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Old 07/02/11, 1:07 PM   #856
Lylthe
Glass Joe
 
Blood Elf Paladin
 
Crushridge
Originally Posted by eathuz View Post
Specs are missing sacred cleansing. Drop 1 point in Last Word or Blessed Life to get it.

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Old 07/02/11, 1:34 PM   #857
eathuz
Glass Joe
 
Draenei Paladin
 
Defias Brotherhood (EU)
Originally Posted by Lylthe View Post
Specs are missing sacred cleansing. Drop 1 point in Last Word or Blessed Life to get it.
I'm playing in a 25 man so I figured I could use the point elsewhere as we'll have plenty of people able to do magic dispelling.

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Old 07/03/11, 3:15 PM   #858
Zaroua
Don Flamenco
 
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Dwarf Paladin
 
Sen'jin
There are no magical debuffs that need to be Cleansed during Firelands boss encounters.

Theorycrafting procedures per role:
DPS = Theory -> Spreadsheet -> Practice
Healing = Theory -> Practice -> Logs
Tanking = Theory -> Theory -> Theory

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Old 07/03/11, 4:31 PM   #859
Toughcack
Glass Joe
 
Blood Elf Paladin
 
Mal'Ganis
Originally Posted by Zaroua View Post
There are no magical debuffs that need to be Cleansed during Firelands boss encounters.
Getting hit by a lava wave during the Ragnaros Encounter puts a DoT debuff on you that's magic and dispellable. It does quite a bit of damage as well if it's not dispelled. Not that anyone should be getting hit by waves, but I just thought I should throw this out there.

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Old 07/04/11, 6:17 AM   #860
doniazade
Glass Joe
 
Blood Elf Paladin
 
Defias Brotherhood (EU)
There's also the Fieroblast DoT on Alysrazor which apparently does a pretty nasty amount of damage on heroic, 60/80k depending on raid size. I know it theoretically shouldn't go off but screwups do happen, especially during progress. I personally would not drop magic dispels just for 1/2 Improved Judgement, but it might be worth it in 25-mans considering there's a lot of stuff for Blessed Life to proc off.

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Old 07/04/11, 9:39 AM   #861
Ezy
Glass Joe
 
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Blood Elf Paladin
 
Ysondre
Originally Posted by Toughcack View Post
Getting hit by a lava wave during the Ragnaros Encounter puts a DoT debuff on you that's magic and dispellable. It does quite a bit of damage as well if it's not dispelled. Not that anyone should be getting hit by waves, but I just thought I should throw this out there.
You shouldn't be getting Sacred Cleansing just assuming people are going to fail at a mechanic that will likely be a death anyways come HM.

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Old 07/04/11, 10:32 AM   #862
Feya
Piston Honda
 
Blood Elf Paladin
 
Mal'Ganis
Someone should really update the top thread to highlight the changes to Crit, and the mastery changes to Illuminated Healing. These changes significantly alter gearing priorities in 4.2 and the top thread does not reflect that for young Paladins looking for insight into the class/role.

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Old 07/04/11, 11:25 AM   #863
Flynts
Glass Joe
 
Dwarf Paladin
 
Medivh
Originally Posted by Arto View Post
LoD is less viable in 10mans because its hard to hit at least 4 targets if you do not stick together. Every fight is specific with tank/raid healing, positioning, movements etc. You can stay in group on Atramedes or spred... Switching glyphs should be normal. Thanks to 200% heal crit is Last Word worth 2 points. Same for Eternal Glory. At least for me and most of 10mans paladins.

Since mastery does not affect Beacon it will still be worst.
We can not rely on crit with current gear.
Haste is king. But. Many people do not realize need of spirit. When paladin cast 3 HL (about 5s) for 7,5k mana other healers can cast 2 base heals (about 4,5) for 5k. Due to increased mana cost of Light spells and nerf Mana Tide/Innervate it will be even worse.
So yes, it makes Spirit>haste>crit>mastery.
Speaking to Reforging & Mastery. As i understand Mastery, the effect is calculated off of full digit/%. For the next part I have 0 hard math. If I am close, within .2, I will reforge up to the next full %. If not within .2, I try to reforge Mastery to Spirit > Haste > Crit. Do I have a reasonable plan. Thank You

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Old 07/04/11, 12:45 PM   #864
Fallenangel
Don Flamenco
 
Tauren Druid
 
Chromaggus (EU)
T12 is more friendly to LoD in 10m, because on 6 out of 7 fights (Baleroc being the exception) there are clump up phases that simplify the usage of the spell. Therefore dropping it is not really something you want to do.

Originally Posted by Flynts View Post
Speaking to Reforging & Mastery. As i understand Mastery, the effect is calculated off of full digit/%. For the next part I have 0 hard math. If I am close, within .2, I will reforge up to the next full %. If not within .2, I try to reforge Mastery to Spirit > Haste > Crit. Do I have a reasonable plan. Thank You
Mastery has linear scaling and is not affected by any sort of rounding. Each point of rating will improve your shields by a bit.

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Old 07/04/11, 1:46 PM   #865
thatbox
Von Kaiser
 
Blood Elf Priest
 
Burning Legion
Originally Posted by Feya View Post
Someone should really update the top thread to highlight the changes to Crit, and the mastery changes to Illuminated Healing. These changes significantly alter gearing priorities in 4.2 and the top thread does not reflect that for young Paladins looking for insight into the class/role.
While there could be some updates including the changes, I'm not aware of anyone else claiming that our gearing priorities are "significantly altered." Haste continues to provide maximum throughput, and crit and mastery provide roughly the same throughput and efficiency as each other (flip-flopping depending on how much you use ToR and Holy Radiance). This is more or less the same as it as ever been so far this expansion. What new priorities do you suggest?

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Old 07/04/11, 4:53 PM   #866
Luhver
Glass Joe
 
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Human Paladin
 
Cenarius
Again, has anyone done any calculations as to whether or not 4T12 is worth it? The tooltip sounds like it's the shit(at least in 25 mans), but all logs I've looked at so far with a pally wearing 4T12 shows Divine Flame doing little to nothing, but I'd really like some solid research to back it up.

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Old 07/05/11, 1:17 AM   #867
GSH
King Hippo
 
Human Paladin
 
Gorgonnash
Zaroua of Premonition has a really interesting post on Mastery here: Holy Paladin: Mastery

Judging by his current gear, he looks to be going "Mastery > Intellect > Spirit > Haste > Crit". The general idea seems to be sacrificing some net throughput in order to maximize mitigation on a single tank.

The most important thing to note about healing with a Mastery set is that you sacrifice throughput in order to become a more effective tank healer. Your Holy Radiance (and mana regen) will be weaker than a Paladin who is going for a more balanced approach to gearing or a Paladin going for Haste. But in turn, you'll be putting a downright overpowered shield on the tank every time you heal him directly. And don't kid yourselves: if you're able to reduce the average hit the tank takes by 10k because of the Mastery shield, what you're doing is very nearly game breaking. The shield simply is that good for keeping tanks alive. What a full set of mastery comes down to is your guild's capacity to support one of its healers focus less on raid healing and more on tank healing.

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Old 07/05/11, 1:50 AM   #868
Anexus
Von Kaiser
 
Blood Elf Paladin
 
Darksorrow (EU)
From the patch notes:

"Illuminated Healing (Mastery) has been adjusted slightly so that if a paladin refreshes an existing copy of his or her own Illuminated Healing on a target, the new absorption amount will be added into the old absorption amount and the duration will be reset. The total absorption created can never exceed 1/3 of the casting paladin's health."

Maybe this has been discussed before, but is stacking mastery really a good idea? Since the size of the shield is capped I suppose that mastery will be less valuable beyond a certain limit? Does anyone have any numbers for when this will start to happen? Is this amout of mastery even obtainable?

And how does the shield work with multiple holy paladins in the same raid? Any issues here?

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Old 07/05/11, 2:28 AM   #869
billmao
Von Kaiser
 
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Human Paladin
 
Proudmoore
Originally Posted by GSH View Post
Zaroua of Premonition has a really interesting post on Mastery here: Holy Paladin: Mastery

Judging by his current gear, he looks to be going "Mastery > Intellect > Spirit > Haste > Crit". The general idea seems to be sacrificing some net throughput in order to maximize mitigation on a single tank.
It has been said in this thread near the start of Cata that our mastery absorption, if utilized fully, can compete with haste for pure throughput. It is entirely conceivable that mastery could outperform haste now in terms of throughput after all the buffs it's been through since. Plus we would all agree that proactive shielding is more preferable to reactive healing, too, as long as the shield is always used. I think it would be worth it (not to mention fun, too) to have a dedicated mastery healadin in a 25m raid, but it might be too specialized to handle all the mechanics in 10m.

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Old 07/05/11, 7:25 AM   #870
Valamivan
Glass Joe
 
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Dwarf Paladin
 
Lightbringer (EU)
Originally Posted by Anexus View Post
Maybe this has been discussed before, but is stacking mastery really a good idea? Since the size of the shield is capped I suppose that mastery will be less valuable beyond a certain limit? Does anyone have any numbers for when this will start to happen? Is this amout of mastery even obtainable?
Since the size of the shield from a single heal is quite small the only time you will get the chance to get near the cap is before pull where you can pre-cast a lot of HL and HS (which you do to start with 3 free hopo and a warmed up Tsunami if you have it) - and it will still take you 20-30 seconds to reach the ~45k cap.

The fix of the second "ghost-proc" from GoD did make it to the live so plan accordingly.

Another thing I have not seen mentioned is that Daybreak now procs off HS itself. (I first accounted this to lag or delay in proc but now I'm 99.99% sure it's not the case). Not a major thing but still nice nevertheless (3-4 HS in a row is not too bad, with 2t12 especially - and for your 'on-deman' LoD.)

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