 |
12/18/11, 12:09 PM
|
#76
|
|
Von Kaiser
Human Paladin
Ravencrest (EU)
|
The talent clearly reads "when your Hammer of the Righteous does damage to your Primary Target.
|
|
|
|
|
12/18/11, 12:20 PM
|
#77
|
|
Glass Joe
Blood Elf Paladin
Anub'arak (EU)
|
Only the primary damage (the single target physical damage part) that is dealt to the current target by Hammer of the Righteous can trigger Grand Crusader.
|
|
|
|
|
01/07/12, 8:59 AM
|
#78
|
|
Glass Joe
Human Paladin
Nordrassil (EU)
|
Started to put epic gems into normal Dragon Soul gear (397 item leves ones, that will not be replaced too soon). Being around block capped with raid buffs (+1.2%) and planning to use some pure stamina gems to have HP and more effect on Souldrinker sword.
Wondering if around 17% dodge and parry level should be enough to stay, or it is better to invest into more avoidance instead? What is your experience with it?
Last edited by Kobor : 01/07/12 at 12:17 PM.
|
|
|
|
|
01/15/12, 5:13 AM
|
#79
|
|
Glass Joe
Blood Elf Paladin
Karazhan (EU)
|
That mainly depends on healers. In 25man with a lot of HoT classes, stamina might have slight edge over avoidance, but if you are a 10man tank, go avoidance over stamina.
Also the LFR version of souldrinker isn't that attractive. You're better off staying with the Beth hc weapon, or even Morchok normal.
|
|
|
|
|
01/25/12, 11:13 AM
|
#80
|
|
Glass Joe
Blood Elf Paladin
Anub'arak (EU)
|
You still have the EH tests in ten man DS heroic though, and they only count your (armor and) maximum health. The only things that are really capable of killing a tank in heroic DS are the unblockables/unavoidables, thus I am going down the "maximise CTC then stamina" route, and would recommend it to any other Paladin or Warrior tank in a similar situation.
|
|
|
|
|
01/27/12, 3:46 AM
|
#81
|
|
Glass Joe
Draenei Paladin
Proudmoore
|
Any insight into which is better heroic hand of morchock versus normal souldrinker (considering both dps as well as survival)?
|
|
|
|
|
01/27/12, 4:34 AM
|
#82
|
|
Glass Joe
Troll Druid
Свежеватель душ (EU)
|
Stamina vs CTC
Lately, I see some paladins ignoring CTC in favor of maximizing stamina. Prot paladin in our 10 ppl raid has 390 average ilvl and is gemmed into stamina, having 212k HP unbuffed and around 10% chance to get full melee hit. He says that CTC is considered irrelevant now, since all the nasty abilities in DS can't be blocked and so stamina is the only stat that really matters for current heroic encounters. Is that really so?
UPD: Another question I wanted to ask is if it's really worth having Windwalk on a weapon, while being block-capped. I mean, of course, avoiding a hit is always better than getting it blocked, but the dodge % increase is minor due to DR and the proc ultimately makes you waste some stats if you're already "unhittable". Wouldn't Landslide be a better choice during progression, since DPS is the main concern in almost all DS encounters?
Last edited by SolTheDruid : 01/27/12 at 5:00 AM.
|
|
|
|
|
01/27/12, 5:22 AM
|
#83
|
|
Piston Honda
Dwarf Paladin
Kazzak (EU)
|
It's certainly not completely irrelevant. It depends a lot on the fight; on the following I would say it is categorically not worth dropping CTC for 10-15k more hp (this is a 25 man perspective):
Morchok heroic (unblocked melee swings post-stomp will kill you)
Zon'ozz heroic (late phase 1 melee swings are dangerous, and psychic drains should be cooldowned anyway)
Ultraxion heroic (given you have 100% holy shield uptime the difference between a blocked and unblocked hit is a lot larger than normal)
Warmaster heroic (combination of devastate and an unblocked hit will destroy a tank in late phase 2)
For Yor'sahj wearing double resistance trinket (Sindragosa's, Mirror of Broken Images) is going to make you considerably easier to heal than not doing so, and being able to remain block capped while wearing those requires a lot of mastery gemming which would be less than ideal both for that encounter and for general gear.
For Hagara the tank killing burst is the focused assault, which is completely unavoidable/blockable. Admittedly taking an unblocked melee swing at the end of the focused assault is going to add a bit to the burst, I'd probably stick with block cap on it until it was on farm (but with lower gear you may need to drop block cap to get enough hp to survive the focused assault in the first place).
For Spine heroic it depends on your role, and 10 vs 25. For almost solo tanking on 10 I'd certainly keep block cap. For what I do on 25 (which is controlling the bloods we kill, taking the amalgamation through them to the plate), the damage intake is lots of fairly small hits from bloods along with some big hits from the amalgamation that can be cooldowned through, so letting a few unblocked hits through isn't that big a deal. The question is though, is gearing a different way going to increase our odds of downing the encounter? From the second plate onwards I don't get to contribute to tendon dps much, so our tendon dps has to be enough without me gearing for hit/expertise or wearing dps trinkets, and given the damage intake is lots and lots of small hits stamina stacking isn't particularly useful. If I were doing the bulk of the kiting I'd probably ensure hit cap vs bloods and max my hp beyond that though.
For Madness heroic you need enough effective health to comfortably survive the impale with whatever cd rotation your raid can provide you. If you can attain this while keeping the Mirror equipped for tetanus so much the better. I couldn't for 25 man, so went with Stay of Execution (57k absorb for Impales) and the best stamina trinket I had available (heroic soulshifter vortex with its horrible proc). This left me below block cap by 7% or so with full stamina gems and stamina flask. More hp (and shadow resistance) is the only way of increasing your chances of surviving tetanus as well. The only dangerous blockable damage in the encounter is the mutated corruption's melee swings following/preceeding getting hit by its crush. There should be more than enough healing overhead in a 25 man raid that even an unblocked melee plus crush isn't particularly dangerous; I imagine it'd be more of a worry in 10 man.
For Windwalk vs Landslide; on most encounters, especially on 25 man, Windwalk procs will get lost in noise. They're more likely to save your life on 10 man, but tank dps is also more relevant to enrage timers on 10 man. The only encounter in current content where I felt Windwalk was a better contribution to our chances of downing the encounter was Warmaster Blackhorn heroic.
Last edited by Junlex : 01/27/12 at 6:33 AM.
|
|
|
|
|
01/27/12, 6:14 AM
|
#84
|
|
Glass Joe
Troll Druid
Свежеватель душ (EU)
|
Thanks for the detailed answer, gonna redirect our paladin to this post next time.
Regarding weapon enchants - after looking at our logs more thoroughly I realized that most prot paladin damage is magic, hence doesn't get any benefit from +AP effects, so Landslide will hardly provide reasonable DPS increase.
|
|
|
|
|
01/27/12, 6:28 AM
|
#85
|
|
Piston Honda
Dwarf Paladin
Kazzak (EU)
|
Despite being magical, all of our abilites scale with attack power. Landslide is simmed to be roughly 300 dps increase for t13 gear, which is admittedly hardly game breaking, but neither is 0.7% (on average) dodge.
Landslide dps sim.
|
|
|
|
|
01/27/12, 8:41 AM
|
#86
|
|
Piston Honda
|
Originally Posted by Junlex
For Yor'sahj wearing double resistance trinket (Sindragosa's, Mirror of Broken Images) is going to make you considerably easier to heal than not doing so, and being able to remain block capped while wearing those requires a lot of mastery gemming which would be less than ideal both for that encounter and for general gear.
|
I'd just like to add that Yor'sahj is also a fight where using a Prismatic Elixir instead of a flask is beneficial, so you can compensate somewhat by pairing it with a mastery elixir.
I still advocate hitting CTC cap before pushing Stamina for Dragon Soul, because bosses still hit for 60k or more before block. But I also advocate doing that with mastery as much as possible, so you can shed dodge/parry for more stamina.
|
|
|
|
|
01/27/12, 9:01 AM
|
#87
|
|
Faceroller
Blood Elf Paladin
Firetree
|
Originally Posted by SolTheDruid
Lately, I see some paladins ignoring CTC in favor of maximizing stamina. Prot paladin in our 10 ppl raid has 390 average ilvl and is gemmed into stamina, having 212k HP unbuffed and around 10% chance to get full melee hit. He says that CTC is considered irrelevant now, since all the nasty abilities in DS can't be blocked and so stamina is the only stat that really matters for current heroic encounters. Is that really so?
|
I don't know what paladins are you referring to, but most top guild tanks are going full stamina for 1 reason only: Heroic Madness of Deathwing. You need a lot of HP to take a 1.2M Impale. That's it, no other reason. It's definetly not good to drop CTC.
|
|
|
|
|
01/29/12, 7:37 AM
|
#88
|
|
Glass Joe
Human Paladin
Tichondrius
|
I would like to start by saying that i do not play prot as my main, i play holy and mess around with ret and prot sometimes. I have been reading this forum and it seems that people want to maximize dps. In order to maximize dps could a prot pally could use 2 piece tier 13 ret and heroic t12 prot. The increase in HP generation could either be used for SotR or WoG (if needed). I did a little napkin math and found that is possible to retain ctc cap and use 2 piece ret, even down at ilvl 378. The only problem is it seems to sacrifice large amounts of HP. Has anyone tried this gear swap?
|
|
|
|
|
01/29/12, 11:19 AM
|
#89
|
|
Glass Joe
Blood Elf Paladin
Frostmane
|
I've seen no real reason at all for a prot to try and maximize DPS.
Unless you're in a 10 man with people who aren't performing their best, tanks should focus on survival before anything.
Last edited by Oicx : 01/29/12 at 11:20 AM.
Reason: derp
|
|
|
|
|
01/30/12, 1:00 AM
|
#90
|
|
Piston Honda
|
Originally Posted by Oicx
I've seen no real reason at all for a prot to try and maximize DPS.
|
Quite a few tanks put on DPS-optimized sets for certain fights (Ultrax, in particular). I gain around 5k DPS by swapping to that sort of a set (~6% hit, 26 exp, 2T13 prot + 2T13ret), and because of the fight mechanics your survivability isn't all that strained by doing so.
That said, T13 ret is a bad choice for that; you're actually better off with 2T12 prot + 2T12 Ret, assuming you're stacking hit and expertise in that set. The T13 ret bonus gets less valuable as you gain hit and expertise.
<edit> Mistakenly wrote T13 instead of T12. Bolded corrections.
Last edited by Theck : 02/02/12 at 7:19 PM.
|
|
|
|
|
02/01/12, 4:33 PM
|
#91
|
|
Glass Joe
Blood Elf Paladin
Lightninghoof
|
I've been tanking on my prot paladin since TBC. The only thing I can say is a tank should focus on their main role while in a raid. If the group you are in really needs the extra 5k dps you do with dps gear on you're probably in trouble either way. Now, by all means, if you are CTC at 102.4%, reforge your gear anyway you want. I would suggest expertise since it has the highest dps value until it caps at 55. It just pains me to see tanks talenting into useless skills and wearing dps gear in situations where its really not needed. By all means, if trying to raise your dps is that entertaining, feel free to do it. You might want to consider rolling a dps spec or class if thats the case though.
|
|
|
|
|
02/02/12, 9:06 AM
|
#92
|
|
Faceroller
Blood Elf Paladin
Firetree
|
Considering aggro is a joke, you think your role consists entirely on pressing cooldown buttons at the right time? Don't underestimate tank DPS. 2 tanks togheter can do as much damage as a DPS.
|
|
|
|
|
02/02/12, 7:22 PM
|
#93
|
|
Piston Honda
|
Originally Posted by MagicHobosUnite
I've been tanking on my prot paladin since TBC. The only thing I can say is a tank should focus on their main role while in a raid. If the group you are in really needs the extra 5k dps you do with dps gear on you're probably in trouble either way.
|
A tank should focus on doing whatever they can to increase the chance of killing a boss. In most cases that's by increasing survivability. But when the serious barrier to success in an encounter is a DPS check (Ultraxion, pre-nerf Spine tendons), then you do what you can to help out. 5k extra DPS from a tank, or 10k from both tanks combined, can be the difference between a wipe and a first kill.
I'm not normally one to advocate gearing for DPS, because usually it's not warranted. That doesn't mean you should make blanket statements about it though, because there are definitely cases where it is warranted.
|
|
|
|
|
02/07/12, 6:53 PM
|
#94
|
|
Glass Joe
|
Alright, I've been reading this over and had some questions specifically regarding weapon enchant. Basically I've done like Meloree said above and built my setup around Mirror as one trinket while keeping another trinket slot open. For heavier physical damage fights, I've looked at swapping Mirror out for the Beth master/shield trinket. Doing this keeps my above the CTC cap, while I also picked up a Souldrinker last night.
Mainly I'm wondering whats the value of Windwalk after the CTC cap. Would it be more beneficial to go with Mending or even Landslide?
|
|
|
|
|
02/07/12, 8:35 PM
|
#95
|
|
Piston Honda
Blood Elf Paladin
Doomhammer
|
Originally Posted by Ventris
Alright, I've been reading this over and had some questions specifically regarding weapon enchant. Basically I've done like Meloree said above and built my setup around Mirror as one trinket while keeping another trinket slot open. For heavier physical damage fights, I've looked at swapping Mirror out for the Beth master/shield trinket. Doing this keeps my above the CTC cap, while I also picked up a Souldrinker last night.
Mainly I'm wondering whats the value of Windwalk after the CTC cap. Would it be more beneficial to go with Mending or even Landslide?
|
I'm going to go off and assume that Windwalk will still be the one to aim for. Couple of reasons:
1.) You have the 15% movement speed bonus.
2.) Even when CTC capped, the extra Dodge from Windwalk will "push" Block off the CTC table since it has higher priority (The game checks for misses, then dodge and parries, then hits, with hits being divided into normal hits, blocked hits, crits, and crushing blows).
|
|
|
|
|
02/07/12, 9:05 PM
|
#96
|
|
Piston Honda
Blood Elf Paladin
Drenden
|
Echoing Ronark's comments, having full CTC just makes your dodge proc ~30% less valuable. Sure, that's less, but Mending just isn't doing much for you at this point.
The breakpoint at which WW pushed ahead of Mending (it basically came down to how much blockable damage the boss did) was roughly t11 normal 10-mans. They were about even then. Knocking WW down for full CTC maybe moves the breakeven point to t11 normal 25-mans. Either way, most folks are well past it. If you're absolutely fine on survivability and are severely struggling to beat enrage timers, then I guess go ahead, but as a raid you're probably better off stacking even more survivability on the tank (if possible) and bump down a healer.
|
|
|
|
|
02/08/12, 10:54 AM
|
#97
|
|
Glass Joe
|
OK, thats what I was after. It really hadn't been addressed and I have seen other paladins running around with other enchants. I'm not worried about engrage timers, especially as the buff continues to grow. I haven't main tanked in a while but I think it was important to address why we'd still use WW even after the CTC cap. Especially for people like myself coming back to main tanking.
|
|
|
|
|
02/08/12, 4:58 PM
|
#98
|
|
Glass Joe
Blood Elf Paladin
Blackrock
|
Originally Posted by Junlex
Ultraxion heroic (given you have 100% holy shield uptime the difference between a blocked and unblocked hit is a lot larger than normal)
|
Junlex, there was lots of great advice in your post, I appreciate it. I have seen a few folks say what you did about holy shield on Ultraxion, can you explain how we maintain a 100% uptime, what changes with the mechanic?
*edit* Found my answer: Last Defender of Azeroth - Spell - World of Warcraft You can delete my post (sorry ><)
|
|
|
|
|
02/12/12, 8:37 PM
|
#99
|
|
Glass Joe
Human Priest
Emerald Dream
|
Unlike many of the other threads on this forum, there isnt much discussion on the talents for this spec in the first post.
Could someone elaborate on why "improved judgement" is recommended over "eye for an eye"?
"Eye for an eye" isnt even mentioned but im sure ~12% spell damage recoil yields more threat than 20 yards extra range for judgement.
|
|
|
|
|
02/12/12, 9:10 PM
|
#100
|
|
Glass Joe
Blood Elf Paladin
Anub'arak (EU)
|
Having a 30 yd Judgement is a large boost to quality of life. It makes picking up adds much easier - not having to run another 20 yards to hit a mob can be a very big deal.
|
|
|
|
|
|