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Old 11/21/11, 6:10 PM   #1171
Phoenix
Von Kaiser
 
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Blood Elf Paladin
 
Auchindoun (EU)
Originally Posted by JoeEgo View Post
1) That's a staff. Bad, paladin. Bad!
Might wanna read the staff proc again, specifically the part about the 386 haste on 3 allies

But yeah, i'm not sure what the point is in gearing around 2 procs which may or may not line up on uncontrollable internal cooldowns. Seems on the occasion they line up for those 10 seconds you may not even be raid healing anyway.

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Old 11/22/11, 12:12 AM   #1172
DiamondTear
Don Flamenco
 
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Blood Elf Paladin
 
Lightning's Blade (EU)
Originally Posted by JoeEgo View Post
My question, for anyone with PTR experience, is regarding the application of the new Holy Radiance HoT. Does the HoT effect overwrite itself if the spell is sequentially cast on different players in a stack? To put it another way: If I chain cast 3 Radiance on 3 different players in a stack do they each receive healing from 3 separate HoT effects or just 1 HoT which was overwritten by the later casts?
I can tell you that DoTimer shows each target that you cast HR on having a buff, so I'm assuming they are all doing healing.

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Old 11/22/11, 5:55 AM   #1173
Daalpha
Glass Joe
 
Human Paladin
 
Mug'thol (EU)
They are definately all doing heal, you basically have to cycle on 3-4 targets when spamming hr. Extremely important for ultraxion to cast it on 4 different players. I cycle it On my fellow healers as they wont get the debuff to shift away from twilight realm.

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Old 11/22/11, 5:55 AM   #1174
EgaL
Von Kaiser
 
Human Paladin
 
<GSV>
Baelgun (EU)
As far as I understand the main point of batbatbat's profile is

Originally Posted by batbatbat View Post
- 5th HR tick
as you can see in this spreadsheet 3493 haste is the breakpoint for the 5th tick. (Link to spreadsheet courtesy of this article here.)

Originally Posted by batbatbat View Post
The rest is an added bonus I'd say. 6 ticks or 7 ticks for 10 seconds if an outside proc happens are kind of moot and nothing to rely on i'd say.

Sacrificing int or spirit for haste before you can reach that 3493 haste rating mark does obviously not make sense. Interesting to calculate would be which secondary stat is best between haste, mastery and crit. It all depends on what your role in the raid is, I guess.

The 5th tick of Holy Radiance sure is a nice dream to build towards. Since you would basically have to be able to clear 4.3 content to get the gear and there won't be any high end content before 5.0 changes everything it becomes kind of pointless though.

My guess would be that going for a spirit/mastery build will do a better job of getting you through the content needed to get the 3493 haste equipment.

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Old 11/22/11, 3:49 PM   #1175
linbro
Glass Joe
 
Human Paladin
 
Sylvanas (EU)
Originally Posted by JoeEgo View Post
My question, for anyone with PTR experience, is regarding the application of the new Holy Radiance HoT. Does the HoT effect overwrite itself if the spell is sequentially cast on different players in a stack? To put it another way: If I chain cast 3 Radiance on 3 different players in a stack do they each receive healing from 3 separate HoT effects or just 1 HoT which was overwritten by the later casts?
If you cast HR on 2 different targets you'll have the benefit of 2 hots on everyone within the range, yes. With a haste spec, DF and BL/Hero I have no problem keeping 3 different holy radiances up, it probably isn't optimal considering the insane mana cost while spamming, but the output is crazy.

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Old 11/23/11, 1:14 PM   #1176
TheEnder
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Blood Elf Paladin
 
Stormreaver
Originally Posted by linbro View Post
If you cast HR on 2 different targets you'll have the benefit of 2 hots on everyone within the range, yes. With a haste spec, DF and BL/Hero I have no problem keeping 3 different holy radiances up, it probably isn't optimal considering the insane mana cost while spamming, but the output is crazy.
As of last night I was unable to get more than a single HR rolling on myself at any one time... the duration would refresh but I did not test if the healing was increased due to the additional cast. I'll make sure to test that tonight. So this just reiterates the point of making sure to change targets when AOE healing.

Additionally; with the way that the encounters in DS are lined up... I just cannot see the point in a mastery build except for situationally pure tank healing. HR + our 4 piece makes us arguably the 2nd best raid healer this tier behind holy priests. The HS > HRx2 > LoD aoe rotation is just fantastic in aoe situations (of which, there are many).

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Old 11/23/11, 6:40 PM   #1177
Ivald1
Glass Joe
 
Draenei Paladin
 
Blackhand (EU)
Originally Posted by TheEnder View Post
HR + our 4 piece makes us arguably the 2nd best raid healer this tier behind holy priests. The HS > HRx2 > LoD aoe rotation is just fantastic in aoe situations (of which, there are many).
The 4 piece is irrelevant for the decision between mastery and haste. Neither HS nor LoD profit from haste but mastery. And I would like to hint that the amount of healing gained by the mastery potion of HR is superior to haste.

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Old 11/24/11, 12:19 AM   #1178
Ronark
Don Flamenco
 
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Blood Elf Paladin
 
Hyjal
Originally Posted by Ivald1 View Post
The 4 piece is irrelevant for the decision between mastery and haste. Neither HS nor LoD profit from haste but mastery. And I would like to hint that the amount of healing gained by the mastery potion of HR is superior to haste.
HS benefits indirectly from Haste due to Daybreak procs, which in term benefits LoD depending on your HP usage.

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Old 11/24/11, 2:18 AM   #1179
Shockadin
Glass Joe
 
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Blood Elf Paladin
 
Mal'Ganis (EU)
Originally Posted by Ivald1 View Post
The 4 piece is irrelevant for the decision between mastery and haste. Neither HS nor LoD profit from haste but mastery. And I would like to hint that the amount of healing gained by the mastery potion of HR is superior to haste.
Not only they benefit from the mentioned gain in daybreak procs, but also by lowering the GCD, which in fact decreases their effective "casttime" by the same relativ amount as all other spells

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Old 11/24/11, 1:57 PM   #1180
thatbox
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Blood Elf Priest
 
Burning Legion
Does anyone have Holy Radiance's formula handy?

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Old 11/24/11, 9:19 PM   #1181
Palados
Don Flamenco
 
Human Paladin
 
Shadowsong (EU)
Haven't posted in a long time, but couldn't resist now. Ivald, Shock is actually correct. Let's look at it step by step starting from a castable spell (DL):

1. Imagine that you have 0 haste and do 100 DL in 250 seconds. It will on average produce X healing.
2. Imagine that you got 10% haste. You will cast 110 DL in those 250 seconds. Do you agree that on average you will heal for 1.1*X and thus increase your healing by 10%?
3. Now imagine that you get 20% haste and can cast 120 DLs. Do you agree that on average you will do 1.2X healing during the same period of time and thus increase your healing by 20% (compared to 0 haste)?
4. Generalizing the example above, do you agree that y% haste will increase your amount of DLs during those 250sec by y and thus healing done (on average) would be increased by exactly same y%? That is what people are trying to tell you.

Now, of course the absolute gain in the cast time would be different, but it should be like this! Because we are interested in relative gain in the cast time. Let's take an extreme example - to double your hps, you have to decrease your cast time by 2 (2.5 => 1.25sec), right? To double it again you have to decrease it by two again (1.25 => 0.625). So to double hps for the first time you have to reduce cast time by 1.25 sec (in absolute value) and to double it again you have to reduce it further by only 0.625sec (in absolute value).
Or put it this way the faster is your spell cast, the less absolute decrease of a cast time is required for a fixed hps gain. So as you cast spells faster and faster, you need less absolute cast time reduction to produce same increase in hps. That is exactly how haste works.

The point is that we are interested in how much more healing we can do in a given time frame, not how faster can we cast. As you can see above (and hopefully agree) for DL y% of haste translates in y% more raw hps (y% more spells/healing in a fixed time frame) compared to 0 haste scenario. If you disagree - please say why.

Last edited by Palados : 11/24/11 at 9:25 PM.

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Old 11/24/11, 10:04 PM   #1182
thatbox
Von Kaiser
 
Blood Elf Priest
 
Burning Legion
Originally Posted by Ivald1 View Post
@thatbox
What formula do you mean?
I'm interested in the SP coefficient for 4.3 HR, assuming Wowhead's base heal amounts are correct. I'd work for it myself but I had to uninstall the PTR.

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Old 11/25/11, 12:16 AM   #1183
JoeEgo
Glass Joe
 
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Blood Elf Paladin
 
Blackrock
Originally Posted by Palados View Post
The point is that we are interested in how much more healing we can do in a given time frame, not how faster can we cast. As you can see above (and hopefully agree) for DL y% of haste translates in y% more raw hps (y% more spells/healing in a fixed time frame) compared to 0 haste scenario. If you disagree - please say why.
Definitely not disagreeing with the basic (correct) math. I just want to add...

My opinion: Just like a HoT ticking, healers work within a limited time frame. Like a burst period, a phase between movements, or a whole fight. In a small window it takes a lot of haste to fit additional casts. Over a whole fight a few additional casts are probably not as effective as making your previous casts more effective.

I like mastery because it is an absorb, it is more reliable than crit, and it gives us an effective way to spend itemization points besides haste. I like mastery because every (affected) heal gains additional shielding with every marginal increase in rating. With 4.3 Radiance I gain an extra tick's worth of shielding at ~13.4 mastery or ~940 rating. If I can't reach the ~940 break point then the shielding is only slightly weaker vs losing out on a significant boost if I can't reach the next haste break point.

All of which is secondary to mastery being a great stat for tank healing.

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Old 11/25/11, 6:29 AM   #1184
Ivald1
Glass Joe
 
Draenei Paladin
 
Blackhand (EU)
@Palados
I assume you saw yesterdays discussion and because the posts are gone you may understand that I don't want to repeat it again. There are a flaws in your post, you may derivate them from following or not. Also I like to add that the discussion was about healing done, which may got in fact obscured, besides that you misunderstood my point as well. (seeing that your post does not mention that)

general rules of haste (how people interpret them ...is not up to me)
1. haste does reduce the time of a cast and/or gcd
2. the reduction is depended of the cast time/gcd
3. the reduction does behave exponential as haste increases


Back to the real topic...
I believe one of the initial statements on the topic was like mastery builds can't work because the HoT does not benefit from mastery and maybe in best case only work for tankhealing. So you have to go for haste.

So my point...
This may be true for the 4th tick but as we know you need a lot more haste for the next tick and because the initial heal is a lot bigger, the additional shield should be superior to the faster cast(and very likely 5th tick) in comparison. And if we factor LoD in a similar way, it does profit far more from mastery. According to this logic mastery is probably far better for aoe healing than previously assumed. And putting the assumption about mastery not viable in question. In addition to that ofc the lower mana consumption.

Last edited by Ivald1 : 11/25/11 at 7:43 AM.

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Old 11/28/11, 12:17 PM   #1185
TheEnder
Von Kaiser
 
Blood Elf Paladin
 
Stormreaver
I have a question regarding the actual healing amounts of HR. I had read through previous posts but didn't see any discussion regarding the actual amounts of healing done by HR.

The description of HR says the effectiveness is reduced beyond 6 targets... and I know from personal testing that the initial heal follows these rules in regards to how much is healed per target.

Does the hot effect also get reduced for everyone beyond 6? Will the hot effect be split amongst everyone evenly or does everyone get the full benefit from the hot heal? My initial testing points me towards EVERYONE getting the full benefit of the HoT but I cannot find a clear-cut answer within our logs to distinguish and confirm.

Has anyone else looked into this as of yet?

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