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06/21/11, 12:05 AM
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#1
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stalemate associate
Blood Elf Paladin
Mal'Ganis
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[Prot] 4.2 in flames
[top] Patch Notes
- Guarded By The Light no longer interacts with Holy Shield in any way.
- Holy Shield has been redesigned. This talent is now an activated ability off the global cooldown. It grants 20% increased block amount to a paladin's shield blocks for 10 seconds, with a 30-second cooldown.
- Judgements of the Wise now procs on attempt rather than on strike, which means judgements that miss can still grant mana. This is to help ensure Protection paladins are not starved for mana if they aren't capped on hit rating.
- Death knights, paladins, and warriors no longer receive any bonus to their chance to dodge from Agility. Their base chance to dodge is now a fixed 5%.
- Death knights, paladins, and warriors now receive 27% of their Strength bonuses as parry rating, up from 25%. This conversion still only applies to Strength above and beyond their base Strength.
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[top] The Basics
This section summarizes the detailed analysis of the later sections. If you want to know what to do but don't particularly care why, this section is for you.
The baseline spec is 0/31/5: Talent Calculator - World of Warcraft
The last 5 points go into your choice of Pursuit of Justice, Reckoning, Rule of Law, and Hallowed Ground.
Prime glyphs: Seal of Truth is mandatory. Choose between Shield of the Righteous (single target), Hammer of the Righteous (AoE), and Word of Glory (survival) for the other two.
Our goal is 100% combat table coverage (CTC), meaning that every boss swing is a block, parry, dodge, or miss. The best way to accomplish this is to stack Mastery as high as possible. Even if you can’t reach 100% CTC, Mastery gives you the best bang for your buck in damage reduction.
Notation
We describe our rotation as a priority queue.
means:
Hit A immediately when it comes off cooldown.
Hit B if it’s available and A is still cooling down.
Hit C if neither A nor B are available.
Single target
Shield of the Righteous > Crusader Strike > Avenger's Shield > Hammer of Wrath > Judgement
Multiple target
Inquisition > Hammer of the Righteous > Avenger's Shield > Consecrate > Holy Wrath
Patch 4.2 adds a new cooldown - Holy Shield - to an already long list: GoAK, LoH, AD, DP, Mirror, WoG, and potions. These abilities help you survive situations where your risk of death is elevated. These situations range from the obvious - a special attack on a predictable timer - to the more subtle but no less deadly, like a debuff that disables or distracts your healers. Here are a couple guidelines for using cooldowns effectively:- Use cooldowns before you take damage. If you use GoAK at half health, 90k HP, the cooldown is effectively adding 90k more HP before you die. If you wait until you reach 20k HP, it only adds an effective 20k HP. Waiting to use your cooldowns until you’re at low HP is a self-fulfilling prophecy.
- Your cooldowns only benefit you as much as you use them. You get the most mileage out of consciously using them in dangerous situations, but you’re better off macroing them to your threat rotation than not using them at all.
[top] Talents and Glyphs
Theck’s done a thorough analysis of the DPS value of each talent over at Maintankadin:
Maintankadin • View topic - Theck's MATLAB thread - Cataclysm/4.x
Vengeance --------100%------ --------30%-------
hit%/exp --2%/10--- 8%/26 --2%/10--- 8%/26
Talent W39 939 939 W39 939 939
WotL 1114 1271 1496 734 835 982
Sacred Duty 329 598 761 212 385 490
Reck (1st point) 231 314 371 152 206 244
Reck (2nd point) 207 281 332 136 184 218
Grand Crusader (2nd point) 225 231 228 142 147 148
Grand Crusader (1st point) 207 195 140 132 124 94
RoL 169 182 220 112 121 146
Crusade 168 181 219 111 120 145
SotP 0 123 134 0 77 84
Arbiter of the Light 54 72 80 34 46 50
Hallowed Ground 55 54 57 35 35 37
JotP 43 20 30 28 15 22
Eternal Glory 77 0 0 47 0 0
Same data for glyphs: Maintankadin • View topic - Theck's MATLAB thread - Cataclysm/4.x
seal SoI SoT SoT SoT SoT
rotation W39 939 939 W39 939
hit/exp 2%/10 2%/10 8%/26 2%/10 2%/10
Veng 100% 100% 100% 100% 30%
SoT 0.0 822.9 420.8 762.5 536.6
AS 400.5 499.4 559.6 503.7 334.1
SotR 206.3 359.5 422.7 228.2 231.4
HotR 208.5 220.1 270.0 222.8 138.2
CS 182.9 193.3 224.7 195.6 128.0
J 44.0 57.5 59.7 57.9 36.2
There are a few major glyphs worth considering for utility (descriptions TBD):
Glyph of Divine Protection
Glyph of Holy Wrath
Glyph of Ascetic Crusader
Glyph of Lay on Hands
Glyph of Rebuke
Glyph of Turn Evil
[top] Stats and Gear
Our goal is 100% combat table coverage (CTC), meaning that every boss swing is a block, parry, dodge, or miss. The best way to accomplish this is to stack Mastery as high as possible. Even if you can’t reach 100% CTC, Mastery gives you the best bang for your buck in damage reduction. - [Fractured Amberjewel], [Puissant Dream Emerald], and [Fine Ember Topaz] are our preferred gems.
- [Eternal Shadowspirit Diamond] is the strongest meta.
- Reforge Mastery onto every item that doesn’t have it. Reforge threat stats (hit, expertise, crit, haste) into Mastery when possible and Dodge or Parry otherwise. Try to balance your raid-buffed Dodge and Parry: when buffed only with Kings, you want Parry + 155 = Dodge if you raid with Mastery food, and Parry + 65 = Dodge if you use feasts.
Reaching the CTC cap is possible in T11 gear and will only get easier as we gear up in T12. There are two schools of thought on what to do with the extra item budget: changing blocks into dodges/parries with more Fine Ember Topazes, and increasing maximum health with more Puissant Dream Emeralds. These options will be further discussed in the thread.
As we progress into T12, we’ll be faced with a choice between our Tier 11 and Tier 12 4-piece bonuses versus increased stats on higher-level gear.
Tier 11: Increases the duration of your Guardian of Ancient Kings ability by 50%.
Tier 12: When your Divine Protection expires, you gain an additional 12% parry chance for 10 sec.
This question could also use further discussion.
[top] Professions
Blacksmithing and Jewelcrafting provide bonus Mastery, while Alchemy, Leatherworking, Inscription, Enchanting, and Mining provide Stamina. As we reach CTC cap in T12 gear, that distinction will lose importance. Engineering provides another minor cooldown, [Quickflip Deflection Plates]. Herbalism, Tailoring, and Skinning are suboptimal.
Notation
We describe our rotation as a priority list.
means:
Hit A immediately when it comes off cooldown.
Hit B if it’s available and A is still cooling down.
Hit C if neither A nor B are available.
[top] Single Target
Theck has a great analysis of a variety of rotations: Maintankadin • View topic - Theck's MATLAB thread - Cataclysm/4.x
DPS TPS SHPS E I
Q# Priority V=100% V=30% V=100% V=30% V=100% V=30% % %
29 SDSotR>ISotR>Inq>CS>AS>J>Cons>HW 16277 10637 48833 31913 0 0 1.7 40.5
13 SotR>CS>AS>J>Cons>HW 16094 10514 48283 31544 0 0 1.6 0.0
12 SotR>CS>AS>J>HW 15886 10401 47658 31202 0 0 2.8 0.0
23 SDSotR>ISotR>Inq>CS>AS>J 15780 10243 47340 30730 0 0 7.5 40.5
1 SotR>CS>AS>J 15642 10156 46925 30468 0 0 7.3 0.0
43 WoG>SotR>CS>AS>J>Cons>HW 14749 9651 44247 28954 1335 951 1.7 0.0
35 WoG>SotR>CS>AS>J 14291 9288 42872 27863 1335 951 7.5 0.0
34 WoG>CS>AS>J 12568 8183 37704 24550 1615 1150 10.5 0.0
62 ISotR>SDSotR>Inq>CS>AS>HoW>J>Cons>HW 17618 11544 52853 34633 0 0 0.0 43.0
51 SotR>CS>AS>HoW>J 17245 11292 51735 33876 0 0 0.3 0.0
68 WoG>SotR>CS>AS>HoW>J>Cons>HW 15999 10493 47997 31480 1335 951 0.0 0.0
As you can see, Consecrate and Holy Wrath are pretty bad.
[top] Multiple Target
TBD
TBD
Patch 4.2 adds a new cooldown - Holy Shield - to an already long list: GoAK, LoH, AD, DP, Mirror, WoG, and potions. These abilities help you survive situations where your risk of death is elevated. These situations range from the obvious - a special attack on a predictable timer - to the more subtle but no less deadly, like a debuff that disables or distracts your healers. Here are a couple guidelines for using cooldowns effectively: - Use cooldowns before you take damage. If you use GoAK at half health, 90k HP, the cooldown is effectively adding 90k more HP before you die. If you wait until you reach 20k HP, it only adds an effective 20k HP. Waiting to use your cooldowns until you’re at low HP is a self-fulfilling prophecy.
- Your cooldowns only benefit you as much as you use them. You get the most mileage out of consciously using them in dangerous situations, but you’re better off macroing them to your threat rotation than not using them at all.
TBD - abilility by ability breakdown
[top] Credits & Errata
Major thanks to Theck for the hard work and ingenuity that’s gone into his MATLAB models. Thanks as well to all the contributors on both Elitist Jerks and Maintankadin.
Changelog
6/20/2011: Initial revision
Last edited by malthrin : 07/01/11 at 9:21 PM.
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06/21/11, 12:07 AM
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#2
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stalemate associate
Blood Elf Paladin
Mal'Ganis
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Obviously not quite done, but I figured I'd get the majority of the post out there. Feedback welcome!
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06/21/11, 4:42 AM
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#3
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Glass Joe
Blood Elf Paladin
Korialstrasz
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With the fact that Guarded by the Light has no attachment to Holy Shield now, due to the change in skill, and that we can at best pop one WoG every 20 seconds, is Guarded by the Light even seen as a worthwhile talent anymore? The shield part is only viable if you are basically AT full health already anyways, and the +10% heal on WoG isn't that big a deal, I would think.
Maybe shifting the 2 points from Guarded by the Light to Eternal Glory, would prove better, because then we have the 30% chance to WoG and then SotR right after. I got a feeling, if a bunch of paladins stop using it entirely, Blizzard may take note, and rework it somehow (for such a deep-tree talent, it sure isn't doing much anymore, come 4.2).
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06/21/11, 7:06 AM
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#4
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Glass Joe
Draenei Paladin
Silvermoon (EU)
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Originally Posted by ZeroEdge
Maybe shifting the 2 points from Guarded by the Light to Eternal Glory, would prove better, because then we have the 30% chance to WoG and then SotR right after.
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Taking Eternal Glory instead of Guarded by the Light is choosing a threat talent over a survival talent; for as long as threat is trivialised by Vengeance and survival is still an issue (i.e. through most progression content) that is not a good trade-off to be made.
I would argue that Guarded by the Light is still a strong survival talent in many situations, and I certainly won't be dropping it for 4.2.
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06/21/11, 7:55 AM
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#5
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Piston Honda
Draenei Shaman
Scarlet Crusade
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Might as well make the change in leg armors from Charscale to Drakehide. Also, you have the Gear section listed twice, but I suspect you know that. 
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06/21/11, 8:19 AM
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#6
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stalemate associate
Blood Elf Paladin
Mal'Ganis
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Yeah. What I'm aiming for is for the "Basics" section to be a miniature version of the rest of the post, summarizing the conclusions that the full sections go into in greater depth. In some cases, I'm still working on adding that greater depth :p Any thoughts on how I can make that summary/analysis distinction more clear? Should I just put this disclaimer at the top?
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06/21/11, 9:40 AM
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#7
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Glass Joe
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Could put the patch notes between the summary and analysis to split the two.
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06/21/11, 8:19 PM
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#8
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Glass Joe
Blood Elf Paladin
Anub'arak (EU)
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Reforge Mastery onto every item that doesn’t have it. Reforge threat stats (hit, expertise, crit, haste) into Mastery when possible and Dodge or Parry otherwise. Try to balance your Dodge and Parry
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You may wish to add a Nota Bene regarding items with either Dodge or Parry Rating and Hit or Expertise Rating in very unequal proportions. In these cases one can often gain more Combat Table Coverage by reforging the avoidance stat into Mastery than if one were to reforge off the threat stat. A case in point would be the Pauldrons of Roaring Flame - Item - World of Warcraft (320 Dodge Rating, 142 Hit Rating).
With regards to the Professions segment, Alchemy can also provide a bonus to Mastery (Mixology + Elixir of the Master - Item - World of Warcraft).
Last edited by Fetzie : 06/21/11 at 8:32 PM.
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06/21/11, 8:32 PM
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#9
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Don Flamenco
Human Paladin
Tichondrius
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General rule of thumb on that (from my Derivations thread on MT):
For overall damage reduction, you'd reforge the threat stat unless it was extremely unequal, as in 10% of the avoidance on the item.
For CTC, the threshold is much higher, at around 66%.
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06/22/11, 12:38 AM
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#10
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Von Kaiser
Night Elf Priest
Bronzebeard (EU)
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For people who are still gearing I would recommend adding the Strength + Mastery head enchant from Twilight Highlands. It gives significantly better CTC coverage than the Stamina + Dodge one.
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06/22/11, 9:23 AM
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#11
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Don Flamenco
Human Paladin
Tichondrius
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In regards to unbuffed dodge/parry, since everything is rating-based now we just need to balance the ratings. You get 549 STR from Horn of Winter, which is 576 after Kings. That should give you 155 parry rating. If you're using a feast instead of mastery food, you get 90 dodge rating from that. You'd also need to account for the parry rating gained from the 5% of your STR from kings, which complicates matters, but for us that's easily solved by just buffing kings.
Thus, I'd say the best advice is probably "buff yourself with kings, then try and optimize such that your parry rating is 155 lower than dodge if you use mastery food, or 65 lower if you use a feast."
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06/23/11, 5:56 PM
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#12
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Piston Honda
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As far as this goes:
Shield of the Righteous > Crusader Strike > Avenger's Shield > Hammer of Wrath > Judgement
I take a slightly different approach that maths out to slightly more damage, especially if RNG is on my side.
The basic priority is the same but what I do at 3 holy power (and has been discussed elsewhere I believe) is to have a conditional for Shield of the Righteous as follows:
if HP low or healers have to move, and WoG is off cooldown
-> Word of Glory
elseif Sacred duty or Inquisition are up
-> Use Shield of the Righteous
else
-> Use Inquisition
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06/23/11, 6:13 PM
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#13
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Glass Joe
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Originally Posted by Dekkar
As far as this goes:
Shield of the Righteous > Crusader Strike > Avenger's Shield > Hammer of Wrath > Judgement
I take a slightly different approach that maths out to slightly more damage, especially if RNG is on my side.
The basic priority is the same but what I do at 3 holy power (and has been discussed elsewhere I believe) is to have a conditional for Shield of the Righteous as follows:
if HP low or healers have to move, and WoG is off cooldown
-> Word of Glory
elseif Sacred duty or Inquisition are up
-> Use Shield of the Righteous
else
-> Use Inquisition
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You can find that conditional in the Single Target threat portion of the OP's post.
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06/24/11, 3:50 AM
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#14
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Don Flamenco
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It should be noted that CS/HotR casts do not generate Holy Power if the ability is Missed, Dodged, and Parried by the spell's primary target. Additionally, include that Grand Crusader procs generate Holy Power on attempt, and not on strike (much like JotW will do).
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06/24/11, 10:56 PM
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#15
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Glass Joe
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Originally Posted by Jaybird
For people who are still gearing I would recommend adding the Strength + Mastery head enchant from Twilight Highlands. It gives significantly better CTC coverage than the Stamina + Dodge one.
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I'm not sure if i agree with this or not. When still gearing, i think it is quite common for players to get "globalled" by bosses, from a melee swing and a breath, or melee swing and electrocute style situation. As such even though the overall CTC may be higher, it is probably a better survivability choice to get the earthen ring head enchant of 90 stam, 35 dodge
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