Originally Posted by saboya
I don't see how that makes mastery any more desirable than it is now, since we can just spam heal someone and stack to the same amount we would otherwise. We're better off focusing on crit. I think it's unlikely things will stay that way.
*edit* - Just to clarify, the stacking itself isn't the problem, but how mastery scales doesn't make sense. It should be shifted to something else, like the max value of our shield, or interact with some sort of diminished return on the shield stacking.
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On live, I have about 130k HP fully raid buffed, and I also have 103 Mastery rating (.57). My most recent WoL shows my average DL hitting for about 24k.
12.85% of 24k = 3084
33% of 130k = 42,900
42,900 / 2056 = 14 Divine Lights to reach the max
My theory would be that mastery might be useful up to a certain point, where the goal would be to get the number of DLs to reach the max within reason. With haste and the boss swingtimer, you *might* be able to land 2 DLs on a target before each swing, which would then eat the full shield, and you would have to start over.
So even with the cap, if this proves to be the buff our mastery needed, mastery would still be a desirable stat up to the point where 2 DLs = cap, which would be quite unreasonable to hit.
Edit: Fixed some numbers.