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Old 11/12/11, 3:30 PM   #31
Darkorinth
Glass Joe
 
Dwarf Paladin
 
Greymane
Originally Posted by Malleus View Post
That blue needs to learn what the big words mean, I think. Theoretical DPS must be higher than empirical DPS; if it isn't, the theory is wrong. If empirical DPS with Glyph of Inquisition is higher than theoretical DPS without it, then TDPS with GoInq would also be higher than TDPS without it. That would make GoInq compulsory, unless the boost didn't put it into the top three.

What he meant to say, of course, is that while using GoInq would lower your theoretical DPS it would raise your empirical DPS. However, a very good player should be able to do EDPS without the Glyph that exceeds TDPS with it.
Of course as he is saying not everyone is a "very good player".

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Old 11/13/11, 7:53 PM   #32
Ronark
Don Flamenco
 
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Blood Elf Paladin
 
Hyjal
Originally Posted by Exemplar View Post
In order:
2) Holy Power still has its most significant drawback: resource pool size. 100 energy/rage/runic power works because they can tailor things to grant as little as 1/100th of the pool, up to and beyond 1/3 or 2/3 of the pool. HP provides 1/3, 2/3, or all of your total pool at a go - hard stop. It cannot be 1/10th, 1/4, or 1/2. 2/3 contains its own issues (at 2 power, generate 2 more, thus 1 wastage).
We could be in store for something akin to Mindblast and Shadow Orbs-- Their argument, was that since MB was being used once its cooldown was up, you can have no limit on the number of Orbs you have. Now with Holy Power, the tied abilities do not have a cooldown. Instead, they could make Holy power abilities use 1 up to 3. The problem here is that in some scenarios, all 3 specs could "bank" Holy Power to unleash devastating burst combos (in terms of Healing and DPS). If they extended the cap on Holy Power to 5, but made abilities fully functional at 3 Holy Power, it could somewhat eliminate wasted resources as well as reward players for banking on HP at the right time; using Atramedes as an example, one could use Judgement for the HP, and have 5 HP for when the dragon lands (1 and 2/3 finishers since Judgement or CS would be off cooldown).


WoWhead.com just released their general FAQ for all the MoP and Patch 5.0 data. One of the sections, the Class overview, has the general changes discussed thus far though Blue posts, Blizzcon, etc. However, there is one section at the bottom, called the "Class Projections", which has some info:

Paladins: Finally get a hamstring through SoC. Blessed Life became a talent that shares with Sacred Shield and Ardent Defender. Flash of Light is now the only paladin heal that's non-talented, so rets and prots will not have things like Divine Light.
Link: Class Directions in 5.0

Does anyone have a source for this information? It would be nice to know if this information is valid, as I haven't seen a Blue post specifying these changes.

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Old 11/14/11, 11:05 AM   #33
Grigorim
Piston Honda
 
Blood Elf Paladin
 
Llane
Does anyone have a source for this information? It would be nice to know if this information is valid, as I haven't seen a Blue post specifying these changes.
It's not from "blue posts", it's partially from the released Talent Calculator* (see Tier 2 for the SoJ hamstring and Tier 3 for the SS/AD/BL thing). As for Flash of Light, can't trace that one down...might be from the Blizzcon class balance panel. I assume he means "tied to spec" and not talented, since there are no heals in our new talent tree.


*Linking to Wowhead since it's still greyed out on the battle.net MoP page

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Old 11/14/11, 12:27 PM   #34
Eskostar
Von Kaiser
 
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Human Paladin
 
Ravencrest (EU)
Take the info about the heals with a huge grain of salt, Retribution and Protection still has access to WoG, as confirmed in the Q&A when they asked if they were removing the CD on it (which they are), and for Holy and Divine Light, I personally haven't seen any official info on it.
As for the rest it's all in the talents they previewed at blizzcon, except it's not really hamstring, as you need to choose between damage (SoT) or a slow (SoJ).

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Old 11/14/11, 12:55 PM   #35
Grigorim
Piston Honda
 
Blood Elf Paladin
 
Llane
As for the rest it's all in the talents they previewed at blizzcon, except it's not really hamstring, as you need to choose between damage (SoT) or a slow (SoJ).
Current description is on "direct attacks". Seal twisting will be an option, with no risk of losing SoT stacks and only having one attack without the full SoT effect. Personally, I'm just hoping SoJ has competitive-ish damage (i.e. not so low that it's token damage and not really notable in and of itself), since SoT prevents being able to easily CC and target switch.

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Old 11/14/11, 9:35 PM   #36
Ronark
Don Flamenco
 
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Blood Elf Paladin
 
Hyjal
Originally Posted by Grigorim View Post
It's not from "blue posts", it's partially from the released Talent Calculator* (see Tier 2 for the SoJ hamstring and Tier 3 for the SS/AD/BL thing). As for Flash of Light, can't trace that one down...might be from the Blizzcon class balance panel. I assume he means "tied to spec" and not talented, since there are no heals in our new talent tree.


*Linking to Wowhead since it's still greyed out on the battle.net MoP page
I figured that BL and SoJ, mistaken for SoC, were form the talent calculator, but that doesn't explain the FoL comment and the removal of Holy Light and Divine Light.


Originally Posted by Eskostar View Post
As for the rest it's all in the talents they previewed at blizzcon, except it's not really hamstring, as you need to choose between damage (SoT) or a slow (SoJ).
Considering that they just went through this with the Rogue-poison set up, I don't see how they can justify having an exclusive choice of SoT vs SoJ (vs SoR and SoI). Prehaps we will see something similar, along the lines of either more Seals (one for Single Target, one for Tanking, etc) or Duel seals (damage and utility).

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Old 11/14/11, 9:44 PM   #37
Eskostar
Von Kaiser
 
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Human Paladin
 
Ravencrest (EU)
Originally Posted by Ronark View Post
Considering that they just went through this with the Rogue-poison set up, I don't see how they can justify having an exclusive choice of SoT vs SoJ (vs SoR and SoI). Prehaps we will see something similar, along the lines of either more Seals (one for Single Target, one for Tanking, etc) or Duel seals (damage and utility).
Actually after posting that I went to take a closer look at the original blizzcon pictures to make sure the wording was the same, and while it may just be an oversight since talents are no where near done, SoJ does not mention that is lasts 30 minutes, nor that we can only have one seal active at a time, it may, or may not of course, indicate that they might be reworking seals.

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Old 11/20/11, 5:23 AM   #38
Medieve
Von Kaiser
 
Blood Elf Paladin
 
Turalyon
Originally Posted by Eskostar View Post
Actually after posting that I went to take a closer look at the original blizzcon pictures to make sure the wording was the same, and while it may just be an oversight since talents are no where near done, SoJ does not mention that is lasts 30 minutes, nor that we can only have one seal active at a time, it may, or may not of course, indicate that they might be reworking seals.
They may, but I hightly doubt they are. The seal system is a paladin's "poison", and our complexity comes from the rogue mainframe. In all honesty, it seems they almost completely gutted the Ret tree to give to anyone who wants it, without giving Ret anything back in return. The rumor is we get HotR for AoE, but I hardly believe that's enough. Until we get a full view of abilities, there's no way to speculate where Ret is going come 5.0. If the only change is we're getting access to HotR, we'll probably have some very severe problems, unless HoPo is in such abundance it pushes our rotation to near-Wrath complexity.

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Old 11/20/11, 6:34 PM   #39
Ronark
Don Flamenco
 
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Blood Elf Paladin
 
Hyjal
Originally Posted by Medieve View Post
They may, but I hightly doubt they are. The seal system is a paladin's "poison", and our complexity comes from the rogue mainframe. In all honesty, it seems they almost completely gutted the Ret tree to give to anyone who wants it, without giving Ret anything back in return. The rumor is we get HotR for AoE, but I hardly believe that's enough. Until we get a full view of abilities, there's no way to speculate where Ret is going come 5.0. If the only change is we're getting access to HotR, we'll probably have some very severe problems, unless HoPo is in such abundance it pushes our rotation to near-Wrath complexity.
They have "confirmed" (I use that term loosely, mind you) that HotR will be our AoE ability, and will most likely act as DS does now (HP gain on 4+ targets). The reason for this was that DS would become the AoE finisher. So you'll have CS --> TV for single target and HotR --> DS for AoE.

Even in the preview they gave, they mentioned a L22 Paladin class ability called "Supplication"-- A good indicator that (if anything) we're getting new revamped abilities.

Source: Blizzcon '11: Class Talent System

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Old 11/21/11, 11:31 AM   #40
Teleros
Von Kaiser
 
Teleros's Avatar
 
Human Paladin
 
Kul Tiras (EU)
Re access to healing spells, I believe the intent is (from watching the BlizzCon streams) that only Holy pallies will have access to Holy Light & Divine Light (and Holy Shock of course) - however, all pallies will have access to Flash of Light, Word of Glory, and Light of Dawn. WoG & LoD are also both affected by the 5.0 Eternal Glory too.

Judgement is also expected to have a 6sec CD, so 45% for 2/3 of the time = 30% speed boost, making LAotL the clear +movement speed winner for "+speed over time". Speed of Light wins for burst speed though (60% for 6 secs, 60sec CD). This from the 2nd Q&A after BlizzCon BTW, MMO-C had the transcript up a while back.

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Old 11/21/11, 11:42 AM   #41
Exemplar
Bald Bull
 
Human Paladin
 
Scarlet Crusade
Random thought of the day regarding the new talents and spec choice:
From Vanilla through Cataclysm, you start a new toon of any class, level from 1 to maximum and gain the vast majority of abilities. In the past there was typically one or two abilities granted only via talent tree. In Cata there can be an ability or two granted by specialization. Regardless, you gained access to the vast majority of the toolkit at max level - there were just a few extra things to learn/practice if you changed spec.

In Mists the idea seems much more in line to have each spec with a slew of spec-only abilities. So you level from 1 to maximum - let's say as a DPS spec. You'll gain all the baseline abilities, plus the DPS abilities for that spec. You now respec to tank or healer. You instantly lose the portion of your abilities that were DPS-only, and gain new abilities that are tank- or healer-only.

Thus a respec nearly becomes a new class entirely, as your mechanics and a good portion of your toolkit changes. The idea that leveling trains you on the class gets chucked entirely out the window. Each class could become nearly twice as complex (say 50% baseline + 50% per spec * 3 specs = 200%). That is potentially a greatly increased learning curve.

This also vastly limits hybrid situations. It would be extremely hard to spot heal the last 10% of something when a healer dies, if you only have 1/2 or 1/4 of the basic healing abilities. Just short of mana for FoL? Tough, you have no smaller spell, burned HP on WoG ,and are generating no more HP since you're not attacking. Same goes for throwing on a shield and tanking without any of the proposed new frequent-use active mitigation (not talking 2-3 min CDs).

Historically and generically (i.e. not just specific to WoW), but the only thing that gains more complaints than "you made it too easy" is making it 'harder' again after making it 'easy'.

Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

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Old 11/22/11, 3:22 AM   #42
Tobrexa
Von Kaiser
 
Human Paladin
 
Kel'Thuzad (EU)
I think this way they have a much better control of how much offheal a non healing spec can actually do.

Remember, we don't have a clear idea what the cooldowns will be like, what abilities will make it into the final Retribution/Prot package, what mana costs will be like, how much the different talents will affect said abilities.

They also said (concerning druids) that they want to have some kind of hybrid functions, why shouldn't that be the case for the other "hybrid" classes.
The inherent problemthereof is of course the old argument of hybrid vs. pure classes. If you see the Ret-Spec as a pure damage class per se, there is no way of not letting it compete for damage top spot.

Of course, the fact that one class plays out like three classes adds to complexity, mainly for beginners. On the other hand, you get your second spec relatively early on ingame, giving you at least the possibility to explore the other specs, if you want to.

Go tell the Spartans, passerby:
That here, by Spartan law, we lie.

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Old 11/23/11, 1:38 AM   #43
Ronark
Don Flamenco
 
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Blood Elf Paladin
 
Hyjal
Looks like the MoP calculators are adapting:

Talent Calculator - Game - World of Warcraft!

Basic Talent changes:

Tier 1:
* Due to Judgement's 6 second cooldown, LAotL is now a 45% speed burst for 2 seconds, averaging for a 15% increased movement speed bonus before Haste* (see below)
* Speed of Light now has secondary bonuses based on spec:
Holy: Reduces damage taken by 20%
Prot: Increases damage done by 10%
Ret: Heals targets within 10 yards for 12 seconds

Tier 2:
Seal of Justice is remove, replaced with Burden of Guilt with causes Judgement to slow movement speed by 50% for 12 seconds (unknown if limited to 1 target)

Tier 3:
No changes.

Tier 4:
Eternal Glory works with Light of Dawn, in addition to WoG.

Tier 5:
No change.

Tier 6:
No change.

"New" Class skills (Note: Tooltips are relative to level, presumed to be level 1. Also note, these are for all specs.):

*Seal of Command (L3)-- Deals 26 additional Holy damage to direct attacks (Note that seals have no limited duration, nor wording on tooltip if they are mutually exclusive).
*Judgement has a 30 yard range, 6 sec. cooldown.
*Word of Glory has no cooldown.
*Supplication (L22, Passive)-- For 15 sec after killing an enemy that yields EXP/Honor, your next FoL heals for 300%.
*Seal of Truth (L26)-- Direct attacks cause Censure: Deals 64 Holy damage over 15 seconds. Stacks up to 5 times, at which point each attack deals an additional 15% weapon damage as Holy (No interaction with Judgement, unclear if any attack or only melee attacks cause the bonus weapon damage).
*Seal of Insight (L33)-- Improves all healing spells by 5% and gives direct attacks a chance to restore 107 health and 4% base mana.
*Seal of Righteousness (L42)-- Direct attacks cause 26 additional Holy damage to all targets within melee range.
*Heart of the Crusader (L44)-- Increases mounted movement speed at all times by 20%, does not stack with other effects.
*Avenging Wrath (L72)-- Increases all damage and healing by 20% for 20 sec. 3min CD.
*Blessing of Might (L81)-- Places a Blessing on the target, increasing Mastery by 5.
*Blinding Light (L87, Instant Cast, 20% base mana)-- "Emits a dazzling light in all directions, blinding enemies within 10 yards, causing them to wander disoriented for 6 seconds". 3 min CD.

For Ret-specific changes:

* Loss of Holy Wrath, Holy Light, Light of Dawn, Divine Plea, and Holy Radiance. These are now Holy-exclusive.
* Loss of Auras. Auras are no longer a Paladin mechanic (nor Shaman or Priest, for that matter).
* Loss of Zealotry. Its effect has been folded into the T6 talent Holy Avenger. Changes on/made to GAnK is unknown as the tooltip remains as if you were spec-less.
* Shealth of Light now gives a 10% increased mana regeneration, as Judgement no longer gives back mana (this is expected, due to mana pools remaining stagnant across all specs). Time will tell how this impacts our Mana-based skills.
* Divine Storm has been moved back to a HP Finisher, and no longer has any healing mechanic attached to it.
* Hammer of the Righteousness always gives Holy power, and reduces physical damage done by the target by 10% for 30 seconds.
* Judgements give 1 Holy Power and increases the Physical damage taken by the target by 4%.
* Crusader's Zeal (L34)-- Your normal (white swing?) melee attacks have a chance to increase your attack speed of your next 3 attacks by 25%,
* Hammer of Wrath is exclusive to Ret and grants 1 Holy Power on use. (Note: If used on its 6 second cooldown during AW with the Sanctified Wrath talent, this equates to 1 additional Holy Power per minute, which is drastically below the Holy Power generation from the Holy and Prot bonuses).
* Seal of Justice is exclusive to Ret, and causes all direct attacks to reduce the target's movement speed by 50% for 5 sec and deal 12 additional Holy damage.
* Exorcism always grants a charge of Holy Power, but can no longer be hardcast as it only activates on autoattacks.
* Sanctity of Battle causes Haste to reduce the cooldown and global cooldown on CS, HotR, and Judgement.
* Inquisition is exclusive to Ret, and increases all Holy damage by 30% for 10 sec. per charge of Holy Power.

Last edited by Ronark : 11/23/11 at 2:19 AM. Reason: Additional Info added.

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Old 11/23/11, 7:31 AM   #44
saboya
Faceroller
 
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Pandaren Monk
 
Firetree
Wow they're making the same mistake with Sanctity of Battle, and with no mechanic to dump HP off-GCD. This is just terrible.

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Old 11/23/11, 8:14 AM   #45
Doogal
Glass Joe
 
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Human Paladin
 
Azjol-Nerub (EU)
Not sure if this is just how I am reading this but from the tooltips it looks like TV and DS require 3 HoPo to use, you cannot use it at any other point.

Not really an issue but makes me question the 3 point mechanic.

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