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Old 02/06/11, 1:17 AM   #391
Korbah
Glass Joe
 
Blood Elf Paladin
 
Emerald Dream
Has anyone else noticed their Lay on Hands giving two procs from Glyph of Divinity?
I was browsing through some WoL logs of my raids today and noticed that I had two procs from glyph of divinity each fight, for 20% of my mana overall, then I checked the log and noticed that it would proc double, within a few ms of each other.

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Old 02/06/11, 3:40 AM   #392
dcemuser
Glass Joe
 
N/A
Blood Elf Death Knight
 
No WoW Account
Originally Posted by Korbah View Post
Has anyone else noticed their Lay on Hands giving two procs from Glyph of Divinity?
I was browsing through some WoL logs of my raids today and noticed that I had two procs from glyph of divinity each fight, for 20% of my mana overall, then I checked the log and noticed that it would proc double, within a few ms of each other.
Yes, there is some discussion earlier in the thread about it I think. It appears to be leftover behavior from the old Glyph of Divinity's effect that Blizzard still hasn't fixed.

If you at all can, use Lay on Hands during Hymn of Hope for an amazing mana return.

Originally Posted by Pelinal1415 View Post
The "Double Proc" has nothing to deal with who you cast Lay on Hand's on. So feel free to cast LoH on anyone who needs the healing!
Ah, thanks for the heads-up. Sorry for the misinformation. Fixed.

Last edited by dcemuser : 02/06/11 at 5:49 AM.

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Old 02/06/11, 4:25 AM   #393
Pelinal1415
Glass Joe
 
Human Paladin
 
Turalyon
Originally Posted by dcemuser View Post
Yes, there is some discussion earlier in the thread about it I think. It appears to be leftover behavior from the old Glyph of Divinity's effect that Blizzard still hasn't fixed.

If you at all can, use Lay on Hands on yourself during Hymn of Hope for an amazing mana return.

The "Double Proc" has nothing to deal with who you cast Lay on Hand's on. So feel free to cast LoH on anyone who needs the healing!

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Old 02/06/11, 5:59 AM   #394
DiamondTear
Don Flamenco
 
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Blood Elf Paladin
 
Lightning's Blade (EU)
Originally Posted by dcemuser View Post
If you at all can, use Lay on Hands during Hymn of Hope for an amazing mana return.
Trading you instant huge emergency heal for less than 5k extra mana is not a good trade in my opinion. I believe LoH should only be used as a mana-cooldown when you're really about to run out of mana.

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Old 02/06/11, 10:30 AM   #395
eternalwhitemoon
Von Kaiser
 
Blood Elf Paladin
 
Cho'gall
Originally Posted by aggixx View Post
On the topic of trinket values, I did some quick napkin math for all of the 359+ trinkets and the two 346 int trinkets.

I used the stat weights from this post, using the 359 iLvl Haste focused set, where I averaged the values for Multi and Single: Heavy. I had to estimate the value of spirit, so you may wish to adjust the value of the calculations based on your own value of spirit.

INTSPIRITHASTE
144.5110120.5

NameIntSpiritHasteEP Value
[Shard of Woe] 1400322.5192861
[Tyrande's Favorite Doll]321590 111284
Vibrant Alchemist's Stone35122519498846
[Jar of Ancient Remedies] 893.63 98298
[Fall of Mortality]363351.63 91133
[Darkmoon Card: Tsunami]321400 90384
[Jar of Ancient Remedies] 792.58 87138
[Fall of Mortality]321351.63 85064
[Core of Ripeness]321321 81694
[Tear of Blood]285361.56 80954
[Witching Hourglass]285 311.9678773
[Figurine - Dream Owl]285237.5 67307

Spirit EP values are post-4.0.6!
I hate to ask apparently dumb questions here, but what is EP value in this table? Is the Spirit from Vibrant Alchemist Stone calculated as if you're using Mythical Mana Potions or Potions of Concentration? Is this arranged in BiS order; in other words, are you saying that the Stone is better than heroic Fall of Mortality, and if so, can you kindly explain why?

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Old 02/06/11, 1:01 PM   #396
madsushi
Baller
 
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Pandaren Monk
 
Mal'Ganis
Originally Posted by DiamondTear View Post
Trading you instant huge emergency heal for less than 5k extra mana is not a good trade in my opinion. I believe LoH should only be used as a mana-cooldown when you're really about to run out of mana.
LoH's actual heal has a mana value as well. It heals for at least 100k, and if it's possible for most of that to be effective, it can save you from needing to cast several Divine Lights to do the same amount of healing.

In order to top off a tank that's missing 100k life, you would need to cast 3-4 Divine Lights, each costing 7k mana a piece. If you use LoH in that emergency instead, LoH itself would save you (well, technically would save the healing team) from having to spend 21-28k mana on healing that target.

Author of the Rogue column on WoW Insider and Armory+

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Old 02/06/11, 6:02 PM   #397
aggixx
Von Kaiser
 
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Tauren Druid
 
Hyjal
Originally Posted by Nodrak View Post
Asside from using what I consider to be 'incorrect' stat weights, your table is missleading at best. You have chosen an arbitrary Int value, to determine the effective value of spirit for mana based trinkets, and then applied a spirit weight to that, when all these values varry with Int.

The Doll for example is 321 Int plus 4200 mana per 1 min. While the Core is 321 Int + 1926 Spirit for 20s/120.

So lets consider a 2 min segment, so 8400 mana from the Doll. Core gives 20s of 1926 extra spirit. The core will become a better trinket at 17,000 int. Obviously this is not a realistic situation, but it still shows how the trinkets will vary in stats when some are based on non-scaling returns.
While I wholeheartedly agree, you mainly just pointed out an inherent flaw with using stat weights in the first place: Stat synergies will always fluctuate the value of each stat based on the amount you already have on your gear.

As far as the stat weights being 'incorrect', they seem to be (what I would consider to be) the most likely/accurate stat weights that have been worked out in this thread. I'd be happy to rework these numbers, but it's hard to do so without more accurate stat weights being provided.

PS. I realize you gave your stat weights earlier, but you declared them as a work in progress and I hesitate to assume credibility on such a math-heavy matter without seeing the math behind them.


Originally Posted by eternalwhitemoon View Post
I hate to ask apparently dumb questions here, but what is EP value in this table? Is the Spirit from Vibrant Alchemist Stone calculated as if you're using Mythical Mana Potions or Potions of Concentration? Is this arranged in BiS order; in other words, are you saying that the Stone is better than heroic Fall of Mortality, and if so, can you kindly explain why?
The trinkets are simply sorted by high-low EP value using the stat weights provided. If you assume that the stat weights used are accurate, then yes, you could say it is arranged in BiS order.

On the topic of Mythical vs. Concentration, I honestly don't remember , so I'm going to rerun the calculations and find out.

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Old 02/06/11, 6:12 PM   #398
eternalwhitemoon
Von Kaiser
 
Blood Elf Paladin
 
Cho'gall
Originally Posted by aggixx View Post
The trinkets are simply sorted by high-low EP value using the stat weights provided. If you assume that the stat weights used are accurate, then yes, you could say it is arranged in BiS order.

On the topic of Mythical vs. Concentration, I honestly don't remember , so I'm going to rerun the calculations and find out.
I understand, and thank you for the reply. However, I have not been able to find anywhere on this thread what "EP" stands for.

I'm sorry if the question is dumb, I just simply can't find the answer, and therefore I don't know how to interpret your chart.

Last edited by eternalwhitemoon : 02/06/11 at 6:17 PM.

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Old 02/06/11, 6:17 PM   #399
aggixx
Von Kaiser
 
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Tauren Druid
 
Hyjal
EP stands for Equivalence points, another way of saying stat weights, basically. Higher EP value means (in theory) it is a better trinket.

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Old 02/06/11, 6:26 PM   #400
eternalwhitemoon
Von Kaiser
 
Blood Elf Paladin
 
Cho'gall
Ah, thank you. That makes it much more clear.

If you calculated the Spirit value of the Alchemist trinket using only one potion type, I imagine the EP value would change drastically by calculating it with the other. Perhaps add separate entries to your chart? For instance:

Vibrant Alchemist Stone (Concentration)
Vibrant Alchemist Stone (Mythical)

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Old 02/06/11, 6:38 PM   #401
aggixx
Von Kaiser
 
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Tauren Druid
 
Hyjal
Was actually in the process of doing that when you posted that suggestion.

Revised the Tear of Blood spirit value using the time to procs from dcemuser and added seperate entries for Concentration vs. Mythical Pots.
NameIntSpiritHasteEP Value
[Shard of Woe] 1400322.5192861
[Tyrande's Favorite Doll]321590 111284
[Jar of Ancient Remedies] 893.63 98298
Vibrant Alchemist's Stone (Concentration)351220*19498296
[Fall of Mortality]363351.63 91133
[Darkmoon Card: Tsunami]321400 90384
[Jar of Ancient Remedies] 792.58 87138
Vibrant Alchemist's Stone (Mythical)351100*19485646
[Fall of Mortality]321351.63 85064
[Core of Ripeness]321321 81694
[Witching Hourglass]285 311.9678773
[Tear of Blood]285261.47 68904
[Figurine - Dream Owl]285237.5 67307
* Spirit value varies based on fight length. I used a 5min 36sec fight length: Fights shorter than that time will favor the Alch stone (using Concentration), longer will favor Heroic Jar. The same idea may be applied to the Mythical usage.

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Old 02/07/11, 1:45 AM   #402
dcemuser
Glass Joe
 
N/A
Blood Elf Death Knight
 
No WoW Account
Originally Posted by DiamondTear View Post
Trading you instant huge emergency heal for less than 5k extra mana is not a good trade in my opinion. I believe LoH should only be used as a mana-cooldown when you're really about to run out of mana.
That's a very good point. I suppose it depends really on a fight to fight basis, but usually when my Holy Priest starts casting Hymn of Hope, there is a lot of healing that she can't do while channeling, so I tend to use Lay on Hands as a two fold purpose:

1. A big heal - waiting until the tank gets low or hitting a low hp random DPS if the tank is at around half (well, I won't be able to do that in 4.0.6, but still). While she is channeling Hymn, we'll have to pick up her healing slack, and using cooldowns is a good way to do it. I could always use Avenging Wrath or other shorter CDs here, and maybe I should instead.
2. A big mana return from Glyph of Divinity + Hymn of Hope

I suppose what works in normal modes doesn't always work in heroic modes though.

Edit:

Also, I've been thinking about a really old trinket that I had in my bank the other day and wondered about its viability post-4.0.6: Darkmoon Card: Blue Dragon - Item - World of Warcraft.

Right now, it is absolutely overpowered because of its interaction with Mana Tide (screenshot from WoWHead comments: http://i27.photobucket.com/albums/c1...010_033858.jpg), but I'm curious if it will remain viable post 4.0.6 just due to its interaction with whatever second trinket you have (plus Heartsong or Power Torrent and other things).

Let me grab some numbers from my character now.

Edit2:
When Aura of the Blue Dragon procced, I activated my Core of Ripeness, and my Mana & Combat Regen increased to 5858. When the proc faded but my trinket was still active, my combat regen dropped to 3514. Afterwards, my mana regen dropped to 3644 and my combat regen dropped to 2408.

Assuming the card procs at least every minute so we can time 15 of its uptime with the trinket and a separate 15 without, it provides 2344 mp5 for 15 seconds of the trinket time, and 1236 mp5 without the trinket proc. That comes out to an average of 447.5 mp5.

As for the really rough assumption on the proc rate, I believe that PotI, Enlightened Judgements, and even Beacon will proc it, so even at a 2% proc rate, assuming a minute isn't a bad idea. If I remember, I'll try to equip it for an Omnitron kill or something easy so I can measure the gains and proc rate in a real environment.

Of course, the big kicker is the lack of intellect, so unless somebody can come up with a clever thing to time it with (Mana Tide would have been big, but it is going away in its current form), it may just be a semi-viable pre-raid trinket and little else.

Edit3: I don't think PotI, Beacon, or Enlightened Judgements proc it. Holy Radiance TICKS don't, cast probably does, but that would take a long long time to confirm. It's safe to assume it does since it is a spell cast.

Last edited by dcemuser : 02/07/11 at 7:46 PM.

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Old 02/07/11, 2:07 PM   #403
aggixx
Von Kaiser
 
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Tauren Druid
 
Hyjal
Seems to me like it would still stack with Mana Tide in 4.0.6. Really just comes down to that it's a lot more viable for Shaman healers simply because they can pop their totem as soon as it procs.

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Old 02/07/11, 2:42 PM   #404
Malleus
King Hippo
 
Human Paladin
 
Bronze Dragonflight (EU)
Originally Posted by dcemuser View Post
As for the really rough assumption on the proc rate, I believe that PotI, Enlightened Judgements, and even Beacon will proc it, so even at a 2% proc rate, assuming a minute isn't a bad idea.
The real question is, will Holy Radiance ticks proc it? If so, then you'll have anywhere from a 10% chance (5 people in range) to a 40% chance (25 people in range) to proc Blue Dragon every second during HR's duration. If the trinket has no ICD, as is often assumed, then with clever positioning HR would all but proc Blue Dragon on demand.

In the unlikely event I can find the card on the AH, I'll test it tonight. Popping HR once or twice while we buff up should be enough - it'll have a cumulative 99.4% chance to proc at least once from 250 ticks and something like 98.7% to proc more than once.

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Old 02/07/11, 8:26 PM   #405
dcemuser
Glass Joe
 
N/A
Blood Elf Death Knight
 
No WoW Account
Originally Posted by Malleus View Post
The real question is, will Holy Radiance ticks proc it? If so, then you'll have anywhere from a 10% chance (5 people in range) to a 40% chance (25 people in range) to proc Blue Dragon every second during HR's duration. If the trinket has no ICD, as is often assumed, then with clever positioning HR would all but proc Blue Dragon on demand.

In the unlikely event I can find the card on the AH, I'll test it tonight. Popping HR once or twice while we buff up should be enough - it'll have a cumulative 99.4% chance to proc at least once from 250 ticks and something like 98.7% to proc more than once.
Holy Radiance ticks don't appear to proc it - at least it didn't standing in the middle of 5 people over around 10 casts of it.

The casts probably do, though.


aggixx: With the new Mandala of Stirring Pattern's INT proc, you may want to add it to your table. If you use Divine Plea during Mandala procs, it could come out to be really amazing.

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