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Old 03/31/12, 4:51 PM   #121
Sha_
Glass Joe
 
Human Paladin
 
Nemesis
Just wondering, spam HoW under AW with the talent Sanctified Wrath is causing manadrain issues or it's ok to do?

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Old 03/31/12, 8:45 PM   #122
Ronark
Don Flamenco
 
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Blood Elf Paladin
 
Hyjal
No. Unless you are spamming healing abilities, you should never go under 85% mana unless you are aoeing.

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Old 04/04/12, 2:59 PM   #123
Oicx
Glass Joe
 
Blood Elf Paladin
 
Frostmane
Has there been any change to make Inquisition more than a mandatory buff we have to keep up?

Has there been a mention of how it's become our Hunger for Blood on the beta forums if not?

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Old 04/29/12, 11:33 AM   #124
Antigenic
Glass Joe
 
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Blood Elf Paladin
 
Lightninghoof
Originally Posted by Oicx View Post
Has there been any change to make Inquisition more than a mandatory buff we have to keep up?

Has there been a mention of how it's become our Hunger for Blood on the beta forums if not?
There has been nothing to indicate so far that they are changing Inquisition outside of making it ret-only and returning to the 10 seconds per charge of holy power model that it started off with.

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Old 06/28/12, 11:25 AM   #125
Rrui
Von Kaiser
 
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Tauren Paladin
 
Twisting Nether (EU)
Does anyone have the maths on weather [Glyph of Illumination] (1% mana return on Holy Shock critical) is going to be worth it over the 10% nerf Holy Insight receives from it?

I'm also curious on the usage of [Glyph of Divinity] combined with [Unbreakable Spirit] if anyone has the maths to offer up as well.

Many thanks,

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Old 07/21/12, 12:45 AM   #126
JoeEgo
Glass Joe
 
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Blood Elf Paladin
 
Blackrock
Originally Posted by Rrui View Post
Does anyone have the maths on weather [Glyph of Illumination] (1% mana return on Holy Shock critical) is going to be worth it over the 10% nerf Holy Insight receives from it?
I mathed out the regen comparison for various stats. For healers prioritizing Spirit (everyone?) the glyph appears to have advantages in extremely limited situations which I'm not even sure we'll see. The real test would be against output focused builds prioritizing Crit over Spirit. I will not attempt to model potential outputs for comparison.

Math and graphs are here: https://docs.google.com/spreadsheet/...XNzkxMUE#gid=1

My post discussing MoP regen with & without the glyph, including MoP mana basics, is here: MoP Mana Regen: Theorycrafting Paladins’ Options | Leveling Holy

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Old 07/25/12, 1:52 AM   #127
Dubalicious_US
Glass Joe
 
Human Paladin
 
Windrunner
Any plans to add math for the use of Sanctified Wrath with relation to the glyph? Also, I've noticed that the glyph is giving double-procs at times - have you experienced this? (obviously it's probably not worth running numbers on an obvious bug, just curious if you have experienced double procs)

[E] Forgot to say thanks for the math, been wanting to tackle it myself but haven't managed to find the time. Glad you took care of it =)

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Old 07/25/12, 12:56 PM   #128
JoeEgo
Glass Joe
 
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Blood Elf Paladin
 
Blackrock
I would model Sanctified Wrath by increasing the Shocks per minute expected during a fight, hopefully with reference to logs. We could try to estimate the increase by taking our existing Shock/min, adding half that multiplied by the number of times we use Avenging Wrath in a fight (or a particular fight), and then adding that into the total expected during a given fight duration (Shock/min * minutes of fight length).

So a 6min fight at 8 Shock/min = 48 Shocks already. Two uses of Avenging Wrath gives us 4 additional Shocks each, or 8 total. Our new total of 56 Shocks divided into the 6 minute fight = 9.33 Shock/min. Cross reference your stats against the line for 9 Shock/min in the second tab of that spreadsheet, or graph a line for 9.33 in your own copy, to see where you end up.

I believe I'm on the low side of Shock/min by estimating 8 right now. It is entirely possible mana will be so tight that we'll be watching the Shock cooldown like hawks, especially if we choose to use the glyph.

Something I haven't seen tested: How does Sanctified Wrath work with 4pc Tier 14? Does Holy Shock end up with a 2.5s or 2s cooldown?

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Old 08/29/12, 7:27 AM   #129
Rrui
Von Kaiser
 
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Tauren Paladin
 
Twisting Nether (EU)
Is there any math now that 5.0.4 is live on weather Sacred Shield or Eternal Flame is the higher hps gain? I would have though Sacred Shield, but not so sure.

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Old 08/29/12, 11:52 AM   #130
Brokenone
Piston Honda
 
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Human Paladin
 
Mannoroth
Sacred Shield is a new spell and Eternal Flame replaces WoG. If you LoD a lot, rather than EF/WoG, then you get zero benefit from EF. If you keep SS up on the tank, then you pretty much always benefit.

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Old 08/29/12, 8:37 PM   #131
Mokal
Glass Joe
 
Dwarf Hunter
 
Azjol-Nerub (EU)
Originally Posted by Brokenone View Post
Sacred Shield is a new spell and Eternal Flame replaces WoG. If you LoD a lot, rather than EF/WoG, then you get zero benefit from EF. If you keep SS up on the tank, then you pretty much always benefit.
Eternal Flame will be better than Sacred Shield since Eternal Flame works as "hot" what will heal nearby players for total of 30 seconds. Sacred Shield should only be taken by protection paladin

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Old 08/30/12, 5:14 AM   #132
Rrui
Von Kaiser
 
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Tauren Paladin
 
Twisting Nether (EU)
I'm pretty sure Eternal Flame doesn't heal nearby players, only the one you place the EF on?

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Old 08/30/12, 7:03 AM   #133
 cebrafin
Glass Joe
 
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Blood Elf Paladin
 
<oRk>
Gul'dan (EU)
"Consumes up to 3 Holy Power to place a protective Holy flame on a friendly target, which heals them for 4724 to 5262 (+ 49% of SpellPower) and an additional 458 (+ 5.85% of SpellPower) every 3 sec for 30 sec. Healing increased per charge of Holy Power."

I don't see any AoE here?

Sacred Shield should be more or less mandatory for one Holy Paladin in a raid regardless of HpS, no amount of healing makes up for Absorb on a tank.

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Old 08/30/12, 8:06 AM   #134
Malloron
Glass Joe
 
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Human Paladin
 
Earthen Ring (EU)
I did some quick number crunching on this. The initial healing of EF and WoG are more or less similar. Assuming 10k Spellpower:

EF: ~5538+(49%*10000) = 10438 per point of Holy Power
WoG: ~5078+(49%*10000) = 9978 per point of Holy Power

Comparing the value of the 10 HoT ticks from EE vs. 5 Sacred Shield absorption. Keeping SP at 10k:

EE HoT: ~508+(5.85%*SP)*10 = 6358
SS Abs: 30+(17%*SP)*5 = 8650 (That is 1730 per absorption shield.)

So in my opinion, it isnt really a clear choice. A 3 Holy Power Eternal Flame will heal 50388 vs. A 3 Holy Power Word of GLory + Sacred Shield heal/absorb 38584.

~12k healing difference.

Another matter which comes into play is Mastery -> I assume we do not get Illuminated healing for the Eternal Flame HoT Ticks. And will Sacred Shield stack/cancel/add Illuminated healing?

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Old 08/30/12, 9:20 AM   #135
Arthur Dent
Glass Joe
 
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Draenei Paladin
 
Antonidas (EU)
Actually SS absorbs 30+(1,17*SP)*5 = 58650
While the EE HoT is (458+(0,0585*SP))*1,25*10 = 13040 making it 39120 at 3 HP

Additionally EE and the EE-HoT benefit from Mastery and Crit. SS obviously doesn't.
SS on the other hand is free and damage not taken is generally preferable to damage healed.

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