Protection Paladin 5.0 Beta Overview
It comes, and very soon, so its time to get another thread going while recognizing that massive changes are a certainty.
Significant changes from 4.3 to 5.0
- Active mitigation is moving to the fore
- Holy Power can be used for a wider range of abilities including block
- Talent trees completely re-done
Talent Trees
- MANY abilities that used to be talents will become baseline or part of a Specialization package (Prot/Holy/Ret) rather than talented-based
- Every 15 levels, Paladins of all Specs will get to chose one of three available talents. At present, these talents are:
Level 15 - Mobility
- Speed of Light - Increase run speed by 70% for 8 seconds, 1 min cd
- Long Arm of the Law - Successful Judgment increases run speed by 45% for 3 seconds
- Pursuit of Justice - Baseline +10% to runspeed, plus another 10% for each 1 HoPo
Level 30 - Stun/CC
- Fist of Justice - upgraded HoJ - 6 second stun on a 30 second cd, 20 yard range
- Repentance - 1 min cc, 30 yard range
- Burden of Guilt - successful Judgment applies a 50% snare to target for 12 seconds
Level 45 - Defensive/Heal
- Selfless Healer - each successful Judgment cuts FoL cast time by 50% and increases its effect by 50%, can stack twice
- Eternal Flame - uses all HoPo to put a HoT on target
- Sacred Shield - puts shield on target that absorbs damage and increases the chance of WoG crits on them by 30%
Level 60 - Cleanse/anti-CC
- Hand of Purity - Reduces effect of DoTs on target by 70% for 6 seconds
- Unbreakable Spirit - Can use HoPo to reduce CD on LoH, DS or DP
- Clemency - finishes CD on HoP, HoF, HoSac and HoSalv, 5 minute CD
Level 75 - Effectiveness Boost
- Holy Avenger - When GoAK is cast, next 5 abilities that use HoPo do not consume HoPo, but work as though 3 HoPo were used
- Sanctified Wrath - When Avenging Wrath is active, Judgment has no cooldown
- Divine Purpose - Every time a HoPo using ability is cast, there is a 15% chance the next HoPo using ability will not consume HoPo but will work as though it used 3 HoPo
Level 90 - Over time healing and damage
- Holy Prism - zaps single target with holy energy. If its an enemy, it takes holy damage, and 5 allies close to it are healed. If its an ally, its healed, and 5 nearby enemies are damaged. 20 second cd
- Lights Hammer - Creates Consecration-like area that heals allies and damages all enemies inside its area. 1 min cd
- Execution Sentence - If cast on enemy, inflicts a DoT that also hits hard when it ends. If cast on ally, provides a HoT that provides a big heal when it ends. 1 min cd
New Glyphs
New Glyphs are up. There are a lot of them, and until we get a better grasp of how gameplay works it will be hard to tell which ones will be the most important (though some seem like obvious no-brainers, such as the awesome Glyph of Righteous Retreat). From what we currently know, the ones that could conceivably be useful (skipping the obvious minor/cosmetic ones) for Prot are:
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Glyph of Avenging Wrath - Puts a 20 second HoT on the caster when you use Avenging Wrath
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Glyph of Blessed Life - When using Seal of Insight, taking direct damage or being Stunned, Feared or Immobilized has a 50% chance of giving you 1 HoPo. 20 second CD
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Glyph of Blinding Light - Blinding Light now knocks down targets for 3 seconds instead of Blinding them
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Glyph of Cleansing - Cleanse now removes 1 movement impairing effect. Self-only.
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Glyph of Consecration - Consecration can now be targeted up to 25 yards from caster. (OMG YES!)
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Glyph of Double Jeopardy - Judging a target increases damage of your next Judgment by 20%, but only if you use it on a different target than the first time (um, ok)
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Glyph of Focused Wrath - Holy Wrath automatically only hits one target (kind of interesting)
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Glyph of Hammer of the Righteous - Damage reduction from Hammer of the Righteous now lasts 50% longer
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Glyph of Immediate Truth - Increases damage done by Seal of Truth by 20%, but reduces Censure damage by 50%
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Glyph of Protector of the Innocent - Casting WoG on someone else heals you for 20% of the amount healed
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Glyph of Righteous Retreat - When DS is active, Hearthstone activation is 50% faster (YES!)
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Glyph of Word of Glory - Casting Word of Glory increases your damage done by 10% for 6 seconds
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Glyph of the Battle Healer - Melee attacks while using Seal of Insight heal a nearby injured ally (but not the Paladin) for a % of damage done
Disclaimer
The purpose of the Field Manual to assist you in being a better Paladin tank. The goal is to provide the best and most accurate information possible so you can make the best decisions possible. In some cases theory crafting will suggest only one solution, in other cases you will have a variety of solutions, either way it is your choice to use information from this post. If you feel you have something to contribute or correct please feel free to send me a PM or post in this thread.
important combat values.