a starter and drop the dmg increament ?
|
With the change, and Judgment glyph, the rotation returns to stacking and using as much HoPo as possible. It was pretty close before, but rolling AoW Exo damage with the glyph pulled ahead as the fight went on, before the Judgment changes. Now, we're looking at;
Inq> 3 HoPo TV > CS > J > DP TV > AoW Exo > HoW > HW > Cons,
with the HoW nerf that seems to be coming up. This also brought haste up a bit again, as going CS > J > CS > TV > CS > Filler > CS > J > TV > CS > Filler > CS (up to this point you can start eating .5 sec delays before rejudging and TV, or add an additional filler and continue your rotation)...... becomes possibly obtainable, although to be certain I'll need to see what our gear looks like in the upcoming tier. The current 2 filler mastery build looks to be on par with a haste soft cap build, and going that way you'd be looking at the current CS rules in regards to J, where you have two priority orders.
Haste order: Rotations don't split until the 16.5 mark, CS(0), J (1.5), CS(3), Inq (4.5), CS (6), Filler (7.5), CS (9), J (10.5), TV (12), CS (13.5), Filler (15), CS (16.5)
----------------Time(sec)------------------ ---Time(sec)
Command: --.5 J Delay ---Command: ---Additional Filler
CS-------------16.5------------CS-------------16.5
J---------------18.5------------<filler>--------18
TV-------------20---------------J--------------19.5
CS-------------21.5------------TV-------------21
<filler>--------23--------------CS-------------22.5
CS-------------24.5------------<filler>--------24
J---------------26.5-------------CS------------25.5
TV-------------28---------------<filler>--------27
CS-------------29.5-------------CS-------------28.5
<filler>--------31---------------TV-------------30
CS-------------32.5-------------CS-------------31.5
----------------------------------J---------------33
J---------------34.5-------------CS-------------34.5
Inq------------36---------------Inq-------------36
Just at a glance, it appears that if you have a filler of HoW or better, use that, if not, delay for J. I'll need more data to be sure though. You sacrifice 1 ability every 3 J delays, although pushing back TV's farther and farther in the rotation doesn't seem optimal either. I'm thinking the middle ground is where we want to be.
Mastery rotation:
At 3 HoPo;
Inq > TV > DP TV > AoW Exo > HoW
Under 3 HoPo;
CS > J > DP TV > AoW Exo > HoW > HW > Cons
It's basically the same we currently have, only with J moving far up to lie behind CS in prioirity while ramping, and at 3 HoPo we're trying to get rid of it as quickly as possible to start ramping again. The interesting thing is without the additional crit chance of HoW, it drops considerably. The difference between the two builds seems to revolve around how many procs you're wasting, the mastery build having more openings to use more procs, but more punishing if you're "unlucky". The haste is very stringent and leaves no room for extra procs, which does even out our DPS to a bit less distance between high and lows, but without some actual numbers to look at, I'd recommend staying with a mastery build until haste can be fully mapped out. It really depends on how easily we can reach the haste soft cap.